summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/intel/intel_context.c
blob: 4973b247c88ea7c0a443c83ec25132b1dd6652de (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "main/glheader.h"
#include "main/context.h"
#include "main/extensions.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/imports.h"
#include "main/points.h"
#include "main/renderbuffer.h"

#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"

#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_batchbuffer.h"
#include "intel_clear.h"
#include "intel_extensions.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_bufmgr.h"
#include "intel_screen.h"
#include "intel_mipmap_tree.h"

#include "utils.h"
#include "../glsl/ralloc.h"

#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif


static const GLubyte *
intelGetString(struct gl_context * ctx, GLenum name)
{
   const struct intel_context *const intel = intel_context(ctx);
   const char *chipset;
   static char buffer[128];

   switch (name) {
   case GL_VENDOR:
      return (GLubyte *) "Tungsten Graphics, Inc";
      break;

   case GL_RENDERER:
      switch (intel->intelScreen->deviceID) {
      case PCI_CHIP_845_G:
         chipset = "Intel(R) 845G";
         break;
      case PCI_CHIP_I830_M:
         chipset = "Intel(R) 830M";
         break;
      case PCI_CHIP_I855_GM:
         chipset = "Intel(R) 852GM/855GM";
         break;
      case PCI_CHIP_I865_G:
         chipset = "Intel(R) 865G";
         break;
      case PCI_CHIP_I915_G:
         chipset = "Intel(R) 915G";
         break;
      case PCI_CHIP_E7221_G:
	 chipset = "Intel (R) E7221G (i915)";
	 break;
      case PCI_CHIP_I915_GM:
         chipset = "Intel(R) 915GM";
         break;
      case PCI_CHIP_I945_G:
         chipset = "Intel(R) 945G";
         break;
      case PCI_CHIP_I945_GM:
         chipset = "Intel(R) 945GM";
         break;
      case PCI_CHIP_I945_GME:
         chipset = "Intel(R) 945GME";
         break;
      case PCI_CHIP_G33_G:
	 chipset = "Intel(R) G33";
	 break;
      case PCI_CHIP_Q35_G:
	 chipset = "Intel(R) Q35";
	 break;
      case PCI_CHIP_Q33_G:
	 chipset = "Intel(R) Q33";
	 break;
      case PCI_CHIP_IGD_GM:
      case PCI_CHIP_IGD_G:
	 chipset = "Intel(R) IGD";
	 break;
      case PCI_CHIP_I965_Q:
	 chipset = "Intel(R) 965Q";
	 break;
      case PCI_CHIP_I965_G:
      case PCI_CHIP_I965_G_1:
	 chipset = "Intel(R) 965G";
	 break;
      case PCI_CHIP_I946_GZ:
	 chipset = "Intel(R) 946GZ";
	 break;
      case PCI_CHIP_I965_GM:
	 chipset = "Intel(R) 965GM";
	 break;
      case PCI_CHIP_I965_GME:
	 chipset = "Intel(R) 965GME/GLE";
	 break;
      case PCI_CHIP_GM45_GM:
	 chipset = "Mobile Intel® GM45 Express Chipset";
	 break; 
      case PCI_CHIP_IGD_E_G:
	 chipset = "Intel(R) Integrated Graphics Device";
	 break;
      case PCI_CHIP_G45_G:
         chipset = "Intel(R) G45/G43";
         break;
      case PCI_CHIP_Q45_G:
         chipset = "Intel(R) Q45/Q43";
         break;
      case PCI_CHIP_G41_G:
         chipset = "Intel(R) G41";
         break;
      case PCI_CHIP_B43_G:
      case PCI_CHIP_B43_G1:
         chipset = "Intel(R) B43";
         break;
      case PCI_CHIP_ILD_G:
         chipset = "Intel(R) Ironlake Desktop";
         break;
      case PCI_CHIP_ILM_G:
         chipset = "Intel(R) Ironlake Mobile";
         break;
      case PCI_CHIP_SANDYBRIDGE_GT1:
      case PCI_CHIP_SANDYBRIDGE_GT2:
      case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
	 chipset = "Intel(R) Sandybridge Desktop";
	 break;
      case PCI_CHIP_SANDYBRIDGE_M_GT1:
      case PCI_CHIP_SANDYBRIDGE_M_GT2:
      case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
	 chipset = "Intel(R) Sandybridge Mobile";
	 break;
      case PCI_CHIP_SANDYBRIDGE_S:
	 chipset = "Intel(R) Sandybridge Server";
	 break;
      case PCI_CHIP_IVYBRIDGE_GT1:
      case PCI_CHIP_IVYBRIDGE_GT2:
	 chipset = "Intel(R) Ivybridge Desktop";
	 break;
      case PCI_CHIP_IVYBRIDGE_M_GT1:
      case PCI_CHIP_IVYBRIDGE_M_GT2:
	 chipset = "Intel(R) Ivybridge Mobile";
	 break;
      case PCI_CHIP_IVYBRIDGE_S_GT1:
	 chipset = "Intel(R) Ivybridge Server";
	 break;
      default:
         chipset = "Unknown Intel Chipset";
         break;
      }

      (void) driGetRendererString(buffer, chipset, 0);
      return (GLubyte *) buffer;

   default:
      return NULL;
   }
}

static void
intel_flush_front(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);
    __DRIcontext *driContext = intel->driContext;
    __DRIscreen *const screen = intel->intelScreen->driScrnPriv;

   if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
      if (screen->dri2.loader &&
          (screen->dri2.loader->base.version >= 2)
	  && (screen->dri2.loader->flushFrontBuffer != NULL) &&
          driContext->driDrawablePriv &&
	  driContext->driDrawablePriv->loaderPrivate) {
	 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
						  driContext->driDrawablePriv->loaderPrivate);

