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path: root/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
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/*
 * Copyright © 2011 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "brw_vec4.h"
#include "brw_cfg.h"
#include "glsl/ir_uniform.h"
#include "program/sampler.h"

namespace brw {

vec4_instruction::vec4_instruction(enum opcode opcode, const dst_reg &dst,
                                   const src_reg &src0, const src_reg &src1,
                                   const src_reg &src2)
{
   this->opcode = opcode;
   this->dst = dst;
   this->src[0] = src0;
   this->src[1] = src1;
   this->src[2] = src2;
   this->saturate = false;
   this->force_writemask_all = false;
   this->no_dd_clear = false;
   this->no_dd_check = false;
   this->writes_accumulator = false;
   this->conditional_mod = BRW_CONDITIONAL_NONE;
   this->predicate = BRW_PREDICATE_NONE;
   this->predicate_inverse = false;
   this->target = 0;
   this->regs_written = (dst.file == BAD_FILE ? 0 : 1);
   this->shadow_compare = false;
   this->ir = NULL;
   this->urb_write_flags = BRW_URB_WRITE_NO_FLAGS;
   this->header_size = 0;
   this->flag_subreg = 0;
   this->mlen = 0;
   this->base_mrf = 0;
   this->offset = 0;
   this->annotation = NULL;
}

vec4_instruction *
vec4_visitor::emit(vec4_instruction *inst)
{
   inst->ir = this->base_ir;
   inst->annotation = this->current_annotation;

   this->instructions.push_tail(inst);

   return inst;
}

vec4_instruction *
vec4_visitor::emit_before(bblock_t *block, vec4_instruction *inst,
                          vec4_instruction *new_inst)
{
   new_inst->ir = inst->ir;
   new_inst->annotation = inst->annotation;

   inst->insert_before(block, new_inst);

   return inst;
}

vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
                   const src_reg &src1, const src_reg &src2)
{
   return emit(new(mem_ctx) vec4_instruction(opcode, dst, src0, src1, src2));
}


vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
                   const src_reg &src1)
{
   return emit(new(mem_ctx) vec4_instruction(opcode, dst, src0, src1));
}

vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0)
{
   return emit(new(mem_ctx) vec4_instruction(opcode, dst, src0));
}

vec4_instruction *
vec4_visitor::emit(enum opcode opcode, const dst_reg &dst)
{
   return emit(new(mem_ctx) vec4_instruction(opcode, dst));
}

vec4_instruction *
vec4_visitor::emit(enum opcode opcode)
{
   return emit(new(mem_ctx) vec4_instruction(opcode, dst_reg()));
}

#define ALU1(op)							\
   vec4_instruction *							\
   vec4_visitor::op(const dst_reg &dst, const src_reg &src0)		\
   {									\
      return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, src0); \
   }

#define ALU2(op)							\
   vec4_instruction *							\
   vec4_visitor::op(const dst_reg &dst, const src_reg &src0,		\
                    const src_reg &src1)				\
   {									\
      return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst,        \
                                           src0, src1);                 \
   }

#define ALU2_ACC(op)							\
   vec4_instruction *							\
   vec4_visitor::op(const dst_reg &dst, const src_reg &src0,		\
                    const src_reg &src1)				\
   {									\
      vec4_instruction *inst = new(mem_ctx) vec4_instruction(           \
                       BRW_OPCODE_##op, dst, src0, src1);		\
      inst->writes_accumulator = true;                                  \
      return inst;                                                      \
   }

#define ALU3(op)							\
   vec4_instruction *							\
   vec4_visitor::op(const dst_reg &dst, const src_reg &src0,		\
                    const src_reg &src1, const src_reg &src2)		\
   {									\
      assert(devinfo->gen >= 6);						\
      return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst,	\
					   src0, src1, src2);		\
   }

ALU1(NOT)
ALU1(MOV)
ALU1(FRC)
ALU1(RNDD)
ALU1(RNDE)
ALU1(RNDZ)
ALU1(F32TO16)
ALU1(F16TO32)
ALU2(ADD)
ALU2(MUL)
ALU2_ACC(MACH)
ALU2(AND)
ALU2(OR)
ALU2(XOR)
ALU2(DP3)
ALU2(DP4)
ALU2(DPH)
ALU2(SHL)
ALU2(SHR)
ALU2(ASR)
ALU3(LRP)
ALU1(BFREV)
ALU3(BFE)
ALU2(BFI1)
ALU3(BFI2)
ALU1(FBH)
ALU1(FBL)
ALU1(CBIT)
ALU3(MAD)
ALU2_ACC(ADDC)
ALU2_ACC(SUBB)
ALU2(MAC)

/** Gen4 predicated IF. */
vec4_instruction *
vec4_visitor::IF(enum brw_predicate predicate)
{
   vec4_instruction *inst;

   inst = new(mem_ctx) vec4_instruction(BRW_OPCODE_IF);
   inst->predicate = predicate;

   return inst;
}

/** Gen6 IF with embedded comparison. */
vec4_instruction *
vec4_visitor::IF(src_reg src0, src_reg src1,
                 enum brw_conditional_mod condition)
{
   assert(devinfo->gen == 6);

   vec4_instruction *inst;

   resolve_ud_negate(&src0);
   resolve_ud_negate(&src1);

   inst = new(mem_ctx) vec4_instruction(BRW_OPCODE_IF, dst_null_d(),
					src0, src1);
   inst->conditional_mod = condition;

   return inst;
}

/**
 * CMP: Sets the low bit of the destination channels with the result
 * of the comparison, while the upper bits are undefined, and updates
 * the flag register with the packed 16 bits of the result.
 */
vec4_instruction *
vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1,
                  enum brw_conditional_mod condition)
{
   vec4_instruction *inst;

   /* Take the instruction:
    *
    * CMP null<d> src0<f> src1<f>
    *
    * Original gen4 does type conversion to the destination type before
    * comparison, producing garbage results for floating point comparisons.
    *
    * The destination type doesn't matter on newer generations, so we set the
    * type to match src0 so we can compact the instruction.
    */
   dst.type = src0.type;
   if (dst.file == HW_REG)
      dst.fixed_hw_reg.type = dst.type;

   resolve_ud_negate(&src0);
   resolve_ud_negate(&src1);

   inst = new(mem_ctx) vec4_instruction(BRW_OPCODE_CMP, dst, src0, src1);
   inst->conditional_mod = condition;

   return inst;
}

vec4_instruction *
vec4_visitor::SCRATCH_READ(const dst_reg &dst, const src_reg &index)
{
   vec4_instruction *inst;

   inst = new(mem_ctx) vec4_instruction(SHADER_OPCODE_GEN4_SCRATCH_READ,
					dst, index);
   inst->base_mrf = 14;
   inst->mlen = 2;

   return inst;
}

vec4_instruction *
vec4_visitor::SCRATCH_WRITE(const dst_reg &dst, const src_reg &src,
                            const src_reg &index)
{
   vec4_instruction *inst;

   inst = new(mem_ctx) vec4_instruction(SHADER_OPCODE_GEN4_SCRATCH_WRITE,
					dst, src, index);
   inst->base_mrf = 13;
   inst->mlen = 3;

   return inst;
}

void
vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
{
   static enum opcode dot_opcodes[] = {
      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
   };

   emit(dot_opcodes[elements - 2], dst, src0, src1);
}

src_reg
vec4_visitor::fix_3src_operand(src_reg src)
{
   /* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
    * able to use vertical stride of zero to replicate the vec4 uniform, like
    *
    *    g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
    *
    * But you can't, since vertical stride is always four in three-source
    * instructions. Instead, insert a MOV instruction to do the replication so
    * that the three-source instruction can consume it.
    */

   /* The MOV is only needed if the source is a uniform or immediate. */
   if (src.file != UNIFORM && src.file != IMM)
      return src;

   if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
      return src;

   dst_reg expanded = dst_reg(this, glsl_type::vec4_type);
   expanded.type = src.type;
   emit(VEC4_OPCODE_UNPACK_UNIFORM, expanded, src);
   return src_reg(expanded);
}

src_reg
vec4_visitor::fix_math_operand(src_reg src)
{
   if (devinfo->gen < 6 || devinfo->gen >= 8 || src.file == BAD_FILE)
      return src;

   /* The gen6 math instruction ignores the source modifiers --
    * swizzle, abs, negate, and at least some parts of the register
    * region description.
    *
    * Rather than trying to enumerate all these cases, *always* expand the
    * operand to a temp GRF for gen6.
    *
    * For gen7, keep the operand as-is, except if immediate, which gen7 still
    * can't use.
    */

   if (devinfo->gen == 7 && src.file != IMM)
      return src;

   dst_reg expanded = dst_reg(this, glsl_type::vec4_type);
   expanded.type = src.type;
   emit(MOV(expanded, src));
   return src_reg(expanded);
}

void
vec4_visitor::emit_math(enum opcode opcode,
                        const dst_reg &dst,
                        const src_reg &src0, const src_reg &src1)
{
   vec4_instruction *math =
      emit(opcode, dst, fix_math_operand(src0), fix_math_operand(src1));

   if (devinfo->gen == 6 && dst.writemask != WRITEMASK_XYZW) {
      /* MATH on Gen6 must be align1, so we can't do writemasks. */
      math->dst = dst_reg(this, glsl_type::vec4_type);
      math->dst.type = dst.type;
      emit(MOV(dst, src_reg(math->dst)));
   } else if (devinfo->gen < 6) {
      math->base_mrf = 1;
      math->mlen = src1.file == BAD_FILE ? 1 : 2;
   }
}

void
vec4_visitor::emit_pack_half_2x16(dst_reg dst, src_reg src0)
{
   if (devinfo->gen < 7) {
      unreachable("ir_unop_pack_half_2x16 should be lowered");
   }

   assert(dst.type == BRW_REGISTER_TYPE_UD);
   assert(src0.type == BRW_REGISTER_TYPE_F);

