aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/intel_tex_image.c
blob: 8d4ca7fed728c17ff8512e89e9c7daa1a66937ff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934

#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
#include "main/glformats.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"

#include "drivers/common/meta.h"

#include "intel_mipmap_tree.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
#include "intel_image.h"
#include "brw_context.h"
#include "brw_blorp.h"

#define FILE_DEBUG_FLAG DEBUG_TEXTURE

/* Make sure one doesn't end up shrinking base level zero unnecessarily.
 * Determining the base level dimension by shifting higher level dimension
 * ends up in off-by-one value in case base level has NPOT size (for example,
 * 293 != 146 << 1).
 * Choose the original base level dimension when shifted dimensions agree.
 * Otherwise assume real resize is intended and use the new shifted value.
 */
static unsigned
get_base_dim(unsigned old_base_dim, unsigned new_level_dim, unsigned level)
{
   const unsigned old_level_dim = old_base_dim >> level;
   const unsigned new_base_dim = new_level_dim << level;

   return old_level_dim == new_level_dim ? old_base_dim : new_base_dim;
}

/* Work back from the specified level of the image to the baselevel and create a
 * miptree of that size.
 */
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct brw_context *brw,
				  struct intel_texture_object *intelObj,
				  struct intel_texture_image *intelImage,
                                  enum intel_miptree_create_flags flags)
{
   GLuint lastLevel;
   int width, height, depth;
   unsigned old_width = 0, old_height = 0, old_depth = 0;
   const struct intel_mipmap_tree *old_mt = intelObj->mt;
   const unsigned level = intelImage->base.Base.Level;

   intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);

   if (old_mt) {
      old_width = old_mt->surf.logical_level0_px.width;
      old_height = old_mt->surf.logical_level0_px.height;
      old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?
                     old_mt->surf.logical_level0_px.depth :
                     old_mt->surf.logical_level0_px.array_len;
   }

   DBG("%s\n", __func__);

   /* Figure out image dimensions at start level. */
   switch(intelObj->base.Target) {
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   case GL_TEXTURE_RECTANGLE:
   case GL_TEXTURE_EXTERNAL_OES:
      assert(level == 0);
      break;
   case GL_TEXTURE_3D:
      depth = old_mt ? get_base_dim(old_depth, depth, level) :
                       depth << level;
      /* Fall through */
   case GL_TEXTURE_2D:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_CUBE_MAP:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
      height = old_mt ? get_base_dim(old_height, height, level) :
                        height << level;
      /* Fall through */
   case GL_TEXTURE_1D:
   case GL_TEXTURE_1D_ARRAY:
      width = old_mt ? get_base_dim(old_width, width, level) :
                       width << level;
      break;
   default:
      unreachable("Unexpected target");
   }

   /* Guess a reasonable value for lastLevel.  This is probably going
    * to be wrong fairly often and might mean that we have to look at
    * resizable buffers, or require that buffers implement lazy
    * pagetable arrangements.
    */
   if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
        intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
       intelImage->base.Base.Level == 0 &&
       !intelObj->base.GenerateMipmap) {
      lastLevel = 0;
   } else {
      lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target,
                                               width, height, depth) - 1;
   }

   return intel_miptree_create(brw,
			       intelObj->base.Target,
			       intelImage->base.Base.TexFormat,
			       0,
			       lastLevel,
			       width,
			       height,
			       depth,
                               MAX2(intelImage->base.Base.NumSamples, 1),
                               flags);
}

static bool
intel_texsubimage_blorp(struct brw_context *brw, GLuint dims,
                        struct gl_texture_image *tex_image,
                        unsigned x, unsigned y, unsigned z,
                        unsigned width, unsigned height, unsigned depth,
                        GLenum format, GLenum type, const void *pixels,
                        const struct gl_pixelstore_attrib *packing)
{
   struct intel_texture_image *intel_image = intel_texture_image(tex_image);
   const unsigned mt_level = tex_image->Level + tex_image->TexObject->MinLevel;
   const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z;

   /* The blorp path can't understand crazy format hackery */
   if (_mesa_base_tex_format(&brw->ctx, tex_image->InternalFormat) !=
       _mesa_get_format_base_format(tex_image->TexFormat))
      return false;

   return brw_blorp_upload_miptree(brw, intel_image->mt, tex_image->TexFormat,
                                   mt_level, x, y, mt_z, width, height, depth,
                                   tex_image->TexObject->Target, format, type,
                                   pixels, packing);
}

