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#include "utils.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "fbobject.h"
#include "nouveau_context.h"
#include "nouveau_buffers.h"
void
nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
drm_nouveau_mem_free_t memf;
if (mem->map)
drmUnmap(mem->map, mem->size);
memf.flags = mem->type;
memf.region_offset = mem->offset;
drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf));
FREE(mem);
}
nouveau_mem *
nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
drm_nouveau_mem_alloc_t mema;
nouveau_mem *mem;
int ret;
mem = CALLOC(sizeof(nouveau_mem));
if (!mem)
return NULL;
mema.flags = mem->type = type;
mema.size = mem->size = size;
mema.alignment = align;
mem->map = NULL;
ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
&mema, sizeof(mema));
if (ret) {
FREE(mem);
return NULL;
}
mem->offset = mema.region_offset;
if (type & NOUVEAU_MEM_MAPPED)
ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map);
if (ret) {
mem->map = NULL;
nouveau_mem_free(ctx, mem);
mem = NULL;
}
return mem;
}
uint32_t
nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
if (mem->type & NOUVEAU_MEM_FB)
return (uint32_t)mem->offset - nmesa->vram_phys;
else if (mem->type & NOUVEAU_MEM_AGP)
return (uint32_t)mem->offset - nmesa->agp_phys;
else
return 0xDEADF00D;
}
static GLboolean
nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb,
GLenum internalFormat)
{
nrb->mesa.InternalFormat = internalFormat;
/*TODO: We probably want to extend this a bit, and maybe make
* card-specific?
*/
switch (internalFormat) {
case GL_RGBA:
case GL_RGBA8:
nrb->mesa._BaseFormat = GL_RGBA;
nrb->mesa._ActualFormat= GL_RGBA8;
nrb->mesa.DataType = GL_UNSIGNED_BYTE;
nrb->mesa.RedBits = 8;
nrb->mesa.GreenBits = 8;
nrb->mesa.BlueBits = 8;
nrb->mesa.AlphaBits = 8;
nrb->cpp = 4;
break;
case GL_RGB:
case GL_RGB5:
nrb->mesa._BaseFormat = GL_RGB;
nrb->mesa._ActualFormat= GL_RGB5;
nrb->mesa.DataType = GL_UNSIGNED_BYTE;
nrb->mesa.RedBits = 5;
nrb->mesa.GreenBits = 6;
nrb->mesa.BlueBits = 5;
nrb->mesa.AlphaBits = 0;
nrb->cpp = 2;
break;
case GL_DEPTH_COMPONENT16:
nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16;
nrb->mesa.DataType = GL_UNSIGNED_SHORT;
nrb->mesa.DepthBits = 16;
nrb->cpp = 2;
break;
case GL_DEPTH_COMPONENT24:
nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
nrb->mesa.DepthBits = 24;
nrb->cpp = 4;
break;
case GL_STENCIL_INDEX8_EXT:
nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
nrb->mesa.StencilBits = 8;
nrb->cpp = 4;
break;
case GL_DEPTH24_STENCIL8_EXT:
nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
nrb->mesa.DepthBits = 24;
nrb->mesa.StencilBits = 8;
nrb->cpp = 4;
break;
default:
return GL_FALSE;
break;
}
return GL_TRUE;
}
static GLboolean
nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width,
GLuint height)
{
nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;
if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
fprintf(stderr, "%s: unknown internalFormat\n", __func__);
return GL_FALSE;
}
/* If this buffer isn't statically alloc'd, we may need to ask the
* drm for more memory */
if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) {
GLuint pitch;
/* align pitches to 64 bytes */
pitch = ((width * nrb->cpp) + 63) & ~63;
if (nrb->mem)
nouveau_mem_free(ctx, nrb->mem);
nrb->mem = nouveau_mem_alloc(ctx,
NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED,
pitch*height,
0);
if (!nrb->mem)
return GL_FALSE;
/* update nouveau_renderbuffer info */
nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
nrb->pitch = pitch;
}
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
return GL_TRUE;
}
static void
nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
{
GET_CURRENT_CONTEXT(ctx);
nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;
if (nrb->mem)
nouveau_mem_free(ctx, nrb->mem);
FREE(nrb);
}
nouveau_renderbuffer *
nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map,
GLuint offset, GLuint pitch,
__DRIdrawablePrivate *dPriv)
{
nouveau_renderbuffer *nrb;
nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
if (nrb) {
_mesa_init_renderbuffer(&nrb->mesa, 0);
nouveau_renderbuffer_pixelformat(nrb, internalFormat);
nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
nrb->mesa.Delete = nouveau_renderbuffer_delete;
nrb->dPriv = dPriv;
nrb->offset = offset;
nrb->pitch = pitch;
nrb->map = map;
}
return nrb;
}
void
nouveau_window_moved(GLcontext *ctx)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
/* Viewport depends on window size/position, nouveauCalcViewport
* will take care of calling the hw-specific WindowMoved
*/
ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
ctx->Viewport.Width, ctx->Viewport.Height);
/* Scissor depends on window position */
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
}
GLboolean
nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_renderbuffer *color[MAX_DRAW_BUFFERS];
nouveau_renderbuffer *depth;
_mesa_update_framebuffer(ctx);
_mesa_update_draw_buffer_bounds(ctx);
color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0];
if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped;
else
depth = (nouveau_renderbuffer *)fb->_DepthBuffer;
if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
return GL_FALSE;
nouveau_window_moved(ctx);
return GL_TRUE;
}
nouveau_renderbuffer *
nouveau_current_draw_buffer(GLcontext *ctx)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
nouveau_renderbuffer *nrb;
if (!fb)
return NULL;
if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)
nrb = (nouveau_renderbuffer *)
fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
nrb = (nouveau_renderbuffer *)
fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
else
nrb = NULL;
return nrb;
}
static struct gl_framebuffer *
nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
{
return _mesa_new_framebuffer(ctx, name);
}
static struct gl_renderbuffer *
nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
{
nouveau_renderbuffer *nrb;
nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
if (nrb) {
_mesa_init_renderbuffer(&nrb->mesa, name);
nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
nrb->mesa.Delete = nouveau_renderbuffer_delete;
}
return &nrb->mesa;
}
static void
nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb)
{
nouveau_build_framebuffer(ctx, fb);
}
static void
nouveauFramebufferRenderbuffer(GLcontext *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb)
{
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
nouveau_build_framebuffer(ctx, fb);
}
static void
nouveauRenderTexture(GLcontext *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
}
static void
nouveauFinishRenderTexture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
}
void
nouveauInitBufferFuncs(struct dd_function_table *func)
{
func->NewFramebuffer = nouveauNewFramebuffer;
func->NewRenderbuffer = nouveauNewRenderbuffer;
func->BindFramebuffer = nouveauBindFramebuffer;
func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
func->RenderTexture = nouveauRenderTexture;
func->FinishRenderTexture = nouveauFinishRenderTexture;
}
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