   /* From the Ivybridge PRM, Vol4, Part3, Section 6.27 f32to16:
    *
    *   Because this instruction does not have a 16-bit floating-point type,
    *   the destination data type must be Word (W).
    *
    *   The destination must be DWord-aligned and specify a horizontal stride
    *   (HorzStride) of 2. The 16-bit result is stored in the lower word of
    *   each destination channel and the upper word is not modified.
    *
    * The above restriction implies that the f32to16 instruction must use
    * align1 mode, because only in align1 mode is it possible to specify
    * horizontal stride.  We choose here to defy the hardware docs and emit
    * align16 instructions.
    *
    * (I [chadv] did attempt to emit align1 instructions for VS f32to16
    * instructions. I was partially successful in that the code passed all
    * tests.  However, the code was dubiously correct and fragile, and the
    * tests were not harsh enough to probe that frailty. Not trusting the
    * code, I chose instead to remain in align16 mode in defiance of the hw
    * docs).
    *
    * I've [chadv] experimentally confirmed that, on gen7 hardware and the
    * simulator, emitting a f32to16 in align16 mode with UD as destination
    * data type is safe. The behavior differs from that specified in the PRM
    * in that the upper word of each destination channel is cleared to 0.
    */

   dst_reg tmp_dst(this, glsl_type::uvec2_type);
   src_reg tmp_src(tmp_dst);

#if 0
   /* Verify the undocumented behavior on which the following instructions
    * rely.  If f32to16 fails to clear the upper word of the X and Y channels,
    * then the result of the bit-or instruction below will be incorrect.
    *
    * You should inspect the disasm output in order to verify that the MOV is
    * not optimized away.
    */
   emit(MOV(tmp_dst, src_reg(0x12345678u)));
#endif

   /* Give tmp the form below, where "." means untouched.
    *
    *     w z          y          x w z          y          x
    *   |.|.|0x0000hhhh|0x0000llll|.|.|0x0000hhhh|0x0000llll|
    *
    * That the upper word of each write-channel be 0 is required for the
    * following bit-shift and bit-or instructions to work. Note that this
    * relies on the undocumented hardware behavior mentioned above.
    */
   tmp_dst.writemask = WRITEMASK_XY;
   emit(F32TO16(tmp_dst, src0));

   /* Give the write-channels of dst the form:
    *   0xhhhh0000
    */
   tmp_src.swizzle = BRW_SWIZZLE_YYYY;
   emit(SHL(dst, tmp_src, src_reg(16u)));

   /* Finally, give the write-channels of dst the form of packHalf2x16's
    * output:
    *   0xhhhhllll
    */
   tmp_src.swizzle = BRW_SWIZZLE_XXXX;
   emit(OR(dst, src_reg(dst), tmp_src));
}

void
vec4_visitor::emit_unpack_half_2x16(dst_reg dst, src_reg src0)
{
   if (devinfo->gen < 7) {
      unreachable("ir_unop_unpack_half_2x16 should be lowered");
   }

   assert(dst.type == BRW_REGISTER_TYPE_F);
   assert(src0.type == BRW_REGISTER_TYPE_UD);

   /* From the Ivybridge PRM, Vol4, Part3, Section 6.26 f16to32:
    *
    *   Because this instruction does not have a 16-bit floating-point type,
    *   the source data type must be Word (W). The destination type must be
    *   F (Float).
    *
    * To use W as the source data type, we must adjust horizontal strides,
    * which is only possible in align1 mode. All my [chadv] attempts at
    * emitting align1 instructions for unpackHalf2x16 failed to pass the
    * Piglit tests, so I gave up.
    *
    * I've verified that, on gen7 hardware and the simulator, it is safe to
    * emit f16to32 in align16 mode with UD as source data type.
    */

   dst_reg tmp_dst(this, glsl_type::uvec2_type);
   src_reg tmp_src(tmp_dst);

   tmp_dst.writemask = WRITEMASK_X;
   emit(AND(tmp_dst, src0, src_reg(0xffffu)));

   tmp_dst.writemask = WRITEMASK_Y;
   emit(SHR(tmp_dst, src0, src_reg(16u)));

   dst.writemask = WRITEMASK_XY;
   emit(F16TO32(dst, tmp_src));
}

void
vec4_visitor::emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0)
{
   /* Instead of splitting the 32-bit integer, shifting, and ORing it back
    * together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
    * is not suitable to generate the shift values, but we can use the packed
    * vector float and a type-converting MOV.
    */
   dst_reg shift(this, glsl_type::uvec4_type);
   emit(MOV(shift, src_reg(0x00, 0x60, 0x70, 0x78)));

   dst_reg shifted(this, glsl_type::uvec4_type);
   src0.swizzle = BRW_SWIZZLE_XXXX;
   emit(SHR(shifted, src0, src_reg(shift)));

   shifted.type = BRW_REGISTER_TYPE_UB;
   dst_reg f(this, glsl_type::vec4_type);
   emit(VEC4_OPCODE_MOV_BYTES, f, src_reg(shifted));

   emit(MUL(dst, src_reg(f), src_reg(1.0f / 255.0f)));
}

void
vec4_visitor::emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0)
{
   /* Instead of splitting the 32-bit integer, shifting, and ORing it back
    * together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
    * is not suitable to generate the shift values, but we can use the packed
    * vector float and a type-converting MOV.
    */
   dst_reg shift(this, glsl_type::uvec4_type);
   emit(MOV(shift, src_reg(0x00, 0x60, 0x70, 0x78)));

   dst_reg shifted(this, glsl_type::uvec4_type);
   src0.swizzle = BRW_SWIZZLE_XXXX;
   emit(SHR(shifted, src0, src_reg(shift)));

   shifted.type = BRW_REGISTER_TYPE_B;
   dst_reg f(this, glsl_type::vec4_type);
   emit(VEC4_OPCODE_MOV_BYTES, f, src_reg(shifted));

   dst_reg scaled(this, glsl_type::vec4_type);
   emit(MUL(scaled, src_reg(f), src_reg(1.0f / 127.0f)));

   dst_reg max(this, glsl_type::vec4_type);
   emit_minmax(BRW_CONDITIONAL_GE, max, src_reg(scaled), src_reg(-1.0f));
   emit_minmax(BRW_CONDITIONAL_L, dst, src_reg(max), src_reg(1.0f));
}

void
vec4_visitor::emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0)
{
   dst_reg saturated(this, glsl_type::vec4_type);
   vec4_instruction *inst = emit(MOV(saturated, src0));
   inst->saturate = true;

   dst_reg scaled(this, glsl_type::vec4_type);
   emit(MUL(scaled, src_reg(saturated), src_reg(255.0f)));

   dst_reg rounded(this, glsl_type::vec4_type);
   emit(RNDE(rounded, src_reg(scaled)));

   dst_reg u(this, glsl_type::uvec4_type);
   emit(MOV(u, src_reg(rounded)));

   src_reg bytes(u);
   emit(VEC4_OPCODE_PACK_BYTES, dst, bytes);
}

void
vec4_visitor::emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0)
{
   dst_reg max(this, glsl_type::vec4_type);
   emit_minmax(BRW_CONDITIONAL_GE, max, src0, src_reg(-1.0f));

   dst_reg min(this, glsl_type::vec4_type);
   emit_minmax(BRW_CONDITIONAL_L, min, src_reg(max), src_reg(1.0f));

   dst_reg scaled(this, glsl_type::vec4_type);
   emit(MUL(scaled, src_reg(min), src_reg(127.0f)));

   dst_reg rounded(this, glsl_type::vec4_type);
   emit(RNDE(rounded, src_reg(scaled)));

   dst_reg i(this, glsl_type::ivec4_type);
   emit(MOV(i, src_reg(rounded)));

   src_reg bytes(i);
   emit(VEC4_OPCODE_PACK_BYTES, dst, bytes);
}

void
vec4_visitor::visit_instructions(const exec_list *list)
{
   foreach_in_list(ir_instruction, ir, list) {
      base_ir = ir;
      ir->accept(this);
   }
}


static int
type_size(const struct glsl_type *type)
{
   unsigned int i;
   int size;

   switch (type->base_type) {
   case GLSL_TYPE_UINT:
   case GLSL_TYPE_INT:
   case GLSL_TYPE_FLOAT:
   case GLSL_TYPE_BOOL:
      if (type->is_matrix()) {
	 return type->matrix_columns;
      } else {
	 /* Regardless of size of vector, it gets a vec4. This is bad
	  * packing for things like floats, but otherwise arrays become a
	  * mess.  Hopefully a later pass over the code can pack scalars
	  * down if appropriate.
	  */
	 return 1;
      }
   case GLSL_TYPE_ARRAY:
      assert(type->length > 0);
      return type_size(type->fields.array) * type->length;
   case GLSL_TYPE_STRUCT:
      size = 0;
      for (i = 0; i < type->length; i++) {
	 size += type_size(type->fields.structure[i].type);
      }
      return size;
   case GLSL_TYPE_SAMPLER:
      /* Samplers take up no register space, since they're baked in at
       * link time.
       */
      return 0;
   case GLSL_TYPE_ATOMIC_UINT:
      return 0;
   case GLSL_TYPE_IMAGE:
   case GLSL_TYPE_VOID:
   case GLSL_TYPE_DOUBLE:
   case GLSL_TYPE_ERROR:
   case GLSL_TYPE_INTERFACE:
      unreachable("not reached");
   }

   return 0;
}

src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
{
   init();

   this->file = GRF;
   this->reg = v->alloc.allocate(type_size(type));

   if (type->is_array() || type->is_record()) {
      this->swizzle = BRW_SWIZZLE_NOOP;
   } else {
      this->swizzle = brw_swizzle_for_size(type->vector_elements);
   }

   this->type = brw_type_for_base_type(type);
}

src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type, int size)
{
   assert(size > 0);

   init();

   this->file = GRF;
   this->reg = v->alloc.allocate(type_size(type) * size);

   this->swizzle = BRW_SWIZZLE_NOOP;

   this->type = brw_type_for_base_type(type);
}

dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
{
   init();

   this->file = GRF;
   this->reg = v->alloc.allocate(type_size(type));

   if (type->is_array() || type->is_record()) {
      this->writemask = WRITEMASK_XYZW;
   } else {
      this->writemask = (1 << type->vector_elements) - 1;
   }

   this->type = brw_type_for_base_type(type);
}

/* Our support for uniforms is piggy-backed on the struct
 * gl_fragment_program, because that's where the values actually
 * get stored, rather than in some global gl_shader_program uniform
 * store.
 */
void
vec4_visitor::setup_uniform_values(ir_variable *ir)
{
   int namelen = strlen(ir->name);

