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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "main/macros.h"
#include "intel_batchbuffer.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
static void
prepare_urb( struct brw_context *brw )
{
int nr_vs_entries;
/* CACHE_NEW_VS_PROG */
brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
/* Calculate how many VS URB entries fit in the total URB size */
nr_vs_entries = (brw->urb.size * 1024) / (brw->urb.vs_size * 128);
if (nr_vs_entries > brw->urb.max_vs_handles)
nr_vs_entries = brw->urb.max_vs_handles;
/* According to volume 2a, nr_vs_entries must be a multiple of 4. */
brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
/* Since we currently don't support Geometry Shaders, we always put the
* GS unit in passthrough mode and don't allocate it any URB space.
*/
brw->urb.nr_gs_entries = 0;
brw->urb.gs_size = 1; /* Incorrect, but with 0 GS entries it doesn't matter. */
}
static void
upload_urb(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
assert(brw->urb.nr_vs_entries >= 24);
assert(brw->urb.nr_vs_entries % 4 == 0);
assert(brw->urb.nr_gs_entries % 4 == 0);
/* GS requirement */
assert(!brw->gs.prog_bo || brw->urb.vs_size < 5);
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) |
((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT));
OUT_BATCH(((brw->urb.gs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) |
((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT));
ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_urb = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_CONTEXT,
.cache = (CACHE_NEW_VS_PROG | CACHE_NEW_GS_PROG),
},
.prepare = prepare_urb,
.emit = upload_urb,
};
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