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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef _INTEL_INIT_H_
#define _INTEL_INIT_H_
#include <sys/time.h>
#include "dri_util.h"
#include "i915_drm.h"
#include "xmlconfig.h"
/* XXX: change name or eliminate to avoid conflict with "struct
* intel_region"!!!
*/
typedef struct
{
drm_handle_t handle;
drmSize size; /* region size in bytes */
char *map; /* memory map */
int offset; /* from start of video mem, in bytes */
unsigned int bo_handle; /* buffer object id if available, or -1 */
/**
* Flags if the region is tiled.
*
* Not included is Y versus X tiling.
*/
GLboolean tiled;
} intelRegion;
typedef struct
{
intelRegion front;
intelRegion back;
intelRegion third;
intelRegion depth;
intelRegion tex;
int deviceID;
int width;
int height;
int pitch; /* common row stride, in pixels */
int logTextureGranularity;
__DRIscreenPrivate *driScrnPriv;
unsigned int sarea_priv_offset;
int drmMinor;
int irq_active;
int allow_batchbuffer;
/**
* Configuration cache with default values for all contexts
*/
driOptionCache optionCache;
} intelScreenPrivate;
extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv);
extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen);
extern void
intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
struct drm_i915_sarea * sarea);
extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean
intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driDrawPriv,
__DRIdrawablePrivate * driReadPriv);
extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);
#endif
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