	 /* We set the dirty bit in intel_prepare_render() if we're
	  * front buffer rendering once we get there.
	  */
	 intel->front_buffer_dirty = false;
      }
   }
}

static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer *rb)
{
   return _mesa_get_format_bytes(rb->Base.Format) * 8;
}

static void
intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
					     __DRIdrawable *drawable,
					     __DRIbuffer **buffers,
					     int *count);

static void
intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
					      __DRIdrawable *drawable,
					      __DRIbuffer *buffer,
					      struct intel_renderbuffer *rb,
					      const char *buffer_name);

static void
intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
					       __DRIdrawable *drawable,
					       __DRIbuffer **buffers,
					       unsigned **attachments,
					       int *count);

static void
intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
						__DRIdrawable *drawable,
						__DRIbuffer *buffer,
						struct intel_renderbuffer *rb,
						const char *buffer_name);
static void
intel_verify_dri2_has_hiz(struct intel_context *intel,
			  __DRIdrawable *drawable,
			  __DRIbuffer **buffers,
			  unsigned **attachments,
			  int *count);

void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
   struct gl_framebuffer *fb = drawable->driverPrivate;
   struct intel_renderbuffer *rb;
   struct intel_context *intel = context->driverPrivate;
   __DRIbuffer *buffers = NULL;
   unsigned *attachments = NULL;
   int i, count;
   const char *region_name;

   bool try_separate_stencil =
      intel->has_separate_stencil &&
      intel->intelScreen->dri2_has_hiz != INTEL_DRI2_HAS_HIZ_FALSE &&
      intel->intelScreen->driScrnPriv->dri2.loader != NULL &&
      intel->intelScreen->driScrnPriv->dri2.loader->base.version > 2 &&
      intel->intelScreen->driScrnPriv->dri2.loader->getBuffersWithFormat != NULL;

   assert(!intel->must_use_separate_stencil || try_separate_stencil);

   /* If we're rendering to the fake front buffer, make sure all the
    * pending drawing has landed on the real front buffer.  Otherwise
    * when we eventually get to DRI2GetBuffersWithFormat the stale
    * real front buffer contents will get copied to the new fake front
    * buffer.
    */
   if (intel->is_front_buffer_rendering) {
      intel_flush(&intel->ctx);
      intel_flush_front(&intel->ctx);
   }

   /* Set this up front, so that in case our buffers get invalidated
    * while we're getting new buffers, we don't clobber the stamp and
    * thus ignore the invalidate. */
   drawable->lastStamp = drawable->dri2.stamp;

   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);

   if (try_separate_stencil) {
      intel_query_dri2_buffers_with_separate_stencil(intel, drawable, &buffers,
						     &attachments, &count);
   } else {
      intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers,
						   &count);
   }

   if (buffers == NULL)
      return;

   for (i = 0; i < count; i++) {
       switch (buffers[i].attachment) {
       case __DRI_BUFFER_FRONT_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
	   region_name = "dri2 front buffer";
	   break;

       case __DRI_BUFFER_FAKE_FRONT_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
	   region_name = "dri2 fake front buffer";
	   break;

       case __DRI_BUFFER_BACK_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
	   region_name = "dri2 back buffer";
	   break;

       case __DRI_BUFFER_DEPTH:
	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
	   region_name = "dri2 depth buffer";
	   break;

       case __DRI_BUFFER_HIZ:
	   /* The hiz region resides in the depth renderbuffer. */
	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
	   region_name = "dri2 hiz buffer";
	   break;

       case __DRI_BUFFER_DEPTH_STENCIL:
	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
	   region_name = "dri2 depth / stencil buffer";
	   break;

       case __DRI_BUFFER_STENCIL:
	   rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
	   region_name = "dri2 stencil buffer";
	   break;

       case __DRI_BUFFER_ACCUM:
       default:
	   fprintf(stderr,
		   "unhandled buffer attach event, attachment type %d\n",
		   buffers[i].attachment);
	   return;
       }

       if (try_separate_stencil) {
	 intel_process_dri2_buffer_with_separate_stencil(intel, drawable,
						         &buffers[i], rb,
						         region_name);
       } else {
	 intel_process_dri2_buffer_no_separate_stencil(intel, drawable,
						       &buffers[i], rb,
						       region_name);
       }
   }

   if (try_separate_stencil
       && intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN) {
      intel_verify_dri2_has_hiz(intel, drawable, &buffers, &attachments,
				&count);
   }

   if (attachments)
      free(attachments);

   driUpdateFramebufferSize(&intel->ctx, drawable);
}

/**
 * intel_prepare_render should be called anywhere that curent read/drawbuffer
 * state is required.
 */
void
intel_prepare_render(struct intel_context *intel)
{
   __DRIcontext *driContext = intel->driContext;
   __DRIdrawable *drawable;

   drawable = driContext->driDrawablePriv;
   if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
      if (drawable->lastStamp != drawable->dri2.stamp)
	 intel_update_renderbuffers(driContext, drawable);
      intel_draw_buffer(&intel->ctx);
      driContext->dri2.draw_stamp = drawable->dri2.stamp;
   }

   drawable = driContext->driReadablePriv;
   if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
      if (drawable->lastStamp != drawable->dri2.stamp)
	 intel_update_renderbuffers(driContext, drawable);
      driContext->dri2.read_stamp = drawable->dri2.stamp;
   }

