1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/glheader.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "utils.h"
#include "xmlpool.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_bufmgr.h"
#include "intel_chipset.h"
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_tex.h"
#include "i915_drm.h"
#define DRI_CONF_TEXTURE_TILING(def) \
DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
DRI_CONF_DESC(en, "Enable texture tiling") \
DRI_CONF_OPT_END \
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC)
/* Options correspond to DRI_CONF_BO_REUSE_DISABLED,
* DRI_CONF_BO_REUSE_ALL
*/
DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
DRI_CONF_ENUM(0, "Disable buffer object reuse")
DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
DRI_CONF_DESC_END
DRI_CONF_OPT_END
#ifdef I915
DRI_CONF_TEXTURE_TILING(false)
#else
DRI_CONF_TEXTURE_TILING(true)
#endif
DRI_CONF_OPT_BEGIN(early_z, bool, false)
DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
DRI_CONF_OPT_END
DRI_CONF_OPT_BEGIN(fragment_shader, bool, false)
DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE(false)
DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_ALWAYS_FLUSH_BATCH(false)
DRI_CONF_ALWAYS_FLUSH_CACHE(false)
DRI_CONF_OPT_BEGIN(stub_occlusion_query, bool, false)
DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_END;
const GLuint __driNConfigOptions = 11;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /*USE_NEW_INTERFACE */
static const __DRItexOffsetExtension intelTexOffsetExtension = {
{ __DRI_TEX_OFFSET },
intelSetTexOffset,
};
static const __DRItexBufferExtension intelTexBufferExtension = {
{ __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
intelSetTexBuffer,
intelSetTexBuffer2,
};
static void
intelDRI2Flush(__DRIdrawable *drawable)
{
struct intel_context *intel = drawable->driContextPriv->driverPrivate;
if (intel->gen < 4)
INTEL_FIREVERTICES(intel);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
}
static void
intelDRI2FlushInvalidate(__DRIdrawable *drawable)
{
struct intel_context *intel = drawable->driContextPriv->driverPrivate;
intel->using_dri2_swapbuffers = GL_TRUE;
intelDRI2Flush(drawable);
drawable->validBuffers = GL_FALSE;
intel_update_renderbuffers(intel->driContext, drawable);
}
static const struct __DRI2flushExtensionRec intelFlushExtension = {
{ __DRI2_FLUSH, __DRI2_FLUSH_VERSION },
intelDRI2Flush,
intelDRI2FlushInvalidate,
};
static const __DRIextension *intelScreenExtensions[] = {
&driReadDrawableExtension,
&intelTexOffsetExtension.base,
&intelTexBufferExtension.base,
&intelFlushExtension.base,
NULL
};
static GLboolean
intel_get_param(__DRIscreen *psp, int param, int *value)
{
int ret;
struct drm_i915_getparam gp;
gp.param = param;
gp.value = value;
ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
_mesa_warning(NULL, "drm_i915_getparam: %d", ret);
return GL_FALSE;
}
return GL_TRUE;
}
static void
intelDestroyScreen(__DRIscreen * sPriv)
{
struct intel_screen *intelScreen = sPriv->private;
dri_bufmgr_destroy(intelScreen->bufmgr);
driDestroyOptionInfo(&intelScreen->optionCache);
FREE(intelScreen);
sPriv->private = NULL;
}
/**
* This is called when we need to set up GL rendering to a new X window.
*/
static GLboolean
intelCreateBuffer(__DRIscreen * driScrnPriv,
__DRIdrawable * driDrawPriv,
const __GLcontextModes * mesaVis, GLboolean isPixmap)
{
struct intel_renderbuffer *rb;
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
gl_format rgbFormat;
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
if (!fb)
return GL_FALSE;
_mesa_initialize_window_framebuffer(fb, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_RGB565;
else if (mesaVis->alphaBits == 0)
rgbFormat = MESA_FORMAT_XRGB8888;
else
rgbFormat = MESA_FORMAT_ARGB8888;
/* setup the hardware-based renderbuffers */
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base);
if (mesaVis->doubleBufferMode) {
rb = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base);
}
if (mesaVis->depthBits == 24) {
if (mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
= intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
} else {
struct intel_renderbuffer *depthRb
= intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_create_renderbuffer(MESA_FORMAT_Z16);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
/* now add any/all software-based renderbuffers we may need */
_mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* never sw color */
GL_FALSE, /* never sw depth */
swStencil, mesaVis->accumRedBits > 0,
GL_FALSE, /* never sw alpha */
GL_FALSE /* never sw aux */ );
driDrawPriv->driverPrivate = fb;
return GL_TRUE;
}
}
static void
intelDestroyBuffer(__DRIdrawable * driDrawPriv)
{
struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
_mesa_reference_framebuffer(&fb, NULL);
}
/* There are probably better ways to do this, such as an
* init-designated function to register chipids and createcontext
* functions.
