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/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/glheader.h"
#include "main/mm.h"
#include "main/colormac.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/simple_list.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgaioctl.h"
#include "xmlpool.h"
/**
* Set the texture wrap modes.
* Currently \c GL_REPEAT, \c GL_CLAMP and \c GL_CLAMP_TO_EDGE are supported.
*
* \param t Texture object whose wrap modes are to be set
* \param swrap Wrap mode for the \a s texture coordinate
* \param twrap Wrap mode for the \a t texture coordinate
*/
static void
mgaSetTexWrapping( mgaTextureObjectPtr t, GLenum swrap, GLenum twrap )
{
GLboolean is_clamp = GL_FALSE;
GLboolean is_clamp_to_edge = GL_FALSE;
t->setup.texctl &= (TMC_clampu_MASK & TMC_clampv_MASK);
t->setup.texctl2 &= (TMC_borderen_MASK);
switch( swrap ) {
case GL_REPEAT:
break;
case GL_CLAMP:
t->setup.texctl |= TMC_clampu_enable;
is_clamp = GL_TRUE;
break;
case GL_CLAMP_TO_EDGE:
t->setup.texctl |= TMC_clampu_enable;
is_clamp_to_edge = GL_TRUE;
break;
default:
_mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
}
switch( twrap ) {
case GL_REPEAT:
break;
case GL_CLAMP:
t->setup.texctl |= TMC_clampv_enable;
is_clamp = GL_TRUE;
break;
case GL_CLAMP_TO_EDGE:
t->setup.texctl |= TMC_clampv_enable;
is_clamp_to_edge = GL_TRUE;
break;
default:
_mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
}
if ( is_clamp ) {
t->setup.texctl2 |= TMC_borderen_enable;
}
t->border_fallback = (is_clamp && is_clamp_to_edge);
}
/**
* Set the texture magnification and minification modes.
*
* \param t Texture whose filter modes are to be set
* \param minf Texture minification mode
* \param magf Texture magnification mode
*/
static void
mgaSetTexFilter( mgaTextureObjectPtr t, GLenum minf, GLenum magf )
{
GLuint val = 0;
switch (minf) {
case GL_NEAREST: val = TF_minfilter_nrst; break;
case GL_LINEAR: val = TF_minfilter_bilin; break;
case GL_NEAREST_MIPMAP_NEAREST: val = TF_minfilter_mm1s; break;
case GL_LINEAR_MIPMAP_NEAREST: val = TF_minfilter_mm4s; break;
case GL_NEAREST_MIPMAP_LINEAR: val = TF_minfilter_mm2s; break;
case GL_LINEAR_MIPMAP_LINEAR: val = TF_minfilter_mm8s; break;
default: val = TF_minfilter_nrst; break;
}
switch (magf) {
case GL_NEAREST: val |= TF_magfilter_nrst; break;
case GL_LINEAR: val |= TF_magfilter_bilin; break;
default: val |= TF_magfilter_nrst; break;
}
/* See OpenGL 1.2 specification */
if (magf == GL_LINEAR && (minf == GL_NEAREST_MIPMAP_NEAREST ||
minf == GL_NEAREST_MIPMAP_LINEAR)) {
val |= MGA_FIELD( TF_fthres, 0x20 ); /* c = 0.5 */
} else {
val |= MGA_FIELD( TF_fthres, 0x10 ); /* c = 0 */
}
/* Mask off the bits for the fields we are setting. Remember, the MGA mask
* defines have 0s for the bits in the named fields. This is the opposite
* of most of the other drivers.
*/
t->setup.texfilter &= (TF_minfilter_MASK &
TF_magfilter_MASK &
TF_fthres_MASK);
t->setup.texfilter |= val;
}
static void mgaSetTexBorderColor(mgaTextureObjectPtr t, const GLfloat color[4])
{
GLubyte c[4];
CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
t->setup.texbordercol = PACK_COLOR_8888(c[3], c[0], c[1], c[2] );
}
static gl_format
mgaChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
const GLboolean do32bpt =
( mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
const GLboolean force16bpt =
( mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
(void) format;
switch ( internalFormat ) {
case 4:
case GL_RGBA:
case GL_COMPRESSED_RGBA:
switch ( type ) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return MESA_FORMAT_ARGB1555;
default:
return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
}
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
switch ( type ) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
return MESA_FORMAT_ARGB4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return MESA_FORMAT_ARGB1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
return MESA_FORMAT_RGB565;
default:
return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
}
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
case GL_RGBA4:
case GL_RGBA2:
return MESA_FORMAT_ARGB4444;
case GL_RGB5_A1:
return MESA_FORMAT_ARGB1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
/* FIXME: This will report incorrect component sizes... */
return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_ARGB4444;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
/* FIXME: This will report incorrect component sizes... */
return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_RGB565;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
/* FIXME: This will report incorrect component sizes... */
return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_ARGB4444;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
/* FIXME: This will report incorrect component sizes... */
return MGA_IS_G400(mmesa) ? MESA_FORMAT_I8 : MESA_FORMAT_ARGB4444;
case GL_YCBCR_MESA:
if (MGA_IS_G400(mmesa) &&
(type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE))
return MESA_FORMAT_YCBCR;
else
return MESA_FORMAT_YCBCR_REV;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return MESA_FORMAT_CI8;
default:
_mesa_problem( ctx, "unexpected texture format in %s", __FUNCTION__ );
return MESA_FORMAT_NONE;
}
return MESA_FORMAT_NONE; /* never get here */
}
/**
* Allocate space for and load the mesa images into the texture memory block.
