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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_fbo.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/fbobject.h"
static GLboolean
set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
rb->InternalFormat = internalFormat;
switch (internalFormat) {
case GL_RGB:
case GL_RGB8:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_XRGB8888;
s->cpp = 4;
break;
case GL_RGBA:
case GL_RGBA8:
rb->_BaseFormat = GL_RGBA;
rb->Format = MESA_FORMAT_ARGB8888;
s->cpp = 4;
break;
case GL_RGB5:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_RGB565;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT16:
rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->Format = MESA_FORMAT_Z16;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_STENCIL_INDEX8_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->_BaseFormat = GL_DEPTH_STENCIL;
rb->Format = MESA_FORMAT_Z24_S8;
s->cpp = 4;
break;
default:
return GL_FALSE;
}
s->format = rb->Format;
return GL_TRUE;
}
static GLboolean
nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
rb->Width = width;
rb->Height = height;
nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
rb->Format, width, height);
context_dirty(ctx, FRAMEBUFFER);
return GL_TRUE;
}
static void
nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
nouveau_surface_ref(NULL, s);
_mesa_delete_renderbuffer(ctx, rb);
}
static struct gl_renderbuffer *
nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb;
rb = (struct gl_renderbuffer *)
CALLOC_STRUCT(nouveau_renderbuffer);
if (!rb)
return NULL;
_mesa_init_renderbuffer(rb, name);
rb->AllocStorage = nouveau_renderbuffer_storage;
rb->Delete = nouveau_renderbuffer_del;
return rb;
}
static void
nouveau_renderbuffer_map(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
GLubyte *map;
int stride;
int flags = 0;
if (mode & GL_MAP_READ_BIT)
flags |= NOUVEAU_BO_RD;
if (mode & GL_MAP_WRITE_BIT)
flags |= NOUVEAU_BO_WR;
nouveau_bo_map(s->bo, flags, context_client(ctx));
map = s->bo->map;
stride = s->pitch;
if (rb->Name == 0) {
map += stride * (rb->Height - 1);
stride = -stride;
}
map += x * s->cpp;
map += (int)y * stride;
*out_map = map;
*out_stride = stride;
}
static void
nouveau_renderbuffer_unmap(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
}
static GLboolean
nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
{
struct gl_renderbuffer *rb;
rb = nouveau_renderbuffer_new(NULL, 0);
if (!rb)
return NULL;
rb->AllocStorage = nouveau_renderbuffer_dri_storage;
if (!set_renderbuffer_format(rb, format)) {
nouveau_renderbuffer_del(NULL, rb);
return NULL;
}
return rb;
}
static struct gl_framebuffer *
nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
{
struct nouveau_framebuffer *nfb;
nfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nfb)
return NULL;
_mesa_initialize_user_framebuffer(&nfb->base, name);
return &nfb->base;
}
struct gl_framebuffer *
nouveau_framebuffer_dri_new(const struct gl_config *visual)
{
struct nouveau_framebuffer *nfb;
nfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nfb)
return NULL;
_mesa_initialize_window_framebuffer(&nfb->base, visual);
nfb->need_front = !visual->doubleBufferMode;
return &nfb->base;
}
static void
nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *dfb,
struct gl_framebuffer *rfb)
{
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
context_dirty(ctx, FRAMEBUFFER);
}
static GLenum
get_tex_format(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
return GL_RGBA8;
case MESA_FORMAT_XRGB8888:
return GL_RGB8;
case MESA_FORMAT_RGB565:
return GL_RGB5;
default:
return GL_NONE;
}
}
static void
nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
struct gl_texture_image *ti =
att->Texture->Image[att->CubeMapFace][att->TextureLevel];
/* Allocate a renderbuffer object for the texture if we
* haven't already done so. */
if (!rb) {
rb = nouveau_renderbuffer_new(ctx, ~0);
assert(rb);
rb->AllocStorage = NULL;
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
}
/* Update the renderbuffer fields from the texture. */
set_renderbuffer_format(rb, get_tex_format(ti));
rb->Width = ti->Width;
rb->Height = ti->Height;
nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
&to_nouveau_renderbuffer(rb)->surface);
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
texture_dirty(att->Texture);
}
void
nouveau_fbo_functions_init(struct dd_function_table *functions)
{
functions->NewFramebuffer = nouveau_framebuffer_new;
functions->NewRenderbuffer = nouveau_renderbuffer_new;
functions->MapRenderbuffer = nouveau_renderbuffer_map;
functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap;
functions->BindFramebuffer = nouveau_bind_framebuffer;
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
functions->RenderTexture = nouveau_render_texture;
functions->FinishRenderTexture = nouveau_finish_render_texture;
}
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