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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "intel_batchbuffer.h"
#include "main/macros.h"
static void
prepare_blend_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct gen6_blend_state *blend;
int b;
int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
int size;
/* We need at least one BLEND_STATE written, because we might do
* thread dispatch even if _NumColorDrawBuffers is 0 (for example
* for computed depth or alpha test), which will do an FB write
* with render target 0, which will reference BLEND_STATE[0] for
* alpha test enable.
*/
if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
nr_draw_buffers = 1;
size = sizeof(*blend) * nr_draw_buffers;
blend = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset);
memset(blend, 0, size);
for (b = 0; b < nr_draw_buffers; b++) {
/* _NEW_COLOR */
if (ctx->Color._LogicOpEnabled) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
/* _NEW_BUFFERS */
/* Floating point RTs should have no effect from LogicOp,
* except for disabling of blending
*/
if (_mesa_get_format_datatype(rb->Format) != GL_FLOAT) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func =
intel_translate_logic_op(ctx->Color.LogicOp);
}
} else if (ctx->Color.BlendEnabled & (1 << b)) {
GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
GLenum eqA = ctx->Color.Blend[0].EquationA;
GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
GLenum srcA = ctx->Color.Blend[0].SrcA;
GLenum dstA = ctx->Color.Blend[0].DstA;
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
}
if (eqA == GL_MIN || eqA == GL_MAX) {
srcA = dstA = GL_ONE;
}
blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
blend[b].blend0.blend_enable = 1;
blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
dstA != dstRGB ||
eqA != eqRGB);
}
/* _NEW_COLOR */
if (ctx->Color.AlphaEnabled) {
blend[b].blend1.alpha_test_enable = 1;
blend[b].blend1.alpha_test_func =
intel_translate_compare_func(ctx->Color.AlphaFunc);
}
/* _NEW_COLOR */
if (ctx->Color.DitherFlag) {
blend[b].blend1.dither_enable = 1;
blend[b].blend1.y_dither_offset = 0;
blend[b].blend1.x_dither_offset = 0;
}
blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
}
brw->state.dirty.cache |= CACHE_NEW_BLEND_STATE;
}
const struct brw_tracked_state gen6_blend_state = {
.dirty = {
.mesa = (_NEW_COLOR |
_NEW_BUFFERS),
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.prepare = prepare_blend_state,
};
static void
gen6_prepare_color_calc_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct gen6_color_calc_state *cc;
cc = brw_state_batch(brw, sizeof(*cc), 64, &brw->cc.state_offset);
memset(cc, 0, sizeof(*cc));
/* _NEW_COLOR */
cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
/* _NEW_STENCIL */
cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
/* _NEW_COLOR */
cc->constant_r = ctx->Color.BlendColorUnclamped[0];
cc->constant_g = ctx->Color.BlendColorUnclamped[1];
cc->constant_b = ctx->Color.BlendColorUnclamped[2];
cc->constant_a = ctx->Color.BlendColorUnclamped[3];
brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
}
const struct brw_tracked_state gen6_color_calc_state = {
.dirty = {
.mesa = _NEW_COLOR | _NEW_STENCIL,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.prepare = gen6_prepare_color_calc_state,
};
static void upload_cc_state_pointers(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_BATCH(brw->cc.blend_state_offset | 1);
OUT_BATCH(brw->cc.depth_stencil_state_offset | 1);
OUT_BATCH(brw->cc.state_offset | 1);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_cc_state_pointers = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH,
.cache = (CACHE_NEW_BLEND_STATE |
CACHE_NEW_COLOR_CALC_STATE |
CACHE_NEW_DEPTH_STENCIL_STATE)
},
.emit = upload_cc_state_pointers,
};
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