   /* The data for our (non-builtin) uniforms is stored in a series of
    * gl_uniform_driver_storage structs for each subcomponent that
    * glGetUniformLocation() could name.  We know it's been set up in the same
    * order we'd walk the type, so walk the list of storage and find anything
    * with our name, or the prefix of a component that starts with our name.
    */
   for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) {
      struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u];

      if (storage->builtin)
         continue;

      if (strncmp(ir->name, storage->name, namelen) != 0 ||
          (storage->name[namelen] != 0 &&
           storage->name[namelen] != '.' &&
           storage->name[namelen] != '[')) {
         continue;
      }

      gl_constant_value *components = storage->storage;
      unsigned vector_count = (MAX2(storage->array_elements, 1) *
                               storage->type->matrix_columns);

      for (unsigned s = 0; s < vector_count; s++) {
         assert(uniforms < uniform_array_size);
         uniform_vector_size[uniforms] = storage->type->vector_elements;

         int i;
         for (i = 0; i < uniform_vector_size[uniforms]; i++) {
            stage_prog_data->param[uniforms * 4 + i] = components;
            components++;
         }
         for (; i < 4; i++) {
            static gl_constant_value zero = { 0.0 };
            stage_prog_data->param[uniforms * 4 + i] = &zero;
         }

         uniforms++;
      }
   }
}

void
vec4_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
{
   for (int i = 0; i < key->nr_userclip_plane_consts; ++i) {
      assert(this->uniforms < uniform_array_size);
      this->uniform_vector_size[this->uniforms] = 4;
      this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
      this->userplane[i].type = BRW_REGISTER_TYPE_F;
      for (int j = 0; j < 4; ++j) {
         stage_prog_data->param[this->uniforms * 4 + j] =
            (gl_constant_value *) &clip_planes[i][j];
      }
      ++this->uniforms;
   }
}

/* Our support for builtin uniforms is even scarier than non-builtin.
 * It sits on top of the PROG_STATE_VAR parameters that are
 * automatically updated from GL context state.
 */
void
vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
{
   const ir_state_slot *const slots = ir->get_state_slots();
   assert(slots != NULL);

   for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
      /* This state reference has already been setup by ir_to_mesa,
       * but we'll get the same index back here.  We can reference
       * ParameterValues directly, since unlike brw_fs.cpp, we never
       * add new state references during compile.
       */
      int index = _mesa_add_state_reference(this->prog->Parameters,
					    (gl_state_index *)slots[i].tokens);
      gl_constant_value *values =
         &this->prog->Parameters->ParameterValues[index][0];

      assert(this->uniforms < uniform_array_size);

      for (unsigned j = 0; j < 4; j++)
	 stage_prog_data->param[this->uniforms * 4 + j] =
            &values[GET_SWZ(slots[i].swizzle, j)];

      this->uniform_vector_size[this->uniforms] =
         (ir->type->is_scalar() || ir->type->is_vector() ||
          ir->type->is_matrix() ? ir->type->vector_elements : 4);

      this->uniforms++;
   }
}

dst_reg *
vec4_visitor::variable_storage(ir_variable *var)
{
   return (dst_reg *)hash_table_find(this->variable_ht, var);
}

void
vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir,
                                     enum brw_predicate *predicate)
{
   ir_expression *expr = ir->as_expression();

   *predicate = BRW_PREDICATE_NORMAL;

   if (expr && expr->operation != ir_binop_ubo_load) {
      src_reg op[3];
      vec4_instruction *inst;

      assert(expr->get_num_operands() <= 3);
      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
	 expr->operands[i]->accept(this);
	 op[i] = this->result;

	 resolve_ud_negate(&op[i]);
      }

      switch (expr->operation) {
      case ir_unop_logic_not:
	 inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
	 inst->conditional_mod = BRW_CONDITIONAL_Z;
	 break;

      case ir_binop_logic_xor:
         if (devinfo->gen <= 5) {
            src_reg temp = src_reg(this, ir->type);
            emit(XOR(dst_reg(temp), op[0], op[1]));
            inst = emit(AND(dst_null_d(), temp, src_reg(1)));
         } else {
            inst = emit(XOR(dst_null_d(), op[0], op[1]));
         }
         inst->conditional_mod = BRW_CONDITIONAL_NZ;
	 break;

      case ir_binop_logic_or:
         if (devinfo->gen <= 5) {
            src_reg temp = src_reg(this, ir->type);
            emit(OR(dst_reg(temp), op[0], op[1]));
            inst = emit(AND(dst_null_d(), temp, src_reg(1)));
         } else {
            inst = emit(OR(dst_null_d(), op[0], op[1]));
         }
         inst->conditional_mod = BRW_CONDITIONAL_NZ;
	 break;

      case ir_binop_logic_and:
         if (devinfo->gen <= 5) {
            src_reg temp = src_reg(this, ir->type);
            emit(AND(dst_reg(temp), op[0], op[1]));
            inst = emit(AND(dst_null_d(), temp, src_reg(1)));
         } else {
            inst = emit(AND(dst_null_d(), op[0], op[1]));
         }
         inst->conditional_mod = BRW_CONDITIONAL_NZ;
	 break;

      case ir_unop_f2b:
	 if (devinfo->gen >= 6) {
	    emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
	 } else {
	    inst = emit(MOV(dst_null_f(), op[0]));
	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
	 }
	 break;

      case ir_unop_i2b:
	 if (devinfo->gen >= 6) {
	    emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
	 } else {
	    inst = emit(MOV(dst_null_d(), op[0]));
	    inst->conditional_mod = BRW_CONDITIONAL_NZ;
	 }
	 break;

      case ir_binop_all_equal:
         if (devinfo->gen <= 5) {
            resolve_bool_comparison(expr->operands[0], &op[0]);
            resolve_bool_comparison(expr->operands[1], &op[1]);
         }
	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
	 *predicate = BRW_PREDICATE_ALIGN16_ALL4H;
	 break;

      case ir_binop_any_nequal:
         if (devinfo->gen <= 5) {
            resolve_bool_comparison(expr->operands[0], &op[0]);
            resolve_bool_comparison(expr->operands[1], &op[1]);
         }
	 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
	 break;

      case ir_unop_any:
         if (devinfo->gen <= 5) {
            resolve_bool_comparison(expr->operands[0], &op[0]);
         }
	 inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
	 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
	 break;

      case ir_binop_greater:
      case ir_binop_gequal:
      case ir_binop_less:
      case ir_binop_lequal:
      case ir_binop_equal:
      case ir_binop_nequal:
         if (devinfo->gen <= 5) {
            resolve_bool_comparison(expr->operands[0], &op[0]);
            resolve_bool_comparison(expr->operands[1], &op[1]);
         }
	 emit(CMP(dst_null_d(), op[0], op[1],
		  brw_conditional_for_comparison(expr->operation)));
	 break;

      case ir_triop_csel: {
         /* Expand the boolean condition into the flag register. */
         inst = emit(MOV(dst_null_d(), op[0]));
         inst->conditional_mod = BRW_CONDITIONAL_NZ;

         /* Select which boolean to return. */
         dst_reg temp(this, expr->operands[1]->type);
         inst = emit(BRW_OPCODE_SEL, temp, op[1], op[2]);
         inst->predicate = BRW_PREDICATE_NORMAL;

         /* Expand the result to a condition code. */
         inst = emit(MOV(dst_null_d(), src_reg(temp)));
         inst->conditional_mod = BRW_CONDITIONAL_NZ;
         break;
      }

      default:
	 unreachable("not reached");
      }
      return;
   }

   ir->accept(this);

   resolve_ud_negate(&this->result);

   vec4_instruction *inst = emit(AND(dst_null_d(), this->result, src_reg(1)));
   inst->conditional_mod = BRW_CONDITIONAL_NZ;
}

/**
 * Emit a gen6 IF statement with the comparison folded into the IF
 * instruction.
 */
void
vec4_visitor::emit_if_gen6(ir_if *ir)
{
   ir_expression *expr = ir->condition->as_expression();

   if (expr && expr->operation != ir_binop_ubo_load) {
      src_reg op[3];
      dst_reg temp;

      assert(expr->get_num_operands() <= 3);
      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
	 expr->operands[i]->accept(this);
	 op[i] = this->result;
      }

      switch (expr->operation) {
      case ir_unop_logic_not:
	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
	 return;

      case ir_binop_logic_xor:
	 emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
	 return;

      case ir_binop_logic_or:
	 temp = dst_reg(this, glsl_type::bool_type);
	 emit(OR(temp, op[0], op[1]));
	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
	 return;

      case ir_binop_logic_and:
	 temp = dst_reg(this, glsl_type::bool_type);
	 emit(AND(temp, op[0], op[1]));
	 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
	 return;

      case ir_unop_f2b:
	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
	 return;

      case ir_unop_i2b:
	 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
	 return;

      case ir_binop_greater:
      case ir_binop_gequal:
      case ir_binop_less:
      case ir_binop_lequal:
      case ir_binop_equal:
      case ir_binop_nequal:
	 emit(IF(op[0], op[1],
		 brw_conditional_for_comparison(expr->operation)));
	 return;

      case ir_binop_all_equal:
	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
	 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
	 return;

      case ir_binop_any_nequal:
	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
	 return;

      case ir_unop_any:
	 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
	 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
	 return;

      case ir_triop_csel: {
         /* Expand the boolean condition into the flag register. */
         vec4_instruction *inst = emit(MOV(dst_null_d(), op[0]));
         inst->conditional_mod = BRW_CONDITIONAL_NZ;

         /* Select which boolean to return. */
         dst_reg temp(this, expr->operands[1]->type);
         inst = emit(BRW_OPCODE_SEL, temp, op[1], op[2]);
         inst->predicate = BRW_PREDICATE_NORMAL;

         emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
         return;
      }

      default:
	 unreachable("not reached");
      }
      return;
   }

   ir->condition->accept(this);

   emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
}

void
vec4_visitor::visit(ir_variable *ir)
{
   dst_reg *reg = NULL;

   if (variable_storage(ir))
      return;

   switch (ir->data.mode) {
   case ir_var_shader_in:
      assert(ir->data.location != -1);
      reg = new(mem_ctx) dst_reg(ATTR, ir->data.location);
      break;

   case ir_var_shader_out:
      assert(ir->data.location != -1);
      reg = new(mem_ctx) dst_reg(this, ir->type);

      for (int i = 0; i < type_size(ir->type); i++) {
	 output_reg[ir->data.location + i] = *reg;
	 output_reg[ir->data.location + i].reg_offset = i;
	 output_reg[ir->data.location + i].type =
            brw_type_for_base_type(ir->type->get_scalar_type());
	 output_reg_annotation[ir->data.location + i] = ir->name;
      }
      break;

   case ir_var_auto:
   case ir_var_temporary:
      reg = new(mem_ctx) dst_reg(this, ir->type);
      break;

   case ir_var_uniform:
      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);

