summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/intel/intel_fbo.c
blob: 9df51d389a3e030df1e65ed7a6dc38513b089e5c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
/**************************************************************************
 * 
 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "main/enums.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
#include "main/teximage.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"

#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "intel_span.h"
#ifndef I915
#include "brw_context.h"
#endif

#define FILE_DEBUG_FLAG DEBUG_FBO


/**
 * Create a new framebuffer object.
 */
static struct gl_framebuffer *
intel_new_framebuffer(struct gl_context * ctx, GLuint name)
{
   /* Only drawable state in intel_framebuffer at this time, just use Mesa's
    * class
    */
   return _mesa_new_framebuffer(ctx, name);
}


/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);

   ASSERT(irb);

   intel_region_release(&irb->region);
   intel_region_release(&irb->hiz_region);

   _mesa_reference_renderbuffer(&irb->wrapped_depth, NULL);
   _mesa_reference_renderbuffer(&irb->wrapped_stencil, NULL);

   free(irb);
}

static void
intel_map_renderbuffer(struct gl_context *ctx,
		       struct gl_renderbuffer *rb,
		       GLuint x, GLuint y, GLuint w, GLuint h,
		       GLbitfield mode,
		       GLubyte **out_map,
		       GLint *out_stride)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   GLubyte *map;
   int stride;

   /* We sometimes get called with this by our intel_span.c usage. */
   if (!irb->region) {
      *out_map = NULL;
      *out_stride = 0;
      return;
   }

   irb->map_mode = mode;
   irb->map_x = x;
   irb->map_y = y;
   irb->map_w = w;
   irb->map_h = h;

   stride = irb->region->pitch * irb->region->cpp;

   if (rb->Format == MESA_FORMAT_S8) {
      GLuint pix_x, pix_y;
      uint8_t *tiled_s8_map, *untiled_s8_map;

      /* Flip the Y axis for the default framebuffer. */
      int y_flip = (rb->Name == 0) ? -1 : 1;
      int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0;

      /* Perform W-tile deswizzling for stencil buffers into a temporary. */
      stride = w;
      irb->map_buffer = malloc(stride * h);
      untiled_s8_map = irb->map_buffer;

      tiled_s8_map = intel_region_map(intel, irb->region, mode);

      for (pix_y = 0; pix_y < h; pix_y++) {
	 for (pix_x = 0; pix_x < w; pix_x++) {
	    GLuint flipped_y = y_flip * (y + pix_y) + y_bias;
	    intptr_t offset = intel_offset_S8(irb->region->pitch,
					      x + pix_x,
					      flipped_y);

	    untiled_s8_map[pix_y * stride + pix_x] = tiled_s8_map[offset];
	 }
      }
      *out_map = untiled_s8_map;
      *out_stride = stride;

      DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n",
	  __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
	  x, y, w, h, *out_map, *out_stride);

      return;
   }

   map = intel_region_map(intel, irb->region, mode);
   stride = irb->region->pitch * irb->region->cpp;

   if (rb->Name == 0) {
      map += stride * (irb->region->height - 1);
      stride = -stride;
   } else {
      map += irb->draw_x * irb->region->cpp;
      map += (int)irb->draw_y * stride;
   }

   map += x * irb->region->cpp;
   map += (int)y * stride;

   *out_map = map;
   *out_stride = stride;
}

static void
intel_unmap_renderbuffer(struct gl_context *ctx,
			 struct gl_renderbuffer *rb)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);

   DBG("%s: rb %d (%s)\n", __FUNCTION__,
       rb->Name, _mesa_get_format_name(rb->Format));

   if (irb->map_buffer) {
      if (irb->map_mode & GL_MAP_WRITE_BIT) {
	 GLuint pix_x, pix_y;
	 uint8_t *tiled_s8_map = irb->map_buffer;
	 uint8_t *untiled_s8_map = irb->region->bo->virtual;

	 /* Flip the Y axis for the default framebuffer. */
	 int y_flip = (rb->Name == 0) ? -1 : 1;
	 int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0;

