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/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.h,v 1.7 2002/10/30 12:51:36 alanh Exp $ */
/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef MGATEX_INC
#define MGATEX_INC
#include "mgacontext.h"
typedef struct mga_texture_object_s *mgaTextureObjectPtr;
/* Called before a primitive is rendered to make sure the texture
* state is properly setup. Texture residence is checked later
* when we grab the lock.
*/
void mgaUpdateTextureState( GLcontext *ctx );
void mgaConvertTexture( GLuint *dest, int texelBytes,
struct gl_texture_image *image,
int x, int y, int width, int height );
void mgaUploadSubImageLocked( mgaContextPtr mmesa,
mgaTextureObjectPtr t,
int level,
int x, int y, int width, int height );
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t );
void mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t );
void mgaAgeTextures( mgaContextPtr mmesa, int heap );
void mgaDDInitTextureFuncs( GLcontext *ctx );
#endif
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