1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
|
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/state.h"
#include "swrast/s_context.h"
#include "swrast/s_fog.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_state.h"
#include "r200_swtcl.h"
#include "r200_tcl.h"
/***********************************************************************
* Initialization
***********************************************************************/
#define EMIT_ATTR( ATTR, STYLE, F0 ) \
do { \
rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR); \
rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE); \
rmesa->radeon.swtcl.vertex_attr_count++; \
fmt_0 |= F0; \
} while (0)
#define EMIT_PAD( N ) \
do { \
rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0; \
rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD; \
rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N); \
rmesa->radeon.swtcl.vertex_attr_count++; \
} while (0)
static void r200SetVertexFormat( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLbitfield64 index_bitset = tnl->render_inputs_bitset;
int fmt_0 = 0;
int fmt_1 = 0;
int offset = 0;
/* Important:
*/
if ( VB->NdcPtr != NULL ) {
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
}
else {
VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
}
assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
rmesa->radeon.swtcl.vertex_attr_count = 0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
if ( !rmesa->swtcl.needproj ||
(index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) ) {
/* need w coord for projected textures */
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 );
offset = 4;
}
else {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, R200_VTX_XY | R200_VTX_Z0 );
offset = 3;
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, R200_VTX_POINT_SIZE );
offset += 1;
}
rmesa->swtcl.coloroffset = offset;
#if MESA_LITTLE_ENDIAN
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
#else
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
#endif
offset += 1;
rmesa->swtcl.specoffset = 0;
if (index_bitset &
(BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) | BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
#if MESA_LITTLE_ENDIAN
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 3 );
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 1 );
}
#else
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 1 );
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
}
else {
EMIT_PAD( 3 );
}
#endif
}
if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
int i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
fmt_1 |= sz << (3 * i);
EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1, 0 );
}
}
}
if ( (rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] & R200_FOG_USE_MASK)
!= R200_FOG_USE_SPEC_ALPHA ) {
R200_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_USE_MASK;
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA;
}
if (rmesa->radeon.tnl_index_bitset != index_bitset ||
(rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) ||
(rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
R200_NEWPRIM(rmesa);
R200_STATECHANGE( rmesa, vtx );
rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
rmesa->radeon.swtcl.vertex_size =
_tnl_install_attrs( ctx,
rmesa->radeon.swtcl.vertex_attrs,
rmesa->radeon.swtcl.vertex_attr_count,
NULL, 0 );
rmesa->radeon.swtcl.vertex_size /= 4;
rmesa->radeon.tnl_index_bitset = index_bitset;
}
}
static void r200_predict_emit_size( r200ContextPtr rmesa )
{
if (RADEON_DEBUG & RADEON_VERTS)
fprintf(stderr, "%s\n", __func__);
const int vertex_array_size = 7;
const int prim_size = 3;
if (!rmesa->radeon.swtcl.emit_prediction) {
const int state_size = radeonCountStateEmitSize(&rmesa->radeon);
if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
state_size +
vertex_array_size + prim_size,
__func__))
rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize(&rmesa->radeon);
else
rmesa->radeon.swtcl.emit_prediction = state_size;
rmesa->radeon.swtcl.emit_prediction += vertex_array_size + prim_size
+ rmesa->radeon.cmdbuf.cs->cdw;
}
}
static void r200RenderStart( struct gl_context *ctx )
{
r200SetVertexFormat( ctx );
if (RADEON_DEBUG & RADEON_VERTS)
fprintf(stderr, "%s\n", __func__);
}
/**
* Set vertex state for SW TCL. The primary purpose of this function is to
* determine in advance whether or not the hardware can / should do the
* projection divide or Mesa should do it.
*/
void r200ChooseVertexState( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint vte;
GLuint vap;
GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
/* We must ensure that we don't do _tnl_need_projected_coords while in a
* rasterization fallback. As this function will be called again when we
* leave a rasterization fallback, we can just skip it for now.
*/
if (rmesa->radeon.Fallback != 0)
return;
vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
/* HW perspective divide is a win, but tiny vertex formats are a
* bigger one.