   /* If we're currently rendering to the front buffer, the rendering
    * that will happen next will probably dirty the front buffer.  So
    * mark it as dirty here.
    */
   if (intel->is_front_buffer_rendering)
      intel->front_buffer_dirty = true;

   /* Wait for the swapbuffers before the one we just emitted, so we
    * don't get too many swaps outstanding for apps that are GPU-heavy
    * but not CPU-heavy.
    *
    * We're using intelDRI2Flush (called from the loader before
    * swapbuffer) and glFlush (for front buffer rendering) as the
    * indicator that a frame is done and then throttle when we get
    * here as we prepare to render the next frame.  At this point for
    * round trips for swap/copy and getting new buffers are done and
    * we'll spend less time waiting on the GPU.
    *
    * Unfortunately, we don't have a handle to the batch containing
    * the swap, and getting our hands on that doesn't seem worth it,
    * so we just us the first batch we emitted after the last swap.
    */
   if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
      drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
      intel->first_post_swapbuffers_batch = NULL;
      intel->need_throttle = false;
   }
}

static void
intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
    struct intel_context *intel = intel_context(ctx);
    __DRIcontext *driContext = intel->driContext;

    if (intel->saved_viewport)
	intel->saved_viewport(ctx, x, y, w, h);

    if (ctx->DrawBuffer->Name == 0) {
       dri2InvalidateDrawable(driContext->driDrawablePriv);
       dri2InvalidateDrawable(driContext->driReadablePriv);
    }
}

static const struct dri_debug_control debug_control[] = {
   { "tex",   DEBUG_TEXTURE},
   { "state", DEBUG_STATE},
   { "ioctl", DEBUG_IOCTL},
   { "blit",  DEBUG_BLIT},
   { "mip",   DEBUG_MIPTREE},
   { "fall",  DEBUG_FALLBACKS},
   { "verb",  DEBUG_VERBOSE},
   { "bat",   DEBUG_BATCH},
   { "pix",   DEBUG_PIXEL},
   { "buf",   DEBUG_BUFMGR},
   { "reg",   DEBUG_REGION},
   { "fbo",   DEBUG_FBO},
   { "gs",    DEBUG_GS},
   { "sync",  DEBUG_SYNC},
   { "prim",  DEBUG_PRIMS },
   { "vert",  DEBUG_VERTS },
   { "dri",   DEBUG_DRI },
   { "sf",    DEBUG_SF },
   { "san",   DEBUG_SANITY },
   { "sleep", DEBUG_SLEEP },
   { "stats", DEBUG_STATS },
   { "tile",  DEBUG_TILE },
   { "wm",    DEBUG_WM },
   { "urb",   DEBUG_URB },
   { "vs",    DEBUG_VS },
   { "clip",  DEBUG_CLIP },
   { NULL,    0 }
};


static void
intelInvalidateState(struct gl_context * ctx, GLuint new_state)
{
    struct intel_context *intel = intel_context(ctx);

   _swrast_InvalidateState(ctx, new_state);
   _vbo_InvalidateState(ctx, new_state);

   intel->NewGLState |= new_state;

   if (intel->vtbl.invalidate_state)
      intel->vtbl.invalidate_state( intel, new_state );
}

void
intel_flush_rendering_to_batch(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   if (intel->Fallback)
      _swrast_flush(ctx);

   if (intel->gen < 4)
      INTEL_FIREVERTICES(intel);
}

void
intel_flush(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush_rendering_to_batch(ctx);

   if (intel->batch.used)
      intel_batchbuffer_flush(intel);
}

static void
intel_glFlush(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);
   if (intel->is_front_buffer_rendering)
      intel->need_throttle = true;
}

void
intelFinish(struct gl_context * ctx)
{
   struct intel_context *intel = intel_context(ctx);

   intel_flush(ctx);
   intel_flush_front(ctx);

   if (intel->batch.last_bo)
      drm_intel_bo_wait_rendering(intel->batch.last_bo);
}

void
intelInitDriverFunctions(struct dd_function_table *functions)
{
   _mesa_init_driver_functions(functions);

   functions->Flush = intel_glFlush;
   functions->Finish = intelFinish;
   functions->GetString = intelGetString;
   functions->UpdateState = intelInvalidateState;

   intelInitTextureFuncs(functions);
   intelInitTextureImageFuncs(functions);
   intelInitTextureSubImageFuncs(functions);
   intelInitTextureCopyImageFuncs(functions);
   intelInitStateFuncs(functions);
   intelInitClearFuncs(functions);
   intelInitBufferFuncs(functions);
   intelInitPixelFuncs(functions);
   intelInitBufferObjectFuncs(functions);
   intel_init_syncobj_functions(functions);
}

bool
intelInitContext(struct intel_context *intel,
		 int api,
                 const struct gl_config * mesaVis,
                 __DRIcontext * driContextPriv,
                 void *sharedContextPrivate,
                 struct dd_function_table *functions)
{
   struct gl_context *ctx = &intel->ctx;
   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;
   int bo_reuse_mode;
   struct gl_config visual;

   /* we can't do anything without a connection to the device */
   if (intelScreen->bufmgr == NULL)
      return false;

   /* Can't rely on invalidate events, fall back to glViewport hack */
   if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
      intel->saved_viewport = functions->Viewport;
      functions->Viewport = intel_viewport;
   }

   if (mesaVis == NULL) {
      memset(&visual, 0, sizeof visual);
      mesaVis = &visual;
   }