      /* Thanks to the lower_ubo_reference pass, we will see only
       * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
       * variables, so no need for them to be in variable_ht.
       *
       * Some uniforms, such as samplers and atomic counters, have no actual
       * storage, so we should ignore them.
       */
      if (ir->is_in_buffer_block() || type_size(ir->type) == 0)
         return;

      /* Track how big the whole uniform variable is, in case we need to put a
       * copy of its data into pull constants for array access.
       */
      assert(this->uniforms < uniform_array_size);
      this->uniform_size[this->uniforms] = type_size(ir->type);

      if (!strncmp(ir->name, "gl_", 3)) {
	 setup_builtin_uniform_values(ir);
      } else {
	 setup_uniform_values(ir);
      }
      break;

   case ir_var_system_value:
      reg = make_reg_for_system_value(ir);
      break;

   default:
      unreachable("not reached");
   }

   reg->type = brw_type_for_base_type(ir->type);
   hash_table_insert(this->variable_ht, reg, ir);
}

void
vec4_visitor::visit(ir_loop *ir)
{
   /* We don't want debugging output to print the whole body of the
    * loop as the annotation.
    */
   this->base_ir = NULL;

   emit(BRW_OPCODE_DO);

   visit_instructions(&ir->body_instructions);

   emit(BRW_OPCODE_WHILE);
}

void
vec4_visitor::visit(ir_loop_jump *ir)
{
   switch (ir->mode) {
   case ir_loop_jump::jump_break:
      emit(BRW_OPCODE_BREAK);
      break;
   case ir_loop_jump::jump_continue:
      emit(BRW_OPCODE_CONTINUE);
      break;
   }
}


void
vec4_visitor::visit(ir_function_signature *)
{
   unreachable("not reached");
}

void
vec4_visitor::visit(ir_function *ir)
{
   /* Ignore function bodies other than main() -- we shouldn't see calls to
    * them since they should all be inlined.
    */
   if (strcmp(ir->name, "main") == 0) {
      const ir_function_signature *sig;
      exec_list empty;

      sig = ir->matching_signature(NULL, &empty, false);

      assert(sig);

      visit_instructions(&sig->body);
   }
}

bool
vec4_visitor::try_emit_mad(ir_expression *ir)
{
   /* 3-src instructions were introduced in gen6. */
   if (devinfo->gen < 6)
      return false;

   /* MAD can only handle floating-point data. */
   if (ir->type->base_type != GLSL_TYPE_FLOAT)
      return false;

   ir_rvalue *nonmul;
   ir_expression *mul;
   bool mul_negate, mul_abs;

   for (int i = 0; i < 2; i++) {
      mul_negate = false;
      mul_abs = false;

      mul = ir->operands[i]->as_expression();
      nonmul = ir->operands[1 - i];

      if (mul && mul->operation == ir_unop_abs) {
         mul = mul->operands[0]->as_expression();
         mul_abs = true;
      } else if (mul && mul->operation == ir_unop_neg) {
         mul = mul->operands[0]->as_expression();
         mul_negate = true;
      }

      if (mul && mul->operation == ir_binop_mul)
         break;
   }

   if (!mul || mul->operation != ir_binop_mul)
      return false;

   nonmul->accept(this);
   src_reg src0 = fix_3src_operand(this->result);

   mul->operands[0]->accept(this);
   src_reg src1 = fix_3src_operand(this->result);
   src1.negate ^= mul_negate;
   src1.abs = mul_abs;
   if (mul_abs)
      src1.negate = false;

   mul->operands[1]->accept(this);
   src_reg src2 = fix_3src_operand(this->result);
   src2.abs = mul_abs;
   if (mul_abs)
      src2.negate = false;

   this->result = src_reg(this, ir->type);
   emit(BRW_OPCODE_MAD, dst_reg(this->result), src0, src1, src2);

   return true;
}

bool
vec4_visitor::try_emit_b2f_of_compare(ir_expression *ir)
{
   /* This optimization relies on CMP setting the destination to 0 when
    * false.  Early hardware only sets the least significant bit, and
    * leaves the other bits undefined.  So we can't use it.
    */
   if (devinfo->gen < 6)
      return false;

   ir_expression *const cmp = ir->operands[0]->as_expression();

   if (cmp == NULL)
      return false;

   switch (cmp->operation) {
   case ir_binop_less:
   case ir_binop_greater:
   case ir_binop_lequal:
   case ir_binop_gequal:
   case ir_binop_equal:
   case ir_binop_nequal:
      break;

   default:
      return false;
   }

   cmp->operands[0]->accept(this);
   const src_reg cmp_src0 = this->result;

   cmp->operands[1]->accept(this);
   const src_reg cmp_src1 = this->result;

   this->result = src_reg(this, ir->type);

   emit(CMP(dst_reg(this->result), cmp_src0, cmp_src1,
            brw_conditional_for_comparison(cmp->operation)));

   /* If the comparison is false, this->result will just happen to be zero.
    */
   vec4_instruction *const inst = emit(BRW_OPCODE_SEL, dst_reg(this->result),
                                       this->result, src_reg(1.0f));
   inst->predicate = BRW_PREDICATE_NORMAL;
   inst->predicate_inverse = true;

   return true;
}

void
vec4_visitor::emit_minmax(enum brw_conditional_mod conditionalmod, dst_reg dst,
                          src_reg src0, src_reg src1)
{
   vec4_instruction *inst;

   if (devinfo->gen >= 6) {
      inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
      inst->conditional_mod = conditionalmod;
   } else {
      emit(CMP(dst, src0, src1, conditionalmod));

      inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
      inst->predicate = BRW_PREDICATE_NORMAL;
   }
}

void
vec4_visitor::emit_lrp(const dst_reg &dst,
                       const src_reg &x, const src_reg &y, const src_reg &a)
{
   if (devinfo->gen >= 6) {
      /* Note that the instruction's argument order is reversed from GLSL
       * and the IR.
       */
      emit(LRP(dst,
               fix_3src_operand(a), fix_3src_operand(y), fix_3src_operand(x)));
   } else {
      /* Earlier generations don't support three source operations, so we
       * need to emit x*(1-a) + y*a.
       */
      dst_reg y_times_a           = dst_reg(this, glsl_type::vec4_type);
      dst_reg one_minus_a         = dst_reg(this, glsl_type::vec4_type);
      dst_reg x_times_one_minus_a = dst_reg(this, glsl_type::vec4_type);
      y_times_a.writemask           = dst.writemask;
      one_minus_a.writemask         = dst.writemask;
      x_times_one_minus_a.writemask = dst.writemask;

      emit(MUL(y_times_a, y, a));
      emit(ADD(one_minus_a, negate(a), src_reg(1.0f)));
      emit(MUL(x_times_one_minus_a, x, src_reg(one_minus_a)));
      emit(ADD(dst, src_reg(x_times_one_minus_a), src_reg(y_times_a)));
   }
}

/**
 * Emits the instructions needed to perform a pull constant load. before_block
 * and before_inst can be NULL in which case the instruction will be appended
 * to the end of the instruction list.
 */
void
vec4_visitor::emit_pull_constant_load_reg(dst_reg dst,
                                          src_reg surf_index,
                                          src_reg offset_reg,
                                          bblock_t *before_block,
                                          vec4_instruction *before_inst)
{
   assert((before_inst == NULL && before_block == NULL) ||
          (before_inst && before_block));

   vec4_instruction *pull;

   if (devinfo->gen >= 9) {
      /* Gen9+ needs a message header in order to use SIMD4x2 mode */
      src_reg header(this, glsl_type::uvec4_type, 2);

      pull = new(mem_ctx)
         vec4_instruction(VS_OPCODE_SET_SIMD4X2_HEADER_GEN9,
                          dst_reg(header));

      if (before_inst)
         emit_before(before_block, before_inst, pull);
      else
         emit(pull);

      dst_reg index_reg = retype(offset(dst_reg(header), 1),
                                 offset_reg.type);
      pull = MOV(writemask(index_reg, WRITEMASK_X), offset_reg);

      if (before_inst)
         emit_before(before_block, before_inst, pull);
      else
         emit(pull);

      pull = new(mem_ctx) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GEN7,
                                           dst,
                                           surf_index,
                                           header);
      pull->mlen = 2;
      pull->header_size = 1;
   } else if (devinfo->gen >= 7) {
      dst_reg grf_offset = dst_reg(this, glsl_type::int_type);

      grf_offset.type = offset_reg.type;

      pull = MOV(grf_offset, offset_reg);

      if (before_inst)
         emit_before(before_block, before_inst, pull);
      else
         emit(pull);

      pull = new(mem_ctx) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GEN7,
                                           dst,
                                           surf_index,
                                           src_reg(grf_offset));
      pull->mlen = 1;
   } else {
      pull = new(mem_ctx) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD,
                                           dst,
                                           surf_index,
                                           offset_reg);
      pull->base_mrf = 14;
      pull->mlen = 1;
   }

   if (before_inst)
      emit_before(before_block, before_inst, pull);
   else
      emit(pull);
}

src_reg
vec4_visitor::emit_uniformize(const src_reg &src)
{
   const src_reg chan_index(this, glsl_type::uint_type);
   const dst_reg dst = retype(dst_reg(this, glsl_type::uint_type),
                              src.type);

   emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, dst_reg(chan_index))
      ->force_writemask_all = true;
   emit(SHADER_OPCODE_BROADCAST, dst, src, chan_index)
      ->force_writemask_all = true;

   return src_reg(dst);
}

void
vec4_visitor::visit(ir_expression *ir)
{
   unsigned int operand;
   src_reg op[ARRAY_SIZE(ir->operands)];
   vec4_instruction *inst;

   if (ir->operation == ir_binop_add) {
      if (try_emit_mad(ir))
	 return;
   }

   if (ir->operation == ir_unop_b2f) {
      if (try_emit_b2f_of_compare(ir))
	 return;
   }

