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/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/bufferobj.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/pbo.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/texcompress.h"
#include "main/enums.h"
#include "drivers/common/meta.h"
#include "brw_context.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_mipmap_tree.h"
#include "intel_blit.h"
#include "intel_tiled_memcpy.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/**
* \brief A fast path for glTexImage and glTexSubImage.
*
* \param for_glTexImage Was this called from glTexImage or glTexSubImage?
*
* This fast path is taken when the texture format is BGRA, RGBA,
* A or L and when the texture memory is X- or Y-tiled. It uploads
* the texture data by mapping the texture memory without a GTT fence, thus
* acquiring a tiled view of the memory, and then copying sucessive
* spans within each tile.
*
* This is a performance win over the conventional texture upload path because
* it avoids the performance penalty of writing through the write-combine
* buffer. In the conventional texture upload path,
* texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
* fence, thus acquiring a linear view of the memory, then each row in the
* image is memcpy'd. In this fast path, we replace each row's copy with
* a sequence of copies over each linear span in tile.
*
* One use case is Google Chrome's paint rectangles. Chrome (as
* of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
* Each page's content is initially uploaded with glTexImage2D and damaged
* regions are updated with glTexSubImage2D. On some workloads, the
* performance gain of this fastpath on Sandybridge is over 5x.
*/
bool
intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
bool for_glTexImage)
{
struct brw_context *brw = brw_context(ctx);
struct intel_texture_image *image = intel_texture_image(texImage);
int src_pitch;
/* The miptree's buffer. */
drm_intel_bo *bo;
int error = 0;
uint32_t cpp;
mem_copy_fn mem_copy = NULL;
/* This fastpath is restricted to specific texture types:
* a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
* more types.
*
* FINISHME: The restrictions below on packing alignment and packing row
* length are likely unneeded now because we calculate the source stride
* with _mesa_image_row_stride. However, before removing the restrictions
* we need tests.
*/
if (!brw->has_llc ||
!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
!(texImage->TexObject->Target == GL_TEXTURE_2D ||
texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
pixels == NULL ||
_mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||
packing->SkipPixels > 0 ||
packing->SkipRows > 0 ||
(packing->RowLength != 0 && packing->RowLength != width) ||
packing->SwapBytes ||
packing->LsbFirst ||
packing->Invert)
return false;
if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp,
INTEL_UPLOAD))
return false;
/* If this is a nontrivial texture view, let another path handle it instead. */
if (texImage->TexObject->MinLayer)
return false;
if (for_glTexImage)
ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
if (!image->mt ||
(image->mt->tiling != I915_TILING_X &&
image->mt->tiling != I915_TILING_Y)) {
/* The algorithm is written only for X- or Y-tiled memory. */
return false;
}
/* Since we are going to write raw data to the miptree, we need to resolve
* any pending fast color clears before we start.
*/
intel_miptree_resolve_color(brw, image->mt);
bo = image->mt->bo;
if (drm_intel_bo_references(brw->batch.bo, bo)) {
perf_debug("Flushing before mapping a referenced bo.\n");
intel_batchbuffer_flush(brw);
}
error = brw_bo_map(brw, bo, true /* write enable */, "miptree");
if (error || bo->virtual == NULL) {
DBG("%s: failed to map bo\n", __func__);
return false;
}
src_pitch = _mesa_image_row_stride(packing, width, format, type);
/* We postponed printing this message until having committed to executing
* the function.
*/
DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
"mesa_format=0x%x tiling=%d "
"packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d) "
"for_glTexImage=%d\n",
__func__, texImage->Level, xoffset, yoffset, width, height,
format, type, texImage->TexFormat, image->mt->tiling,
packing->Alignment, packing->RowLength, packing->SkipPixels,
packing->SkipRows, for_glTexImage);
int level = texImage->Level + texImage->TexObject->MinLevel;
/* Adjust x and y offset based on miplevel */
xoffset += image->mt->level[level].level_x;
yoffset += image->mt->level[level].level_y;
linear_to_tiled(
xoffset * cpp, (xoffset + width) * cpp,
yoffset, yoffset + height,
bo->virtual,
pixels - (ptrdiff_t) yoffset * src_pitch - (ptrdiff_t) xoffset * cpp,
image->mt->pitch, src_pitch,
brw->has_swizzling,
image->mt->tiling,
mem_copy
);
drm_intel_bo_unmap(bo);
return true;
}
static void
intelTexSubImage(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing)
{
struct intel_texture_image *intelImage = intel_texture_image(texImage);
bool ok;
bool tex_busy = intelImage->mt && drm_intel_bo_busy(intelImage->mt->bo);
DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
__func__, _mesa_get_format_name(texImage->TexFormat),
_mesa_enum_to_string(texImage->TexObject->Target),
_mesa_enum_to_string(format), _mesa_enum_to_string(type),
texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth, format, type,
pixels, false, tex_busy, packing);
if (ok)
return;
ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing,
false /*for_glTexImage*/);
if (ok)
return;
_mesa_store_texsubimage(ctx, dims, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing);
}
void
intelInitTextureSubImageFuncs(struct dd_function_table *functions)
{
functions->TexSubImage = intelTexSubImage;
}
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