   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
                                 functions, (void *) intel)) {
      printf("%s: failed to init mesa context\n", __FUNCTION__);
      return false;
   }

   driContextPriv->driverPrivate = intel;
   intel->intelScreen = intelScreen;
   intel->driContext = driContextPriv;
   intel->driFd = sPriv->fd;

   intel->gen = intelScreen->gen;

   const int devID = intelScreen->deviceID;

   if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID))
      intel->gt = 1;
   else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID))
      intel->gt = 2;
   else
      intel->gt = 0;

   if (IS_G4X(devID)) {
      intel->is_g4x = true;
   } else if (IS_945(devID)) {
      intel->is_945 = true;
   }

   if (intel->gen >= 5) {
      intel->needs_ff_sync = true;
   }

   intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
   intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
   intel->has_hiz = intel->intelScreen->hw_has_hiz;

   memset(&ctx->TextureFormatSupported, 0,
	  sizeof(ctx->TextureFormatSupported));
   ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = true;
   if (devID != PCI_CHIP_I830_M && devID != PCI_CHIP_845_G)
      ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_L8] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_A8] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_I8] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_AL88] = true;

   /* Depth and stencil */
   ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;

   /*
    * This was disabled in initial FBO enabling to avoid combinations
    * of depth+stencil that wouldn't work together.  We since decided
    * that it was OK, since it's up to the app to come up with the
    * combo that actually works, so this can probably be re-enabled.
    */
   /*
   ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
   */

   /* ctx->Extensions.MESA_ycbcr_texture */
   ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;

   /* GL_3DFX_texture_compression_FXT1 */
   ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;

   /* GL_EXT_texture_compression_s3tc */
   ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
   ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;

   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
                       sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
   if (intel->gen < 4)
      intel->maxBatchSize = 4096;
   else
      intel->maxBatchSize = sizeof(intel->batch.map);

   intel->bufmgr = intelScreen->bufmgr;

   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
   switch (bo_reuse_mode) {
   case DRI_CONF_BO_REUSE_DISABLED:
      break;
   case DRI_CONF_BO_REUSE_ALL:
      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
      break;
   }

   /* This doesn't yet catch all non-conformant rendering, but it's a
    * start.
    */
   if (getenv("INTEL_STRICT_CONFORMANCE")) {
      unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
      if (value > 0) {
         intel->conformance_mode = value;
      }
      else {
         intel->conformance_mode = 1;
      }
   }

   if (intel->conformance_mode > 0) {
      ctx->Const.MinLineWidth = 1.0;
      ctx->Const.MinLineWidthAA = 1.0;
      ctx->Const.MaxLineWidth = 1.0;
      ctx->Const.MaxLineWidthAA = 1.0;
      ctx->Const.LineWidthGranularity = 1.0;
   }
   else {
      ctx->Const.MinLineWidth = 1.0;
      ctx->Const.MinLineWidthAA = 1.0;
      ctx->Const.MaxLineWidth = 5.0;
      ctx->Const.MaxLineWidthAA = 5.0;
      ctx->Const.LineWidthGranularity = 0.5;
   }

   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 255.0;
   ctx->Const.MaxPointSizeAA = 3.0;
   ctx->Const.PointSizeGranularity = 1.0;

   ctx->Const.MaxSamples = 1.0;

   if (intel->gen >= 6)
      ctx->Const.MaxClipPlanes = 8;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* reinitialize the context point state.
    * It depend on constants in __struct gl_contextRec::Const
    */
   _mesa_init_point(ctx);

   if (intel->gen >= 4) {
      ctx->Const.sRGBCapable = true;
      if (MAX_WIDTH > 8192)
	 ctx->Const.MaxRenderbufferSize = 8192;
   } else {
      if (MAX_WIDTH > 2048)
	 ctx->Const.MaxRenderbufferSize = 2048;
   }

   /* Initialize the software rasterizer and helper modules. */
   _swrast_CreateContext(ctx);
   _vbo_CreateContext(ctx);
   _tnl_CreateContext(ctx);
   _swsetup_CreateContext(ctx);
 
   /* Configure swrast to match hardware characteristics: */
   _swrast_allow_pixel_fog(ctx, false);
   _swrast_allow_vertex_fog(ctx, true);

   _mesa_meta_init(ctx);

   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
   intel->hw_stipple = 1;

   /* XXX FBO: this doesn't seem to be used anywhere */
   switch (mesaVis->depthBits) {
   case 0:                     /* what to do in this case? */
   case 16:
      intel->polygon_offset_scale = 1.0;
      break;
   case 24:
      intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
      break;
   default:
      assert(0);
      break;
   }

   if (intel->gen >= 4)
      intel->polygon_offset_scale /= 0xffff;

   intel->RenderIndex = ~0;

   switch (ctx->API) {
   case API_OPENGL:
      intelInitExtensions(ctx);
      break;
   case API_OPENGLES:
      intelInitExtensionsES1(ctx);
      break;
   case API_OPENGLES2:
      intelInitExtensionsES2(ctx);
      break;
   }

   INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
   if (INTEL_DEBUG & DEBUG_BUFMGR)
      dri_bufmgr_set_debug(intel->bufmgr, true);

   intel_batchbuffer_init(intel);

   intel_fbo_init(intel);

   intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
					       "texture_tiling");
   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");

   intel->prim.primitive = ~0;

