aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/gen6_blorp.cpp
blob: 74f3a70a64e4ae9cb835f31ffb9f63adec7cb04e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
/*
 * Copyright © 2011 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <assert.h>

#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"

#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"

#include "brw_blorp.h"
#include "gen6_blorp.h"

/**
 * \name Constants for BLORP VBO
 * \{
 */
#define GEN6_BLORP_NUM_VERTICES 3
#define GEN6_BLORP_NUM_VUE_ELEMS 8
#define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
                             * GEN6_BLORP_NUM_VUE_ELEMS \
                             * sizeof(float))
/** \} */

/**
 * CMD_STATE_BASE_ADDRESS
 *
 * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
 *     The following commands must be reissued following any change to the
 *     base addresses:
 *         3DSTATE_CC_POINTERS
 *         3DSTATE_BINDING_TABLE_POINTERS
 *         3DSTATE_SAMPLER_STATE_POINTERS
 *         3DSTATE_VIEWPORT_STATE_POINTERS
 *         MEDIA_STATE_POINTERS
 */
void
gen6_blorp_emit_state_base_address(struct brw_context *brw,
                                   const brw_blorp_params *params)
{
   uint8_t mocs = brw->gen == 7 ? GEN7_MOCS_L3 : 0;

   BEGIN_BATCH(10);
   OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
   OUT_BATCH(mocs << 8 | /* GeneralStateMemoryObjectControlState */
             mocs << 4 | /* StatelessDataPortAccessMemoryObjectControlState */
             1); /* GeneralStateBaseAddressModifyEnable */

   /* SurfaceStateBaseAddress */
   OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
   /* DynamicStateBaseAddress */
   OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
                               I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
   OUT_BATCH(1); /* IndirectObjectBaseAddress */
   if (params->use_wm_prog) {
      OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
                1); /* Instruction base address: shader kernels */
   } else {
      OUT_BATCH(1); /* InstructionBaseAddress */
   }
   OUT_BATCH(1); /* GeneralStateUpperBound */
   /* Dynamic state upper bound.  Although the documentation says that
    * programming it to zero will cause it to be ignored, that is a lie.
    * If this isn't programmed to a real bound, the sampler border color
    * pointer is rejected, causing border color to mysteriously fail.
    */
   OUT_BATCH(0xfffff001);
   OUT_BATCH(1); /* IndirectObjectUpperBound*/
   OUT_BATCH(1); /* InstructionAccessUpperBound */
   ADVANCE_BATCH();
}

static void
gen6_blorp_emit_vertex_buffer_state(struct brw_context *brw,
                                    unsigned num_elems,
                                    unsigned vbo_size,
                                    uint32_t vertex_offset)
{
   /* 3DSTATE_VERTEX_BUFFERS */
   const int num_buffers = 1;
   const int batch_length = 1 + 4 * num_buffers;

   uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
                  (num_elems * sizeof(float)) << BRW_VB0_PITCH_SHIFT;

   if (brw->gen >= 7)
      dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;

   if (brw->gen == 7)
      dw0 |= GEN7_MOCS_L3 << 16;

   BEGIN_BATCH(batch_length);
   OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
   OUT_BATCH(dw0);
   /* start address */
   OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
             vertex_offset);
   /* end address */
   OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
             vertex_offset + vbo_size - 1);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}

void
gen6_blorp_emit_vertices(struct brw_context *brw,
                         const brw_blorp_params *params)
{
   uint32_t vertex_offset;

