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/*
* Copyright (c) 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/glformats.h"
void
gen6_emit_depth_stencil_hiz(struct brw_context *brw,
struct intel_mipmap_tree *depth_mt,
uint32_t depth_offset, uint32_t depthbuffer_format,
uint32_t depth_surface_type,
struct intel_mipmap_tree *stencil_mt,
bool hiz, bool separate_stencil,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y)
{
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
/* Enable the hiz bit if we're doing separate stencil, because it and the
* separate stencil bit must have the same value. From Section 2.11.5.6.1.1
* 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
* [DevIL]: If this field is enabled, Hierarchical Depth Buffer
* Enable must also be enabled.
*
* [DevGT]: This field must be set to the same value (enabled or
* disabled) as Hierarchical Depth Buffer Enable
*/
bool enable_hiz_ss = hiz || separate_stencil;
brw_emit_depth_stall_flushes(brw);
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (!irb)
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
rb = (struct gl_renderbuffer*) irb;
if (rb) {
depth = MAX2(irb->layer_count, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
/* The PRM claims that we should use BRW_SURFACE_CUBE for this
* situation, but experiments show that gl_Layer doesn't work when we do
* this. So we use BRW_SURFACE_2D, since for rendering purposes this is
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
case GL_TEXTURE_3D:
assert(mt);
depth = MAX2(mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
const unsigned min_array_element = irb ? irb->mt_layer : 0;
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
if (mt) {
width = mt->logical_width0;
height = mt->logical_height0;
}
BEGIN_BATCH(7);
/* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
(depthbuffer_format << 18) |
((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
(BRW_TILEWALK_YMAJOR << 26) |
((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
<< 27) |
(surftype << 29));
/* 3DSTATE_DEPTH_BUFFER dw2 */
if (depth_mt) {
OUT_RELOC(depth_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
} else {
OUT_BATCH(0);
}
/* 3DSTATE_DEPTH_BUFFER dw3 */
OUT_BATCH(((width - 1) << 6) |
((height - 1) << 19) |
lod << 2);
/* 3DSTATE_DEPTH_BUFFER dw4 */
OUT_BATCH((depth - 1) << 21 |
min_array_element << 10 |
(depth - 1) << 1);
/* 3DSTATE_DEPTH_BUFFER dw5 */
OUT_BATCH(0);
assert(tile_x == 0 && tile_y == 0);
/* 3DSTATE_DEPTH_BUFFER dw6 */
OUT_BATCH(0);
ADVANCE_BATCH();
if (hiz || separate_stencil) {
/*
* In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
* stencil enable' and 'hiz enable' bits were set. Therefore we must
* emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
* there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
* failure to do so causes hangs on gen5 and a stall on gen6.
*/
/* Emit hiz buffer. */
if (hiz) {
assert(depth_mt);
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
uint32_t offset = 0;
if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
offset = intel_miptree_get_aligned_offset(
hiz_mt,
hiz_mt->level[lod].level_x,
hiz_mt->level[lod].level_y);
}
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(depth_mt->hiz_buf->aux_base.pitch - 1);
OUT_RELOC(depth_mt->hiz_buf->aux_base.bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* Emit stencil buffer. */
if (separate_stencil) {
uint32_t offset = 0;
if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
assert(stencil_mt->format == MESA_FORMAT_S_UINT8);
/* Note: we can't compute the stencil offset using
* intel_region_get_aligned_offset(), because stencil_region
* claims that the region is untiled even though it's W tiled.
*/
offset = stencil_mt->level[lod].level_y * stencil_mt->pitch +
stencil_mt->level[lod].level_x * 64;
}
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
* 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
* The pitch must be set to 2x the value computed based on width, as
* the stencil buffer is stored with two rows interleaved.
*/
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
}
/*
* On Gen >= 6, emit clear params for safety. If using hiz, then clear
* params must be emitted.
*
* From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |
(2 - 2));
OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
ADVANCE_BATCH();
}
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