   /* Storage for our result.  Ideally for an assignment we'd be using
    * the actual storage for the result here, instead.
    */
   dst_reg result_dst(this, ir->type);
   src_reg result_src(result_dst);

   if (ir->operation == ir_triop_csel) {
      ir->operands[1]->accept(this);
      op[1] = this->result;
      ir->operands[2]->accept(this);
      op[2] = this->result;

      enum brw_predicate predicate;
      emit_bool_to_cond_code(ir->operands[0], &predicate);
      inst = emit(BRW_OPCODE_SEL, result_dst, op[1], op[2]);
      inst->predicate = predicate;
      this->result = result_src;
      return;
   }

   for (operand = 0; operand < ir->get_num_operands(); operand++) {
      this->result.file = BAD_FILE;
      ir->operands[operand]->accept(this);
      if (this->result.file == BAD_FILE) {
	 fprintf(stderr, "Failed to get tree for expression operand:\n");
	 ir->operands[operand]->fprint(stderr);
	 exit(1);
      }
      op[operand] = this->result;

      /* Matrix expression operands should have been broken down to vector
       * operations already.
       */
      assert(!ir->operands[operand]->type->is_matrix());
   }

   /* If nothing special happens, this is the result. */
   this->result = result_src;

   switch (ir->operation) {
   case ir_unop_logic_not:
      emit(NOT(result_dst, op[0]));
      break;
   case ir_unop_neg:
      op[0].negate = !op[0].negate;
      emit(MOV(result_dst, op[0]));
      break;
   case ir_unop_abs:
      op[0].abs = true;
      op[0].negate = false;
      emit(MOV(result_dst, op[0]));
      break;

   case ir_unop_sign:
      if (ir->type->is_float()) {
         /* AND(val, 0x80000000) gives the sign bit.
          *
          * Predicated OR ORs 1.0 (0x3f800000) with the sign bit if val is not
          * zero.
          */
         emit(CMP(dst_null_f(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));

         op[0].type = BRW_REGISTER_TYPE_UD;
         result_dst.type = BRW_REGISTER_TYPE_UD;
         emit(AND(result_dst, op[0], src_reg(0x80000000u)));

         inst = emit(OR(result_dst, src_reg(result_dst), src_reg(0x3f800000u)));
         inst->predicate = BRW_PREDICATE_NORMAL;

         this->result.type = BRW_REGISTER_TYPE_F;
      } else {
         /*  ASR(val, 31) -> negative val generates 0xffffffff (signed -1).
          *               -> non-negative val generates 0x00000000.
          *  Predicated OR sets 1 if val is positive.
          */
         emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_G));

         emit(ASR(result_dst, op[0], src_reg(31)));

         inst = emit(OR(result_dst, src_reg(result_dst), src_reg(1)));
         inst->predicate = BRW_PREDICATE_NORMAL;
      }
      break;

   case ir_unop_rcp:
      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
      break;

   case ir_unop_exp2:
      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
      break;
   case ir_unop_log2:
      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
      break;
   case ir_unop_exp:
   case ir_unop_log:
      unreachable("not reached: should be handled by ir_explog_to_explog2");
   case ir_unop_sin:
      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
      break;
   case ir_unop_cos:
      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
      break;

   case ir_unop_dFdx:
   case ir_unop_dFdx_coarse:
   case ir_unop_dFdx_fine:
   case ir_unop_dFdy:
   case ir_unop_dFdy_coarse:
   case ir_unop_dFdy_fine:
      unreachable("derivatives not valid in vertex shader");

   case ir_unop_bitfield_reverse:
      emit(BFREV(result_dst, op[0]));
      break;
   case ir_unop_bit_count:
      emit(CBIT(result_dst, op[0]));
      break;
   case ir_unop_find_msb: {
      src_reg temp = src_reg(this, glsl_type::uint_type);

      inst = emit(FBH(dst_reg(temp), op[0]));
      inst->dst.writemask = WRITEMASK_XYZW;

      /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
       * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
       * subtract the result from 31 to convert the MSB count into an LSB count.
       */

      /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
      temp.swizzle = BRW_SWIZZLE_NOOP;
      emit(MOV(result_dst, temp));

      src_reg src_tmp = src_reg(result_dst);
      emit(CMP(dst_null_d(), src_tmp, src_reg(-1), BRW_CONDITIONAL_NZ));

      src_tmp.negate = true;
      inst = emit(ADD(result_dst, src_tmp, src_reg(31)));
      inst->predicate = BRW_PREDICATE_NORMAL;
      break;
   }
   case ir_unop_find_lsb:
      emit(FBL(result_dst, op[0]));
      break;
   case ir_unop_saturate:
      inst = emit(MOV(result_dst, op[0]));
      inst->saturate = true;
      break;

   case ir_unop_noise:
      unreachable("not reached: should be handled by lower_noise");

   case ir_binop_add:
      emit(ADD(result_dst, op[0], op[1]));
      break;
   case ir_binop_sub:
      unreachable("not reached: should be handled by ir_sub_to_add_neg");

   case ir_binop_mul:
      if (devinfo->gen < 8 && ir->type->is_integer()) {
	 /* For integer multiplication, the MUL uses the low 16 bits of one of
	  * the operands (src0 through SNB, src1 on IVB and later).  The MACH
	  * accumulates in the contribution of the upper 16 bits of that
	  * operand.  If we can determine that one of the args is in the low
	  * 16 bits, though, we can just emit a single MUL.
          */
         if (ir->operands[0]->is_uint16_constant()) {
            if (devinfo->gen < 7)
               emit(MUL(result_dst, op[0], op[1]));
            else
               emit(MUL(result_dst, op[1], op[0]));
         } else if (ir->operands[1]->is_uint16_constant()) {
            if (devinfo->gen < 7)
               emit(MUL(result_dst, op[1], op[0]));
            else
               emit(MUL(result_dst, op[0], op[1]));
         } else {
            struct brw_reg acc = retype(brw_acc_reg(8), result_dst.type);

            emit(MUL(acc, op[0], op[1]));
            emit(MACH(dst_null_d(), op[0], op[1]));
            emit(MOV(result_dst, src_reg(acc)));
         }
      } else {
	 emit(MUL(result_dst, op[0], op[1]));
      }
      break;
   case ir_binop_imul_high: {
      struct brw_reg acc = retype(brw_acc_reg(8), result_dst.type);

      emit(MUL(acc, op[0], op[1]));
      emit(MACH(result_dst, op[0], op[1]));
      break;
   }
   case ir_binop_div:
      /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
      assert(ir->type->is_integer());
      emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
      break;

   case ir_binop_carry:
      unreachable("Should have been lowered by carry_to_arith().");

   case ir_binop_borrow:
      unreachable("Should have been lowered by borrow_to_arith().");

   case ir_binop_mod:
      /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
      assert(ir->type->is_integer());
      emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
      break;

   case ir_binop_less:
   case ir_binop_greater:
   case ir_binop_lequal:
   case ir_binop_gequal:
   case ir_binop_equal:
   case ir_binop_nequal: {
      if (devinfo->gen <= 5) {
         resolve_bool_comparison(ir->operands[0], &op[0]);
         resolve_bool_comparison(ir->operands[1], &op[1]);
      }
      emit(CMP(result_dst, op[0], op[1],
	       brw_conditional_for_comparison(ir->operation)));
      break;
   }

   case ir_binop_all_equal:
      if (devinfo->gen <= 5) {
         resolve_bool_comparison(ir->operands[0], &op[0]);
         resolve_bool_comparison(ir->operands[1], &op[1]);
      }

      /* "==" operator producing a scalar boolean. */
      if (ir->operands[0]->type->is_vector() ||
	  ir->operands[1]->type->is_vector()) {
	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
	 emit(MOV(result_dst, src_reg(0)));
         inst = emit(MOV(result_dst, src_reg(~0)));
	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
      } else {
	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
      }
      break;
   case ir_binop_any_nequal:
      if (devinfo->gen <= 5) {
         resolve_bool_comparison(ir->operands[0], &op[0]);
         resolve_bool_comparison(ir->operands[1], &op[1]);
      }

      /* "!=" operator producing a scalar boolean. */
      if (ir->operands[0]->type->is_vector() ||
	  ir->operands[1]->type->is_vector()) {
	 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));

	 emit(MOV(result_dst, src_reg(0)));
         inst = emit(MOV(result_dst, src_reg(~0)));
	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
      } else {
	 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
      }
      break;

   case ir_unop_any:
      if (devinfo->gen <= 5) {
         resolve_bool_comparison(ir->operands[0], &op[0]);
      }
      emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
      emit(MOV(result_dst, src_reg(0)));

      inst = emit(MOV(result_dst, src_reg(~0)));
      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
      break;

   case ir_binop_logic_xor:
      emit(XOR(result_dst, op[0], op[1]));
      break;

   case ir_binop_logic_or:
      emit(OR(result_dst, op[0], op[1]));
      break;

   case ir_binop_logic_and:
      emit(AND(result_dst, op[0], op[1]));
      break;

   case ir_binop_dot:
      assert(ir->operands[0]->type->is_vector());
      assert(ir->operands[0]->type == ir->operands[1]->type);
      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
      break;

   case ir_unop_sqrt:
      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
      break;
   case ir_unop_rsq:
      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
      break;

   case ir_unop_bitcast_i2f:
   case ir_unop_bitcast_u2f:
      this->result = op[0];
      this->result.type = BRW_REGISTER_TYPE_F;
      break;

   case ir_unop_bitcast_f2i:
      this->result = op[0];
      this->result.type = BRW_REGISTER_TYPE_D;
      break;

   case ir_unop_bitcast_f2u:
      this->result = op[0];
      this->result.type = BRW_REGISTER_TYPE_UD;
      break;

   case ir_unop_i2f:
   case ir_unop_i2u:
   case ir_unop_u2i:
   case ir_unop_u2f:
   case ir_unop_f2i:
   case ir_unop_f2u:
      emit(MOV(result_dst, op[0]));
      break;
   case ir_unop_b2i:
   case ir_unop_b2f:
      if (devinfo->gen <= 5) {
         resolve_bool_comparison(ir->operands[0], &op[0]);
      }
      emit(MOV(result_dst, negate(op[0])));
      break;
   case ir_unop_f2b:
      emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
      break;
   case ir_unop_i2b:
      emit(CMP(result_dst, op[0], src_reg(0), BRW_CONDITIONAL_NZ));
      break;