*/
if ((0 == (tnl->render_inputs_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)))
|| twosided
|| unfilled) {
rmesa->swtcl.needproj = GL_TRUE;
vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
vte &= ~R200_VTX_W0_FMT;
if (tnl->render_inputs_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
vap &= ~R200_VAP_FORCE_W_TO_ONE;
}
else {
vap |= R200_VAP_FORCE_W_TO_ONE;
}
}
else {
rmesa->swtcl.needproj = GL_FALSE;
vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
vte |= R200_VTX_W0_FMT;
vap &= ~R200_VAP_FORCE_W_TO_ONE;
}
_tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
R200_STATECHANGE( rmesa, vte );
rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
}
if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
R200_STATECHANGE( rmesa, vap );
rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
}
}
void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset)
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
if (RADEON_DEBUG & RADEON_VERTS)
fprintf(stderr, "%s\n", __func__);
radeonEmitState(&rmesa->radeon);
r200EmitVertexAOS( rmesa,
rmesa->radeon.swtcl.vertex_size,
rmesa->radeon.swtcl.bo,
current_offset);
r200EmitVbufPrim( rmesa,
rmesa->radeon.swtcl.hw_primitive,
rmesa->radeon.swtcl.numverts);
if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
WARN_ONCE("Rendering was %d commands larger than predicted size."
" We might overflow command buffer.\n",
rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
rmesa->radeon.swtcl.emit_prediction = 0;
}
/**************************************************************************/
static inline GLuint reduced_hw_prim( struct gl_context *ctx, GLuint prim)
{
switch (prim) {
case GL_POINTS:
return ((!ctx->Point.SmoothFlag) ?
R200_VF_PRIM_POINT_SPRITES : R200_VF_PRIM_POINTS);
case GL_LINES:
/* fallthrough */
case GL_LINE_LOOP:
/* fallthrough */
case GL_LINE_STRIP:
return R200_VF_PRIM_LINES;
default:
/* all others reduced to triangles */
return R200_VF_PRIM_TRIANGLES;
}
}
static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim );
static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim );
static void r200ResetLineStipple( struct gl_context *ctx );
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
#define HAVE_POINTS 1
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_TRIANGLES 1
#define HAVE_TRI_STRIPS 1
#define HAVE_TRI_FANS 1
#define HAVE_QUADS 0
#define HAVE_QUAD_STRIPS 0
#define HAVE_POLYGONS 1
#define HAVE_ELTS 0
static void* r200_alloc_verts( r200ContextPtr rmesa, GLuint n, GLuint size)
{
void *rv;
do {
r200_predict_emit_size( rmesa );
rv = rcommonAllocDmaLowVerts( &rmesa->radeon, n, size * 4 );
} while(!rv);
return rv;
}
#undef LOCAL_VARS
#undef ALLOC_VERTS
#define CTX_ARG r200ContextPtr rmesa
#define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
#define ALLOC_VERTS( n, size ) r200_alloc_verts(rmesa, n, size)
#define LOCAL_VARS \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
const char *r200verts = (char *)rmesa->radeon.swtcl.verts;
#define VERT(x) (radeonVertex *)(r200verts + ((x) * vertsize * sizeof(int)))
#define VERTEX radeonVertex
#define DO_DEBUG_VERTS (1 && (R200_DEBUG & RADEON_VERTS))
#undef TAG
#define TAG(x) r200_##x
#include "tnl_dd/t_dd_triemit.h"
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
#define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
#define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
#define LINE( a, b ) r200_line( rmesa, a, b )
#define POINT( a ) r200_point( rmesa, a )
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
#define R200_TWOSIDE_BIT 0x01
#define R200_UNFILLED_BIT 0x02
#define R200_MAX_TRIFUNC 0x04
static struct {
tnl_points_func points;
tnl_line_func line;
tnl_triangle_func triangle;
tnl_quad_func quad;
} rast_tab[R200_MAX_TRIFUNC];
#define DO_FALLBACK 0
#define DO_UNFILLED ((IND & R200_UNFILLED_BIT) != 0)
#define DO_TWOSIDE ((IND & R200_TWOSIDE_BIT) != 0)
#define DO_FLAT 0
#define DO_OFFSET 0
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define TAB rast_tab
#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a < 0)
#define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + (e*rmesa->radeon.swtcl.vertex_size*sizeof(int)))
#define VERT_SET_RGBA( v, c ) \
do { \
radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SET_SPEC( v, c ) \
do { \
if (specoffset) { \
radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (specoffset) { \
radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
spec0->red = spec1->red; \
spec0->green = spec1->green; \
spec0->blue = spec1->blue; \
} \
} while (0)
/* These don't need LE32_TO_CPU() as they used to save and restore
* colors which are already in the correct format.