   /* Setup VBO for the rectangle primitive..
    *
    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
    * vertices. The vertices reside in screen space with DirectX coordinates
    * (that is, (0, 0) is the upper left corner).
    *
    *   v2 ------ implied
    *    |        |
    *    |        |
    *   v0 ----- v1
    *
    * Since the VS is disabled, the clipper loads each VUE directly from
    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
    *   dw0: Reserved, MBZ.
    *   dw1: Render Target Array Index. The HiZ op does not use indexed
    *        vertices, so set the dword to 0.
    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
    *        scissoring, so set the dword to 0.
    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
    *        set the dword to 0.
    *   dw4: Vertex Position X.
    *   dw5: Vertex Position Y.
    *   dw6: Vertex Position Z.
    *   dw7: Vertex Position W.
    *
    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
    * "Vertex URB Entry (VUE) Formats".
    */
   {
      float *vertex_data;

      const float vertices[GEN6_BLORP_VBO_SIZE] = {
         /* v0 */ 0, 0, 0, 0,     (float) params->x0, (float) params->y1, 0, 1,
         /* v1 */ 0, 0, 0, 0,     (float) params->x1, (float) params->y1, 0, 1,
         /* v2 */ 0, 0, 0, 0,     (float) params->x0, (float) params->y0, 0, 1,
      };

      vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
                                              GEN6_BLORP_VBO_SIZE, 32,
                                              &vertex_offset);
      memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
   }

   gen6_blorp_emit_vertex_buffer_state(brw, GEN6_BLORP_NUM_VUE_ELEMS,
                                       GEN6_BLORP_VBO_SIZE,
                                       vertex_offset);

   /* 3DSTATE_VERTEX_ELEMENTS
    *
    * Fetch dwords 0 - 7 from each VUE. See the comments above where
    * the vertex_bo is filled with data.
    */
   {
      const int num_elements = 2;
      const int batch_length = 1 + 2 * num_elements;

      BEGIN_BATCH(batch_length);
      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
      /* Element 0 */
      OUT_BATCH(GEN6_VE0_VALID |
                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
                0 << BRW_VE0_SRC_OFFSET_SHIFT);
      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
      /* Element 1 */
      OUT_BATCH(GEN6_VE0_VALID |
                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
                16 << BRW_VE0_SRC_OFFSET_SHIFT);
      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
      ADVANCE_BATCH();
   }
}


/* 3DSTATE_URB
 *
 * Assign the entire URB to the VS. Even though the VS disabled, URB space
 * is still needed because the clipper loads the VUE's from the URB. From
 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
 * Dword 1.15:0 "VS Number of URB Entries":
 *     This field is always used (even if VS Function Enable is DISABLED).
 *
 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
 * safely ignore it because this batch contains only one draw call.
 *     Because of URB corruption caused by allocating a previous GS unit
 *     URB entry to the VS unit, software is required to send a “GS NULL
 *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
 *     plus a dummy DRAW call before any case where VS will be taking over
 *     GS URB space.
 */
static void
gen6_blorp_emit_urb_config(struct brw_context *brw,
                           const brw_blorp_params *params)
{
   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
   OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}


/* BLEND_STATE */
uint32_t
gen6_blorp_emit_blend_state(struct brw_context *brw,
                            const brw_blorp_params *params)
{
   uint32_t cc_blend_state_offset;

   assume(params->num_draw_buffers);

   const unsigned size = params->num_draw_buffers *
                         sizeof(struct gen6_blend_state);
   struct gen6_blend_state *blend = (struct gen6_blend_state *)
      brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64,
                      &cc_blend_state_offset);

   memset(blend, 0, size);

   for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
      blend[i].blend1.pre_blend_clamp_enable = 1;
      blend[i].blend1.post_blend_clamp_enable = 1;
      blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
   }

   return cc_blend_state_offset;
}


/* CC_STATE */
uint32_t
gen6_blorp_emit_cc_state(struct brw_context *brw)
{
   uint32_t cc_state_offset;

   struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
      brw_state_batch(brw, AUB_TRACE_CC_STATE,
                      sizeof(gen6_color_calc_state), 64,
                      &cc_state_offset);
   memset(cc, 0, sizeof(*cc));

   return cc_state_offset;
}


/**
 * \param out_offset is relative to
 *        CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
 */
uint32_t
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
                                    const brw_blorp_params *params)
{
   uint32_t depthstencil_offset;

   struct gen6_depth_stencil_state *state;
   state = (struct gen6_depth_stencil_state *)
      brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
                      sizeof(*state), 64,
                      &depthstencil_offset);
   memset(state, 0, sizeof(*state));