* This will happen before drawing with a new texture, or drawing with a
* texture after it was swapped out or teximaged again.
*/
static mgaTextureObjectPtr
mgaAllocTexObj( struct gl_texture_object *tObj )
{
mgaTextureObjectPtr t;
t = CALLOC( sizeof( *t ) );
tObj->DriverData = t;
if ( t != NULL ) {
/* Initialize non-image-dependent parts of the state:
*/
t->base.tObj = tObj;
t->setup.texctl = TMC_takey_1 | TMC_tamask_0;
t->setup.texctl2 = TMC_ckstransdis_enable;
t->setup.texfilter = TF_filteralpha_enable | TF_uvoffset_OGL;
t->border_fallback = GL_FALSE;
t->texenv_fallback = GL_FALSE;
make_empty_list( & t->base );
mgaSetTexWrapping( t, tObj->Sampler.WrapS, tObj->Sampler.WrapT );
mgaSetTexFilter( t, tObj->Sampler.MinFilter, tObj->Sampler.MagFilter );
mgaSetTexBorderColor( t, tObj->Sampler.BorderColor.f );
}
return( t );
}
static void mgaTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
switch( pname ) {
case GL_TEXTURE_ENV_COLOR: {
GLubyte c[4];
UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
mmesa->envcolor[unit] = PACK_COLOR_8888( c[3], c[0], c[1], c[2] );
break;
}
}
}
static void mgaTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t != NULL ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mgaAllocTexObj( texObj );
if ( t == NULL ) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glTexImage2D" );
return;
}
}
_mesa_store_teximage2d( ctx, target, level, internalFormat,
width, height, border, format, type,
pixels, packing, texObj, texImage );
level -= t->firstLevel;
if (level >= 0)
t->dirty_images[0] |= (1UL << level);
}
static void mgaTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t != NULL ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mgaAllocTexObj( texObj );
if ( t == NULL ) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glTexImage2D" );
return;
}
}
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
texImage);
level -= t->firstLevel;
if (level >= 0)
t->dirty_images[0] |= (1UL << level);
}
/**
* Changes variables and flags for a state update, which will happen at the
* next UpdateTextureState
*/
static void
mgaTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
/* If we don't have a hardware texture, it will be automatically
* created with current state before it is used, so we don't have
* to do anything now
*/
if ( (t == NULL) ||
(target != GL_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_NV) ) {
return;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
driSwapOutTextureObject( (driTextureObject *) t );
/* FALLTHROUGH */
case GL_TEXTURE_MAG_FILTER:
FLUSH_BATCH(mmesa);
mgaSetTexFilter( t, tObj->Sampler.MinFilter, tObj->Sampler.MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
FLUSH_BATCH(mmesa);
mgaSetTexWrapping(t,tObj->Sampler.WrapS,tObj->Sampler.WrapT);
break;
case GL_TEXTURE_BORDER_COLOR:
FLUSH_BATCH(mmesa);
mgaSetTexBorderColor(t, tObj->Sampler.BorderColor.f);
break;
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
/* This isn't the most efficient solution but there doesn't appear to
* be a nice alternative. Since there's no LOD clamping,
* we just have to rely on loading the right subset of mipmap levels
* to simulate a clamped LOD.
*/
driSwapOutTextureObject( (driTextureObject *) t );
break;
default:
return;
}
}
static void
mgaBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert( (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV) ||
(tObj->DriverData != NULL) );
}
static void
mgaDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if ( t ) {
if ( mmesa ) {
FLUSH_BATCH( mmesa );
}
driDestroyTextureObject( t );
}
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, tObj);
}
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
mgaNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
mgaAllocTexObj( obj );
return obj;
}
void
mgaInitTextureFuncs( struct dd_function_table *functions )
{
functions->ChooseTextureFormat = mgaChooseTextureFormat;
functions->TexImage2D = mgaTexImage2D;
functions->TexSubImage2D = mgaTexSubImage2D;
functions->BindTexture = mgaBindTexture;
functions->NewTextureObject = mgaNewTextureObject;
functions->DeleteTexture = mgaDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->TexEnv = mgaTexEnv;
functions->TexParameter = mgaTexParameter;
}
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