*/
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
#undef LOCAL_VARS
#undef TAG
#undef INIT
#define LOCAL_VARS(n) \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
GLuint color[n] = {0}, spec[n] = {0}; \
GLuint coloroffset = rmesa->swtcl.coloroffset; \
GLuint specoffset = rmesa->swtcl.specoffset; \
(void) color; (void) spec; (void) coloroffset; (void) specoffset;
/***********************************************************************
* Helpers for rendering unfilled primitives *
***********************************************************************/
#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
#define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
#undef TAG
#define TAG(x) x
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
/***********************************************************************
* Generate GL render functions *
***********************************************************************/
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (R200_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (R200_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab( void )
{
init();
init_twoside();
init_unfilled();
init_twoside_unfilled();
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
r200_point( rmesa, VERT(start) )
#define RENDER_LINE( v0, v1 ) \
r200_line( rmesa, VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) \
r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
#define INIT(x) do { \
r200RenderPrimitive( ctx, x ); \
} while (0)
#undef LOCAL_VARS
#define LOCAL_VARS \
r200ContextPtr rmesa = R200_CONTEXT(ctx); \
const GLuint vertsize = rmesa->radeon.swtcl.vertex_size; \
const char *r200verts = (char *)rmesa->radeon.swtcl.verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) elt; (void) stipple;
#define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) (x)
#define TAG(x) r200_##x##_verts
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#define TAG(x) r200_##x##_elts
#define ELT(x) elt[x]
#include "tnl/t_vb_rendertmp.h"
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
void r200ChooseRenderState( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint index = 0;
GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
return;
if (twosided)
index |= R200_TWOSIDE_BIT;
if (unfilled)
index |= R200_UNFILLED_BIT;
if (index != rmesa->radeon.swtcl.RenderIndex) {
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts;
tnl->Driver.Render.PrimTabElts = r200_render_tab_elts;
tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
}
rmesa->radeon.swtcl.RenderIndex = index;
}
}
/**********************************************************************/
/* High level hooks for t_vb_render.c */
/**********************************************************************/
static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
radeon_prepare_render(&rmesa->radeon);
if (rmesa->radeon.NewGLState)
r200ValidateState( ctx );
if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
/* need to disable perspective-correct texturing for point sprites */
if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) {
if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) {
R200_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE;
}
}
else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) {
R200_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE;
}
R200_NEWPRIM( rmesa );
rmesa->radeon.swtcl.hw_primitive = hwprim;
}
}
static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
rmesa->radeon.swtcl.render_primitive = prim;
if (prim < GL_TRIANGLES || !unfilled)
r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );
}
static void r200RenderFinish( struct gl_context *ctx )
{
}
static void r200ResetLineStipple( struct gl_context *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, lin );
}
/**********************************************************************/
/* Transition to/from hardware rasterization. */
/**********************************************************************/
static const char * const fallbackStrings[] = {
"Texture mode",
"glDrawBuffer(GL_FRONT_AND_BACK)",
"glEnable(GL_STENCIL) without hw stencil buffer",
"glRenderMode(selection or feedback)",
"R200_NO_RAST",
"Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
};
static const char *getFallbackString(GLuint bit)
{
int i = 0;
while (bit > 1) {
i++;
bit >>= 1;
}
return fallbackStrings[i];
}
void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = rmesa->radeon.Fallback;
if (mode) {
rmesa->radeon.Fallback |= bit;
if (oldfallback == 0) {
radeon_firevertices(&rmesa->radeon);
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
_swsetup_Wakeup( ctx );
rmesa->radeon.swtcl.RenderIndex = ~0;
if (R200_DEBUG & RADEON_FALLBACKS) {
fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
bit, getFallbackString(bit));
}
}
}
else {
rmesa->radeon.Fallback &= ~bit;
if (oldfallback == bit) {
_swrast_flush( ctx );
tnl->Driver.Render.Start = r200RenderStart;
tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
tnl->Driver.Render.Finish = r200RenderFinish;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE );
if (rmesa->radeon.TclFallback) {
/* These are already done if rmesa->radeon.TclFallback goes to
* zero above. But not if it doesn't (R200_NO_TCL for
* example?)
*/
_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
rmesa->radeon.tnl_index_bitset = 0;
r200ChooseVertexState( ctx );
r200ChooseRenderState( ctx );
}
if (R200_DEBUG & RADEON_FALLBACKS) {
fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n",
bit, getFallbackString(bit));
}
}
}
}
/**
* Cope with depth operations by drawing individual pixels as points.