	 /* Perform W-tile swizzling back out of the temporary. */
	 for (pix_y = 0; pix_y < irb->map_h; pix_y++) {
	    for (pix_x = 0; pix_x < irb->map_w; pix_x++) {
	       GLuint flipped_y = y_flip * (pix_y + irb->map_y) + y_bias;
	       intptr_t offset = intel_offset_S8(irb->region->pitch,
						 pix_x + irb->map_x,
					         flipped_y);

	       tiled_s8_map[offset] =
		  untiled_s8_map[pix_y * irb->map_w + pix_x];
	    }
	 }
      }

      intel_region_unmap(intel, irb->region);
      free(irb->map_buffer);
      irb->map_buffer = NULL;
   } else {
      if (irb->region)
	 intel_region_unmap(intel, irb->region);
   }
}

/**
 * Return a pointer to a specific pixel in a renderbuffer.
 */
static void *
intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
                  GLint x, GLint y)
{
   /* By returning NULL we force all software rendering to go through
    * the span routines.
    */
   return NULL;
}


/**
 * Called via glRenderbufferStorageEXT() to set the format and allocate
 * storage for a user-created renderbuffer.
 */
GLboolean
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                                 GLenum internalFormat,
                                 GLuint width, GLuint height)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   int cpp, tiling;

   ASSERT(rb->Name != 0);

   switch (internalFormat) {
   default:
      /* Use the same format-choice logic as for textures.
       * Renderbuffers aren't any different from textures for us,
       * except they're less useful because you can't texture with
       * them.
       */
      rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, internalFormat,
							 GL_NONE, GL_NONE);
      break;
   case GL_STENCIL_INDEX:
   case GL_STENCIL_INDEX1_EXT:
   case GL_STENCIL_INDEX4_EXT:
   case GL_STENCIL_INDEX8_EXT:
   case GL_STENCIL_INDEX16_EXT:
      /* These aren't actual texture formats, so force them here. */
      if (intel->has_separate_stencil) {
	 rb->Format = MESA_FORMAT_S8;
      } else {
	 assert(!intel->must_use_separate_stencil);
	 rb->Format = MESA_FORMAT_S8_Z24;
      }
      break;
   }

   rb->Width = width;
   rb->Height = height;
   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
   rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
   cpp = _mesa_get_format_bytes(rb->Format);

   intel_flush(ctx);

   /* free old region */
   if (irb->region) {
      intel_region_release(&irb->region);
   }
   if (irb->hiz_region) {
      intel_region_release(&irb->hiz_region);
   }

   DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
       _mesa_lookup_enum_by_nr(internalFormat),
       _mesa_get_format_name(rb->Format), width, height);

   tiling = I915_TILING_NONE;
   if (intel->use_texture_tiling) {
      GLenum base_format = _mesa_get_format_base_format(rb->Format);

      if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT ||
			      base_format == GL_STENCIL_INDEX ||
			      base_format == GL_DEPTH_STENCIL))
	 tiling = I915_TILING_Y;
      else
	 tiling = I915_TILING_X;
   }

   if (irb->Base.Format == MESA_FORMAT_S8) {
      /*
       * The stencil buffer is W tiled. However, we request from the kernel a
       * non-tiled buffer because the GTT is incapable of W fencing.
       *
       * The stencil buffer has quirky pitch requirements.  From Vol 2a,
       * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
       *    The pitch must be set to 2x the value computed based on width, as
       *    the stencil buffer is stored with two rows interleaved.
       * To accomplish this, we resort to the nasty hack of doubling the drm
       * region's cpp and halving its height.
       *
       * If we neglect to double the pitch, then render corruption occurs.
       */
      irb->region = intel_region_alloc(intel->intelScreen,
				       I915_TILING_NONE,
				       cpp * 2,
				       ALIGN(width, 64),
				       ALIGN((height + 1) / 2, 64),
				       true);
      if (!irb->region)
	return false;

