aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/intel/intel_tex.c
blob: 2c3eab20fdadf9212dac42c8b8ce3882c2df6e3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
#include "swrast/swrast.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/mipmap.h"
#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"

#define FILE_DEBUG_FLAG DEBUG_TEXTURE

static struct gl_texture_image *
intelNewTextureImage(struct gl_context * ctx)
{
   DBG("%s\n", __FUNCTION__);
   (void) ctx;
   return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
}


static struct gl_texture_object *
intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
{
   struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);

   DBG("%s\n", __FUNCTION__);
   _mesa_initialize_texture_object(&obj->base, name, target);

   return &obj->base;
}

static void 
intelDeleteTextureObject(struct gl_context *ctx,
			 struct gl_texture_object *texObj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_object *intelObj = intel_texture_object(texObj);

   if (intelObj->mt)
      intel_miptree_release(intel, &intelObj->mt);

   _mesa_delete_texture_object(ctx, texObj);
}


static void
intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_image *intelImage = intel_texture_image(texImage);

   DBG("%s\n", __FUNCTION__);

   if (intelImage->mt) {
      intel_miptree_release(intel, &intelImage->mt);
   }

   if (texImage->Data) {
      _mesa_free_texmemory(texImage->Data);
      texImage->Data = NULL;
   }
}

/**
 * Called via ctx->Driver.GenerateMipmap()
 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
 * if we'll be using software mipmap generation.  In that case, we need to
 * map/unmap the base level texture image.
 */
static void
intelGenerateMipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *texObj)
{
   if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
      /* sw path: need to map texture images */
      struct intel_context *intel = intel_context(ctx);
      struct intel_texture_object *intelObj = intel_texture_object(texObj);

      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);

      intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
      _mesa_generate_mipmap(ctx, target, texObj);
      intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);

      {
         GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
         GLuint face, i;
         /* Update the level information in our private data in the new images,
          * since it didn't get set as part of a normal TexImage path.
          */
         for (face = 0; face < nr_faces; face++) {
            for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
               struct intel_texture_image *intelImage =
                  intel_texture_image(texObj->Image[face][i]);
               if (!intelImage)
                  break;
               intelImage->level = i;
               intelImage->face = face;
               /* Unreference the miptree to signal that the new Data is a
                * bare pointer from mesa.
                */
               intel_miptree_release(intel, &intelImage->mt);
            }
         }
      }
   }
   else {
      _mesa_meta_GenerateMipmap(ctx, target, texObj);
   }
}


void
intelInitTextureFuncs(struct dd_function_table *functions)
{
   functions->GenerateMipmap = intelGenerateMipmap;

   functions->NewTextureObject = intelNewTextureObject;
   functions->NewTextureImage = intelNewTextureImage;
   functions->DeleteTexture = intelDeleteTextureObject;
   functions->FreeTexImageData = intelFreeTextureImageData;
}