   case ir_unop_trunc:
      emit(RNDZ(result_dst, op[0]));
      break;
   case ir_unop_ceil: {
         src_reg tmp = src_reg(this, ir->type);
         op[0].negate = !op[0].negate;
         emit(RNDD(dst_reg(tmp), op[0]));
         tmp.negate = true;
         emit(MOV(result_dst, tmp));
      }
      break;
   case ir_unop_floor:
      inst = emit(RNDD(result_dst, op[0]));
      break;
   case ir_unop_fract:
      inst = emit(FRC(result_dst, op[0]));
      break;
   case ir_unop_round_even:
      emit(RNDE(result_dst, op[0]));
      break;

   case ir_binop_min:
      emit_minmax(BRW_CONDITIONAL_L, result_dst, op[0], op[1]);
      break;
   case ir_binop_max:
      emit_minmax(BRW_CONDITIONAL_GE, result_dst, op[0], op[1]);
      break;

   case ir_binop_pow:
      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
      break;

   case ir_unop_bit_not:
      inst = emit(NOT(result_dst, op[0]));
      break;
   case ir_binop_bit_and:
      inst = emit(AND(result_dst, op[0], op[1]));
      break;
   case ir_binop_bit_xor:
      inst = emit(XOR(result_dst, op[0], op[1]));
      break;
   case ir_binop_bit_or:
      inst = emit(OR(result_dst, op[0], op[1]));
      break;

   case ir_binop_lshift:
      inst = emit(SHL(result_dst, op[0], op[1]));
      break;

   case ir_binop_rshift:
      if (ir->type->base_type == GLSL_TYPE_INT)
         inst = emit(ASR(result_dst, op[0], op[1]));
      else
         inst = emit(SHR(result_dst, op[0], op[1]));
      break;

   case ir_binop_bfm:
      emit(BFI1(result_dst, op[0], op[1]));
      break;

   case ir_binop_ubo_load: {
      ir_constant *const_uniform_block = ir->operands[0]->as_constant();
      ir_constant *const_offset_ir = ir->operands[1]->as_constant();
      unsigned const_offset = const_offset_ir ? const_offset_ir->value.u[0] : 0;
      src_reg offset;

      /* Now, load the vector from that offset. */
      assert(ir->type->is_vector() || ir->type->is_scalar());

      src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
      packed_consts.type = result.type;
      src_reg surf_index;

      if (const_uniform_block) {
         /* The block index is a constant, so just emit the binding table entry
          * as an immediate.
          */
         surf_index = src_reg(prog_data->base.binding_table.ubo_start +
                              const_uniform_block->value.u[0]);
      } else {
         /* The block index is not a constant. Evaluate the index expression
          * per-channel and add the base UBO index; we have to select a value
          * from any live channel.
          */
         surf_index = src_reg(this, glsl_type::uint_type);
         emit(ADD(dst_reg(surf_index), op[0],
                  src_reg(prog_data->base.binding_table.ubo_start)));
         surf_index = emit_uniformize(surf_index);

         /* Assume this may touch any UBO. It would be nice to provide
          * a tighter bound, but the array information is already lowered away.
          */
         brw_mark_surface_used(&prog_data->base,
                               prog_data->base.binding_table.ubo_start +
                               shader_prog->NumUniformBlocks - 1);
      }

      if (const_offset_ir) {
         if (devinfo->gen >= 8) {
            /* Store the offset in a GRF so we can send-from-GRF. */
            offset = src_reg(this, glsl_type::int_type);
            emit(MOV(dst_reg(offset), src_reg(const_offset / 16)));
         } else {
            /* Immediates are fine on older generations since they'll be moved
             * to a (potentially fake) MRF at the generator level.
             */
            offset = src_reg(const_offset / 16);
         }
      } else {
         offset = src_reg(this, glsl_type::uint_type);
         emit(SHR(dst_reg(offset), op[1], src_reg(4u)));
      }

      emit_pull_constant_load_reg(dst_reg(packed_consts),
                                  surf_index,
                                  offset,
                                  NULL, NULL /* before_block/inst */);

      packed_consts.swizzle = brw_swizzle_for_size(ir->type->vector_elements);
      packed_consts.swizzle += BRW_SWIZZLE4(const_offset % 16 / 4,
                                            const_offset % 16 / 4,
                                            const_offset % 16 / 4,
                                            const_offset % 16 / 4);

      /* UBO bools are any nonzero int.  We need to convert them to 0/~0. */
      if (ir->type->base_type == GLSL_TYPE_BOOL) {
         emit(CMP(result_dst, packed_consts, src_reg(0u),
                  BRW_CONDITIONAL_NZ));
      } else {
         emit(MOV(result_dst, packed_consts));
      }
      break;
   }

   case ir_binop_vector_extract:
      unreachable("should have been lowered by vec_index_to_cond_assign");

   case ir_triop_fma:
      op[0] = fix_3src_operand(op[0]);
      op[1] = fix_3src_operand(op[1]);
      op[2] = fix_3src_operand(op[2]);
      /* Note that the instruction's argument order is reversed from GLSL
       * and the IR.
       */
      emit(MAD(result_dst, op[2], op[1], op[0]));
      break;

   case ir_triop_lrp:
      emit_lrp(result_dst, op[0], op[1], op[2]);
      break;

   case ir_triop_csel:
      unreachable("already handled above");
      break;

   case ir_triop_bfi:
      op[0] = fix_3src_operand(op[0]);
      op[1] = fix_3src_operand(op[1]);
      op[2] = fix_3src_operand(op[2]);
      emit(BFI2(result_dst, op[0], op[1], op[2]));
      break;

   case ir_triop_bitfield_extract:
      op[0] = fix_3src_operand(op[0]);
      op[1] = fix_3src_operand(op[1]);
      op[2] = fix_3src_operand(op[2]);
      /* Note that the instruction's argument order is reversed from GLSL
       * and the IR.
       */
      emit(BFE(result_dst, op[2], op[1], op[0]));
      break;

   case ir_triop_vector_insert:
      unreachable("should have been lowered by lower_vector_insert");

   case ir_quadop_bitfield_insert:
      unreachable("not reached: should be handled by "
              "bitfield_insert_to_bfm_bfi\n");

   case ir_quadop_vector:
      unreachable("not reached: should be handled by lower_quadop_vector");

   case ir_unop_pack_half_2x16:
      emit_pack_half_2x16(result_dst, op[0]);
      break;
   case ir_unop_unpack_half_2x16:
      emit_unpack_half_2x16(result_dst, op[0]);
      break;
   case ir_unop_unpack_unorm_4x8:
      emit_unpack_unorm_4x8(result_dst, op[0]);
      break;
   case ir_unop_unpack_snorm_4x8:
      emit_unpack_snorm_4x8(result_dst, op[0]);
      break;
   case ir_unop_pack_unorm_4x8:
      emit_pack_unorm_4x8(result_dst, op[0]);
      break;
   case ir_unop_pack_snorm_4x8:
      emit_pack_snorm_4x8(result_dst, op[0]);
      break;
   case ir_unop_pack_snorm_2x16:
   case ir_unop_pack_unorm_2x16:
   case ir_unop_unpack_snorm_2x16:
   case ir_unop_unpack_unorm_2x16:
      unreachable("not reached: should be handled by lower_packing_builtins");
   case ir_unop_unpack_half_2x16_split_x:
   case ir_unop_unpack_half_2x16_split_y:
   case ir_binop_pack_half_2x16_split:
   case ir_unop_interpolate_at_centroid:
   case ir_binop_interpolate_at_sample:
   case ir_binop_interpolate_at_offset:
      unreachable("not reached: should not occur in vertex shader");
   case ir_binop_ldexp:
      unreachable("not reached: should be handled by ldexp_to_arith()");
   case ir_unop_d2f:
   case ir_unop_f2d:
   case ir_unop_d2i:
   case ir_unop_i2d:
   case ir_unop_d2u:
   case ir_unop_u2d:
   case ir_unop_d2b:
   case ir_unop_pack_double_2x32:
   case ir_unop_unpack_double_2x32:
   case ir_unop_frexp_sig:
   case ir_unop_frexp_exp:
      unreachable("fp64 todo");
   }
}


void
vec4_visitor::visit(ir_swizzle *ir)
{
   /* Note that this is only swizzles in expressions, not those on the left
    * hand side of an assignment, which do write masking.  See ir_assignment
    * for that.
    */
   const unsigned swz = brw_compose_swizzle(
      brw_swizzle_for_size(ir->type->vector_elements),
      BRW_SWIZZLE4(ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w));

   ir->val->accept(this);
   this->result = swizzle(this->result, swz);
}

void
vec4_visitor::visit(ir_dereference_variable *ir)
{
   const struct glsl_type *type = ir->type;
   dst_reg *reg = variable_storage(ir->var);

   if (!reg) {
      fail("Failed to find variable storage for %s\n", ir->var->name);
      this->result = src_reg(brw_null_reg());
      return;
   }

   this->result = src_reg(*reg);

   /* System values get their swizzle from the dst_reg writemask */
   if (ir->var->data.mode == ir_var_system_value)
      return;

   if (type->is_scalar() || type->is_vector() || type->is_matrix())
      this->result.swizzle = brw_swizzle_for_size(type->vector_elements);
}


int
vec4_visitor::compute_array_stride(ir_dereference_array *ir)
{
   /* Under normal circumstances array elements are stored consecutively, so
    * the stride is equal to the size of the array element.
    */
   return type_size(ir->type);
}


void
vec4_visitor::visit(ir_dereference_array *ir)
{
   ir_constant *constant_index;
   src_reg src;
   int array_stride = compute_array_stride(ir);

   constant_index = ir->array_index->constant_expression_value();

   ir->array->accept(this);
   src = this->result;

   if (constant_index) {
      src.reg_offset += constant_index->value.i[0] * array_stride;
   } else {
      /* Variable index array dereference.  It eats the "vec4" of the
       * base of the array and an index that offsets the Mesa register
       * index.
       */
      ir->array_index->accept(this);

      src_reg index_reg;

      if (array_stride == 1) {
	 index_reg = this->result;
      } else {
	 index_reg = src_reg(this, glsl_type::int_type);

	 emit(MUL(dst_reg(index_reg), this->result, src_reg(array_stride)));
      }

      if (src.reladdr) {
	 src_reg temp = src_reg(this, glsl_type::int_type);

	 emit(ADD(dst_reg(temp), *src.reladdr, index_reg));

	 index_reg = temp;
      }

      src.reladdr = ralloc(mem_ctx, src_reg);
      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
   }