   } else if (irb->Base.Format == MESA_FORMAT_S8_Z24
	      && intel->must_use_separate_stencil) {

      bool ok = true;
      struct gl_renderbuffer *depth_rb;
      struct gl_renderbuffer *stencil_rb;

      depth_rb = intel_create_wrapped_renderbuffer(ctx, width, height,
						   MESA_FORMAT_X8_Z24);
      stencil_rb = intel_create_wrapped_renderbuffer(ctx, width, height,
						     MESA_FORMAT_S8);
      ok = depth_rb && stencil_rb;
      ok = ok && intel_alloc_renderbuffer_storage(ctx, depth_rb,
						  depth_rb->InternalFormat,
						  width, height);
      ok = ok && intel_alloc_renderbuffer_storage(ctx, stencil_rb,
						  stencil_rb->InternalFormat,
						  width, height);

      if (!ok) {
	 if (depth_rb) {
	    intel_delete_renderbuffer(depth_rb);
	 }
	 if (stencil_rb) {
	    intel_delete_renderbuffer(stencil_rb);
	 }
	 return false;
      }

      depth_rb->Wrapped = rb;
      stencil_rb->Wrapped = rb;
      _mesa_reference_renderbuffer(&irb->wrapped_depth, depth_rb);
      _mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb);

   } else {
      irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
				       width, height, true);
      if (!irb->region)
	 return false;

      if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
	 irb->hiz_region = intel_region_alloc(intel->intelScreen,
					      I915_TILING_Y,
					      irb->region->cpp,
					      irb->region->width,
					      irb->region->height,
					      true);
	 if (!irb->hiz_region) {
	    intel_region_release(&irb->region);
	    return false;
	 }
      }
   }

   return true;
}


#if FEATURE_OES_EGL_image
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
					struct gl_renderbuffer *rb,
					void *image_handle)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_renderbuffer *irb;
   __DRIscreen *screen;
   __DRIimage *image;

   screen = intel->intelScreen->driScrnPriv;
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
					      screen->loaderPrivate);
   if (image == NULL)
      return;

   /* __DRIimage is opaque to the core so it has to be checked here */
   switch (image->format) {
   case MESA_FORMAT_RGBA8888_REV:
      _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
            "glEGLImageTargetRenderbufferStorage(unsupported image format");
      return;
      break;
   default:
      break;
   }

   irb = intel_renderbuffer(rb);
   intel_region_reference(&irb->region, image->region);

   rb->InternalFormat = image->internal_format;
   rb->Width = image->region->width;
   rb->Height = image->region->height;
   rb->Format = image->format;
   rb->DataType = image->data_type;
   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
					   image->internal_format);
}
#endif

/**
 * Called for each hardware renderbuffer when a _window_ is resized.
 * Just update fields.
 * Not used for user-created renderbuffers!
 */
static GLboolean
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                           GLenum internalFormat, GLuint width, GLuint height)
{
   ASSERT(rb->Name == 0);
   rb->Width = width;
   rb->Height = height;
   rb->InternalFormat = internalFormat;

   return true;
}


static void
intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
		     GLuint width, GLuint height)
{
   int i;

   _mesa_resize_framebuffer(ctx, fb, width, height);

   fb->Initialized = true; /* XXX remove someday */

   if (fb->Name != 0) {
      return;
   }


   /* Make sure all window system renderbuffers are up to date */
   for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
      struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;

      /* only resize if size is changing */
      if (rb && (rb->Width != width || rb->Height != height)) {
	 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
      }
   }
}


/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                        GLenum internalFormat, GLuint width, GLuint height)
{
   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
   return false;
}

/**
 * Create a new intel_renderbuffer which corresponds to an on-screen window,
 * not a user-created renderbuffer.
 */
struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format)
{
   GET_CURRENT_CONTEXT(ctx);

   struct intel_renderbuffer *irb;

   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, 0);
   irb->Base.ClassID = INTEL_RB_CLASS;
   irb->Base._BaseFormat = _mesa_get_format_base_format(format);
   irb->Base.Format = format;
   irb->Base.InternalFormat = irb->Base._BaseFormat;
   irb->Base.DataType = intel_mesa_format_to_rb_datatype(format);