   /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
    *   - 7.5.3.1 Depth Buffer Clear
    *   - 7.5.3.2 Depth Buffer Resolve
    *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
    */
   state->ds2.depth_write_enable = 1;
   if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
      state->ds2.depth_test_enable = 1;
      state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER;
   }

   return depthstencil_offset;
}


/* 3DSTATE_CC_STATE_POINTERS
 *
 * The pointer offsets are relative to
 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
 *
 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
 */
static void
gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
                                  const brw_blorp_params *params,
                                  uint32_t cc_blend_state_offset,
                                  uint32_t depthstencil_offset,
                                  uint32_t cc_state_offset)
{
   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
   OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
   OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
   OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
   ADVANCE_BATCH();
}


/* WM push constants */
uint32_t
gen6_blorp_emit_wm_constants(struct brw_context *brw,
                             const brw_blorp_params *params)
{
   uint32_t wm_push_const_offset;

   void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
                                     sizeof(params->wm_push_consts),
                                     32, &wm_push_const_offset);
   memcpy(constants, &params->wm_push_consts,
          sizeof(params->wm_push_consts));

   return wm_push_const_offset;
}


/* SURFACE_STATE for renderbuffer or texture surface (see
 * brw_update_renderbuffer_surface and brw_update_texture_surface)
 */
static uint32_t
gen6_blorp_emit_surface_state(struct brw_context *brw,
                              const brw_blorp_params *params,
                              const brw_blorp_surface_info *surface,
                              uint32_t read_domains, uint32_t write_domain)
{
   uint32_t wm_surf_offset;
   uint32_t width = surface->width;
   uint32_t height = surface->height;
   if (surface->num_samples > 1) {
      /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
       * in samples.  But SURFACE_STATE wants them in pixels, so we need to
       * divide them each by 2.
       */
      width /= 2;
      height /= 2;
   }
   struct intel_mipmap_tree *mt = surface->mt;
   uint32_t tile_x, tile_y;

   uint32_t *surf = (uint32_t *)
      brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
                      &wm_surf_offset);

   surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
              BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
              BRW_SURFACE_CUBEFACE_ENABLES |
              surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);

   /* reloc */
   surf[1] = (surface->compute_tile_offsets(&tile_x, &tile_y) +
              mt->bo->offset64);

   surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
              (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
              (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);

   uint32_t tiling = surface->map_stencil_as_y_tiled
      ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
      : brw_get_surface_tiling_bits(mt->tiling);
   uint32_t pitch_bytes = mt->pitch;
   if (surface->map_stencil_as_y_tiled)
      pitch_bytes *= 2;
   surf[3] = (tiling |
              0 << BRW_SURFACE_DEPTH_SHIFT |
              (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);

   surf[4] = brw_get_surface_num_multisamples(surface->num_samples);

   /* Note that the low bits of these fields are missing, so
    * there's the possibility of getting in trouble.
    */
   assert(tile_x % 4 == 0);
   assert(tile_y % 2 == 0);
   surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
              (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
              (surface->mt->valign == 4 ?
               BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));

   /* Emit relocation to surface contents */
   drm_intel_bo_emit_reloc(brw->batch.bo,
                           wm_surf_offset + 4,
                           mt->bo,
                           surf[1] - mt->bo->offset64,
                           read_domains, write_domain);

   return wm_surf_offset;
}


/* BINDING_TABLE.  See brw_wm_binding_table(). */
uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
                              uint32_t wm_surf_offset_renderbuffer,
                              uint32_t wm_surf_offset_texture)
{
   uint32_t wm_bind_bo_offset;
   uint32_t *bind = (uint32_t *)
      brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
                      sizeof(uint32_t) *
                      BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
                      32, /* alignment */
                      &wm_bind_bo_offset);
   bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
      wm_surf_offset_renderbuffer;
   bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;

   return wm_bind_bo_offset;
}


/**
 * SAMPLER_STATE.  See brw_update_sampler_state().
 */
uint32_t
gen6_blorp_emit_sampler_state(struct brw_context *brw,
                              unsigned tex_filter, unsigned max_lod,
                              bool non_normalized_coords)
{
   uint32_t sampler_offset;
   uint32_t *sampler_state = (uint32_t *)
      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset);

   unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
                               BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
                               BRW_ADDRESS_ROUNDING_ENABLE_R_MIN |
                               BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
                               BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
                               BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;