   /* If the type is smaller than a vec4, replicate the last channel out. */
   if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
      src.swizzle = brw_swizzle_for_size(ir->type->vector_elements);
   else
      src.swizzle = BRW_SWIZZLE_NOOP;
   src.type = brw_type_for_base_type(ir->type);

   this->result = src;
}

void
vec4_visitor::visit(ir_dereference_record *ir)
{
   unsigned int i;
   const glsl_type *struct_type = ir->record->type;
   int offset = 0;

   ir->record->accept(this);

   for (i = 0; i < struct_type->length; i++) {
      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
	 break;
      offset += type_size(struct_type->fields.structure[i].type);
   }

   /* If the type is smaller than a vec4, replicate the last channel out. */
   if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
      this->result.swizzle = brw_swizzle_for_size(ir->type->vector_elements);
   else
      this->result.swizzle = BRW_SWIZZLE_NOOP;
   this->result.type = brw_type_for_base_type(ir->type);

   this->result.reg_offset += offset;
}

/**
 * We want to be careful in assignment setup to hit the actual storage
 * instead of potentially using a temporary like we might with the
 * ir_dereference handler.
 */
static dst_reg
get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
{
   /* The LHS must be a dereference.  If the LHS is a variable indexed array
    * access of a vector, it must be separated into a series conditional moves
    * before reaching this point (see ir_vec_index_to_cond_assign).
    */
   assert(ir->as_dereference());
   ir_dereference_array *deref_array = ir->as_dereference_array();
   if (deref_array) {
      assert(!deref_array->array->type->is_vector());
   }

   /* Use the rvalue deref handler for the most part.  We'll ignore
    * swizzles in it and write swizzles using writemask, though.
    */
   ir->accept(v);
   return dst_reg(v->result);
}

void
vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
                              const struct glsl_type *type,
                              enum brw_predicate predicate)
{
   if (type->base_type == GLSL_TYPE_STRUCT) {
      for (unsigned int i = 0; i < type->length; i++) {
	 emit_block_move(dst, src, type->fields.structure[i].type, predicate);
      }
      return;
   }

   if (type->is_array()) {
      for (unsigned int i = 0; i < type->length; i++) {
	 emit_block_move(dst, src, type->fields.array, predicate);
      }
      return;
   }

   if (type->is_matrix()) {
      const struct glsl_type *vec_type;

      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
					 type->vector_elements, 1);

      for (int i = 0; i < type->matrix_columns; i++) {
	 emit_block_move(dst, src, vec_type, predicate);
      }
      return;
   }

   assert(type->is_scalar() || type->is_vector());

   dst->type = brw_type_for_base_type(type);
   src->type = dst->type;

   dst->writemask = (1 << type->vector_elements) - 1;

   src->swizzle = brw_swizzle_for_size(type->vector_elements);

   vec4_instruction *inst = emit(MOV(*dst, *src));
   inst->predicate = predicate;

   dst->reg_offset++;
   src->reg_offset++;
}


/* If the RHS processing resulted in an instruction generating a
 * temporary value, and it would be easy to rewrite the instruction to
 * generate its result right into the LHS instead, do so.  This ends
 * up reliably removing instructions where it can be tricky to do so
 * later without real UD chain information.
 */
bool
vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
				     dst_reg dst,
				     src_reg src,
				     vec4_instruction *pre_rhs_inst,
				     vec4_instruction *last_rhs_inst)
{
   /* This could be supported, but it would take more smarts. */
   if (ir->condition)
      return false;

   if (pre_rhs_inst == last_rhs_inst)
      return false; /* No instructions generated to work with. */

   /* Make sure the last instruction generated our source reg. */
   if (src.file != GRF ||
       src.file != last_rhs_inst->dst.file ||
       src.reg != last_rhs_inst->dst.reg ||
       src.reg_offset != last_rhs_inst->dst.reg_offset ||
       src.reladdr ||
       src.abs ||
       src.negate ||
       last_rhs_inst->predicate != BRW_PREDICATE_NONE)
      return false;

   /* Check that that last instruction fully initialized the channels
    * we want to use, in the order we want to use them.  We could
    * potentially reswizzle the operands of many instructions so that
    * we could handle out of order channels, but don't yet.
    */

   for (unsigned i = 0; i < 4; i++) {
      if (dst.writemask & (1 << i)) {
	 if (!(last_rhs_inst->dst.writemask & (1 << i)))
	    return false;

	 if (BRW_GET_SWZ(src.swizzle, i) != i)
	    return false;
      }
   }

   /* Success!  Rewrite the instruction. */
   last_rhs_inst->dst.file = dst.file;
   last_rhs_inst->dst.reg = dst.reg;
   last_rhs_inst->dst.reg_offset = dst.reg_offset;
   last_rhs_inst->dst.reladdr = dst.reladdr;
   last_rhs_inst->dst.writemask &= dst.writemask;

   return true;
}

void
vec4_visitor::visit(ir_assignment *ir)
{
   dst_reg dst = get_assignment_lhs(ir->lhs, this);
   enum brw_predicate predicate = BRW_PREDICATE_NONE;

   if (!ir->lhs->type->is_scalar() &&
       !ir->lhs->type->is_vector()) {
      ir->rhs->accept(this);
      src_reg src = this->result;

      if (ir->condition) {
	 emit_bool_to_cond_code(ir->condition, &predicate);
      }

      /* emit_block_move doesn't account for swizzles in the source register.
       * This should be ok, since the source register is a structure or an
       * array, and those can't be swizzled.  But double-check to be sure.
       */
      assert(src.swizzle ==
             (ir->rhs->type->is_matrix()
              ? brw_swizzle_for_size(ir->rhs->type->vector_elements)
              : BRW_SWIZZLE_NOOP));

      emit_block_move(&dst, &src, ir->rhs->type, predicate);
      return;
   }

   /* Now we're down to just a scalar/vector with writemasks. */
   int i;

   vec4_instruction *pre_rhs_inst, *last_rhs_inst;
   pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();

   ir->rhs->accept(this);

   last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();

   int swizzles[4];
   int src_chan = 0;

   assert(ir->lhs->type->is_vector() ||
	  ir->lhs->type->is_scalar());
   dst.writemask = ir->write_mask;

   /* Swizzle a small RHS vector into the channels being written.
    *
    * glsl ir treats write_mask as dictating how many channels are
    * present on the RHS while in our instructions we need to make
    * those channels appear in the slots of the vec4 they're written to.
    */
   for (int i = 0; i < 4; i++)
      swizzles[i] = (ir->write_mask & (1 << i) ? src_chan++ : 0);

   src_reg src = swizzle(this->result,
                         BRW_SWIZZLE4(swizzles[0], swizzles[1],
                                      swizzles[2], swizzles[3]));

   if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
      return;
   }

   if (ir->condition) {
      emit_bool_to_cond_code(ir->condition, &predicate);
   }

   for (i = 0; i < type_size(ir->lhs->type); i++) {
      vec4_instruction *inst = emit(MOV(dst, src));
      inst->predicate = predicate;

      dst.reg_offset++;
      src.reg_offset++;
   }
}

void
vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
{
   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
      foreach_in_list(ir_constant, field_value, &ir->components) {
	 emit_constant_values(dst, field_value);
      }
      return;
   }

   if (ir->type->is_array()) {
      for (unsigned int i = 0; i < ir->type->length; i++) {
	 emit_constant_values(dst, ir->array_elements[i]);
      }
      return;
   }

   if (ir->type->is_matrix()) {
      for (int i = 0; i < ir->type->matrix_columns; i++) {
	 float *vec = &ir->value.f[i * ir->type->vector_elements];

	 for (int j = 0; j < ir->type->vector_elements; j++) {
	    dst->writemask = 1 << j;
	    dst->type = BRW_REGISTER_TYPE_F;

	    emit(MOV(*dst, src_reg(vec[j])));
	 }
	 dst->reg_offset++;
      }
      return;
   }

   int remaining_writemask = (1 << ir->type->vector_elements) - 1;

   for (int i = 0; i < ir->type->vector_elements; i++) {
      if (!(remaining_writemask & (1 << i)))
	 continue;

      dst->writemask = 1 << i;
      dst->type = brw_type_for_base_type(ir->type);

      /* Find other components that match the one we're about to
       * write.  Emits fewer instructions for things like vec4(0.5,
       * 1.5, 1.5, 1.5).
       */
      for (int j = i + 1; j < ir->type->vector_elements; j++) {
	 if (ir->type->base_type == GLSL_TYPE_BOOL) {
	    if (ir->value.b[i] == ir->value.b[j])
	       dst->writemask |= (1 << j);
	 } else {
	    /* u, i, and f storage all line up, so no need for a
	     * switch case for comparing each type.
	     */
	    if (ir->value.u[i] == ir->value.u[j])
	       dst->writemask |= (1 << j);
	 }
      }

      switch (ir->type->base_type) {
      case GLSL_TYPE_FLOAT:
	 emit(MOV(*dst, src_reg(ir->value.f[i])));
	 break;
      case GLSL_TYPE_INT:
	 emit(MOV(*dst, src_reg(ir->value.i[i])));
	 break;
      case GLSL_TYPE_UINT:
	 emit(MOV(*dst, src_reg(ir->value.u[i])));
	 break;
      case GLSL_TYPE_BOOL:
         emit(MOV(*dst, src_reg(ir->value.b[i] != 0 ? ~0 : 0)));
	 break;
      default:
	 unreachable("Non-float/uint/int/bool constant");
      }

      remaining_writemask &= ~dst->writemask;
   }
   dst->reg_offset++;
}

void
vec4_visitor::visit(ir_constant *ir)
{
   dst_reg dst = dst_reg(this, ir->type);
   this->result = src_reg(dst);

   emit_constant_values(&dst, ir);
}

void
vec4_visitor::visit_atomic_counter_intrinsic(ir_call *ir)
{
   ir_dereference *deref = static_cast<ir_dereference *>(
      ir->actual_parameters.get_head());
   ir_variable *location = deref->variable_referenced();
   unsigned surf_index = (prog_data->base.binding_table.abo_start +
                          location->data.binding);

   /* Calculate the surface offset */
   src_reg offset(this, glsl_type::uint_type);
   ir_dereference_array *deref_array = deref->as_dereference_array();
   if (deref_array) {
      deref_array->array_index->accept(this);

      src_reg tmp(this, glsl_type::uint_type);
      emit(MUL(dst_reg(tmp), this->result, ATOMIC_COUNTER_SIZE));
      emit(ADD(dst_reg(offset), tmp, location->data.atomic.offset));
   } else {
      offset = location->data.atomic.offset;
   }