/**
 * \brief A fast path for glTexImage and glTexSubImage.
 *
 * This fast path is taken when the texture format is BGRA, RGBA,
 * A or L and when the texture memory is X- or Y-tiled.  It uploads
 * the texture data by mapping the texture memory without a GTT fence, thus
 * acquiring a tiled view of the memory, and then copying sucessive
 * spans within each tile.
 *
 * This is a performance win over the conventional texture upload path because
 * it avoids the performance penalty of writing through the write-combine
 * buffer. In the conventional texture upload path,
 * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
 * fence, thus acquiring a linear view of the memory, then each row in the
 * image is memcpy'd. In this fast path, we replace each row's copy with
 * a sequence of copies over each linear span in tile.
 *
 * One use case is Google Chrome's paint rectangles.  Chrome (as
 * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
 * Each page's content is initially uploaded with glTexImage2D and damaged
 * regions are updated with glTexSubImage2D. On some workloads, the
 * performance gain of this fastpath on Sandybridge is over 5x.
 */
static bool
intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
                               GLuint dims,
                               struct gl_texture_image *texImage,
                               GLint xoffset, GLint yoffset, GLint zoffset,
                               GLsizei width, GLsizei height, GLsizei depth,
                               GLenum format, GLenum type,
                               const GLvoid *pixels,
                               const struct gl_pixelstore_attrib *packing)
{
   struct brw_context *brw = brw_context(ctx);
   const struct gen_device_info *devinfo = &brw->screen->devinfo;
   struct intel_texture_image *image = intel_texture_image(texImage);
   int src_pitch;

   /* The miptree's buffer. */
   struct brw_bo *bo;

   uint32_t cpp;
   isl_memcpy_type copy_type;

   /* This fastpath is restricted to specific texture types:
    * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
    * more types.
    *
    * FINISHME: The restrictions below on packing alignment and packing row
    * length are likely unneeded now because we calculate the source stride
    * with _mesa_image_row_stride. However, before removing the restrictions
    * we need tests.
    */
   if (!devinfo->has_llc ||
       !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
       !(texImage->TexObject->Target == GL_TEXTURE_2D ||
         texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
       pixels == NULL ||
       _mesa_is_bufferobj(packing->BufferObj) ||
       packing->Alignment > 4 ||
       packing->SkipPixels > 0 ||
       packing->SkipRows > 0 ||
       (packing->RowLength != 0 && packing->RowLength != width) ||
       packing->SwapBytes ||
       packing->LsbFirst ||
       packing->Invert)
      return false;

   /* Only a simple blit, no scale, bias or other mapping. */
   if (ctx->_ImageTransferState)
      return false;

   copy_type = intel_miptree_get_memcpy_type(texImage->TexFormat, format, type,
                                             &cpp);
   if (copy_type == ISL_MEMCPY_INVALID)
      return false;

   /* If this is a nontrivial texture view, let another path handle it instead. */
   if (texImage->TexObject->MinLayer)
      return false;

   if (!image->mt ||
       (image->mt->surf.tiling != ISL_TILING_X &&
        image->mt->surf.tiling != ISL_TILING_Y0)) {
      /* The algorithm is written only for X- or Y-tiled memory. */
      return false;
   }

   /* linear_to_tiled() assumes that if the object is swizzled, it is using
    * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y.  This is only
    * true on gen5 and above.
    *
    * The killer on top is that some gen4 have an L-shaped swizzle mode, where
    * parts of the memory aren't swizzled at all. Userspace just can't handle
    * that.
    */
   if (devinfo->gen < 5 && brw->has_swizzling)
      return false;

   int level = texImage->Level + texImage->TexObject->MinLevel;

   /* Since we are going to write raw data to the miptree, we need to resolve
    * any pending fast color clears before we start.
    */
   assert(image->mt->surf.logical_level0_px.depth == 1);
   assert(image->mt->surf.logical_level0_px.array_len == 1);

   intel_miptree_access_raw(brw, image->mt, level, 0, true);

   bo = image->mt->bo;

   if (brw_batch_references(&brw->batch, bo)) {
      perf_debug("Flushing before mapping a referenced bo.\n");
      intel_batchbuffer_flush(brw);
   }

   void *map = brw_bo_map(brw, bo, MAP_WRITE | MAP_RAW);
   if (map == NULL) {
      DBG("%s: failed to map bo\n", __func__);
      return false;
   }

   src_pitch = _mesa_image_row_stride(packing, width, format, type);