*
* \todo
* The way the vertex state is set in this routine is hokey. It seems to
* work, but it's very hackish. This whole routine is pretty hackish. If
* the bitmap is small enough, it seems like it would be faster to copy it
* to AGP memory and use it as a non-power-of-two texture (i.e.,
* NV_texture_rectangle).
*/
void
r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
const GLfloat *rc = ctx->Current.RasterColor;
GLint row, col;
radeonVertex vert;
GLuint orig_vte;
GLuint h;
/* Turn off tcl.
*/
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 );
/* Choose tiny vertex format
*/
{
const GLuint fmt_0 = R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0
| (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT);
const GLuint fmt_1 = 0;
GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
vte |= R200_VTX_W0_FMT;
vap &= ~R200_VAP_FORCE_W_TO_ONE;
rmesa->radeon.swtcl.vertex_size = 5;
if ( (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0)
|| (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
R200_NEWPRIM(rmesa);
R200_STATECHANGE( rmesa, vtx );
rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
}
if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
R200_STATECHANGE( rmesa, vte );
rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
}
if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
R200_STATECHANGE( rmesa, vap );
rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
}
}
/* Ready for point primitives:
*/
r200RenderPrimitive( ctx, GL_POINTS );
/* Turn off the hw viewport transformation:
*/
R200_STATECHANGE( rmesa, vte );
orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA |
R200_VPORT_Y_SCALE_ENA |
R200_VPORT_Z_SCALE_ENA |
R200_VPORT_X_OFFSET_ENA |
R200_VPORT_Y_OFFSET_ENA |
R200_VPORT_Z_OFFSET_ENA);
/* Turn off other stuff: Stipple?, texture?, blending?, etc.
*/
/* Populate the vertex
*
* Incorporate FOG into RGBA
*/
if (ctx->Fog.Enabled) {
const GLfloat *fc = ctx->Fog.Color;
GLfloat color[4];
GLfloat f;
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
else
f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
color[0] = f * rc[0] + (1.F - f) * fc[0];
color[1] = f * rc[1] + (1.F - f) * fc[1];
color[2] = f * rc[2] + (1.F - f) * fc[2];
color[3] = rc[3];
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, color[0]);
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]);
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]);
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]);
}
else {
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, rc[0]);
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]);
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]);
UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]);
}
vert.tv.z = ctx->Current.RasterPos[2];
/* Update window height
*/
h = radeon_get_drawable(&rmesa->radeon)->h;
/* Clipping handled by existing mechansims in r200_ioctl.c?
*/
for (row=0; row<height; row++) {
const GLubyte *src = (const GLubyte *)
_mesa_image_address2d(unpack, bitmap, width, height,
GL_COLOR_INDEX, GL_BITMAP, row, 0 );
if (unpack->LsbFirst) {
/* Lsb first */
GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
for (col=0; col<width; col++) {
if (*src & mask) {
vert.tv.x = px+col;
vert.tv.y = h - (py+row) - 1;
r200_point( rmesa, &vert );
}
src += (mask >> 7);
mask = ((mask << 1) & 0xff) | (mask >> 7);
}
/* get ready for next row */
if (mask != 1)
src++;
}
else {
/* Msb first */
GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
for (col=0; col<width; col++) {
if (*src & mask) {
vert.tv.x = px+col;
vert.tv.y = h - (py+row) - 1;
r200_point( rmesa, &vert );
}
src += mask & 1;
mask = ((mask << 7) & 0xff) | (mask >> 1);
}
/* get ready for next row */
if (mask != 128)
src++;
}
}
/* Fire outstanding vertices, restore state
*/
R200_STATECHANGE( rmesa, vte );
rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte;
/* Unfallback
*/
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 );
/* Need to restore vertexformat?
*/
if (rmesa->radeon.TclFallback)
r200ChooseVertexState( ctx );
}
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
void r200InitSwtcl( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
r200ContextPtr rmesa = R200_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
rmesa->radeon.swtcl.emit_prediction = 0;
tnl->Driver.Render.Start = r200RenderStart;
tnl->Driver.Render.Finish = r200RenderFinish;
tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
/* FIXME: what are these numbers? */
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
36 * sizeof(GLfloat) );
rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
rmesa->radeon.swtcl.RenderIndex = ~0;
rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
rmesa->radeon.swtcl.hw_primitive = 0;
}
|