   /* Force all software fallbacks */
   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D rasterization\n");
      intel->no_rast = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
      intel->always_flush_batch = 1;
   }

   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
      intel->always_flush_cache = 1;
   }

   return true;
}

void
intelDestroyContext(__DRIcontext * driContextPriv)
{
   struct intel_context *intel =
      (struct intel_context *) driContextPriv->driverPrivate;

   assert(intel);               /* should never be null */
   if (intel) {
      INTEL_FIREVERTICES(intel);

      _mesa_meta_free(&intel->ctx);

      intel->vtbl.destroy(intel);

      _swsetup_DestroyContext(&intel->ctx);
      _tnl_DestroyContext(&intel->ctx);
      _vbo_DestroyContext(&intel->ctx);

      _swrast_DestroyContext(&intel->ctx);
      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */

      intel_batchbuffer_free(intel);

      free(intel->prim.vb);
      intel->prim.vb = NULL;
      drm_intel_bo_unreference(intel->prim.vb_bo);
      intel->prim.vb_bo = NULL;
      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
      intel->first_post_swapbuffers_batch = NULL;

      driDestroyOptionCache(&intel->optionCache);

      /* free the Mesa context */
      _mesa_free_context_data(&intel->ctx);

      _math_matrix_dtr(&intel->ViewportMatrix);

      ralloc_free(intel);
      driContextPriv->driverPrivate = NULL;
   }
}

GLboolean
intelUnbindContext(__DRIcontext * driContextPriv)
{
   /* Unset current context and dispath table */
   _mesa_make_current(NULL, NULL, NULL);

   return true;
}

GLboolean
intelMakeCurrent(__DRIcontext * driContextPriv,
                 __DRIdrawable * driDrawPriv,
                 __DRIdrawable * driReadPriv)
{
   struct intel_context *intel;
   GET_CURRENT_CONTEXT(curCtx);

   if (driContextPriv)
      intel = (struct intel_context *) driContextPriv->driverPrivate;
   else
      intel = NULL;

   /* According to the glXMakeCurrent() man page: "Pending commands to
    * the previous context, if any, are flushed before it is released."
    * But only flush if we're actually changing contexts.
    */
   if (intel_context(curCtx) && intel_context(curCtx) != intel) {
      _mesa_flush(curCtx);
   }

   if (driContextPriv) {
      struct gl_framebuffer *fb, *readFb;
      
      if (driDrawPriv == NULL && driReadPriv == NULL) {
	 fb = _mesa_get_incomplete_framebuffer();
	 readFb = _mesa_get_incomplete_framebuffer();
      } else {
	 fb = driDrawPriv->driverPrivate;
	 readFb = driReadPriv->driverPrivate;
	 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
	 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
      }

      intel_prepare_render(intel);
      _mesa_make_current(&intel->ctx, fb, readFb);
      
      /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
       * is NULL at that point.  We can't call _mesa_makecurrent()
       * first, since we need the buffer size for the initial
       * viewport.  So just call intel_draw_buffer() again here. */
      intel_draw_buffer(&intel->ctx);
   }
   else {
      _mesa_make_current(NULL, NULL, NULL);
   }

   return true;
}

/**
 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
 *
 * To determine which DRI buffers to request, examine the renderbuffers
 * attached to the drawable's framebuffer. Then request the buffers with
 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
 *
 * This is called from intel_update_renderbuffers(). It is used only if either
 * the hardware or the X driver lacks separate stencil support.
 *
 * \param drawable      Drawable whose buffers are queried.
 * \param buffers       [out] List of buffers returned by DRI2 query.
 * \param buffer_count  [out] Number of buffers returned.
 *
 * \see intel_update_renderbuffers()
 * \see DRI2GetBuffers()
 * \see DRI2GetBuffersWithFormat()
 */
static void
intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
					     __DRIdrawable *drawable,
					     __DRIbuffer **buffers,
					     int *buffer_count)
{
   assert(!intel->must_use_separate_stencil);

   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
   struct gl_framebuffer *fb = drawable->driverPrivate;

   if (screen->dri2.loader
       && screen->dri2.loader->base.version > 2
       && screen->dri2.loader->getBuffersWithFormat != NULL) {

      int i = 0;
      const int max_attachments = 4;
      unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));

      struct intel_renderbuffer *front_rb;
      struct intel_renderbuffer *back_rb;
      struct intel_renderbuffer *depth_rb;
      struct intel_renderbuffer *stencil_rb;

      front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
      back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
      depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
      stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);

      if ((intel->is_front_buffer_rendering ||
	   intel->is_front_buffer_reading ||
	   !back_rb) && front_rb) {
	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
	 attachments[i++] = intel_bits_per_pixel(front_rb);
      }

      if (back_rb) {
	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
	 attachments[i++] = intel_bits_per_pixel(back_rb);
      }

      if (depth_rb && stencil_rb) {
	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
	 attachments[i++] = intel_bits_per_pixel(depth_rb);
      } else if (depth_rb) {
	 attachments[i++] = __DRI_BUFFER_DEPTH;
	 attachments[i++] = intel_bits_per_pixel(depth_rb);
      } else if (stencil_rb) {
	 attachments[i++] = __DRI_BUFFER_STENCIL;
	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
      }

      assert(i <= 2 * max_attachments);

      *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
							   &drawable->w,
							   &drawable->h,
							   attachments, i / 2,
							   buffer_count,
							   drawable->loaderPrivate);
      free(attachments);

