summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/nouveau/nouveau_state.c
blob: ef2cc787de735518209f88b2a0df7017c4043e9f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
/*
 * Copyright (C) 2009 Francisco Jerez.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "nouveau_util.h"

#include "swrast/swrast.h"
#include "tnl/tnl.h"

static void
nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref)
{
	context_dirty(ctx, ALPHA_FUNC);
}

static void
nouveau_blend_color(GLcontext *ctx, const GLfloat color[4])
{
	context_dirty(ctx, BLEND_COLOR);
}

static void
nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
{
	context_dirty(ctx, BLEND_EQUATION);
}

static void
nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB,
			    GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
	context_dirty(ctx, BLEND_FUNC);
}

static void
nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
{
	context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0);
}

static void
nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
		   GLboolean bmask, GLboolean amask)
{
	context_dirty(ctx, COLOR_MASK);
}

static void
nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
{
	context_dirty(ctx, COLOR_MATERIAL);
	context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
	context_dirty(ctx, MATERIAL_BACK_AMBIENT);
	context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
	context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
	context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
	context_dirty(ctx, MATERIAL_BACK_SPECULAR);
}

static void
nouveau_cull_face(GLcontext *ctx, GLenum mode)
{
	context_dirty(ctx, CULL_FACE);
}

static void
nouveau_front_face(GLcontext *ctx, GLenum mode)
{
	context_dirty(ctx, FRONT_FACE);
}

static void
nouveau_depth_func(GLcontext *ctx, GLenum func)
{
	context_dirty(ctx, DEPTH);
}

static void
nouveau_depth_mask(GLcontext *ctx, GLboolean flag)
{
	context_dirty(ctx, DEPTH);
}

static void
nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
{
	context_dirty(ctx, VIEWPORT);
}

static void
nouveau_draw_buffer(GLcontext *ctx, GLenum buffer)
{
	context_dirty(ctx, FRAMEBUFFER);
}

static void
nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers)
{
	context_dirty(ctx, FRAMEBUFFER);
}

static void
nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
{
	int i;

	switch (cap) {
	case GL_ALPHA_TEST:
		context_dirty(ctx, ALPHA_FUNC);
		break;
	case GL_BLEND:
		context_dirty(ctx, BLEND_EQUATION);
		break;
	case GL_COLOR_LOGIC_OP:
		context_dirty(ctx, LOGIC_OPCODE);
		break;
	case GL_COLOR_MATERIAL:
		context_dirty(ctx, COLOR_MATERIAL);
		context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
		context_dirty(ctx, MATERIAL_BACK_AMBIENT);
		context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
		context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
		context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
		context_dirty(ctx, MATERIAL_BACK_SPECULAR);
		break;
	case GL_COLOR_SUM_EXT:
		context_dirty(ctx, FRAG);
		context_dirty(ctx, LIGHT_MODEL);
		break;
	case GL_CULL_FACE:
		context_dirty(ctx, CULL_FACE);
		break;
	case GL_DEPTH_TEST:
		context_dirty(ctx, DEPTH);
		break;
	case GL_DITHER:
		context_dirty(ctx, DITHER);
		break;
	case GL_FOG:
		context_dirty(ctx, FOG);
		context_dirty(ctx, FRAG);
		context_dirty(ctx, MODELVIEW);
		break;
	case GL_LIGHT0:
	case GL_LIGHT1:
	case GL_LIGHT2:
	case GL_LIGHT3:
	case GL_LIGHT4:
	case GL_LIGHT5:
	case GL_LIGHT6:
	case GL_LIGHT7:
		context_dirty(ctx, MODELVIEW);
		context_dirty(ctx, LIGHT_ENABLE);
		context_dirty_i(ctx, LIGHT_SOURCE, cap - GL_LIGHT0);
		context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
		context_dirty(ctx, MATERIAL_BACK_AMBIENT);
		context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
		context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
		context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
		context_dirty(ctx, MATERIAL_BACK_SPECULAR);
		context_dirty(ctx, MATERIAL_FRONT_SHININESS);
		context_dirty(ctx, MATERIAL_BACK_SHININESS);
		break;
	case GL_LIGHTING:
		context_dirty(ctx, FRAG);
		context_dirty(ctx, MODELVIEW);
		context_dirty(ctx, LIGHT_ENABLE);

		for (i = 0; i < MAX_LIGHTS; i++) {
			if (ctx->Light.Light[i].Enabled)
				context_dirty_i(ctx, LIGHT_SOURCE, i);
		}