   /* intel-specific methods */
   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_alloc_window_storage;
   irb->Base.GetPointer = intel_get_pointer;

   return irb;
}


struct gl_renderbuffer*
intel_create_wrapped_renderbuffer(struct gl_context * ctx,
				  int width, int height,
				  gl_format format)
{
   /*
    * The name here is irrelevant, as long as its nonzero, because the
    * renderbuffer never gets entered into Mesa's renderbuffer hash table.
    */
   GLuint name = ~0;

   struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   struct gl_renderbuffer *rb = &irb->Base;
   _mesa_init_renderbuffer(rb, name);
   rb->ClassID = INTEL_RB_CLASS;
   rb->_BaseFormat = _mesa_get_format_base_format(format);
   rb->Format = format;
   rb->InternalFormat = rb->_BaseFormat;
   rb->DataType = intel_mesa_format_to_rb_datatype(format);
   rb->Width = width;
   rb->Height = height;

   return rb;
}


/**
 * Create a new renderbuffer object.
 * Typically called via glBindRenderbufferEXT().
 */
static struct gl_renderbuffer *
intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
   /*struct intel_context *intel = intel_context(ctx); */
   struct intel_renderbuffer *irb;

   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   /* intel-specific methods */
   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
   irb->Base.GetPointer = intel_get_pointer;
   /* span routines set in alloc_storage function */

   return &irb->Base;
}


/**
 * Called via glBindFramebufferEXT().
 */
static void
intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
                       struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
      intel_draw_buffer(ctx);
   }
   else {
      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
   }
}


/**
 * Called via glFramebufferRenderbufferEXT().
 */
static void
intel_framebuffer_renderbuffer(struct gl_context * ctx,
                               struct gl_framebuffer *fb,
                               GLenum attachment, struct gl_renderbuffer *rb)
{
   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);

   intel_flush(ctx);

   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
   intel_draw_buffer(ctx);
}

static bool
intel_update_tex_wrapper_regions(struct intel_context *intel,
				 struct intel_renderbuffer *irb,
				 struct intel_texture_image *intel_image);

static bool
intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb, 
		     struct gl_texture_image *texImage)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_image *intel_image = intel_texture_image(texImage);
   int width, height, depth;

   if (!intel_span_supports_format(texImage->TexFormat)) {
      DBG("Render to texture BAD FORMAT %s\n",
	  _mesa_get_format_name(texImage->TexFormat));
      return false;
   } else {
      DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
   }

   intel_miptree_get_dimensions_for_image(texImage, &width, &height, &depth);

   irb->Base.Format = texImage->TexFormat;
   irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
   irb->Base.InternalFormat = texImage->InternalFormat;
   irb->Base._BaseFormat = _mesa_base_tex_format(ctx, irb->Base.InternalFormat);
   irb->Base.Width = width;
   irb->Base.Height = height;

   irb->Base.Delete = intel_delete_renderbuffer;
   irb->Base.AllocStorage = intel_nop_alloc_storage;

   if (intel_image->stencil_rb) {
      /*  The tex image has packed depth/stencil format, but is using separate
       * stencil. */

      bool ok;
      struct intel_renderbuffer *depth_irb =
	 intel_renderbuffer(intel_image->depth_rb);

      /* Update the hiz region if necessary. */
      ok =  intel_update_tex_wrapper_regions(intel, depth_irb, intel_image);
      if (!ok) {
	 return false;
      }

      /* The tex image shares its embedded depth and stencil renderbuffers with
       * the renderbuffer wrapper. */
      _mesa_reference_renderbuffer(&irb->wrapped_depth,
				   intel_image->depth_rb);
      _mesa_reference_renderbuffer(&irb->wrapped_stencil,
				   intel_image->stencil_rb);

      return true;
   } else {
      return intel_update_tex_wrapper_regions(intel, irb, intel_image);
   }
}

/**
 * FIXME: The handling of the hiz region is broken for mipmapped depth textures
 * FIXME: because intel_finalize_mipmap_tree is unaware of it.
 */
static bool
intel_update_tex_wrapper_regions(struct intel_context *intel,
				 struct intel_renderbuffer *irb,
				 struct intel_texture_image *intel_image)
{
   struct gl_renderbuffer *rb = &irb->Base;