   /* XXX: I don't think that using firstLevel, lastLevel works,
    * because we always setup the surface state as if firstLevel ==
    * level zero.  Probably have to subtract firstLevel from each of
    * these:
    */
   brw_emit_sampler_state(brw,
                          sampler_state,
                          sampler_offset,
                          tex_filter, /* min filter */
                          tex_filter, /* mag filter */
                          BRW_MIPFILTER_NONE,
                          BRW_ANISORATIO_2,
                          address_rounding,
                          BRW_TEXCOORDMODE_CLAMP,
                          BRW_TEXCOORDMODE_CLAMP,
                          BRW_TEXCOORDMODE_CLAMP,
                          0, /* min LOD */
                          max_lod,
                          0, /* LOD bias */
                          0, /* shadow function */
                          non_normalized_coords,
                          0); /* border color offset - unused */

   return sampler_offset;
}


/**
 * 3DSTATE_SAMPLER_STATE_POINTERS.  See upload_sampler_state_pointers().
 */
static void
gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
                                       uint32_t sampler_offset)
{
   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
             VS_SAMPLER_STATE_CHANGE |
             GS_SAMPLER_STATE_CHANGE |
             PS_SAMPLER_STATE_CHANGE |
             (4 - 2));
   OUT_BATCH(0); /* VS */
   OUT_BATCH(0); /* GS */
   OUT_BATCH(sampler_offset);
   ADVANCE_BATCH();
}


/* 3DSTATE_VS
 *
 * Disable vertex shader.
 */
void
gen6_blorp_emit_vs_disable(struct brw_context *brw,
                           const brw_blorp_params *params)
{
   /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
    * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
    *
    *   [DevSNB] A pipeline flush must be programmed prior to a
    *   3DSTATE_VS command that causes the VS Function Enable to
    *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
    *   command with CS stall bit set and a post sync operation.
    *
    * We've already done one at the start of the BLORP operation.
    */

   /* Disable the push constant buffers. */
   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();

   BEGIN_BATCH(6);
   OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}


/* 3DSTATE_GS
 *
 * Disable the geometry shader.
 */
void
gen6_blorp_emit_gs_disable(struct brw_context *brw,
                           const brw_blorp_params *params)
{
   /* Disable all the constant buffers. */
   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (5 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();

   BEGIN_BATCH(7);
   OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();
   brw->gs.enabled = false;
}


/* 3DSTATE_CLIP
 *
 * Disable the clipper.
 *
 * The BLORP op emits a rectangle primitive, which requires clipping to
 * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
 * Section 1.3 "3D Primitives Overview":
 *    RECTLIST:
 *    Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
 *    Mode should be set to a value other than CLIPMODE_NORMAL.
 *
 * Also disable perspective divide. This doesn't change the clipper's
 * output, but does spare a few electrons.
 */
void
gen6_blorp_emit_clip_disable(struct brw_context *brw)
{
   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
   OUT_BATCH(0);
   OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}


/* 3DSTATE_SF
 *
 * Disable ViewportTransformEnable (dw2.1)
 *
 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
 * Primitives Overview":
 *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
 *     use of screen- space coordinates).
 *
 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
 *
 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
 *     SOLID: Any triangle or rectangle object found to be front-facing
 *     is rendered as a solid object. This setting is required when
 *     (rendering rectangle (RECTLIST) objects.
 */
static void
gen6_blorp_emit_sf_config(struct brw_context *brw,
                          const brw_blorp_params *params)
{
   BEGIN_BATCH(20);
   OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
   OUT_BATCH(params->num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT |
             1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
             BRW_SF_URB_ENTRY_READ_OFFSET <<
                GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
   OUT_BATCH(0); /* dw2 */
   OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
   for (int i = 0; i < 16; ++i)
      OUT_BATCH(0);
   ADVANCE_BATCH();
}


