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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "imports.h"
#include "mtypes.h"
#include "bufferobj.h"
#include "intel_context.h"
#include "intel_buffer_objects.h"
#include "bufmgr.h"
/**
* There is some duplication between mesa's bufferobjects and our
* bufmgr buffers. Both have an integer handle and a hashtable to
* lookup an opaque structure. It would be nice if the handles and
* internal structure where somehow shared.
*/
static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx,
GLuint name,
GLenum target )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object);
_mesa_initialize_buffer_object(&obj->Base, name, target);
/* XXX: We generate our own handle, which is different to 'name' above.
*/
bmGenBuffers(intel, "bufferobj", 1, &obj->buffer, 6);
assert(obj->buffer);
return &obj->Base;
}
/**
* Deallocate/free a vertex/pixel buffer object.
* Called via glDeleteBuffersARB().
*/
static void intel_bufferobj_free( GLcontext *ctx,
struct gl_buffer_object *obj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
if (intel_obj->buffer)
bmDeleteBuffers( intel, 1, &intel_obj->buffer );
_mesa_free(intel_obj);
}
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
* Called via glBufferDataARB().
*/
static void intel_bufferobj_data( GLcontext *ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid *data,
GLenum usage,
struct gl_buffer_object *obj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
/* XXX: do something useful with 'usage' (eg. populate flags
* argument below)
*/
assert(intel_obj);
obj->Size = size;
obj->Usage = usage;
bmBufferData(intel, intel_obj->buffer, size, data, 0);
}
/**
* Replace data in a subrange of buffer object. If the data range
* specified by size + offset extends beyond the end of the buffer or
* if data is NULL, no copy is performed.
* Called via glBufferSubDataARB().
*/
static void intel_bufferobj_subdata( GLcontext *ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
const GLvoid * data,
struct gl_buffer_object * obj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
bmBufferSubData(intel, intel_obj->buffer, offset, size, data);
}
/**
* Called via glGetBufferSubDataARB().
*/
static void intel_bufferobj_get_subdata( GLcontext *ctx,
GLenum target,
GLintptrARB offset,
GLsizeiptrARB size,
GLvoid * data,
struct gl_buffer_object * obj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
bmBufferGetSubData(intel, intel_obj->buffer, offset, size, data);
}
/**
* Called via glMapBufferARB().
*/
static void *intel_bufferobj_map( GLcontext *ctx,
GLenum target,
GLenum access,
struct gl_buffer_object *obj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
/* XXX: Translate access to flags arg below:
*/
assert(intel_obj);
assert(intel_obj->buffer);
obj->Pointer = bmMapBuffer(intel, intel_obj->buffer, 0);
return obj->Pointer;
}
/**
* Called via glMapBufferARB().
*/
static GLboolean intel_bufferobj_unmap( GLcontext *ctx,
GLenum target,
struct gl_buffer_object *obj )
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
assert(intel_obj->buffer);
assert(obj->Pointer);
bmUnmapBuffer(intel, intel_obj->buffer);
obj->Pointer = NULL;
return GL_TRUE;
}
struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj )
{
assert(intel_obj->Base.Name);
assert(intel_obj->buffer);
return intel_obj->buffer;
}
void intel_bufferobj_init( struct intel_context *intel )
{
GLcontext *ctx = &intel->ctx;
ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
ctx->Driver.DeleteBuffer = intel_bufferobj_free;
ctx->Driver.BufferData = intel_bufferobj_data;
ctx->Driver.BufferSubData = intel_bufferobj_subdata;
ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
ctx->Driver.MapBuffer = intel_bufferobj_map;
ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
}
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