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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NV20_DRIVER_H__
#define __NV20_DRIVER_H__
enum {
NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
NUM_NV20_STATE
};
#define NV20_TEXTURE_UNITS 4
/* nv20_context.c */
extern const struct nouveau_driver nv20_driver;
/* nv20_render.c */
void
nv20_render_init(GLcontext *ctx);
void
nv20_render_destroy(GLcontext *ctx);
/* nv20_state_fb.c */
void
nv20_emit_framebuffer(GLcontext *ctx, int emit);
void
nv20_emit_viewport(GLcontext *ctx, int emit);
/* nv20_state_polygon.c */
void
nv20_emit_point_mode(GLcontext *ctx, int emit);
/* nv20_state_raster.c */
void
nv20_emit_logic_opcode(GLcontext *ctx, int emit);
/* nv20_state_frag.c */
void
nv20_emit_tex_env(GLcontext *ctx, int emit);
void
nv20_emit_frag(GLcontext *ctx, int emit);
/* nv20_state_tex.c */
void
nv20_emit_tex_mat(GLcontext *ctx, int emit);
void
nv20_emit_tex_obj(GLcontext *ctx, int emit);
void
nv20_emit_tex_shader(GLcontext *ctx, int emit);
/* nv20_state_tnl.c */
void
nv20_emit_clip_plane(GLcontext *ctx, int emit);
void
nv20_emit_color_material(GLcontext *ctx, int emit);
void
nv20_emit_fog(GLcontext *ctx, int emit);
void
nv20_emit_light_model(GLcontext *ctx, int emit);
void
nv20_emit_light_source(GLcontext *ctx, int emit);
void
nv20_emit_material_ambient(GLcontext *ctx, int emit);
void
nv20_emit_material_diffuse(GLcontext *ctx, int emit);
void
nv20_emit_material_specular(GLcontext *ctx, int emit);
void
nv20_emit_material_shininess(GLcontext *ctx, int emit);
void
nv20_emit_modelview(GLcontext *ctx, int emit);
void
nv20_emit_projection(GLcontext *ctx, int emit);
#endif
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