   /* We postponed printing this message until having committed to executing
    * the function.
    */
   DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
       "mesa_format=0x%x tiling=%d "
       "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d) ",
       __func__, texImage->Level, xoffset, yoffset, width, height,
       format, type, texImage->TexFormat, image->mt->surf.tiling,
       packing->Alignment, packing->RowLength, packing->SkipPixels,
       packing->SkipRows);

   /* Adjust x and y offset based on miplevel */
   unsigned level_x, level_y;
   intel_miptree_get_image_offset(image->mt, level, 0, &level_x, &level_y);
   xoffset += level_x;
   yoffset += level_y;

   isl_memcpy_linear_to_tiled(
      xoffset * cpp, (xoffset + width) * cpp,
      yoffset, yoffset + height,
      map,
      pixels,
      image->mt->surf.row_pitch_B, src_pitch,
      brw->has_swizzling,
      image->mt->surf.tiling,
      copy_type
   );

   brw_bo_unmap(bo);
   return true;
}


static void
intel_upload_tex(struct gl_context * ctx,
                 GLuint dims,
                 struct gl_texture_image *texImage,
                 GLint xoffset, GLint yoffset, GLint zoffset,
                 GLsizei width, GLsizei height, GLsizei depth,
                 GLenum format, GLenum type,
                 const GLvoid * pixels,
                 const struct gl_pixelstore_attrib *packing)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_mipmap_tree *mt = intel_texture_image(texImage)->mt;
   bool ok;

   /* Check that there is actually data to store. */
   if (pixels == NULL && !_mesa_is_bufferobj(packing->BufferObj))
      return;

   bool tex_busy = mt && brw_bo_busy(mt->bo);

   if (_mesa_is_bufferobj(packing->BufferObj) || tex_busy ||
       mt->aux_usage == ISL_AUX_USAGE_CCS_E) {
      ok = intel_texsubimage_blorp(brw, dims, texImage,
                                   xoffset, yoffset, zoffset,
                                   width, height, depth, format, type,
                                   pixels, packing);
      if (ok)
         return;
   }

   ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
                                       xoffset, yoffset, zoffset,
                                       width, height, depth,
                                       format, type, pixels, packing);
   if (ok)
     return;

   _mesa_store_texsubimage(ctx, dims, texImage,
                           xoffset, yoffset, zoffset,
                           width, height, depth,
                           format, type, pixels, packing);
}


static void
intelTexImage(struct gl_context * ctx,
              GLuint dims,
              struct gl_texture_image *texImage,
              GLenum format, GLenum type, const void *pixels,
              const struct gl_pixelstore_attrib *unpack)
{
   DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
       __func__, _mesa_get_format_name(texImage->TexFormat),
       _mesa_enum_to_string(texImage->TexObject->Target),
       _mesa_enum_to_string(format), _mesa_enum_to_string(type),
       texImage->Level, texImage->Width, texImage->Height, texImage->Depth);

   /* Allocate storage for texture data. */
   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
      return;
   }

   assert(intel_texture_image(texImage)->mt);

   intel_upload_tex(ctx, dims, texImage, 0, 0, 0,
                    texImage->Width, texImage->Height, texImage->Depth,
                    format, type, pixels, unpack);
}


static void
intelTexSubImage(struct gl_context * ctx,
                 GLuint dims,
                 struct gl_texture_image *texImage,
                 GLint xoffset, GLint yoffset, GLint zoffset,
                 GLsizei width, GLsizei height, GLsizei depth,
                 GLenum format, GLenum type,
                 const GLvoid * pixels,
                 const struct gl_pixelstore_attrib *packing)
{
   DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
       __func__, _mesa_get_format_name(texImage->TexFormat),
       _mesa_enum_to_string(texImage->TexObject->Target),
       _mesa_enum_to_string(format), _mesa_enum_to_string(type),
       texImage->Level, texImage->Width, texImage->Height, texImage->Depth);

   intel_upload_tex(ctx, dims, texImage, xoffset, yoffset, zoffset,
                    width, height, depth, format, type, pixels, packing);
}


static void
intel_set_texture_image_mt(struct brw_context *brw,
                           struct gl_texture_image *image,
                           GLenum internal_format,
                           mesa_format format,
                           struct intel_mipmap_tree *mt)