   /* Point the renderbuffer's region to the texture's region. */
   if (irb->region != intel_image->mt->region) {
      intel_region_reference(&irb->region, intel_image->mt->region);
   }

   /* Allocate the texture's hiz region if necessary. */
   if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)
       && !intel_image->mt->hiz_region) {
      intel_image->mt->hiz_region =
         intel_region_alloc(intel->intelScreen,
                            I915_TILING_Y,
                            _mesa_get_format_bytes(rb->Format),
                            rb->Width,
                            rb->Height,
                            true);
      if (!intel_image->mt->hiz_region)
         return false;
   }

   /* Point the renderbuffer's hiz region to the texture's hiz region. */
   if (irb->hiz_region != intel_image->mt->hiz_region) {
      intel_region_reference(&irb->hiz_region, intel_image->mt->hiz_region);
   }

   return true;
}


/**
 * When glFramebufferTexture[123]D is called this function sets up the
 * gl_renderbuffer wrapper around the texture image.
 * This will have the region info needed for hardware rendering.
 */
static struct intel_renderbuffer *
intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
   const GLuint name = ~0;   /* not significant, but distinct for debugging */
   struct intel_renderbuffer *irb;

   /* make an intel_renderbuffer to wrap the texture image */
   irb = CALLOC_STRUCT(intel_renderbuffer);
   if (!irb) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
      return NULL;
   }

   _mesa_init_renderbuffer(&irb->Base, name);
   irb->Base.ClassID = INTEL_RB_CLASS;

   if (!intel_update_wrapper(ctx, irb, texImage)) {
      free(irb);
      return NULL;
   }

   return irb;
}

void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb,
				   struct intel_texture_image *intel_image,
				   int zoffset)
{
   unsigned int dst_x, dst_y;

   /* compute offset of the particular 2D image within the texture region */
   intel_miptree_get_image_offset(intel_image->mt,
				  intel_image->base.Base.Level,
				  intel_image->base.Base.Face,
				  zoffset,
				  &dst_x, &dst_y);

   irb->draw_x = dst_x;
   irb->draw_y = dst_y;
}

/**
 * Rendering to tiled buffers requires that the base address of the
 * buffer be aligned to a page boundary.  We generally render to
 * textures by pointing the surface at the mipmap image level, which
 * may not be aligned to a tile boundary.
 *
 * This function returns an appropriately-aligned base offset
 * according to the tiling restrictions, plus any required x/y offset
 * from there.
 */
uint32_t
intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
				uint32_t *tile_x,
				uint32_t *tile_y)
{
   int cpp = irb->region->cpp;
   uint32_t pitch = irb->region->pitch * cpp;

   if (irb->region->tiling == I915_TILING_NONE) {
      *tile_x = 0;
      *tile_y = 0;
      return irb->draw_x * cpp + irb->draw_y * pitch;
   } else if (irb->region->tiling == I915_TILING_X) {
      *tile_x = irb->draw_x % (512 / cpp);
      *tile_y = irb->draw_y % 8;
      return ((irb->draw_y / 8) * (8 * pitch) +
	      (irb->draw_x - *tile_x) / (512 / cpp) * 4096);
   } else {
      assert(irb->region->tiling == I915_TILING_Y);
      *tile_x = irb->draw_x % (128 / cpp);
      *tile_y = irb->draw_y % 32;
      return ((irb->draw_y / 32) * (32 * pitch) +
	      (irb->draw_x - *tile_x) / (128 / cpp) * 4096);
   }
}

#ifndef I915
static bool
need_tile_offset_workaround(struct brw_context *brw,
			    struct intel_renderbuffer *irb)
{
   uint32_t tile_x, tile_y;

   if (brw->has_surface_tile_offset)
      return false;

   intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);

   return tile_x != 0 || tile_y != 0;
}
#endif

/**
 * Called by glFramebufferTexture[123]DEXT() (and other places) to
 * prepare for rendering into texture memory.  This might be called
 * many times to choose different texture levels, cube faces, etc
 * before intel_finish_render_texture() is ever called.
 */
static void
intel_render_texture(struct gl_context * ctx,
                     struct gl_framebuffer *fb,
                     struct gl_renderbuffer_attachment *att)
{
   struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
   struct intel_texture_image *intel_image = intel_texture_image(image);

