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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
static void
gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling)
{
switch (tiling) {
case I915_TILING_NONE:
surf->ss0.tiled_surface = 0;
surf->ss0.tile_walk = 0;
break;
case I915_TILING_X:
surf->ss0.tiled_surface = 1;
surf->ss0.tile_walk = BRW_TILEWALK_XMAJOR;
break;
case I915_TILING_Y:
surf->ss0.tiled_surface = 1;
surf->ss0.tile_walk = BRW_TILEWALK_YMAJOR;
break;
}
}
static void
gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
struct gen7_surface_state *surf;
int width, height, depth;
intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
sizeof(*surf), 32, &brw->wm.surf_offset[surf_index]);
memset(surf, 0, sizeof(*surf));
surf->ss0.surface_type = translate_tex_target(tObj->Target);
surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat,
firstImage->InternalFormat,
sampler->DepthMode,
sampler->sRGBDecode);
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
surf->ss0.cube_pos_x = 1;
surf->ss0.cube_pos_y = 1;
surf->ss0.cube_pos_z = 1;
surf->ss0.cube_neg_x = 1;
surf->ss0.cube_neg_y = 1;
surf->ss0.cube_neg_z = 1;
}
gen7_set_surface_tiling(surf, intelObj->mt->region->tiling);
/* ss0 remaining fields:
* - is_array
* - vertical_alignment
* - horizontal_alignment
* - vert_line_stride (exists on gen6 but we ignore it)
* - vert_line_stride_ofs (exists on gen6 but we ignore it)
* - surface_array_spacing
* - render_cache_read_write (exists on gen6 but ignored here)
*/
surf->ss1.base_addr = intelObj->mt->region->bo->offset; /* reloc */
surf->ss2.width = width - 1;
surf->ss2.height = height - 1;
surf->ss3.pitch = (intelObj->mt->region->pitch * intelObj->mt->cpp) - 1;
surf->ss3.depth = depth - 1;
/* ss4: ignored? */
surf->ss5.mip_count = intelObj->_MaxLevel - tObj->BaseLevel;
surf->ss5.min_lod = 0;
/* ss5 remaining fields:
* - x_offset (N/A for textures?)
* - y_offset (ditto)
* - cache_control
*/
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[surf_index] +
offsetof(struct gen7_surface_state, ss1),
intelObj->mt->region->bo, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
}
/**
* Create the constant buffer surface. Vertex/fragment shader constants will
* be read from this buffer with Data Port Read instructions/messages.
*/
void
gen7_create_constant_surface(struct brw_context *brw,
drm_intel_bo *bo,
int width,
uint32_t *out_offset)
{
const GLint w = width - 1;
struct gen7_surface_state *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
sizeof(*surf), 32, out_offset);
memset(surf, 0, sizeof(*surf));
surf->ss0.surface_type = BRW_SURFACE_BUFFER;
surf->ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
surf->ss0.render_cache_read_write = 1;
assert(bo);
surf->ss1.base_addr = bo->offset; /* reloc */
surf->ss2.width = w & 0x7f; /* bits 6:0 of size or width */
surf->ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
surf->ss3.pitch = (width * 16) - 1; /* ignored?? */
gen7_set_surface_tiling(surf, I915_TILING_NONE); /* tiling now allowed */
/* Emit relocation to surface contents. Section 5.1.1 of the gen4
* bspec ("Data Cache") says that the data cache does not exist as
* a separate cache and is just the sampler cache.
*/
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
(*out_offset +
offsetof(struct gen7_surface_state, ss1)),
bo, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
}
/**
* Updates surface / buffer for fragment shader constant buffer, if
* one is required.
*
* This consumes the state updates for the constant buffer, and produces
* BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
* inclusion in the binding table.
*/
static void upload_wm_constant_surface(struct brw_context *brw)
{
GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
const struct gl_program_parameter_list *params =
fp->program.Base.Parameters;
/* If there's no constant buffer, then no surface BO is needed to point at
* it.
*/
if (brw->wm.const_bo == 0) {
if (brw->wm.surf_offset[surf]) {
brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
brw->wm.surf_offset[surf] = 0;
}
return;
}
gen7_create_constant_surface(brw, brw->wm.const_bo, params->NumParameters,
&brw->wm.surf_offset[surf]);
brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
const struct brw_tracked_state gen7_wm_constant_surface = {
.dirty = {
.mesa = 0,
.brw = (BRW_NEW_WM_CONSTBUF |
BRW_NEW_BATCH),
.cache = 0
},
.emit = upload_wm_constant_surface,
};
static void
gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
{
struct gen7_surface_state *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
sizeof(*surf), 32, &brw->wm.surf_offset[unit]);
memset(surf, 0, sizeof(*surf));
surf->ss0.surface_type = BRW_SURFACE_NULL;
surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
}
/**
* Sets up a surface state structure to point at the given region.
