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/*
* Copyright (C) 2010 Corbin Simpson
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "radeon_program_tex.h"
#include "../r300_reg.h"
/* Series of transformations to be done on textures. */
static struct rc_src_register shadow_ambient(struct r300_fragment_program_compiler *compiler,
int tmu)
{
struct rc_src_register reg = { 0, };
if (compiler->enable_shadow_ambient) {
reg.File = RC_FILE_CONSTANT;
reg.Index = rc_constants_add_state(&compiler->Base.Program.Constants,
RC_STATE_SHADOW_AMBIENT, tmu);
reg.Swizzle = RC_SWIZZLE_WWWW;
} else {
reg.File = RC_FILE_NONE;
reg.Swizzle = RC_SWIZZLE_0000;
}
return reg;
}
static void lower_texture_rect(struct r300_fragment_program_compiler *compiler,
struct rc_instruction *inst)
{
struct rc_instruction *inst_rect;
unsigned temp = rc_find_free_temporary(&compiler->Base);
if (inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords) {
inst_rect = rc_insert_new_instruction(&compiler->Base, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_MUL;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp;
inst_rect->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rect->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
inst_rect->U.I.SrcReg[1].Index =
rc_constants_add_state(&compiler->Base.Program.Constants,
RC_STATE_R300_TEXRECT_FACTOR, inst->U.I.TexSrcUnit);
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
}
}
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following ways:
* - implement texture compare (shadow extensions)
* - extract non-native source / destination operands
* - premultiply texture coordinates for RECT
* - extract operand swizzles
* - introduce a temporary register when write masks are needed
*/
int radeonTransformTEX(
struct radeon_compiler * c,
struct rc_instruction * inst,
void* data)
{
struct r300_fragment_program_compiler *compiler =
(struct r300_fragment_program_compiler*)data;
if (inst->U.I.Opcode != RC_OPCODE_TEX &&
inst->U.I.Opcode != RC_OPCODE_TXB &&
inst->U.I.Opcode != RC_OPCODE_TXP &&
inst->U.I.Opcode != RC_OPCODE_KIL)
return 0;
/* ARB_shadow & EXT_shadow_funcs */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
c->Program.ShadowSamplers & (1 << inst->U.I.TexSrcUnit)) {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
if (comparefunc == RC_COMPARE_FUNC_NEVER || comparefunc == RC_COMPARE_FUNC_ALWAYS) {
inst->U.I.Opcode = RC_OPCODE_MOV;
if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
inst->U.I.SrcReg[0].File = RC_FILE_NONE;
inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
} else {
inst->U.I.SrcReg[0] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
}
return 1;
} else {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
unsigned int depthmode = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_mode;
struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst);
struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp);
struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad);
int pass, fail;
inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rcp->U.I.DstReg.Index = rc_find_free_temporary(c);
inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
inst_cmp->U.I.DstReg = inst->U.I.DstReg;
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst->U.I.DstReg.Index = rc_find_free_temporary(c);
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = rc_find_free_temporary(c);
inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_ZZZZ;
inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[1].Index = inst_rcp->U.I.DstReg.Index;
inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[2].Index = inst->U.I.DstReg.Index;
if (depthmode == 0) /* GL_LUMINANCE */
inst_mad->U.I.SrcReg[2].Swizzle = RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z);
else if (depthmode == 2) /* GL_ALPHA */
inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_WWWW;
/* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
* r < tex <=> -tex+r < 0
* r >= tex <=> not (-tex+r < 0 */
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL)
inst_mad->U.I.SrcReg[2].Negate = inst_mad->U.I.SrcReg[2].Negate ^ RC_MASK_XYZW;
else
inst_mad->U.I.SrcReg[0].Negate = inst_mad->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
/* DstReg has been filled out above */
inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_cmp->U.I.SrcReg[0].Index = inst_mad->U.I.DstReg.Index;
if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GREATER) {
pass = 1;
fail = 2;
} else {
pass = 2;
fail = 1;
}
inst_cmp->U.I.SrcReg[pass].File = RC_FILE_NONE;
inst_cmp->U.I.SrcReg[pass].Swizzle = RC_SWIZZLE_1111;
inst_cmp->U.I.SrcReg[fail] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
}
}
/* Texture wrap modes don't work on NPOT textures or texrects.
*
* The game plan is simple. We have two flags, fake_npot and
* non_normalized_coords, as well as a tex target. The RECT tex target
* will make the emitted code use non-scaled texcoords.
*
* Non-wrapped/clamped texcoords with NPOT are free in HW. Repeat and
* mirroring are not. If we need to repeat, we do:
*
* MUL temp, texcoord, <scaling factor constant>
* FRC temp, temp ; Discard integer portion of coords
*
* This gives us coords in [0, 1].
