1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "intel_context.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
/**
* Return pointer to current color drawing region, or NULL.
*/
struct intel_region *
intel_drawbuf_region(struct intel_context *intel)
{
struct intel_renderbuffer *irbColor =
intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
if (irbColor && irbColor->mt)
return irbColor->mt->region;
else
return NULL;
}
/**
* Return pointer to current color reading region, or NULL.
*/
struct intel_region *
intel_readbuf_region(struct intel_context *intel)
{
struct intel_renderbuffer *irb
= intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
if (irb && irb->mt)
return irb->mt->region;
else
return NULL;
}
/**
* Check if we're about to draw into the front color buffer.
* If so, set the intel->front_buffer_dirty field to true.
*/
void
intel_check_front_buffer_rendering(struct intel_context *intel)
{
const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
if (fb->Name == 0) {
/* drawing to window system buffer */
if (fb->_NumColorDrawBuffers > 0) {
if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
intel->front_buffer_dirty = true;
}
}
}
}
static void
intelDrawBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
const bool was_front_buffer_rendering =
intel->is_front_buffer_rendering;
intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
|| (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
/* If we weren't front-buffer rendering before but we are now,
* invalidate our DRI drawable so we'll ask for new buffers
* (including the fake front) before we start rendering again.
*/
if (!was_front_buffer_rendering && intel->is_front_buffer_rendering)
dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
}
intel_draw_buffer(ctx);
}
static void
intelReadBuffer(struct gl_context * ctx, GLenum mode)
{
if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
struct intel_context *const intel = intel_context(ctx);
const bool was_front_buffer_reading =
intel->is_front_buffer_reading;
intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
|| (mode == GL_FRONT);
/* If we weren't front-buffer reading before but we are now,
* invalidate our DRI drawable so we'll ask for new buffers
* (including the fake front) before we start reading again.
*/
if (!was_front_buffer_reading && intel->is_front_buffer_reading)
dri2InvalidateDrawable(intel->driContext->driReadablePriv);
}
}
void
intelInitBufferFuncs(struct dd_function_table *functions)
{
functions->DrawBuffer = intelDrawBuffer;
functions->ReadBuffer = intelReadBuffer;
}
|