{
   struct gl_texture_object *texobj = image->TexObject;
   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
   struct intel_texture_image *intel_image = intel_texture_image(image);

   _mesa_init_teximage_fields(&brw->ctx, image,
                              mt->surf.logical_level0_px.width,
                              mt->surf.logical_level0_px.height, 1,
                              0, internal_format, format);

   brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);

   intel_texobj->needs_validate = true;
   intel_image->base.RowStride = mt->surf.row_pitch_B / mt->cpp;
   assert(mt->surf.row_pitch_B % mt->cpp == 0);

   intel_miptree_reference(&intel_image->mt, mt);

   /* Immediately validate the image to the object. */
   intel_miptree_reference(&intel_texobj->mt, mt);
}


void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
		   GLint texture_format,
		   __DRIdrawable *dPriv)
{
   struct gl_framebuffer *fb = dPriv->driverPrivate;
   struct brw_context *brw = pDRICtx->driverPrivate;
   struct gl_context *ctx = &brw->ctx;
   struct intel_renderbuffer *rb;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   mesa_format texFormat = MESA_FORMAT_NONE;
   GLenum internal_format = 0;

   texObj = _mesa_get_current_tex_object(ctx, target);

   if (!texObj)
      return;

   if (dPriv->lastStamp != dPriv->dri2.stamp ||
       !pDRICtx->driScreenPriv->dri2.useInvalidate)
      intel_update_renderbuffers(pDRICtx, dPriv);

   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
   /* If the miptree isn't set, then intel_update_renderbuffers was unable
    * to get the BO for the drawable from the window system.
    */
   if (!rb || !rb->mt)
      return;

   /* Neither the EGL and GLX texture_from_pixmap specs say anything about
    * sRGB.  They are both from a time where sRGB was considered an extra
    * encoding step you did as part of rendering/blending and not a format.
    * Even though we have concept of sRGB visuals, X has classically assumed
    * that your data is just bits and sRGB rendering is entirely a client-side
    * rendering construct.  The assumption is that the result of BindTexImage
    * is a texture with a linear format even if it was rendered with sRGB
    * encoding enabled.
    */
   texFormat = _mesa_get_srgb_format_linear(intel_rb_format(rb));

   if (rb->mt->cpp == 4) {
      /* The extra texture_format parameter indicates whether the alpha
       * channel should be respected or ignored.  If we set internal_format to
       * GL_RGB, the texture handling code is smart enough to swap the format
       * or apply a swizzle if the underlying format is RGBA so we don't need
       * to stomp it to RGBX or anything like that.
       */
      if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
         internal_format = GL_RGB;
      else
         internal_format = GL_RGBA;
   } else if (rb->mt->cpp == 2) {
      internal_format = GL_RGB;
   }

   intel_miptree_finish_external(brw, rb->mt);

   _mesa_lock_texture(&brw->ctx, texObj);
   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
   intel_set_texture_image_mt(brw, texImage, internal_format,
                              texFormat, rb->mt);
   _mesa_unlock_texture(&brw->ctx, texObj);
}

void
intelReleaseTexBuffer(__DRIcontext *pDRICtx, GLint target,
                      __DRIdrawable *dPriv)
{
   struct brw_context *brw = pDRICtx->driverPrivate;
   struct gl_context *ctx = &brw->ctx;
   struct gl_texture_object *tex_obj;
   struct intel_texture_object *intel_tex;

   tex_obj = _mesa_get_current_tex_object(ctx, target);
   if (!tex_obj)
      return;

   _mesa_lock_texture(&brw->ctx, tex_obj);

   intel_tex = intel_texture_object(tex_obj);
   if (!intel_tex->mt) {
      _mesa_unlock_texture(&brw->ctx, tex_obj);
      return;
   }