/**
 * Enable or disable thread dispatch and set the HiZ op appropriately.
 */
static void
gen6_blorp_emit_wm_config(struct brw_context *brw,
                          const brw_blorp_params *params,
                          uint32_t prog_offset,
                          brw_blorp_prog_data *prog_data)
{
   uint32_t dw2, dw4, dw5, dw6;

   /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
    * nonzero to prevent the GPU from hanging.  While the documentation doesn't
    * mention this explicitly, it notes that the valid range for the field is
    * [1,39] = [2,40] threads, which excludes zero.
    *
    * To be safe (and to minimize extraneous code) we go ahead and fully
    * configure the WM state whether or not there is a WM program.
    */

   dw2 = dw4 = dw5 = dw6 = 0;
   switch (params->hiz_op) {
   case GEN6_HIZ_OP_DEPTH_CLEAR:
      dw4 |= GEN6_WM_DEPTH_CLEAR;
      break;
   case GEN6_HIZ_OP_DEPTH_RESOLVE:
      dw4 |= GEN6_WM_DEPTH_RESOLVE;
      break;
   case GEN6_HIZ_OP_HIZ_RESOLVE:
      dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
      break;
   case GEN6_HIZ_OP_NONE:
      break;
   default:
      unreachable("not reached");
   }
   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
   dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
   dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
   if (params->use_wm_prog) {
      dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
      dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
      dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
      dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
   }

   if (params->dst.num_samples > 1) {
      dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
      if (prog_data && prog_data->persample_msaa_dispatch)
         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
      else
         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
   }

   BEGIN_BATCH(9);
   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
   OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
   OUT_BATCH(dw2);
   OUT_BATCH(0); /* No scratch needed */
   OUT_BATCH(dw4);
   OUT_BATCH(dw5);
   OUT_BATCH(dw6);
   OUT_BATCH(0); /* No other programs */
   OUT_BATCH(0); /* No other programs */
   ADVANCE_BATCH();
}


static void
gen6_blorp_emit_constant_ps(struct brw_context *brw,
                            const brw_blorp_params *params,
                            uint32_t wm_push_const_offset)
{
   /* Make sure the push constants fill an exact integer number of
    * registers.
    */
   assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);

   /* There must be at least one register worth of push constant data. */
   assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);

   /* Enable push constant buffer 0. */
   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
             GEN6_CONSTANT_BUFFER_0_ENABLE |
             (5 - 2));
   OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}

static void
gen6_blorp_emit_constant_ps_disable(struct brw_context *brw,
                                    const brw_blorp_params *params)
{
   /* Disable the push constant buffers. */
   BEGIN_BATCH(5);
   OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}

/**
 * 3DSTATE_BINDING_TABLE_POINTERS
 */
static void
gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
                                       uint32_t wm_bind_bo_offset)
{
   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
             GEN6_BINDING_TABLE_MODIFY_PS |
             (4 - 2));
   OUT_BATCH(0); /* vs -- ignored */
   OUT_BATCH(0); /* gs -- ignored */
   OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
   ADVANCE_BATCH();
}


static void
gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
                                     const brw_blorp_params *params)
{
   uint32_t surfwidth, surfheight;
   uint32_t surftype;
   unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
   GLenum gl_target = params->depth.mt->target;
   unsigned int lod;

   switch (gl_target) {
   case GL_TEXTURE_CUBE_MAP_ARRAY:
   case GL_TEXTURE_CUBE_MAP:
      /* The PRM claims that we should use BRW_SURFACE_CUBE for this
       * situation, but experiments show that gl_Layer doesn't work when we do
       * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
       * equivalent.
       */
      surftype = BRW_SURFACE_2D;
      depth *= 6;
      break;
   default:
      surftype = translate_tex_target(gl_target);
      break;
   }