   (void) fb;

   if (!intel_image->mt) {
      /* Fallback on drawing to a texture that doesn't have a miptree
       * (has a border, width/height 0, etc.)
       */
      _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
      _swrast_render_texture(ctx, fb, att);
      return;
   }
   else if (!irb) {
      irb = intel_wrap_texture(ctx, image);
      if (irb) {
         /* bind the wrapper to the attachment point */
         _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
      }
      else {
         /* fallback to software rendering */
         _swrast_render_texture(ctx, fb, att);
         return;
      }
   }

   if (!intel_update_wrapper(ctx, irb, image)) {
       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
       _swrast_render_texture(ctx, fb, att);
       return;
   }

   DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
       _glthread_GetID(),
       att->Texture->Name, image->Width, image->Height,
       irb->Base.RefCount);

   intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
   intel_image->used_as_render_target = true;

#ifndef I915
   if (need_tile_offset_workaround(brw_context(ctx), irb)) {
      /* Original gen4 hardware couldn't draw to a non-tile-aligned
       * destination in a miptree unless you actually setup your
       * renderbuffer as a miptree and used the fragile
       * lod/array_index/etc. controls to select the image.  So,
       * instead, we just make a new single-level miptree and render
       * into that.
       */
      struct intel_context *intel = intel_context(ctx);
      struct intel_mipmap_tree *new_mt;
      int width, height, depth;

      intel_miptree_get_dimensions_for_image(image, &width, &height, &depth);

      new_mt = intel_miptree_create(intel, image->TexObject->Target,
				    intel_image->base.Base.TexFormat,
				    intel_image->base.Base.Level,
				    intel_image->base.Base.Level,
                                    width, height, depth,
				    true);

      intel_miptree_copy_teximage(intel, intel_image, new_mt);
      intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);

      intel_region_reference(&irb->region, intel_image->mt->region);
      intel_miptree_release(&new_mt);
   }
#endif
   /* update drawing region, etc */
   intel_draw_buffer(ctx);
}


/**
 * Called by Mesa when rendering to a texture is done.
 */
static void
intel_finish_render_texture(struct gl_context * ctx,
                            struct gl_renderbuffer_attachment *att)
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_texture_object *tex_obj = att->Texture;
   struct gl_texture_image *image =
      tex_obj->Image[att->CubeMapFace][att->TextureLevel];
   struct intel_texture_image *intel_image = intel_texture_image(image);

   DBG("Finish render texture tid %lx tex=%u\n",
       _glthread_GetID(), att->Texture->Name);

   /* Flag that this image may now be validated into the object's miptree. */
   if (intel_image)
      intel_image->used_as_render_target = false;

   /* Since we've (probably) rendered to the texture and will (likely) use
    * it in the texture domain later on in this batchbuffer, flush the
    * batch.  Once again, we wish for a domain tracker in libdrm to cover
    * usage inside of a batchbuffer like GEM does in the kernel.
    */
   intel_batchbuffer_emit_mi_flush(intel);
}

/**
 * Do additional "completeness" testing of a framebuffer object.
 */
static void
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
   struct intel_context *intel = intel_context(ctx);
   const struct intel_renderbuffer *depthRb =
      intel_get_renderbuffer(fb, BUFFER_DEPTH);
   const struct intel_renderbuffer *stencilRb =
      intel_get_renderbuffer(fb, BUFFER_STENCIL);
   int i;

   /*
    * The depth and stencil renderbuffers are the same renderbuffer or wrap
    * the same texture.
    */
   if (depthRb && stencilRb) {
      bool depth_stencil_are_same;
      if (depthRb == stencilRb)
	 depth_stencil_are_same = true;
      else if ((fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE) &&
	       (fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE) &&
	       (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
		fb->Attachment[BUFFER_STENCIL].Texture->Name))
	 depth_stencil_are_same = true;
      else
	 depth_stencil_are_same = false;

      if (!intel->has_separate_stencil && !depth_stencil_are_same) {
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
      }
   }

   for (i = 0; i < Elements(fb->Attachment); i++) {
      struct gl_renderbuffer *rb;
      struct intel_renderbuffer *irb;

      if (fb->Attachment[i].Type == GL_NONE)
	 continue;

