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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "brw_wm.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "main/framebuffer.h"
#include "intel_batchbuffer.h"
static void
gen6_upload_wm_push_constants(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->wm.base;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
gen6_upload_push_constants(brw, &fp->program.Base, &prog_data->base,
stage_state, AUB_TRACE_WM_CONSTANTS);
if (brw->gen >= 7) {
gen7_upload_constant_state(brw, &brw->wm.base, true,
_3DSTATE_CONSTANT_PS);
}
}
const struct brw_tracked_state gen6_wm_push_constants = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_PUSH_CONSTANT_ALLOCATION,
},
.emit = gen6_upload_wm_push_constants,
};
void
gen6_upload_wm_state(struct brw_context *brw,
const struct brw_fragment_program *fp,
const struct brw_wm_prog_data *prog_data,
const struct brw_stage_state *stage_state,
bool multisampled_fbo, int min_inv_per_frag,
bool dual_source_blend_enable, bool kill_enable,
bool color_buffer_write_enable, bool msaa_enabled,
bool line_stipple_enable, bool polygon_stipple_enable,
bool statistic_enable)
{
uint32_t dw2, dw4, dw5, dw6, ksp0, ksp2;
/* We can't fold this into gen6_upload_wm_push_constants(), because
* according to the SNB PRM, vol 2 part 1 section 7.2.2
* (3DSTATE_CONSTANT_PS [DevSNB]):
*
* "[DevSNB]: This packet must be followed by WM_STATE."
*/
if (prog_data->base.nr_params == 0) {
/* Disable the push constant buffers. */
BEGIN_BATCH(5);
OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(5);
OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
GEN6_CONSTANT_BUFFER_0_ENABLE |
(5 - 2));
/* Pointer to the WM constant buffer. Covered by the set of
* state flags from gen6_upload_wm_push_constants.
*/
OUT_BATCH(stage_state->push_const_offset +
stage_state->push_const_size - 1);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
dw2 = dw4 = dw5 = dw6 = ksp2 = 0;
if (statistic_enable)
dw4 |= GEN6_WM_STATISTICS_ENABLE;
dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
if (prog_data->base.use_alt_mode)
dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;
dw2 |= (ALIGN(stage_state->sampler_count, 4) / 4) <<
GEN6_WM_SAMPLER_COUNT_SHIFT;
dw2 |= ((prog_data->base.binding_table.size_bytes / 4) <<
GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
assert(min_inv_per_frag >= 1);
if (prog_data->prog_offset_16 || prog_data->no_8) {
dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
if (!prog_data->no_8 && min_inv_per_frag == 1) {
dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
dw4 |= (prog_data->base.dispatch_grf_start_reg <<
GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
dw4 |= (prog_data->dispatch_grf_start_reg_16 <<
GEN6_WM_DISPATCH_START_GRF_SHIFT_2);
ksp0 = stage_state->prog_offset;
ksp2 = stage_state->prog_offset + prog_data->prog_offset_16;
} else {
dw4 |= (prog_data->dispatch_grf_start_reg_16 <<
GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
ksp0 = stage_state->prog_offset + prog_data->prog_offset_16;
}
}
else {
dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
dw4 |= (prog_data->base.dispatch_grf_start_reg <<
GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
ksp0 = stage_state->prog_offset;
}
if (dual_source_blend_enable)
dw5 |= GEN6_WM_DUAL_SOURCE_BLEND_ENABLE;
if (line_stipple_enable)
dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE;
if (polygon_stipple_enable)
dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;
/* BRW_NEW_FRAGMENT_PROGRAM */
if (fp->program.Base.InputsRead & VARYING_BIT_POS)
dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W;
if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
dw5 |= GEN6_WM_COMPUTED_DEPTH;
dw6 |= prog_data->barycentric_interp_modes <<
GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
if (kill_enable)
dw5 |= GEN6_WM_KILL_ENABLE;
if (color_buffer_write_enable ||
dw5 & (GEN6_WM_KILL_ENABLE | GEN6_WM_COMPUTED_DEPTH))
dw5 |= GEN6_WM_DISPATCH_ENABLE;
/* From the SNB PRM, volume 2 part 1, page 278:
* "This bit is inserted in the PS payload header and made available to
* the DataPort (either via the message header or via header bypass) to
* indicate that oMask data (one or two phases) is included in Render
* Target Write messages. If present, the oMask data is used to mask off
* samples."