* While it is only used for the front/back buffer currently, it should be
* usable for further buffers when doing ARB_draw_buffer support.
*/
static void
gen7_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
unsigned int unit)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb->region;
struct gen7_surface_state *surf;
uint32_t tile_x, tile_y;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
sizeof(*surf), 32, &brw->wm.surf_offset[unit]);
memset(surf, 0, sizeof(*surf));
switch (irb->Base.Format) {
case MESA_FORMAT_XRGB8888:
/* XRGB is handled as ARGB because the chips in this family
* cannot render to XRGB targets. This means that we have to
* mask writes to alpha (ala glColorMask) and reconfigure the
* alpha blending hardware to use GL_ONE (or GL_ZERO) for
* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
* used.
*/
surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
case MESA_FORMAT_INTENSITY_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
/* For these formats, we just need to read/write the first
* channel into R, which is to say that we just treat them as
* GL_RED.
*/
surf->ss0.surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
break;
case MESA_FORMAT_SARGB8:
/* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
surfaces to the blend/update as sRGB */
if (ctx->Color.sRGBEnabled)
surf->ss0.surface_format = brw_format_for_mesa_format(irb->Base.Format);
else
surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
default:
assert(brw_render_target_supported(irb->Base.Format));
surf->ss0.surface_format = brw_format_for_mesa_format(irb->Base.Format);
}
surf->ss0.surface_type = BRW_SURFACE_2D;
/* reloc */
surf->ss1.base_addr = intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
surf->ss1.base_addr += region->bo->offset; /* reloc */
assert(brw->has_surface_tile_offset);
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
surf->ss5.x_offset = tile_x / 4;
surf->ss5.y_offset = tile_y / 2;
surf->ss2.width = rb->Width - 1;
surf->ss2.height = rb->Height - 1;
gen7_set_surface_tiling(surf, region->tiling);
surf->ss3.pitch = (region->pitch * region->cpp) - 1;
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
brw->wm.surf_offset[unit] +
offsetof(struct gen7_surface_state, ss1),
region->bo,
surf->ss1.base_addr - region->bo->offset,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER);
}
static void
prepare_wm_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
int i;
int nr_surfaces = 0;
if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb ? irb->region : NULL;
if (region)
brw_add_validated_bo(brw, region->bo);
nr_surfaces = SURF_INDEX_DRAW(i) + 1;
}
}
if (brw->wm.const_bo) {
brw_add_validated_bo(brw, brw->wm.const_bo);
nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
}
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
struct gl_texture_object *tObj = texUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
if (texUnit->_ReallyEnabled) {
brw_add_validated_bo(brw, intelObj->mt->region->bo);
nr_surfaces = SURF_INDEX_TEXTURE(i) + 1;
}
}
/* Have to update this in our prepare, since the unit's prepare
* relies on it.
*/
if (brw->wm.nr_surfaces != nr_surfaces) {
brw->wm.nr_surfaces = nr_surfaces;
brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
}
}
/**
* Constructs the set of surface state objects pointed to by the
* binding table.
*/
static void
upload_wm_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
/* _NEW_BUFFERS | _NEW_COLOR */
/* Update surfaces for drawing buffers */
if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
gen7_update_renderbuffer_surface(brw,
ctx->DrawBuffer->_ColorDrawBuffers[i], i);
} else {
gen7_update_null_renderbuffer_surface(brw, i);
}
}
} else {
gen7_update_null_renderbuffer_surface(brw, 0);
}
/* Update surfaces for textures */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
const GLuint surf = SURF_INDEX_TEXTURE(i);
/* _NEW_TEXTURE */
if (texUnit->_ReallyEnabled) {
gen7_update_texture_surface(ctx, i);
} else {
brw->wm.surf_offset[surf] = 0;
}
}
brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
const struct brw_tracked_state gen7_wm_surfaces = {
.dirty = {
.mesa = (_NEW_COLOR |
_NEW_TEXTURE |
_NEW_BUFFERS),
.brw = BRW_NEW_BATCH,
.cache = 0
},
.prepare = prepare_wm_surfaces,
.emit = upload_wm_surfaces,
};
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