   const unsigned min_array_element = params->depth.layer;

   lod = params->depth.level - params->depth.mt->first_level;

   if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
      /* HIZ ops for lod 0 may set the width & height a little
       * larger to allow the fast depth clear to fit the hardware
       * alignment requirements. (8x4)
       */
      surfwidth = params->depth.width;
      surfheight = params->depth.height;
   } else {
      surfwidth = params->depth.mt->logical_width0;
      surfheight = params->depth.mt->logical_height0;
   }

   /* 3DSTATE_DEPTH_BUFFER */
   {
      brw_emit_depth_stall_flushes(brw);

      BEGIN_BATCH(7);
      /* 3DSTATE_DEPTH_BUFFER dw0 */
      OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));

      /* 3DSTATE_DEPTH_BUFFER dw1 */
      OUT_BATCH((params->depth.mt->pitch - 1) |
                params->depth_format << 18 |
                1 << 21 | /* separate stencil enable */
                1 << 22 | /* hiz enable */
                BRW_TILEWALK_YMAJOR << 26 |
                1 << 27 | /* y-tiled */
                surftype << 29);

      /* 3DSTATE_DEPTH_BUFFER dw2 */
      OUT_RELOC(params->depth.mt->bo,
                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                0);

      /* 3DSTATE_DEPTH_BUFFER dw3 */
      OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
                (surfwidth - 1) << 6 |
                (surfheight - 1) << 19 |
                lod << 2);

      /* 3DSTATE_DEPTH_BUFFER dw4 */
      OUT_BATCH((depth - 1) << 21 |
                min_array_element << 10 |
                (depth - 1) << 1);

      /* 3DSTATE_DEPTH_BUFFER dw5 */
      OUT_BATCH(0);

      /* 3DSTATE_DEPTH_BUFFER dw6 */
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   /* 3DSTATE_HIER_DEPTH_BUFFER */
   {
      struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_buf->mt;
      uint32_t offset = 0;

      if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
         offset = intel_miptree_get_aligned_offset(hiz_mt,
                                                   hiz_mt->level[lod].level_x,
                                                   hiz_mt->level[lod].level_y,
                                                   false);
      }

      BEGIN_BATCH(3);
      OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
      OUT_BATCH(hiz_mt->pitch - 1);
      OUT_RELOC(hiz_mt->bo,
                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                offset);
      ADVANCE_BATCH();
   }

   /* 3DSTATE_STENCIL_BUFFER */
   {
      BEGIN_BATCH(3);
      OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }
}


static void
gen6_blorp_emit_depth_disable(struct brw_context *brw,
                              const brw_blorp_params *params)
{
   brw_emit_depth_stall_flushes(brw);

   BEGIN_BATCH(7);
   OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
   OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
             (BRW_SURFACE_NULL << 29));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}


/* 3DSTATE_CLEAR_PARAMS
 *
 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
 *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
 *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
 */
static void
gen6_blorp_emit_clear_params(struct brw_context *brw,
                             const brw_blorp_params *params)
{
   BEGIN_BATCH(2);
   OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
	     GEN5_DEPTH_CLEAR_VALID |
	     (2 - 2));
   OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
   ADVANCE_BATCH();
}


/* 3DSTATE_DRAWING_RECTANGLE */
void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
                                  const brw_blorp_params *params)
{
   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
   OUT_BATCH(0);
   OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) |
             ((MAX2(params->y1, params->y0) - 1) << 16));
   OUT_BATCH(0);
   ADVANCE_BATCH();
}

/* 3DSTATE_VIEWPORT_STATE_POINTERS */
void
gen6_blorp_emit_viewport_state(struct brw_context *brw,
			       const brw_blorp_params *params)
{
   struct brw_cc_viewport *ccv;
   uint32_t cc_vp_offset;