   /* The intel_miptree_prepare_external below as well as the finish_external
    * above in intelSetTexBuffer2 *should* do nothing.  The BindTexImage call
    * from both GLX and EGL has TexImage2D and not TexSubImage2D semantics so
    * the texture is not immutable.  This means that the user cannot create a
    * texture view of the image with a different format.  Since the only three
    * formats available when using BindTexImage are all UNORM, we can never
    * end up with an sRGB format being used for texturing and so we shouldn't
    * get any format-related resolves when texturing from it.
    *
    * While very unlikely, it is possible that the client could use the bound
    * texture with GL_ARB_image_load_store.  In that case, we'll do a resolve
    * but that's not actually a problem as it just means that we lose
    * compression on this texture until the next time it's used as a render
    * target.
    *
    * The only other way we could end up with an unexpected aux usage would be
    * if we rendered to the image from the same context as we have it bound as
    * a texture between BindTexImage and ReleaseTexImage.  However, the spec
    * clearly calls this case out and says you shouldn't do that.  It doesn't
    * explicitly prevent binding the texture to a framebuffer but it says the
    * results of trying to render to it while bound are undefined.
    *
    * Just to keep everything safe and sane, we do a prepare_external but it
    * should be a no-op in almost all cases.  On the off chance that someone
    * ever triggers this, we should at least warn them.
    */
   if (intel_tex->mt->aux_buf &&
       intel_miptree_get_aux_state(intel_tex->mt, 0, 0) !=
       isl_drm_modifier_get_default_aux_state(intel_tex->mt->drm_modifier)) {
      _mesa_warning(ctx, "Aux state changed between BindTexImage and "
                         "ReleaseTexImage.  Most likely someone tried to draw "
                         "to the pixmap bound in BindTexImage or used it with "
                         "image_load_store.");
   }

   intel_miptree_prepare_external(brw, intel_tex->mt);

   _mesa_unlock_texture(&brw->ctx, tex_obj);
}

static GLboolean
intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
                                  struct gl_renderbuffer *rb,
                                  struct gl_texture_image *image)
{
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   struct intel_texture_image *intel_image = intel_texture_image(image);
   struct gl_texture_object *texobj = image->TexObject;
   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);

   /* We can only handle RB allocated with AllocRenderbufferStorage, or
    * window-system renderbuffers.
    */
   assert(!rb->TexImage);

   if (!irb->mt)
      return false;

   _mesa_lock_texture(ctx, texobj);
   _mesa_init_teximage_fields(ctx, image,
			      rb->Width, rb->Height, 1,
			      0, rb->InternalFormat, rb->Format);
   image->NumSamples = rb->NumSamples;

   intel_miptree_reference(&intel_image->mt, irb->mt);

   /* Immediately validate the image to the object. */
   intel_miptree_reference(&intel_texobj->mt, intel_image->mt);

   intel_texobj->needs_validate = true;
   _mesa_unlock_texture(ctx, texobj);

   return true;
}

void
intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
   /* The old interface didn't have the format argument, so copy our
    * implementation's behavior at the time.
    */
   intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}

static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
			      struct gl_texture_object *texObj,
			      struct gl_texture_image *texImage,
			      GLeglImageOES image_handle)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_mipmap_tree *mt;
   __DRIscreen *dri_screen = brw->screen->driScrnPriv;
   __DRIimage *image;

   image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
                                                  dri_screen->loaderPrivate);
   if (image == NULL)
      return;

   /* Disallow depth/stencil textures: we don't have a way to pass the
    * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
    */
   if (image->has_depthstencil) {
      _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
      return;
   }

   mt = intel_miptree_create_for_dri_image(brw, image, target, image->format,
                                           false);
   if (mt == NULL)
      return;

   struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
   intel_texobj->planar_format = image->planar_format;

   const GLenum internal_format =
      image->internal_format != 0 ?
      image->internal_format : _mesa_get_format_base_format(mt->format);
   intel_set_texture_image_mt(brw, texImage, internal_format, mt->format, mt);
   intel_miptree_release(&mt);
}

static bool
intel_gettexsubimage_blorp(struct brw_context *brw,
                           struct gl_texture_image *tex_image,
                           unsigned x, unsigned y, unsigned z,
                           unsigned width, unsigned height, unsigned depth,
                           GLenum format, GLenum type, const void *pixels,
                           const struct gl_pixelstore_attrib *packing)
{
   struct intel_texture_image *intel_image = intel_texture_image(tex_image);
   const unsigned mt_level = tex_image->Level + tex_image->TexObject->MinLevel;
   const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z;