   } else if (screen->dri2.loader) {

      int i = 0;
      const int max_attachments = 4;
      unsigned *attachments = calloc(max_attachments, sizeof(unsigned));

      if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
      if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
      if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
	 attachments[i++] = __DRI_BUFFER_DEPTH;
      if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
	 attachments[i++] = __DRI_BUFFER_STENCIL;

      assert(i <= max_attachments);

      *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
							   &drawable->w,
							   &drawable->h,
							   attachments, i,
							   buffer_count,
							   drawable->loaderPrivate);
      free(attachments);

   } else {
      *buffers = NULL;
      *buffer_count = 0;
   }
}

/**
 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
 *
 * This is called from intel_update_renderbuffers().  It is used only if
 * either the hardware or the X driver lacks separate stencil support.
 *
 * \par Note:
 *    DRI buffers whose attachment point is DRI2BufferStencil or
 *    DRI2BufferDepthStencil are handled as special cases.
 *
 * \param buffer_name is a human readable name, such as "dri2 front buffer",
 *        that is passed to intel_region_alloc_for_handle().
 *
 * \see intel_update_renderbuffers()
 * \see intel_region_alloc_for_handle()
 */
static void
intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
					      __DRIdrawable *drawable,
					      __DRIbuffer *buffer,
					      struct intel_renderbuffer *rb,
					      const char *buffer_name)
{
   assert(!intel->must_use_separate_stencil);

   struct gl_framebuffer *fb = drawable->driverPrivate;
   struct intel_renderbuffer *depth_rb = NULL;

   if (!rb)
      return;

   if (rb->mt &&
       rb->mt->region &&
       rb->mt->region->name == buffer->name)
      return;

   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
      fprintf(stderr,
	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
	      buffer->name, buffer->attachment,
	      buffer->cpp, buffer->pitch);
   }

   bool identify_depth_and_stencil = false;
   if (buffer->attachment == __DRI_BUFFER_STENCIL) {
      struct intel_renderbuffer *depth_rb =
	 intel_get_renderbuffer(fb, BUFFER_DEPTH);
      identify_depth_and_stencil = depth_rb && depth_rb->mt;
   }

   if (identify_depth_and_stencil) {
      if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
	 fprintf(stderr, "(reusing depth buffer as stencil)\n");
      }
      intel_miptree_reference(&rb->mt, depth_rb->mt);
   } else {
      intel_miptree_release(&rb->mt);
      struct intel_region *region =
                   intel_region_alloc_for_handle(intel->intelScreen,
						 buffer->cpp,
						 drawable->w,
						 drawable->h,
						 buffer->pitch / buffer->cpp,
						 buffer->name,
						 buffer_name);
      if (!region)
	 return;

      rb->mt = intel_miptree_create_for_region(intel,
                                               GL_TEXTURE_2D,
                                               rb->Base.Format,
                                               region);
      intel_region_release(&region);
      if (!rb->mt)
	 return;
   }

   if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
      struct intel_renderbuffer *stencil_rb =
	 intel_get_renderbuffer(fb, BUFFER_STENCIL);

      if (!stencil_rb)
	 return;

      /* The rb passed in is the BUFFER_DEPTH attachment, and we need
       * to associate this region to BUFFER_STENCIL as well.
       */
      intel_miptree_reference(&stencil_rb->mt, rb->mt);
   }
}

/**
 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
 *
 * To determine which DRI buffers to request, examine the renderbuffers
 * attached to the drawable's framebuffer. Then request the buffers with
 * DRI2GetBuffersWithFormat().
 *
 * This is called from intel_update_renderbuffers(). It is used when 1) the
 * hardware supports separate stencil and 2) the X driver's separate stencil
 * support has been verified to work or is still unknown.
 *
 * \param drawable      Drawable whose buffers are queried.
 * \param buffers       [out] List of buffers returned by DRI2 query.
 * \param buffer_count  [out] Number of buffers returned.
 * \param attachments   [out] List of pairs (attachment_point, bits_per_pixel)
 *                      that were submitted in the DRI2 query. Number of pairs
 *                      is same as buffer_count.
 *
 * \see intel_update_renderbuffers()
 * \see DRI2GetBuffersWithFormat()
 * \see enum intel_dri2_has_hiz
 */
static void
intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
					       __DRIdrawable *drawable,
					       __DRIbuffer **buffers,
					       unsigned **attachments,
					       int *count)
{
   assert(intel->has_separate_stencil);

   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
   struct gl_framebuffer *fb = drawable->driverPrivate;

   const int max_attachments = 5;
   int i = 0;

   *attachments = calloc(2 * max_attachments, sizeof(unsigned));
   if (!*attachments) {
      *buffers = NULL;
      *count = 0;
      return;
   }

   struct intel_renderbuffer *front_rb;
   struct intel_renderbuffer *back_rb;
   struct intel_renderbuffer *depth_rb;
   struct intel_renderbuffer *stencil_rb;

   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
   depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
   stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);

   if ((intel->is_front_buffer_rendering ||
	intel->is_front_buffer_reading ||
	!back_rb) && front_rb) {
      (*attachments)[i++] = __DRI_BUFFER_FRONT_LEFT;
      (*attachments)[i++] = intel_bits_per_pixel(front_rb);
   }

   if (back_rb) {
      (*attachments)[i++] = __DRI_BUFFER_BACK_LEFT;
      (*attachments)[i++] = intel_bits_per_pixel(back_rb);
   }

