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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <gtest/gtest.h>
#include "brw_fs.h"
#include "brw_cfg.h"
#include "program/program.h"
using namespace brw;
class saturate_propagation_test : public ::testing::Test {
virtual void SetUp();
public:
struct brw_compiler *compiler;
struct brw_device_info *devinfo;
struct gl_context *ctx;
struct brw_wm_prog_data *prog_data;
struct gl_shader_program *shader_prog;
struct brw_fragment_program *fp;
fs_visitor *v;
};
class saturate_propagation_fs_visitor : public fs_visitor
{
public:
saturate_propagation_fs_visitor(struct brw_compiler *compiler,
struct brw_wm_prog_data *prog_data,
struct gl_shader_program *shader_prog)
: fs_visitor(compiler, NULL, NULL, MESA_SHADER_FRAGMENT, NULL,
&prog_data->base, shader_prog,
(struct gl_program *) NULL, 8, -1) {}
};
void saturate_propagation_test::SetUp()
{
ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
compiler->devinfo = devinfo;
fp = ralloc(NULL, struct brw_fragment_program);
prog_data = ralloc(NULL, struct brw_wm_prog_data);
shader_prog = ralloc(NULL, struct gl_shader_program);
v = new saturate_propagation_fs_visitor(compiler, prog_data, shader_prog);
_mesa_init_fragment_program(ctx, &fp->program, GL_FRAGMENT_SHADER, 0);
devinfo->gen = 4;
}
static fs_inst *
instruction(bblock_t *block, int num)
{
fs_inst *inst = (fs_inst *)block->start();
for (int i = 0; i < num; i++) {
inst = (fs_inst *)inst->next;
}
return inst;
}
static bool
saturate_propagation(fs_visitor *v)
{
const bool print = false;
if (print) {
fprintf(stderr, "= Before =\n");
v->cfg->dump(v);
}
bool ret = v->opt_saturate_propagation();
if (print) {
fprintf(stderr, "\n= After =\n");
v->cfg->dump(v);
}
return ret;
}
TEST_F(saturate_propagation_test, basic)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.ADD(dst0, src0, src1);
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: add(8) dst0 src0 src1
* 1: mov.sat(8) dst1 dst0
*
* = After =
* 0: add.sat(8) dst0 src0 src1
* 1: mov(8) dst1 dst0
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_TRUE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_TRUE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 1)->saturate);
}
TEST_F(saturate_propagation_test, other_non_saturated_use)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg dst2 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.ADD(dst0, src0, src1);
set_saturate(true, bld.MOV(dst1, dst0));
bld.ADD(dst2, dst0, src0);
/* = Before =
*
* 0: add(8) dst0 src0 src1
* 1: mov.sat(8) dst1 dst0
* 2: add(8) dst2 dst0 src0
*
* = After =
* (no changes)
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_FALSE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_TRUE(instruction(block0, 1)->saturate);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 2)->opcode);
}
TEST_F(saturate_propagation_test, predicated_instruction)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.ADD(dst0, src0, src1)
->predicate = BRW_PREDICATE_NORMAL;
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: (+f0) add(8) dst0 src0 src1
* 1: mov.sat(8) dst1 dst0
*
* = After =
* (no changes)
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_FALSE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_TRUE(instruction(block0, 1)->saturate);
}
TEST_F(saturate_propagation_test, neg_mov_sat)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.ADD(dst0, src0, src1);
dst0.negate = true;
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: add(8) dst0 src0 src1
* 1: mov.sat(8) dst1 -dst0
*
* = After =
* (no changes)
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_FALSE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_TRUE(instruction(block0, 1)->saturate);
}
TEST_F(saturate_propagation_test, abs_mov_sat)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.ADD(dst0, src0, src1);
dst0.abs = true;
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: add(8) dst0 src0 src1
* 1: mov.sat(8) dst1 (abs)dst0
*
* = After =
* (no changes)
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_FALSE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_TRUE(instruction(block0, 1)->saturate);
}
TEST_F(saturate_propagation_test, producer_saturates)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg dst2 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
set_saturate(true, bld.ADD(dst0, src0, src1));
set_saturate(true, bld.MOV(dst1, dst0));
bld.MOV(dst2, dst0);
/* = Before =
*
* 0: add.sat(8) dst0 src0 src1
* 1: mov.sat(8) dst1 dst0
* 2: mov(8) dst2 dst0
*
* = After =
* 0: add.sat(8) dst0 src0 src1
* 1: mov(8) dst1 dst0
* 2: mov(8) dst2 dst0
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_TRUE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_TRUE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 1)->saturate);
}
TEST_F(saturate_propagation_test, intervening_saturating_copy)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg dst2 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.ADD(dst0, src0, src1);
set_saturate(true, bld.MOV(dst1, dst0));
set_saturate(true, bld.MOV(dst2, dst0));
/* = Before =
*
* 0: add(8) dst0 src0 src1
* 1: mov.sat(8) dst1 dst0
* 2: mov.sat(8) dst2 dst0
*
* = After =
* 0: add.sat(8) dst0 src0 src1
* 1: mov(8) dst1 dst0
* 2: mov(8) dst2 dst0
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_TRUE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_TRUE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 1)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
EXPECT_FALSE(instruction(block0, 2)->saturate);
}
TEST_F(saturate_propagation_test, intervening_dest_write)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::vec4_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
fs_reg src2 = v->vgrf(glsl_type::vec2_type);
bld.ADD(offset(dst0, bld, 2), src0, src1);
bld.emit(SHADER_OPCODE_TEX, dst0, src2)
->regs_written = 4;
set_saturate(true, bld.MOV(dst1, offset(dst0, bld, 2)));
/* = Before =
*
* 0: add(8) dst0+2 src0 src1
* 1: tex(8) rlen 4 dst0+0 src2
* 2: mov.sat(8) dst1 dst0+2
*
* = After =
* (no changes)
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_FALSE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_EQ(SHADER_OPCODE_TEX, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
EXPECT_TRUE(instruction(block0, 2)->saturate);
}
TEST_F(saturate_propagation_test, mul_neg_mov_sat_mov_sat)
{
const fs_builder &bld = v->bld;
fs_reg dst0 = v->vgrf(glsl_type::float_type);
fs_reg dst1 = v->vgrf(glsl_type::float_type);
fs_reg dst2 = v->vgrf(glsl_type::float_type);
fs_reg src0 = v->vgrf(glsl_type::float_type);
fs_reg src1 = v->vgrf(glsl_type::float_type);
bld.MUL(dst0, src0, src1);
dst0.negate = true;
set_saturate(true, bld.MOV(dst1, dst0));
dst0.negate = false;
set_saturate(true, bld.MOV(dst2, dst0));
/* = Before =
*
* 0: mul(8) dst0 src0 src1
* 1: mov.sat(8) dst1 -dst0
* 2: mov.sat(8) dst2 dst0
*
* = After =
* (no changes)
*/
v->calculate_cfg();
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_FALSE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(2, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_MUL, instruction(block0, 0)->opcode);
EXPECT_FALSE(instruction(block0, 0)->saturate);
EXPECT_FALSE(instruction(block0, 0)->src[1].negate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_TRUE(instruction(block0, 1)->saturate);
EXPECT_TRUE(instruction(block0, 1)->src[0].negate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 2)->opcode);
EXPECT_TRUE(instruction(block0, 2)->saturate);
}
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