   /* The blorp path can't understand crazy format hackery */
   if (_mesa_base_tex_format(&brw->ctx, tex_image->InternalFormat) !=
       _mesa_get_format_base_format(tex_image->TexFormat))
      return false;

   return brw_blorp_download_miptree(brw, intel_image->mt,
                                     tex_image->TexFormat, SWIZZLE_XYZW,
                                     mt_level, x, y, mt_z,
                                     width, height, depth,
                                     tex_image->TexObject->Target,
                                     format, type, false, pixels, packing);
}

/**
 * \brief A fast path for glGetTexImage.
 *
 * \see intel_readpixels_tiled_memcpy()
 */
static bool
intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
                                  struct gl_texture_image *texImage,
                                  GLint xoffset, GLint yoffset,
                                  GLsizei width, GLsizei height,
                                  GLenum format, GLenum type,
                                  GLvoid *pixels,
                                  const struct gl_pixelstore_attrib *packing)
{
   struct brw_context *brw = brw_context(ctx);
   const struct gen_device_info *devinfo = &brw->screen->devinfo;
   struct intel_texture_image *image = intel_texture_image(texImage);
   int dst_pitch;

   /* The miptree's buffer. */
   struct brw_bo *bo;

   uint32_t cpp;
   isl_memcpy_type copy_type;

   /* This fastpath is restricted to specific texture types:
    * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
    * more types.
    *
    * FINISHME: The restrictions below on packing alignment and packing row
    * length are likely unneeded now because we calculate the destination stride
    * with _mesa_image_row_stride. However, before removing the restrictions
    * we need tests.
    */
   if (!devinfo->has_llc ||
       !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
       !(texImage->TexObject->Target == GL_TEXTURE_2D ||
         texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
       pixels == NULL ||
       _mesa_is_bufferobj(packing->BufferObj) ||
       packing->Alignment > 4 ||
       packing->SkipPixels > 0 ||
       packing->SkipRows > 0 ||
       (packing->RowLength != 0 && packing->RowLength != width) ||
       packing->SwapBytes ||
       packing->LsbFirst ||
       packing->Invert)
      return false;

   /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
    * function doesn't set the last channel to 1. Note this checks BaseFormat
    * rather than TexFormat in case the RGBX format is being simulated with an
    * RGBA format.
    */
   if (texImage->_BaseFormat == GL_RGB)
      return false;

   copy_type = intel_miptree_get_memcpy_type(texImage->TexFormat, format, type,
                                             &cpp);
   if (copy_type == ISL_MEMCPY_INVALID)
      return false;

   /* If this is a nontrivial texture view, let another path handle it instead. */
   if (texImage->TexObject->MinLayer)
      return false;

   if (!image->mt ||
       (image->mt->surf.tiling != ISL_TILING_X &&
        image->mt->surf.tiling != ISL_TILING_Y0)) {
      /* The algorithm is written only for X- or Y-tiled memory. */
      return false;
   }

   /* tiled_to_linear() assumes that if the object is swizzled, it is using
    * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y.  This is only
    * true on gen5 and above.
    *
    * The killer on top is that some gen4 have an L-shaped swizzle mode, where
    * parts of the memory aren't swizzled at all. Userspace just can't handle
    * that.
    */
   if (devinfo->gen < 5 && brw->has_swizzling)
      return false;

   int level = texImage->Level + texImage->TexObject->MinLevel;

   /* Since we are going to write raw data to the miptree, we need to resolve
    * any pending fast color clears before we start.
    */
   assert(image->mt->surf.logical_level0_px.depth == 1);
   assert(image->mt->surf.logical_level0_px.array_len == 1);

   intel_miptree_access_raw(brw, image->mt, level, 0, true);

   bo = image->mt->bo;

   if (brw_batch_references(&brw->batch, bo)) {
      perf_debug("Flushing before mapping a referenced bo.\n");
      intel_batchbuffer_flush(brw);
   }

   void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
   if (map == NULL) {
      DBG("%s: failed to map bo\n", __func__);
      return false;
   }

   dst_pitch = _mesa_image_row_stride(packing, width, format, type);

   DBG("%s: level=%d x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
       "mesa_format=0x%x tiling=%d "
       "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
       __func__, texImage->Level, xoffset, yoffset, width, height,
       format, type, texImage->TexFormat, image->mt->surf.tiling,
       packing->Alignment, packing->RowLength, packing->SkipPixels,
       packing->SkipRows);

