summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_vs.c
blob: 6eec9730755d45be72d3d8958f252c44f6bd6b02 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
/*
 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
 develop this 3D driver.
 
 Permission is hereby granted, free of charge, to any person obtaining
 a copy of this software and associated documentation files (the
 "Software"), to deal in the Software without restriction, including
 without limitation the rights to use, copy, modify, merge, publish,
 distribute, sublicense, and/or sell copies of the Software, and to
 permit persons to whom the Software is furnished to do so, subject to
 the following conditions:
 
 The above copyright notice and this permission notice (including the
 next paragraph) shall be included in all copies or substantial
 portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 **********************************************************************/
 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  */
           

#include "main/compiler.h"
#include "brw_context.h"
#include "brw_vs.h"
#include "brw_util.h"
#include "brw_state.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"

#include "glsl/ralloc.h"

static inline void assign_vue_slot(struct brw_vue_map *vue_map,
                                   int vert_result)
{
   /* Make sure this vert_result hasn't been assigned a slot already */
   assert (vue_map->vert_result_to_slot[vert_result] == -1);

   vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
   vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
}

/**
 * Compute the VUE map for vertex shader program.
 */
void
brw_compute_vue_map(struct brw_vue_map *vue_map,
                    const struct intel_context *intel,
                    bool userclip_active,
                    GLbitfield64 outputs_written)
{
   int i;

   vue_map->num_slots = 0;
   for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
      vue_map->vert_result_to_slot[i] = -1;
      vue_map->slot_to_vert_result[i] = BRW_VERT_RESULT_MAX;
   }

   /* VUE header: format depends on chip generation and whether clipping is
    * enabled.
    */
   switch (intel->gen) {
   case 4:
      /* There are 8 dwords in VUE header pre-Ironlake:
       * dword 0-3 is indices, point width, clip flags.
       * dword 4-7 is ndc position
       * dword 8-11 is the first vertex data.
       */
      assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
      assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
      assign_vue_slot(vue_map, VERT_RESULT_HPOS);
      break;
   case 5:
      /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
       * dword 0-3 of the header is indices, point width, clip flags.
       * dword 4-7 is the ndc position
       * dword 8-11 of the vertex header is the 4D space position
       * dword 12-19 of the vertex header is the user clip distance.
       * dword 20-23 is a pad so that the vertex element data is aligned
       * dword 24-27 is the first vertex data we fill.
       *
       * Note: future pipeline stages expect 4D space position to be
       * contiguous with the other vert_results, so we make dword 24-27 a
       * duplicate copy of the 4D space position.
       */
      assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
      assign_vue_slot(vue_map, BRW_VERT_RESULT_NDC);
      assign_vue_slot(vue_map, BRW_VERT_RESULT_HPOS_DUPLICATE);
      assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
      assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
      assign_vue_slot(vue_map, BRW_VERT_RESULT_PAD);
      assign_vue_slot(vue_map, VERT_RESULT_HPOS);
      break;
   case 6:
   case 7:
      /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
       * dword 0-3 of the header is indices, point width, clip flags.
       * dword 4-7 is the 4D space position
       * dword 8-15 of the vertex header is the user clip distance if
       * enabled.
       * dword 8-11 or 16-19 is the first vertex element data we fill.
       */
      assign_vue_slot(vue_map, VERT_RESULT_PSIZ);
      assign_vue_slot(vue_map, VERT_RESULT_HPOS);
      if (userclip_active) {
         assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST0);
         assign_vue_slot(vue_map, VERT_RESULT_CLIP_DIST1);
      }
      /* front and back colors need to be consecutive so that we can use
       * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
       * two-sided color.
       */
      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL0))
         assign_vue_slot(vue_map, VERT_RESULT_COL0);
      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC0))
         assign_vue_slot(vue_map, VERT_RESULT_BFC0);
      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_COL1))
         assign_vue_slot(vue_map, VERT_RESULT_COL1);
      if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1))
         assign_vue_slot(vue_map, VERT_RESULT_BFC1);
      break;
   default:
      assert (!"VUE map not known for this chip generation");
      break;
   }