*
* Mirroring is trickier. We're going to start out like repeat:
*
* MUL temp0, texcoord, <scaling factor constant> ; De-mirror across axes
* MUL temp0, abs(temp0), 0.5 ; Pattern repeats in [0, 2]
* ; so scale to [0, 1]
* FRC temp0, temp0 ; Make the pattern repeat
* SGE temp1, temp0, 0.5 ; Select components that need to be "reflected"
* ; across the mirror
* MAD temp0, neg(0.5), temp1, temp0 ; Add -0.5 to the
* ; selected components
* ADD temp0, temp0, temp0 ; Poor man's 2x to undo earlier MUL
*
* This gives us coords in [0, 1].
*
* ~ C.
*/
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
(inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
compiler->state.unit[inst->U.I.TexSrcUnit].fake_npot ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords)) {
rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
/* R300 cannot sample from rectangles. */
if (!compiler->is_r500) {
lower_texture_rect(compiler, inst);
}
if (compiler->state.unit[inst->U.I.TexSrcUnit].fake_npot &&
wrapmode != RC_WRAP_NONE) {
struct rc_instruction *inst_mov;
unsigned temp = rc_find_free_temporary(c);
/* For NPOT fallback, we need normalized coordinates anyway. */
if (compiler->is_r500) {
lower_texture_rect(compiler, inst);
}
if (wrapmode == RC_WRAP_REPEAT) {
/* Both instructions will be paired up. */
struct rc_instruction *inst_frc = rc_insert_new_instruction(c, inst->Prev);
inst_frc->U.I.Opcode = RC_OPCODE_FRC;
inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_frc->U.I.DstReg.Index = temp;
inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
inst_frc->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
} else if (wrapmode == RC_WRAP_MIRROR) {
unsigned temp1;
/*
* MUL temp0, abs(temp0), 0.5
* FRC temp0, temp0
* SGE temp1, temp0, 0.5
* MAD temp0, neg(0.5), temp1, temp0
* ADD temp0, temp0, temp0
*/
struct rc_instruction *inst_rect = rc_insert_new_instruction(c, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_MUL;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp;
inst_rect->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rect->U.I.SrcReg[1].Swizzle = RC_MAKE_SWIZZLE_SMEAR(RC_SWIZZLE_HALF);
inst_rect = rc_insert_new_instruction(c, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_FRC;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp;
inst_rect->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_rect->U.I.SrcReg[0].Index = temp;
temp1 = rc_find_free_temporary(c);
inst_rect = rc_insert_new_instruction(c, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_SGE;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp1;
inst_rect->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_rect->U.I.SrcReg[0].Index = temp;
inst_rect->U.I.SrcReg[1].Swizzle = RC_MAKE_SWIZZLE_SMEAR(RC_SWIZZLE_HALF);
inst_rect = rc_insert_new_instruction(c, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_MAD;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp;
inst_rect->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_rect->U.I.SrcReg[0].Index = temp1;
inst_rect->U.I.SrcReg[1].Swizzle = RC_MAKE_SWIZZLE_SMEAR(RC_SWIZZLE_HALF);
inst_rect->U.I.SrcReg[1].Negate = 1;
inst_rect->U.I.SrcReg[2].File = RC_FILE_TEMPORARY;
inst_rect->U.I.SrcReg[2].Index = temp;
inst_rect = rc_insert_new_instruction(c, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_ADD;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_rect->U.I.DstReg.Index = temp;
inst_rect->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_rect->U.I.SrcReg[0].Index = temp;
inst_rect->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
inst_rect->U.I.SrcReg[1].Index = temp;
}
/* Preserve W for TXP/TXB. */
inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = temp;
inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = temp;
}
}
/* Cannot write texture to output registers (all chips) or with masks (non-r500) */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
(inst->U.I.DstReg.File != RC_FILE_TEMPORARY ||
(!compiler->is_r500 && inst->U.I.DstReg.WriteMask != RC_MASK_XYZW))) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg = inst->U.I.DstReg;
inst_mov->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst_mov->U.I.SrcReg[0].Index = rc_find_free_temporary(c);
inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst->U.I.DstReg.Index = inst_mov->U.I.SrcReg[0].Index;
inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
}
/* Cannot read texture coordinate from constants file */
if (inst->U.I.SrcReg[0].File != RC_FILE_TEMPORARY && inst->U.I.SrcReg[0].File != RC_FILE_INPUT) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst->Prev);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;
inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mov->U.I.DstReg.Index = rc_find_free_temporary(c);
inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
reset_srcreg(&inst->U.I.SrcReg[0]);
inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
inst->U.I.SrcReg[0].Index = inst_mov->U.I.DstReg.Index;
}
return 1;
}
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