*/
extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
extern GLboolean brwCreateContext(const __GLcontextModes * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate);
static GLboolean
intelCreateContext(const __GLcontextModes * mesaVis,
__DRIcontext * driContextPriv,
void *sharedContextPrivate)
{
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct intel_screen *intelScreen = sPriv->private;
#ifdef I915
if (IS_9XX(intelScreen->deviceID)) {
if (!IS_965(intelScreen->deviceID)) {
return i915CreateContext(mesaVis, driContextPriv,
sharedContextPrivate);
}
} else {
intelScreen->no_vbo = GL_TRUE;
return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
}
#else
if (IS_965(intelScreen->deviceID))
return brwCreateContext(mesaVis, driContextPriv, sharedContextPrivate);
#endif
fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID);
return GL_FALSE;
}
static GLboolean
intel_init_bufmgr(struct intel_screen *intelScreen)
{
__DRIscreen *spriv = intelScreen->driScrnPriv;
int num_fences = 0;
intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ);
/* Otherwise, use the classic buffer manager. */
if (intelScreen->bufmgr == NULL) {
fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
__func__, __LINE__);
return GL_FALSE;
}
if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences))
intelScreen->kernel_exec_fencing = !!num_fences;
else
intelScreen->kernel_exec_fencing = GL_FALSE;
return GL_TRUE;
}
/**
* This is the driver specific part of the createNewScreen entry point.
* Called when using DRI2.
*
* \return the __GLcontextModes supported by this driver
*/
static const
__DRIconfig **intelInitScreen2(__DRIscreen *psp)
{
struct intel_screen *intelScreen;
GLenum fb_format[3];
GLenum fb_type[3];
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
int color;
__DRIconfig **configs = NULL;
/* Allocate the private area */
intelScreen = CALLOC(sizeof *intelScreen);
if (!intelScreen) {
fprintf(stderr, "\nERROR! Allocating private area failed\n");
return GL_FALSE;
}
/* parse information in __driConfigOptions */
driParseOptionInfo(&intelScreen->optionCache,
__driConfigOptions, __driNConfigOptions);
intelScreen->driScrnPriv = psp;
psp->private = (void *) intelScreen;
/* Determine chipset ID */
if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID,
&intelScreen->deviceID))
return GL_FALSE;
if (!intel_init_bufmgr(intelScreen))
return GL_FALSE;
psp->extensions = intelScreenExtensions;
msaa_samples_array[0] = 0;
fb_format[0] = GL_RGB;
fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
fb_format[1] = GL_BGR;
fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
fb_format[2] = GL_BGRA;
fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
depth_bits[0] = 0;
stencil_bits[0] = 0;
/* Generate a rich set of useful configs that do not include an
* accumulation buffer.
*/
for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
__DRIconfig **new_configs;
int depth_factor;
/* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
* buffer that has a diffferent number of bits per pixel than the color
* buffer. This isn't yet supported here.
*/
if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
depth_bits[1] = 16;
stencil_bits[1] = 0;
} else {
depth_bits[1] = 24;
stencil_bits[1] = 8;
}
depth_factor = 2;
new_configs = driCreateConfigs(fb_format[color], fb_type[color],
depth_bits,
stencil_bits,
depth_factor,
back_buffer_modes,
ARRAY_SIZE(back_buffer_modes),
msaa_samples_array,
ARRAY_SIZE(msaa_samples_array),
GL_FALSE);
if (configs == NULL)
configs = new_configs;
else
configs = driConcatConfigs(configs, new_configs);
}
/* Generate the minimum possible set of configs that include an
* accumulation buffer.
*/
for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
__DRIconfig **new_configs;
if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
depth_bits[0] = 16;
stencil_bits[0] = 0;
} else {
depth_bits[0] = 24;
stencil_bits[0] = 8;
}
new_configs = driCreateConfigs(fb_format[color], fb_type[color],
depth_bits, stencil_bits, 1,
back_buffer_modes + 1, 1,
msaa_samples_array, 1,
GL_TRUE);
if (configs == NULL)
configs = new_configs;
else
configs = driConcatConfigs(configs, new_configs);
}
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
return NULL;
}
return (const __DRIconfig **)configs;
}
const struct __DriverAPIRec driDriverAPI = {
.DestroyScreen = intelDestroyScreen,
.CreateContext = intelCreateContext,
.DestroyContext = intelDestroyContext,
.CreateBuffer = intelCreateBuffer,
.DestroyBuffer = intelDestroyBuffer,
.MakeCurrent = intelMakeCurrent,
.UnbindContext = intelUnbindContext,
.InitScreen2 = intelInitScreen2,
};
/* This is the table of extensions that the loader will dlsym() for. */
PUBLIC const __DRIextension *__driDriverExtensions[] = {
&driCoreExtension.base,
&driDRI2Extension.base,
NULL
};
|