   /* The hardware doesn't care about the rest of the vertex outputs, so just
    * assign them contiguously.  Don't reassign outputs that already have a
    * slot.
    *
    * Also, don't assign a slot for VERT_RESULT_CLIP_VERTEX, since it is
    * unsupported in pre-GEN6, and in GEN6+ the vertex shader converts it into
    * clip distances.
    */
   for (int i = 0; i < VERT_RESULT_MAX; ++i) {
      if ((outputs_written & BITFIELD64_BIT(i)) &&
          vue_map->vert_result_to_slot[i] == -1 &&
          i != VERT_RESULT_CLIP_VERTEX) {
         assign_vue_slot(vue_map, i);
      }
   }
}


/**
 * Decide which set of clip planes should be used when clipping via
 * gl_Position or gl_ClipVertex.
 */
gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
{
   if (ctx->Shader.CurrentVertexProgram) {
      /* There is currently a GLSL vertex shader, so clip according to GLSL
       * rules, which means compare gl_ClipVertex (or gl_Position, if
       * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
       * that were stored in EyeUserPlane at the time the clip planes were
       * specified.
       */
      return ctx->Transform.EyeUserPlane;
   } else {
      /* Either we are using fixed function or an ARB vertex program.  In
       * either case the clip planes are going to be compared against
       * gl_Position (which is in clip coordinates) so we have to clip using
       * _ClipUserPlane, which was transformed into clip coordinates by Mesa
       * core.
       */
      return ctx->Transform._ClipUserPlane;
   }
}


static bool
do_vs_prog(struct brw_context *brw,
	   struct gl_shader_program *prog,
	   struct brw_vertex_program *vp,
	   struct brw_vs_prog_key *key)
{
   struct gl_context *ctx = &brw->intel.ctx;
   struct intel_context *intel = &brw->intel;
   GLuint program_size;
   const GLuint *program;
   struct brw_vs_compile c;
   void *mem_ctx;
   int aux_size;
   int i;

   memset(&c, 0, sizeof(c));
   memcpy(&c.key, key, sizeof(*key));

   mem_ctx = ralloc_context(NULL);

   brw_init_compile(brw, &c.func, mem_ctx);
   c.vp = vp;

   c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
   c.prog_data.inputs_read = vp->program.Base.InputsRead;

   if (c.key.copy_edgeflag) {
      c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
      c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
   }

   /* Put dummy slots into the VUE for the SF to put the replaced
    * point sprite coords in.  We shouldn't need these dummy slots,
    * which take up precious URB space, but it would mean that the SF
    * doesn't get nice aligned pairs of input coords into output
    * coords, which would be a pain to handle.
    */
   for (i = 0; i < 8; i++) {
      if (c.key.point_coord_replace & (1 << i))
	 c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
   }

   if (0) {
      _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
			       true);
   }

   /* Emit GEN4 code.
    */
   if (brw->new_vs_backend && prog) {
      if (!brw_vs_emit(prog, &c)) {
	 ralloc_free(mem_ctx);
	 return false;
      }
   } else {
      brw_old_vs_emit(&c);
   }

   /* Scratch space is used for register spilling */
   if (c.last_scratch) {
      c.prog_data.total_scratch = brw_get_scratch_size(c.last_scratch);

      brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
			 c.prog_data.total_scratch * brw->max_vs_threads);
   }

   /* get the program
    */
   program = brw_get_program(&c.func, &program_size);