		context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
		context_dirty(ctx, MATERIAL_BACK_AMBIENT);
		context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
		context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
		context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
		context_dirty(ctx, MATERIAL_BACK_SPECULAR);
		context_dirty(ctx, MATERIAL_FRONT_SHININESS);
		context_dirty(ctx, MATERIAL_BACK_SHININESS);
		break;
	case GL_LINE_SMOOTH:
		context_dirty(ctx, LINE_MODE);
		break;
	case GL_NORMALIZE:
		context_dirty(ctx, LIGHT_ENABLE);
		break;
	case GL_POINT_SMOOTH:
		context_dirty(ctx, POINT_MODE);
		break;
	case GL_POLYGON_OFFSET_POINT:
	case GL_POLYGON_OFFSET_LINE:
	case GL_POLYGON_OFFSET_FILL:
		context_dirty(ctx, POLYGON_OFFSET);
		break;
	case GL_POLYGON_SMOOTH:
		context_dirty(ctx, POLYGON_MODE);
		break;
	case GL_SCISSOR_TEST:
		context_dirty(ctx, SCISSOR);
		break;
	case GL_STENCIL_TEST:
		context_dirty(ctx, STENCIL_FUNC);
		break;
	case GL_TEXTURE_1D:
	case GL_TEXTURE_2D:
	case GL_TEXTURE_3D:
		context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
		context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
		break;
	case GL_TEXTURE_GEN_S:
	case GL_TEXTURE_GEN_T:
	case GL_TEXTURE_GEN_R:
	case GL_TEXTURE_GEN_Q:
		context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
		context_dirty(ctx, MODELVIEW);
		break;
	}
}

static void
nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
	context_dirty(ctx, FOG);
}

static void
nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
{
	switch (pname) {
	case GL_AMBIENT:
		context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
		context_dirty(ctx, MATERIAL_BACK_AMBIENT);
		break;
	case GL_DIFFUSE:
		context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
		context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
		break;
	case GL_SPECULAR:
		context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
		context_dirty(ctx, MATERIAL_BACK_SPECULAR);
		break;
	case GL_SPOT_CUTOFF:
	case GL_POSITION:
		context_dirty(ctx, MODELVIEW);
		context_dirty(ctx, LIGHT_ENABLE);
		context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
		break;
	default:
		context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
		break;
	}
}

static void
nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
	context_dirty(ctx, LIGHT_MODEL);
	context_dirty(ctx, MODELVIEW);
}

static void
nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern )
{
	context_dirty(ctx, LINE_STIPPLE);
}

static void
nouveau_line_width(GLcontext *ctx, GLfloat width)
{
	context_dirty(ctx, LINE_MODE);
}

static void
nouveau_logic_opcode(GLcontext *ctx, GLenum opcode)
{
	context_dirty(ctx, LOGIC_OPCODE);
}

static void
nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
	context_dirty(ctx, POINT_PARAMETER);
}

static void
nouveau_point_size(GLcontext *ctx, GLfloat size)
{
	context_dirty(ctx, POINT_MODE);
}

static void
nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode)
{
	context_dirty(ctx, POLYGON_MODE);
}

static void
nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units)
{
	context_dirty(ctx, POLYGON_OFFSET);
}

static void
nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask)
{
	context_dirty(ctx, POLYGON_STIPPLE);
}

static void
nouveau_render_mode(GLcontext *ctx, GLenum mode)
{
	context_dirty(ctx, RENDER_MODE);
}

static void
nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
	context_dirty(ctx, SCISSOR);
}

static void
nouveau_shade_model(GLcontext *ctx, GLenum mode)
{
	context_dirty(ctx, SHADE_MODEL);
}

static void
nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func,
			      GLint ref, GLuint mask)
{
	context_dirty(ctx, STENCIL_FUNC);
}

static void
nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask)
{
	context_dirty(ctx, STENCIL_MASK);
}

static void
nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail,
			    GLenum zfail, GLenum zpass)
{
	context_dirty(ctx, STENCIL_OP);
}

static void
nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
		const GLfloat *params)
{
	switch (pname) {
	case GL_TEXTURE_GEN_MODE:
		context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
		context_dirty(ctx, MODELVIEW);
		break;
	default:
		context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
		break;
	}
}

static void
nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
		const GLfloat *param)
{
	switch (target) {
	case GL_TEXTURE_FILTER_CONTROL_EXT:
		context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
		break;
	default:
		context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
		break;
	}
}

static void
nouveau_tex_parameter(GLcontext *ctx, GLenum target,
		      struct gl_texture_object *t, GLenum pname,
		      const GLfloat *params)
{
	switch (pname) {
	case GL_TEXTURE_MAG_FILTER:
	case GL_TEXTURE_WRAP_S:
	case GL_TEXTURE_WRAP_T:
	case GL_TEXTURE_WRAP_R:
	case GL_TEXTURE_MIN_LOD:
	case GL_TEXTURE_MAX_LOD:
	case GL_TEXTURE_MAX_ANISOTROPY_EXT:
	case GL_TEXTURE_LOD_BIAS:
		context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
		break;