   /* Adjust x and y offset based on miplevel */
   unsigned level_x, level_y;
   intel_miptree_get_image_offset(image->mt, level, 0, &level_x, &level_y);
   xoffset += level_x;
   yoffset += level_y;

   isl_memcpy_tiled_to_linear(
      xoffset * cpp, (xoffset + width) * cpp,
      yoffset, yoffset + height,
      pixels,
      map,
      dst_pitch, image->mt->surf.row_pitch_B,
      brw->has_swizzling,
      image->mt->surf.tiling,
      copy_type
   );

   brw_bo_unmap(bo);
   return true;
}

static void
intel_get_tex_sub_image(struct gl_context *ctx,
                        GLint xoffset, GLint yoffset, GLint zoffset,
                        GLsizei width, GLsizei height, GLint depth,
                        GLenum format, GLenum type, GLvoid *pixels,
                        struct gl_texture_image *texImage)
{
   struct brw_context *brw = brw_context(ctx);
   bool ok;

   DBG("%s\n", __func__);

   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
      if (intel_gettexsubimage_blorp(brw, texImage,
                                     xoffset, yoffset, zoffset,
                                     width, height, depth, format, type,
                                     pixels, &ctx->Pack))
         return;

      perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
   }

   ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset,
                                          width, height,
                                          format, type, pixels, &ctx->Pack);

   if(ok)
      return;

   _mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
                             width, height, depth,
                             format, type, pixels, texImage);

   DBG("%s - DONE\n", __func__);
}

static void
flush_astc_denorms(struct gl_context *ctx, GLuint dims,
                   struct gl_texture_image *texImage,
                   GLint xoffset, GLint yoffset, GLint zoffset,
                   GLsizei width, GLsizei height, GLsizei depth)
{
   struct compressed_pixelstore store;
   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
                                       width, height, depth,
                                       &ctx->Unpack, &store);

   for (int slice = 0; slice < store.CopySlices; slice++) {

      /* Map dest texture buffer */
      GLubyte *dstMap;
      GLint dstRowStride;
      ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
                                  xoffset, yoffset, width, height,
                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
                                  &dstMap, &dstRowStride);
      if (!dstMap)
         continue;

      for (int i = 0; i < store.CopyRowsPerSlice; i++) {

         /* An ASTC block is stored in little endian mode. The byte that
          * contains bits 0..7 is stored at the lower address in memory.
          */
         struct astc_void_extent {
            uint16_t header : 12;
            uint16_t dontcare[3];
            uint16_t R;
            uint16_t G;
            uint16_t B;
            uint16_t A;
         } *blocks = (struct astc_void_extent*) dstMap;

         /* Iterate over every copied block in the row */
         for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {

            /* Check if the header matches that of an LDR void-extent block */
            if (blocks[j].header == 0xDFC) {

               /* Flush UNORM16 values that would be denormalized */
               if (blocks[j].A < 4) blocks[j].A = 0;
               if (blocks[j].B < 4) blocks[j].B = 0;
               if (blocks[j].G < 4) blocks[j].G = 0;
               if (blocks[j].R < 4) blocks[j].R = 0;
            }
         }

         dstMap += dstRowStride;
      }

      ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
   }
}


static void
intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
                        struct gl_texture_image *texImage,
                        GLint xoffset, GLint yoffset, GLint zoffset,
                        GLsizei width, GLsizei height, GLsizei depth,
                        GLenum format,
                        GLsizei imageSize, const GLvoid *data)
{
   /* Upload the compressed data blocks */
   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
                                      xoffset, yoffset, zoffset,
                                      width, height, depth,
                                      format, imageSize, data);

   /* Fix up copied ASTC blocks if necessary */
   GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
                                                        texImage->TexFormat);
   bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
                        !_mesa_is_srgb_format(gl_format);
   struct brw_context *brw = (struct brw_context*) ctx;
   const struct gen_device_info *devinfo = &brw->screen->devinfo;
   if (devinfo->gen == 9 && !gen_device_info_is_9lp(devinfo) && is_linear_astc)
      flush_astc_denorms(ctx, dims, texImage,
                         xoffset, yoffset, zoffset,
                         width, height, depth);
}

void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
   functions->TexImage = intelTexImage;
   functions->TexSubImage = intelTexSubImage;
   functions->CompressedTexSubImage = intelCompressedTexSubImage;
   functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
   functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
   functions->GetTexSubImage = intel_get_tex_sub_image;
}