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/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
* Jos� Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#include "mach64_context.h"
#include "mach64_ioctl.h"
#include "mach64_state.h"
#include "mach64_vb.h"
#include "mach64_tris.h"
#include "mach64_tex.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/texstore.h"
#include "main/texformat.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/imports.h"
static void mach64SetTexWrap( mach64TexObjPtr t,
GLenum swrap, GLenum twrap )
{
switch ( swrap ) {
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
case GL_CLAMP_TO_BORDER:
t->ClampS = GL_TRUE;
break;
case GL_REPEAT:
t->ClampS = GL_FALSE;
break;
}
switch ( twrap ) {
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
case GL_CLAMP_TO_BORDER:
t->ClampT = GL_TRUE;
break;
case GL_REPEAT:
t->ClampT = GL_FALSE;
break;
}
}
static void mach64SetTexFilter( mach64TexObjPtr t,
GLenum minf, GLenum magf )
{
switch ( minf ) {
case GL_NEAREST:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
t->BilinearMin = GL_FALSE;
break;
case GL_LINEAR:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
t->BilinearMin = GL_TRUE;
break;
}
switch ( magf ) {
case GL_NEAREST:
t->BilinearMag = GL_FALSE;
break;
case GL_LINEAR:
t->BilinearMag = GL_TRUE;
break;
}
}
static void mach64SetTexBorderColor( mach64TexObjPtr t, GLubyte c[4] )
{
#if 0
GLuint border = mach64PackColor( 4, c[0], c[1], c[2], c[3] );
#endif
}
static mach64TexObjPtr
mach64AllocTexObj( struct gl_texture_object *texObj )
{
mach64TexObjPtr t;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API )
fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object );
texObj->DriverData = t;
if ( !t )
return NULL;
/* Initialize non-image-dependent parts of the state:
*/
t->base.tObj = texObj;
t->base.dirty_images[0] = (1 << 0);
t->bufAddr = 0;
make_empty_list( (driTextureObject *) t );
mach64SetTexWrap( t, texObj->WrapS, texObj->WrapT );
mach64SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
mach64SetTexBorderColor( t, texObj->_BorderChan );
return t;
}
/* Called by the _mesa_store_teximage[123]d() functions. */
static const struct gl_texture_format *
mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
(void) format;
(void) type;
switch ( internalFormat ) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case 4:
case GL_RGBA:
case GL_RGBA2:
if (mmesa->mach64Screen->cpp == 4)
return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_argb4444;
case GL_RGB5_A1:
if (mmesa->mach64Screen->cpp == 4)
return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_argb1555;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
case GL_RGBA4:
if (mmesa->mach64Screen->cpp == 4)
return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_argb4444;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
if (mmesa->mach64Screen->cpp == 4)
return &_mesa_texformat_argb8888;
else
return &_mesa_texformat_rgb565;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
if (mmesa->mach64Screen->cpp == 4)
return &_mesa_texformat_argb8888; /* inefficient but accurate */
else
return &_mesa_texformat_argb1555;
case GL_INTENSITY4:
case GL_INTENSITY:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
if (mmesa->mach64Screen->cpp == 4)
return &_mesa_texformat_argb8888; /* inefficient but accurate */
else
return &_mesa_texformat_argb4444;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return &_mesa_texformat_ci8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
return &_mesa_texformat_ycbcr;
else
return &_mesa_texformat_ycbcr_rev;
default:
_mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
return NULL;
}
}
static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
}
/* Note, this will call mach64ChooseTextureFormat */
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
pixels, packing, texObj, texImage );
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64TexSubImage1D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
}
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
texImage);
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
}
/* Note, this will call mach64ChooseTextureFormat */
_mesa_store_teximage2d( ctx, target, level, internalFormat,
width, height, border, format, type, pixels,
&ctx->Unpack, texObj, texImage );
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64TexSubImage2D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert( t ); /* this _should_ be true */
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) mach64AllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
}
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
texImage);
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
/* ================================================================
* Device Driver API texture functions
*/
static void mach64DDTexEnv( GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
#if 0
struct gl_texture_unit *texUnit;
GLubyte c[4];
#endif
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %s )\n",
__FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
}
switch ( pname ) {
case GL_TEXTURE_ENV_MODE:
FLUSH_BATCH( mmesa );
mmesa->new_state |= MACH64_NEW_TEXTURE | MACH64_NEW_ALPHA;
break;
#if 0
case GL_TEXTURE_ENV_COLOR:
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] );
CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] );
CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] );
CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] );
mmesa->env_color = mach64PackColor( 32, c[0], c[1], c[2], c[3] );
if ( mmesa->setup.constant_color_c != mmesa->env_color ) {
FLUSH_BATCH( mmesa );
mmesa->setup.constant_color_c = mmesa->env_color;
mmesa->new_state |= MACH64_NEW_TEXTURE;
/* More complex multitexture/multipass fallbacks for GL_BLEND
* can be done later, but this allows a single pass GL_BLEND
* in some cases (ie. Performer town demo).