	case GL_TEXTURE_MIN_FILTER:
	case GL_TEXTURE_BASE_LEVEL:
	case GL_TEXTURE_MAX_LEVEL:
		nouveau_texture_reallocate(ctx, t);
		context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
		break;
	}
}

static void
nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
	context_dirty(ctx, VIEWPORT);
}

void
nouveau_emit_nothing(GLcontext *ctx, int emit)
{
}

int
nouveau_next_dirty_state(GLcontext *ctx)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	int i = BITSET_FFS(nctx->dirty) - 1;

	if (i < 0 || i >= context_drv(ctx)->num_emit)
		return -1;

	return i;
}

void
nouveau_state_emit(GLcontext *ctx)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	const struct nouveau_driver *drv = context_drv(ctx);
	int i;

	while ((i = nouveau_next_dirty_state(ctx)) >= 0) {
		BITSET_CLEAR(nctx->dirty, i);
		drv->emit[i](ctx, i);
	}

	BITSET_ZERO(nctx->dirty);

	nouveau_bo_state_emit(ctx);
}

static void
nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
{
	int i;

	if (new_state & (_NEW_PROJECTION | _NEW_MODELVIEW))
		context_dirty(ctx, PROJECTION);

	if (new_state & _NEW_MODELVIEW)
		context_dirty(ctx, MODELVIEW);

	if (new_state & _NEW_TEXTURE_MATRIX) {
		for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
			context_dirty_i(ctx, TEX_MAT, i);
	}

	if (new_state & _NEW_CURRENT_ATTRIB &&
	    new_state & _NEW_LIGHT) {
		context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
		context_dirty(ctx, MATERIAL_BACK_AMBIENT);
		context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
		context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
		context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
		context_dirty(ctx, MATERIAL_BACK_SPECULAR);
		context_dirty(ctx, MATERIAL_FRONT_SHININESS);
		context_dirty(ctx, MATERIAL_BACK_SHININESS);
	}

	_swrast_InvalidateState(ctx, new_state);
	_tnl_InvalidateState(ctx, new_state);

	nouveau_state_emit(ctx);
}

void
nouveau_state_init(GLcontext *ctx)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);

	ctx->Driver.AlphaFunc = nouveau_alpha_func;
	ctx->Driver.BlendColor = nouveau_blend_color;
	ctx->Driver.BlendEquationSeparate = nouveau_blend_equation_separate;
	ctx->Driver.BlendFuncSeparate = nouveau_blend_func_separate;
	ctx->Driver.ClipPlane = nouveau_clip_plane;
	ctx->Driver.ColorMask = nouveau_color_mask;
	ctx->Driver.ColorMaterial = nouveau_color_material;
	ctx->Driver.CullFace = nouveau_cull_face;
	ctx->Driver.FrontFace = nouveau_front_face;
	ctx->Driver.DepthFunc = nouveau_depth_func;
	ctx->Driver.DepthMask = nouveau_depth_mask;
	ctx->Driver.DepthRange = nouveau_depth_range;
	ctx->Driver.DrawBuffer = nouveau_draw_buffer;
	ctx->Driver.DrawBuffers = nouveau_draw_buffers;
	ctx->Driver.Enable = nouveau_enable;
	ctx->Driver.Fogfv = nouveau_fog;
	ctx->Driver.Lightfv = nouveau_light;
	ctx->Driver.LightModelfv = nouveau_light_model;
	ctx->Driver.LineStipple = nouveau_line_stipple;
	ctx->Driver.LineWidth = nouveau_line_width;
	ctx->Driver.LogicOpcode = nouveau_logic_opcode;
	ctx->Driver.PointParameterfv = nouveau_point_parameter;
	ctx->Driver.PointSize = nouveau_point_size;
	ctx->Driver.PolygonMode = nouveau_polygon_mode;
	ctx->Driver.PolygonOffset = nouveau_polygon_offset;
	ctx->Driver.PolygonStipple = nouveau_polygon_stipple;
	ctx->Driver.RenderMode = nouveau_render_mode;
	ctx->Driver.Scissor = nouveau_scissor;
	ctx->Driver.ShadeModel = nouveau_shade_model;
	ctx->Driver.StencilFuncSeparate = nouveau_stencil_func_separate;
	ctx->Driver.StencilMaskSeparate = nouveau_stencil_mask_separate;
	ctx->Driver.StencilOpSeparate = nouveau_stencil_op_separate;
	ctx->Driver.TexGen = nouveau_tex_gen;
	ctx->Driver.TexEnv = nouveau_tex_env;
	ctx->Driver.TexParameter = nouveau_tex_parameter;
	ctx->Driver.Viewport = nouveau_viewport;

	ctx->Driver.UpdateState = nouveau_update_state;

	BITSET_ONES(nctx->dirty);
}