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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/mfeatures.h"
#include "main/version.h"
#include "intel_chipset.h"
#include "intel_context.h"
#include "intel_extensions.h"
#include "utils.h"
/**
* Initializes potential list of extensions if ctx == NULL, or actually enables
* extensions for a context.
*/
void
intelInitExtensions(struct gl_context *ctx)
{
struct intel_context *intel = intel_context(ctx);
ctx->Extensions.ARB_draw_elements_base_vertex = true;
ctx->Extensions.ARB_explicit_attrib_location = true;
if (ctx->API == API_OPENGL)
ctx->Extensions.ARB_framebuffer_object = true;
ctx->Extensions.ARB_half_float_pixel = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_sampler_objects = true;
ctx->Extensions.ARB_shader_objects = true;
ctx->Extensions.ARB_shading_language_100 = true;
ctx->Extensions.ARB_sync = true;
ctx->Extensions.ARB_texture_border_clamp = true;
ctx->Extensions.ARB_texture_cube_map = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_vertex_array_object = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.EXT_blend_equation_separate = true;
ctx->Extensions.EXT_blend_func_separate = true;
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_framebuffer_object = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_fog_coord = true;
ctx->Extensions.EXT_gpu_program_parameters = true;
ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
ctx->Extensions.EXT_provoking_vertex = true;
ctx->Extensions.EXT_secondary_color = true;
ctx->Extensions.EXT_separate_shader_objects = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.APPLE_vertex_array_object = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.NV_vertex_program = true;
ctx->Extensions.NV_vertex_program1_1 = true;
ctx->Extensions.TDFX_texture_compression_FXT1 = true;
#if FEATURE_OES_EGL_image
ctx->Extensions.OES_EGL_image = true;
#endif
ctx->Extensions.OES_draw_texture = true;
ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
ctx->Extensions.ARB_texture_rgb10_a2ui = true;
if (intel->gen >= 6)
ctx->Const.GLSLVersion = 130;
else
ctx->Const.GLSLVersion = 120;
_mesa_override_glsl_version(ctx);
if (intel->gen == 6 ||
(intel->gen == 7 && intel->intelScreen->kernel_has_gen7_sol_reset))
ctx->Extensions.EXT_transform_feedback = true;
if (intel->gen >= 6) {
ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_draw_buffers_blend = true;
}
if (intel->gen >= 5)
ctx->Extensions.EXT_timer_query = true;
if (intel->gen >= 4) {
ctx->Extensions.ARB_color_buffer_float = true;
ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_instanced_arrays = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_program_shadow = true;
ctx->Extensions.ARB_fragment_shader = true;
ctx->Extensions.ARB_half_float_vertex = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_texture_lod = true;
#ifdef TEXTURE_FLOAT_ENABLED
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.EXT_texture_shared_exponent = true;
ctx->Extensions.EXT_packed_float = true;
#endif
ctx->Extensions.ARB_texture_compression_rgtc = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.EXT_draw_buffers2 = true;
ctx->Extensions.EXT_framebuffer_sRGB = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_integer = true;
ctx->Extensions.EXT_texture_snorm = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.ATI_envmap_bumpmap = true;
ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.NV_conditional_render = true;
}
if (intel->gen >= 3) {
ctx->Extensions.ARB_ES2_compatibility = true;
ctx->Extensions.ARB_depth_texture = true;
ctx->Extensions.ARB_fragment_program = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.EXT_shadow_funcs = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.NV_texture_env_combine4 = true;
if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
ctx->Extensions.ARB_fragment_shader = true;
if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
ctx->Extensions.ARB_occlusion_query = true;
}
if (intel->ctx.Mesa_DXTn) {
ctx->Extensions.EXT_texture_compression_s3tc = true;
ctx->Extensions.S3_s3tc = true;
}
else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
ctx->Extensions.EXT_texture_compression_s3tc = true;
}
if (intel->gen >= 4) {
ctx->Extensions.NV_primitive_restart = true;
}
}
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