      /* A supported attachment will have a Renderbuffer set either
       * from being a Renderbuffer or being a texture that got the
       * intel_wrap_texture() treatment.
       */
      rb = fb->Attachment[i].Renderbuffer;
      if (rb == NULL) {
	 DBG("attachment without renderbuffer\n");
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
	 continue;
      }

      irb = intel_renderbuffer(rb);
      if (irb == NULL) {
	 DBG("software rendering renderbuffer\n");
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
	 continue;
      }

      if (!intel_span_supports_format(irb->Base.Format) ||
	  !intel->vtbl.render_target_supported(irb->Base.Format)) {
	 DBG("Unsupported texture/renderbuffer format attached: %s\n",
	     _mesa_get_format_name(irb->Base.Format));
	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
      }
   }
}

/**
 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
 * We can do this when the dst renderbuffer is actually a texture and
 * there is no scaling, mirroring or scissoring.
 *
 * \return new buffer mask indicating the buffers left to blit using the
 *         normal path.
 */
static GLbitfield
intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
                                          GLint srcX0, GLint srcY0,
                                          GLint srcX1, GLint srcY1,
                                          GLint dstX0, GLint dstY0,
                                          GLint dstX1, GLint dstY1,
                                          GLbitfield mask, GLenum filter)
{
   if (mask & GL_COLOR_BUFFER_BIT) {
      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
      const struct gl_renderbuffer_attachment *drawAtt =
         &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];

      /* If the source and destination are the same size with no
         mirroring, the rectangles are within the size of the
         texture and there is no scissor then we can use
         glCopyTexSubimage2D to implement the blit. This will end
         up as a fast hardware blit on some drivers */
      if (drawAtt && drawAtt->Texture &&
          srcX0 - srcX1 == dstX0 - dstX1 &&
          srcY0 - srcY1 == dstY0 - dstY1 &&
          srcX1 >= srcX0 &&
          srcY1 >= srcY0 &&
          srcX0 >= 0 && srcX1 <= readFb->Width &&
          srcY0 >= 0 && srcY1 <= readFb->Height &&
          dstX0 >= 0 && dstX1 <= drawFb->Width &&
          dstY0 >= 0 && dstY1 <= drawFb->Height &&
          !ctx->Scissor.Enabled) {
         const struct gl_texture_object *texObj = drawAtt->Texture;
         const GLuint dstLevel = drawAtt->TextureLevel;
         const GLenum target = texObj->Target;

         struct gl_texture_image *texImage =
            _mesa_select_tex_image(ctx, texObj, target, dstLevel);

         if (intel_copy_texsubimage(intel_context(ctx),
                                    intel_texture_image(texImage),
                                    dstX0, dstY0,
                                    srcX0, srcY0,
                                    srcX1 - srcX0, /* width */
                                    srcY1 - srcY0))
            mask &= ~GL_COLOR_BUFFER_BIT;
      }
   }

   return mask;
}

static void
intel_blit_framebuffer(struct gl_context *ctx,
                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                       GLbitfield mask, GLenum filter)
{
   /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
   mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
                                                    srcX0, srcY0, srcX1, srcY1,
                                                    dstX0, dstY0, dstX1, dstY1,
                                                    mask, filter);
   if (mask == 0x0)
      return;

   _mesa_meta_BlitFramebuffer(ctx,
                              srcX0, srcY0, srcX1, srcY1,
                              dstX0, dstY0, dstX1, dstY1,
                              mask, filter);
}

/**
 * Do one-time context initializations related to GL_EXT_framebuffer_object.
 * Hook in device driver functions.
 */
void
intel_fbo_init(struct intel_context *intel)
{
   intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
   intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
   intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
   intel->ctx.Driver.RenderTexture = intel_render_texture;
   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
   intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
   intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;

#if FEATURE_OES_EGL_image
   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
      intel_image_target_renderbuffer_storage;
#endif   
}