*/
if (prog_data->uses_omask)
dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;
dw6 |= prog_data->num_varying_inputs <<
GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
if (multisampled_fbo) {
if (msaa_enabled)
dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
else
dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
if (min_inv_per_frag > 1)
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
else {
dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
/* From the Sandy Bridge PRM, Vol 2 part 1, 7.7.1 ("Pixel Grouping
* (Dispatch Size) Control"), p.334:
*
* Note: in the table below, the Valid column indicates which
* products that combination is supported on. Combinations of
* dispatch enables not listed in the table are not available on
* any product.
*
* A: Valid on all products
*
* B: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
* computed depth.
*
* D: Valid on all products, except when in non-1x PERSAMPLE mode
* (applies to [DevSNB+] only). Not valid on [DevSNB] if 4x
* PERPIXEL mode with pixel shader computed depth.
*
* E: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
* computed depth.
*
* F: Valid on all products, except not valid on [DevSNB] if 4x
* PERPIXEL mode with pixel shader computed depth.
*
* In the table that follows, the only entry with "A" in the Valid
* column is the entry where only 8 pixel dispatch is enabled.
* Therefore, when we are in PERPIXEL mode with pixel shader computed
* depth, we need to disable SIMD16 dispatch.
*/
if (dw5 & GEN6_WM_COMPUTED_DEPTH)
dw5 &= ~GEN6_WM_16_DISPATCH_ENABLE;
}
} else {
dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
}
/* From the SNB PRM, volume 2 part 1, page 281:
* "If the PS kernel does not need the Position XY Offsets
* to compute a Position XY value, then this field should be
* programmed to POSOFFSET_NONE."
*
* "SW Recommendation: If the PS kernel needs the Position Offsets
* to compute a Position XY value, this field should match Position
* ZW Interpolation Mode to ensure a consistent position.xyzw
* computation."
* We only require XY sample offsets. So, this recommendation doesn't
* look useful at the moment. We might need this in future.
*/
if (prog_data->uses_pos_offset)
dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
else
dw6 |= GEN6_WM_POSOFFSET_NONE;
BEGIN_BATCH(9);
OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
OUT_BATCH(ksp0);
OUT_BATCH(dw2);
if (prog_data->base.total_scratch) {
OUT_RELOC(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
ffs(prog_data->base.total_scratch) - 11);
} else {
OUT_BATCH(0);
}
OUT_BATCH(dw4);
OUT_BATCH(dw5);
OUT_BATCH(dw6);
OUT_BATCH(0); /* kernel 1 pointer */
OUT_BATCH(ksp2);
ADVANCE_BATCH();
}
static void
upload_wm_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
brw_fragment_program_const(brw->fragment_program);
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
/* _NEW_BUFFERS */
const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
/* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
* should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
* is successfully compiled. In majority of the cases that bring us
* better performance than 'SIMD8 only' dispatch.
*/
const int min_inv_per_frag = _mesa_get_min_invocations_per_fragment(
ctx, brw->fragment_program, false);
/* BRW_NEW_FS_PROG_DATA | _NEW_COLOR */
const bool dual_src_blend_enable = prog_data->dual_src_blend &&
(ctx->Color.BlendEnabled & 1) &&
ctx->Color.Blend[0]._UsesDualSrc;
/* _NEW_COLOR, _NEW_MULTISAMPLE */
const bool kill_enable = prog_data->uses_kill || ctx->Color.AlphaEnabled ||
ctx->Multisample.SampleAlphaToCoverage ||
prog_data->uses_omask;
/* Rendering against the gl-context is always taken into account. */
const bool statistic_enable = true;
/* _NEW_LINE | _NEW_POLYGON | _NEW_BUFFERS | _NEW_COLOR |
* _NEW_MULTISAMPLE
*/
gen6_upload_wm_state(brw, fp, prog_data, &brw->wm.base,
multisampled_fbo, min_inv_per_frag,
dual_src_blend_enable, kill_enable,
brw_color_buffer_write_enabled(brw),
ctx->Multisample.Enabled,
ctx->Line.StippleFlag, ctx->Polygon.StippleFlag,
statistic_enable);
}
const struct brw_tracked_state gen6_wm_state = {
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_COLOR |
_NEW_LINE |
_NEW_MULTISAMPLE |
_NEW_POLYGON |
_NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |
BRW_NEW_PUSH_CONSTANT_ALLOCATION,
},
.emit = upload_wm_state,
};
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