   /*
    * We request a separate stencil buffer, and perhaps a hiz buffer too, even
    * if we do not yet know if the X driver supports it. See the comments for
    * 'enum intel_dri2_has_hiz'.
    */

   if (depth_rb) {
      (*attachments)[i++] = __DRI_BUFFER_DEPTH;
      (*attachments)[i++] = intel_bits_per_pixel(depth_rb);

      if (intel->vtbl.is_hiz_depth_format(intel, depth_rb->Base.Format)) {
	 /* Depth and hiz buffer have same bpp. */
	 (*attachments)[i++] = __DRI_BUFFER_HIZ;
	 (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
      }
   }

   if (stencil_rb) {
      assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
      (*attachments)[i++] = __DRI_BUFFER_STENCIL;
      (*attachments)[i++] = intel_bits_per_pixel(stencil_rb);
   }

   assert(i <= 2 * max_attachments);

   *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
							&drawable->w,
							&drawable->h,
							*attachments, i / 2,
							count,
							drawable->loaderPrivate);

   if (!*buffers) {
      free(*attachments);
      *attachments = NULL;
      *count = 0;
   }
}

/**
 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
 *
 * This is called from intel_update_renderbuffers().  It is used when 1) the
 * hardware supports separate stencil and 2) the X driver's separate stencil
 * support has been verified to work or is still unknown.
 *
 * \par Note:
 *    DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
 *    are handled as special cases.
 *
 * \param buffer_name is a human readable name, such as "dri2 front buffer",
 *        that is passed to intel_region_alloc_for_handle().
 *
 * \see intel_update_renderbuffers()
 * \see intel_region_alloc_for_handle()
 * \see enum intel_dri2_has_hiz
 */
static void
intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
						__DRIdrawable *drawable,
						__DRIbuffer *buffer,
						struct intel_renderbuffer *rb,
						const char *buffer_name)
{
   assert(intel->has_separate_stencil);
   assert(buffer->attachment != __DRI_BUFFER_DEPTH_STENCIL);

   if (!rb)
      return;

   /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
   if ((buffer->attachment != __DRI_BUFFER_HIZ &&
	rb->mt &&
	rb->mt->region &&
	rb->mt->region->name == buffer->name) ||
       (buffer->attachment == __DRI_BUFFER_HIZ &&
	rb->mt &&
	rb->mt->hiz_mt &&
	rb->mt->hiz_mt->region->name == buffer->name)) {
      return;
   }

   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
      fprintf(stderr,
	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
	      buffer->name, buffer->attachment,
	      buffer->cpp, buffer->pitch);
   }

   int buffer_width;
   int buffer_height;
   if (buffer->attachment == __DRI_BUFFER_STENCIL) {
      /* The stencil buffer has quirky pitch requirements.  From Section
       * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
       *    The pitch must be set to 2x the value computed based on width, as
       *    the stencil buffer is stored with two rows interleaved.
       *
       * To satisfy the pitch requirement, the X driver allocated the region
       * with the following dimensions.
       */
       buffer_width = ALIGN(drawable->w, 64);
       buffer_height = ALIGN(ALIGN(drawable->h, 2) / 2, 64);
   } else {
       buffer_width = drawable->w;
       buffer_height = drawable->h;
   }

   /* Release the buffer storage now in case we have to return early
    * due to failure to allocate new storage.
    */
   if (buffer->attachment == __DRI_BUFFER_HIZ) {
      intel_miptree_release(&rb->mt->hiz_mt);
   } else {
      intel_miptree_release(&rb->mt);
   }

   struct intel_region *region =
      intel_region_alloc_for_handle(intel->intelScreen,
				    buffer->cpp,
				    buffer_width,
				    buffer_height,
				    buffer->pitch / buffer->cpp,
				    buffer->name,
				    buffer_name);
   if (!region)
      return;

   struct intel_mipmap_tree *mt =
      intel_miptree_create_for_region(intel,
				      GL_TEXTURE_2D,
				      rb->Base.Format,
				      region);
   intel_region_release(&region);

   /* Associate buffer with new storage. */
   if (buffer->attachment == __DRI_BUFFER_HIZ) {
      rb->mt->hiz_mt = mt;
   } else {
      rb->mt = mt;
   }
}

/**
 * \brief Verify that the X driver supports hiz and separate stencil.
 *
 * This implements the cleanup stage of the handshake described in the
 * comments for 'enum intel_dri2_has_hiz'.
 *
 * This should be called from intel_update_renderbuffers() after 1) the
 * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
 * and 2) the DRM region of each returned DRIbuffer has been assigned to the
 * appropriate intel_renderbuffer. Furthermore, this should be called *only*
 * when 1) intel_update_renderbuffers() tried to used the X driver's separate
 * stencil functionality and 2) it has not yet been determined if the X driver
 * supports separate stencil.
 *
 * If we determine that the X driver does have support, then we set
 * intel_screen.dri2_has_hiz to true and return.
 *
 * If we determine that the X driver lacks support, and we requested
 * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
 * taking the following actions:
 *    1. Discard the framebuffer's stencil and depth renderbuffers.
 *    2. Create a combined depth/stencil renderbuffer and attach
 *       it to the framebuffer's depth and stencil attachment points.
 *    3. Query the drawable for a new set of buffers, which consists of the
 *       originally requested set plus DRI2BufferDepthStencil.
 *    4. Assign the DRI2BufferDepthStencil's DRM region to the new
 *       depth/stencil renderbuffer.
 *
 * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
 *
 * \param drawable      Drawable whose buffers were queried.
 *
 * \param buffers       [in/out] As input, the buffer list returned by the
 *                      original DRI2 query. As output, the current buffer
 *                      list, which may have been altered by a new DRI2 query.
 *
 * \param attachments   [in/out] As input, the attachment list submitted
 *                      in the original DRI2 query. As output, the attachment
 *                      list that was submitted in the DRI2 query that
 *                      obtained the current buffer list, as returned in the
 *                      output parameter \c buffers.  (Note: If no new query
 *                      was made, then the list remains unaltered).
 *
 * \param count         [out] Number of buffers in the current buffer list, as
 *                      returned in the output parameter \c buffers.
 *
 * \see enum intel_dri2_has_hiz
 * \see struct intel_screen::dri2_has_hiz
 * \see intel_update_renderbuffers
 */
static void
intel_verify_dri2_has_hiz(struct intel_context *intel,
			  __DRIdrawable *drawable,
			  __DRIbuffer **buffers,
			  unsigned **attachments,
			  int *count)
{
   assert(intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN);