*/
mmesa->blend_flags &= ~MACH64_BLEND_ENV_COLOR;
if ( mmesa->env_color != 0x00000000 &&
mmesa->env_color != 0xff000000 &&
mmesa->env_color != 0x00ffffff &&
mmesa->env_color != 0xffffffff )) {
mmesa->blend_flags |= MACH64_BLEND_ENV_COLOR;
}
}
break;
#endif
default:
return;
}
}
static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %s )\n",
__FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
}
if ( ( target != GL_TEXTURE_2D ) &&
( target != GL_TEXTURE_1D ) ) {
return;
}
if (!t) {
t = mach64AllocTexObj(tObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter");
return;
}
}
switch ( pname ) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexWrap( t, tObj->WrapS, tObj->WrapT );
break;
case GL_TEXTURE_BORDER_COLOR:
if ( t->base.bound ) FLUSH_BATCH( mmesa );
mach64SetTexBorderColor( t, tObj->_BorderChan );
break;
case GL_TEXTURE_BASE_LEVEL:
/* From Radeon/Rage128:
* This isn't the most efficient solution but there doesn't appear to
* be a nice alternative. Since there's no LOD clamping,
* we just have to rely on loading the right subset of mipmap levels
* to simulate a clamped LOD.
*
* For mach64 we're only concerned with the base level
* since that's the only texture we upload.
*/
if ( t->base.bound ) FLUSH_BATCH( mmesa );
driSwapOutTextureObject( (driTextureObject *) t );
break;
default:
return;
}
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
GLint unit = ctx->Texture.CurrentUnit;
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s( %p ) unit=%d\n",
__FUNCTION__, tObj, unit );
}
FLUSH_BATCH( mmesa );
if ( mmesa->CurrentTexObj[unit] ) {
mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
mmesa->CurrentTexObj[unit] = NULL;
}
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
static void mach64DDDeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
{
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
driTextureObject * t = (driTextureObject *) tObj->DriverData;
if ( t ) {
if ( t->bound && mmesa ) {
FLUSH_BATCH( mmesa );
mmesa->new_state |= MACH64_NEW_TEXTURE;
}
driDestroyTextureObject( t );
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, tObj);
}
}
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
mach64AllocTexObj( obj );
return obj;
}
void mach64InitTextureFuncs( struct dd_function_table *functions )
{
functions->TexEnv = mach64DDTexEnv;
functions->ChooseTextureFormat = mach64ChooseTextureFormat;
functions->TexImage1D = mach64TexImage1D;
functions->TexSubImage1D = mach64TexSubImage1D;
functions->TexImage2D = mach64TexImage2D;
functions->TexSubImage2D = mach64TexSubImage2D;
functions->TexParameter = mach64DDTexParameter;
functions->BindTexture = mach64DDBindTexture;
functions->NewTextureObject = mach64NewTextureObject;
functions->DeleteTexture = mach64DDDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->UpdateTexturePalette = NULL;
functions->ActiveTexture = NULL;
functions->PrioritizeTexture = NULL;
driInitTextureFormats();
}
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