   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
						   sizeof(*ccv), 32,
						   &cc_vp_offset);

   ccv->min_depth = 0.0;
   ccv->max_depth = 1.0;

   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
	     GEN6_CC_VIEWPORT_MODIFY);
   OUT_BATCH(0); /* clip VP */
   OUT_BATCH(0); /* SF VP */
   OUT_BATCH(cc_vp_offset);
   ADVANCE_BATCH();
}


/* 3DPRIMITIVE */
static void
gen6_blorp_emit_primitive(struct brw_context *brw,
                          const brw_blorp_params *params)
{
   BEGIN_BATCH(6);
   OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
             _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
             GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
   OUT_BATCH(3); /* vertex count per instance */
   OUT_BATCH(0);
   OUT_BATCH(params->num_layers); /* instance count */
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();
}

/**
 * \brief Execute a blit or render pass operation.
 *
 * To execute the operation, this function manually constructs and emits a
 * batch to draw a rectangle primitive. The batchbuffer is flushed before
 * constructing and after emitting the batch.
 *
 * This function alters no GL state.
 */
void
gen6_blorp_exec(struct brw_context *brw,
                const brw_blorp_params *params)
{
   brw_blorp_prog_data *prog_data = NULL;
   uint32_t cc_blend_state_offset = 0;
   uint32_t cc_state_offset = 0;
   uint32_t depthstencil_offset;
   uint32_t wm_push_const_offset = 0;
   uint32_t wm_bind_bo_offset = 0;

   uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);

   /* Emit workaround flushes when we switch from drawing to blorping. */
   brw_emit_post_sync_nonzero_flush(brw);

   gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
   gen6_emit_3dstate_sample_mask(brw,
                                 params->dst.num_samples > 1 ?
                                 (1 << params->dst.num_samples) - 1 : 1);
   gen6_blorp_emit_state_base_address(brw, params);
   gen6_blorp_emit_vertices(brw, params);
   gen6_blorp_emit_urb_config(brw, params);
   if (params->use_wm_prog) {
      cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
      cc_state_offset = gen6_blorp_emit_cc_state(brw);
   }
   depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
   gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
                                     depthstencil_offset, cc_state_offset);
   if (params->use_wm_prog) {
      uint32_t wm_surf_offset_renderbuffer;
      uint32_t wm_surf_offset_texture = 0;
      uint32_t sampler_offset;
      wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
      intel_miptree_used_for_rendering(params->dst.mt);
      wm_surf_offset_renderbuffer =
         gen6_blorp_emit_surface_state(brw, params, &params->dst,
                                       I915_GEM_DOMAIN_RENDER,
                                       I915_GEM_DOMAIN_RENDER);
      if (params->src.mt) {
         wm_surf_offset_texture =
            gen6_blorp_emit_surface_state(brw, params, &params->src,
                                          I915_GEM_DOMAIN_SAMPLER, 0);
      }
      wm_bind_bo_offset =
         gen6_blorp_emit_binding_table(brw,
                                       wm_surf_offset_renderbuffer,
                                       wm_surf_offset_texture);
      sampler_offset =
         gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
      gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset);
   }
   gen6_blorp_emit_vs_disable(brw, params);
   gen6_blorp_emit_gs_disable(brw, params);
   gen6_blorp_emit_clip_disable(brw);
   gen6_blorp_emit_sf_config(brw, params);
   if (params->use_wm_prog)
      gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
   else
      gen6_blorp_emit_constant_ps_disable(brw, params);
   gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
   if (params->use_wm_prog)
      gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset);
   gen6_blorp_emit_viewport_state(brw, params);

   if (params->depth.mt)
      gen6_blorp_emit_depth_stencil_config(brw, params);
   else
      gen6_blorp_emit_depth_disable(brw, params);
   gen6_blorp_emit_clear_params(brw, params);
   gen6_blorp_emit_drawing_rectangle(brw, params);
   gen6_blorp_emit_primitive(brw, params);
}