   struct gl_framebuffer *fb = drawable->driverPrivate;
   struct intel_renderbuffer *stencil_rb =
      intel_get_renderbuffer(fb, BUFFER_STENCIL);

   if (stencil_rb) {
      /*
       * We requested a DRI2BufferStencil without knowing if the X driver
       * supports it. Now, check if X handled the request correctly and clean
       * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
       */
      struct intel_renderbuffer *depth_rb =
	 intel_get_renderbuffer(fb, BUFFER_DEPTH);
      assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
      assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);

      if (stencil_rb->mt->region->tiling == I915_TILING_NONE) {
	 /*
	  * The stencil buffer is actually W tiled. The region's tiling is
	  * I915_TILING_NONE, however, because the GTT is incapable of W
	  * fencing.
	  */
	 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
	 return;
      } else {
	 /*
	  * Oops... the screen doesn't support separate stencil. Discard the
	  * separate depth and stencil buffers and replace them with
	  * a combined depth/stencil buffer. Discard the hiz buffer too.
	  */
	 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_FALSE;
	 if (intel->must_use_separate_stencil) {
	    _mesa_problem(&intel->ctx,
			  "intel_context requires separate stencil, but the "
			  "DRIscreen does not support it. You may need to "
			  "upgrade the Intel X driver to 2.16.0");
	    abort();
	 }

	 /* 1. Discard depth and stencil renderbuffers. */
	 _mesa_remove_renderbuffer(fb, BUFFER_DEPTH);
	 depth_rb = NULL;
	 _mesa_remove_renderbuffer(fb, BUFFER_STENCIL);
	 stencil_rb = NULL;

	 /* 2. Create new depth/stencil renderbuffer. */
	 struct intel_renderbuffer *depth_stencil_rb =
	    intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
	 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depth_stencil_rb->Base);
	 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depth_stencil_rb->Base);

	 /* 3. Append DRI2BufferDepthStencil to attachment list. */
	 int old_count = *count;
	 unsigned int *old_attachments = *attachments;
	 *count = old_count + 1;
	 *attachments = malloc(2 * (*count) * sizeof(unsigned));
	 memcpy(*attachments, old_attachments, 2 * old_count * sizeof(unsigned));
	 free(old_attachments);
	 (*attachments)[2 * old_count + 0] = __DRI_BUFFER_DEPTH_STENCIL;
	 (*attachments)[2 * old_count + 1] = intel_bits_per_pixel(depth_stencil_rb);

	 /* 4. Request new set of DRI2 attachments. */
	 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
	 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
							      &drawable->w,
							      &drawable->h,
							      *attachments,
							      *count,
							      count,
							      drawable->loaderPrivate);
	 if (!*buffers)
	    return;

	 /*
	  * I don't know how to recover from the failure assertion below.
	  * Rather than fail gradually and unexpectedly, we should just die
	  * now.
	  */
	 assert(*count == old_count + 1);

	 /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
	 __DRIbuffer *depth_stencil_buffer = NULL;
	 for (int i = 0; i < *count; ++i) {
	    if ((*buffers)[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
	       depth_stencil_buffer = &(*buffers)[i];
	       break;
	    }
	 }
	 struct intel_region *region =
	    intel_region_alloc_for_handle(intel->intelScreen,
					  depth_stencil_buffer->cpp,
					  drawable->w,
					  drawable->h,
					  depth_stencil_buffer->pitch
					     / depth_stencil_buffer->cpp,
					  depth_stencil_buffer->name,
					  "dri2 depth / stencil buffer");
	 if (!region)
	    return;

	 struct intel_mipmap_tree *mt =
	       intel_miptree_create_for_region(intel,
	                                       GL_TEXTURE_2D,
	                                       depth_stencil_rb->Base.Format,
	                                       region);
	 intel_region_release(&region);
	 if (!mt)
	    return;

	 intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->mt, mt);
	 intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->mt, mt);
	 intel_miptree_release(&mt);
      }
   }

   if (intel_framebuffer_has_hiz(fb)) {
      /*
       * In the future, the driver may advertise a GL config with hiz
       * compatible depth bits and 0 stencil bits (for example, when the
       * driver gains support for float32 depth buffers). When that day comes,
       * here we need to verify that the X driver does in fact support hiz and
       * clean up if it doesn't.
       *
       * Presently, however, no verification or clean up is necessary, and
       * execution should not reach here. If the framebuffer still has a hiz
       * region, then we have already set dri2_has_hiz to true after
       * confirming above that the stencil buffer is W tiled.
       */
      assert(0);
   }
}