   /* We upload from &c.prog_data including the constant_map assuming
    * they're packed together.  It would be nice to have a
    * compile-time assert macro here.
    */
   assert(c.constant_map == (int8_t *)&c.prog_data +
	  sizeof(c.prog_data));
   assert(ctx->Const.VertexProgram.MaxNativeParameters ==
	  ARRAY_SIZE(c.constant_map));
   (void) ctx;

   aux_size = sizeof(c.prog_data);
   /* constant_map */
   aux_size += c.vp->program.Base.Parameters->NumParameters;

   brw_upload_cache(&brw->cache, BRW_VS_PROG,
		    &c.key, sizeof(c.key),
		    program, program_size,
		    &c.prog_data, aux_size,
		    &brw->vs.prog_offset, &brw->vs.prog_data);
   ralloc_free(mem_ctx);

   return true;
}


static void brw_upload_vs_prog(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   struct brw_vs_prog_key key;
   /* BRW_NEW_VERTEX_PROGRAM */
   struct brw_vertex_program *vp = 
      (struct brw_vertex_program *)brw->vertex_program;
   struct gl_program *prog = (struct gl_program *) brw->vertex_program;
   int i;

   memset(&key, 0, sizeof(key));

   /* Just upload the program verbatim for now.  Always send it all
    * the inputs it asks for, whether they are varying or not.
    */
   key.program_string_id = vp->id;
   key.userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
   key.uses_clip_distance = vp->program.UsesClipDistance;
   if (key.userclip_active && !key.uses_clip_distance) {
      if (intel->gen < 6) {
         key.nr_userclip_plane_consts
            = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
         key.userclip_planes_enabled_gen_4_5
            = ctx->Transform.ClipPlanesEnabled;
      } else {
         key.nr_userclip_plane_consts
            = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
      }
   }
   key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
			ctx->Polygon.BackMode != GL_FILL);

   /* _NEW_LIGHT | _NEW_BUFFERS */
   key.clamp_vertex_color = ctx->Light._ClampVertexColor;

   /* _NEW_POINT */
   if (ctx->Point.PointSprite) {
      for (i = 0; i < 8; i++) {
	 if (ctx->Point.CoordReplace[i])
	    key.point_coord_replace |= (1 << i);
      }
   }

   /* _NEW_TEXTURE */
   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
      if (prog->TexturesUsed[i])
	 brw_populate_sampler_prog_key_data(ctx, &key.tex, i);
   }

   /* BRW_NEW_VERTICES */
   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
      if (vp->program.Base.InputsRead & BITFIELD64_BIT(i) &&
	  brw->vb.inputs[i].glarray->Type == GL_FIXED) {
	 key.gl_fixed_input_size[i] = brw->vb.inputs[i].glarray->Size;
      }
   }

   if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
			 &key, sizeof(key),
			 &brw->vs.prog_offset, &brw->vs.prog_data)) {
      bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
				vp, &key);

      assert(success);
   }
   brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
			   sizeof(*brw->vs.prog_data));
}

/* See brw_vs.c:
 */
const struct brw_tracked_state brw_vs_prog = {
   .dirty = {
      .mesa  = (_NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT | _NEW_LIGHT |
		_NEW_BUFFERS),
      .brw   = (BRW_NEW_VERTEX_PROGRAM |
		BRW_NEW_VERTICES),
      .cache = 0
   },
   .emit = brw_upload_vs_prog
};

bool
brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
{
   struct brw_context *brw = brw_context(ctx);
   struct brw_vs_prog_key key;
   uint32_t old_prog_offset = brw->vs.prog_offset;
   struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
   bool success;

   if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
      return true;

   struct gl_vertex_program *vp = (struct gl_vertex_program *)
      prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
   struct brw_vertex_program *bvp = brw_vertex_program(vp);

   memset(&key, 0, sizeof(key));

   key.program_string_id = bvp->id;
   key.clamp_vertex_color = true;

   success = do_vs_prog(brw, prog, bvp, &key);

   brw->vs.prog_offset = old_prog_offset;
   brw->vs.prog_data = old_prog_data;

   return success;
}