   /* Emit the appropriate machine instruction */
   const char *callee = ir->callee->function_name();
   dst_reg dst = get_assignment_lhs(ir->return_deref, this);

   if (!strcmp("__intrinsic_atomic_read", callee)) {
      emit_untyped_surface_read(surf_index, dst, offset);

   } else if (!strcmp("__intrinsic_atomic_increment", callee)) {
      emit_untyped_atomic(BRW_AOP_INC, surf_index, dst, offset,
                          src_reg(), src_reg());

   } else if (!strcmp("__intrinsic_atomic_predecrement", callee)) {
      emit_untyped_atomic(BRW_AOP_PREDEC, surf_index, dst, offset,
                          src_reg(), src_reg());
   }
}

void
vec4_visitor::visit(ir_call *ir)
{
   const char *callee = ir->callee->function_name();

   if (!strcmp("__intrinsic_atomic_read", callee) ||
       !strcmp("__intrinsic_atomic_increment", callee) ||
       !strcmp("__intrinsic_atomic_predecrement", callee)) {
      visit_atomic_counter_intrinsic(ir);
   } else {
      unreachable("Unsupported intrinsic.");
   }
}

src_reg
vec4_visitor::emit_mcs_fetch(ir_texture *ir, src_reg coordinate, src_reg sampler)
{
   vec4_instruction *inst =
      new(mem_ctx) vec4_instruction(SHADER_OPCODE_TXF_MCS,
                                    dst_reg(this, glsl_type::uvec4_type));
   inst->base_mrf = 2;
   inst->src[1] = sampler;

   int param_base;

   if (devinfo->gen >= 9) {
      /* Gen9+ needs a message header in order to use SIMD4x2 mode */
      vec4_instruction *header_inst = new(mem_ctx)
         vec4_instruction(VS_OPCODE_SET_SIMD4X2_HEADER_GEN9,
                          dst_reg(MRF, inst->base_mrf));

      emit(header_inst);

      inst->mlen = 2;
      inst->header_size = 1;
      param_base = inst->base_mrf + 1;
   } else {
      inst->mlen = 1;
      param_base = inst->base_mrf;
   }

   /* parameters are: u, v, r, lod; lod will always be zero due to api restrictions */
   int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
   int zero_mask = 0xf & ~coord_mask;

   emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
            coordinate));

   emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
            src_reg(0)));

   emit(inst);
   return src_reg(inst->dst);
}

static bool
is_high_sampler(const struct brw_device_info *devinfo, src_reg sampler)
{
   if (devinfo->gen < 8 && !devinfo->is_haswell)
      return false;

   return sampler.file != IMM || sampler.fixed_hw_reg.dw1.ud >= 16;
}

void
vec4_visitor::visit(ir_texture *ir)
{
   uint32_t sampler =
      _mesa_get_sampler_uniform_value(ir->sampler, shader_prog, prog);

   ir_rvalue *nonconst_sampler_index =
      _mesa_get_sampler_array_nonconst_index(ir->sampler);

   /* Handle non-constant sampler array indexing */
   src_reg sampler_reg;
   if (nonconst_sampler_index) {
      /* The highest sampler which may be used by this operation is
       * the last element of the array. Mark it here, because the generator
       * doesn't have enough information to determine the bound.
       */
      uint32_t array_size = ir->sampler->as_dereference_array()
         ->array->type->array_size();

      uint32_t max_used = sampler + array_size - 1;
      if (ir->op == ir_tg4 && devinfo->gen < 8) {
         max_used += prog_data->base.binding_table.gather_texture_start;
      } else {
         max_used += prog_data->base.binding_table.texture_start;
      }

      brw_mark_surface_used(&prog_data->base, max_used);

      /* Emit code to evaluate the actual indexing expression */
      nonconst_sampler_index->accept(this);
      src_reg temp(this, glsl_type::uint_type);
      emit(ADD(dst_reg(temp), this->result, src_reg(sampler)));
      sampler_reg = emit_uniformize(temp);
   } else {
      /* Single sampler, or constant array index; the indexing expression
       * is just an immediate.
       */
      sampler_reg = src_reg(sampler);
   }

   /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
    * emitting anything other than setting up the constant result.
    */
   if (ir->op == ir_tg4) {
      ir_constant *chan = ir->lod_info.component->as_constant();
      int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
      if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
         dst_reg result(this, ir->type);
         this->result = src_reg(result);
         emit(MOV(result, src_reg(swiz == SWIZZLE_ONE ? 1.0f : 0.0f)));
         return;
      }
   }

   /* Should be lowered by do_lower_texture_projection */
   assert(!ir->projector);

   /* Should be lowered */
   assert(!ir->offset || !ir->offset->type->is_array());

   /* Generate code to compute all the subexpression trees.  This has to be
    * done before loading any values into MRFs for the sampler message since
    * generating these values may involve SEND messages that need the MRFs.
    */
   src_reg coordinate;
   if (ir->coordinate) {
      ir->coordinate->accept(this);
      coordinate = this->result;
   }

   src_reg shadow_comparitor;
   if (ir->shadow_comparitor) {
      ir->shadow_comparitor->accept(this);
      shadow_comparitor = this->result;
   }

   bool has_nonconstant_offset = ir->offset && !ir->offset->as_constant();
   src_reg offset_value;
   if (has_nonconstant_offset) {
      ir->offset->accept(this);
      offset_value = src_reg(this->result);
   }

   const glsl_type *lod_type = NULL, *sample_index_type = NULL;
   src_reg lod, dPdx, dPdy, sample_index, mcs;
   switch (ir->op) {
   case ir_tex:
      lod = src_reg(0.0f);
      lod_type = glsl_type::float_type;
      break;
   case ir_txf:
   case ir_txl:
   case ir_txs:
      ir->lod_info.lod->accept(this);
      lod = this->result;
      lod_type = ir->lod_info.lod->type;
      break;
   case ir_query_levels:
      lod = src_reg(0);
      lod_type = glsl_type::int_type;
      break;
   case ir_txf_ms:
      ir->lod_info.sample_index->accept(this);
      sample_index = this->result;
      sample_index_type = ir->lod_info.sample_index->type;

      if (devinfo->gen >= 7 && key->tex.compressed_multisample_layout_mask & (1<<sampler))
         mcs = emit_mcs_fetch(ir, coordinate, sampler_reg);
      else
         mcs = src_reg(0u);
      break;
   case ir_txd:
      ir->lod_info.grad.dPdx->accept(this);
      dPdx = this->result;

      ir->lod_info.grad.dPdy->accept(this);
      dPdy = this->result;

      lod_type = ir->lod_info.grad.dPdx->type;
      break;
   case ir_txb:
   case ir_lod:
   case ir_tg4:
      break;
   }

   enum opcode opcode;
   switch (ir->op) {
   case ir_tex: opcode = SHADER_OPCODE_TXL; break;
   case ir_txl: opcode = SHADER_OPCODE_TXL; break;
   case ir_txd: opcode = SHADER_OPCODE_TXD; break;
   case ir_txf: opcode = SHADER_OPCODE_TXF; break;
   case ir_txf_ms: opcode = SHADER_OPCODE_TXF_CMS; break;
   case ir_txs: opcode = SHADER_OPCODE_TXS; break;
   case ir_tg4: opcode = has_nonconstant_offset
                         ? SHADER_OPCODE_TG4_OFFSET : SHADER_OPCODE_TG4; break;
   case ir_query_levels: opcode = SHADER_OPCODE_TXS; break;
   case ir_txb:
      unreachable("TXB is not valid for vertex shaders.");
   case ir_lod:
      unreachable("LOD is not valid for vertex shaders.");
   default:
      unreachable("Unrecognized tex op");
   }

   vec4_instruction *inst = new(mem_ctx) vec4_instruction(
      opcode, dst_reg(this, ir->type));

   if (ir->offset != NULL && !has_nonconstant_offset) {
      inst->offset =
         brw_texture_offset(ir->offset->as_constant()->value.i,
                            ir->offset->type->vector_elements);
   }

   /* Stuff the channel select bits in the top of the texture offset */
   if (ir->op == ir_tg4)
      inst->offset |= gather_channel(ir, sampler) << 16;

   /* The message header is necessary for:
    * - Gen4 (always)
    * - Gen9+ for selecting SIMD4x2
    * - Texel offsets
    * - Gather channel selection
    * - Sampler indices too large to fit in a 4-bit value.
    */
   inst->header_size =
      (devinfo->gen < 5 || devinfo->gen >= 9 ||
       inst->offset != 0 || ir->op == ir_tg4 ||
       is_high_sampler(devinfo, sampler_reg)) ? 1 : 0;
   inst->base_mrf = 2;
   inst->mlen = inst->header_size + 1; /* always at least one */
   inst->dst.writemask = WRITEMASK_XYZW;
   inst->shadow_compare = ir->shadow_comparitor != NULL;

   inst->src[1] = sampler_reg;

   /* MRF for the first parameter */
   int param_base = inst->base_mrf + inst->header_size;

   if (ir->op == ir_txs || ir->op == ir_query_levels) {
      int writemask = devinfo->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
      emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
   } else {
      /* Load the coordinate */
      /* FINISHME: gl_clamp_mask and saturate */
      int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
      int zero_mask = 0xf & ~coord_mask;

      emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
               coordinate));

      if (zero_mask != 0) {
         emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
                  src_reg(0)));
      }
      /* Load the shadow comparitor */
      if (ir->shadow_comparitor && ir->op != ir_txd && (ir->op != ir_tg4 || !has_nonconstant_offset)) {
	 emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
			  WRITEMASK_X),
		  shadow_comparitor));
	 inst->mlen++;
      }

      /* Load the LOD info */
      if (ir->op == ir_tex || ir->op == ir_txl) {
	 int mrf, writemask;
	 if (devinfo->gen >= 5) {
	    mrf = param_base + 1;
	    if (ir->shadow_comparitor) {
	       writemask = WRITEMASK_Y;
	       /* mlen already incremented */
	    } else {
	       writemask = WRITEMASK_X;
	       inst->mlen++;
	    }
	 } else /* devinfo->gen == 4 */ {
	    mrf = param_base;
	    writemask = WRITEMASK_W;
	 }
	 emit(MOV(dst_reg(MRF, mrf, lod_type, writemask), lod));
      } else if (ir->op == ir_txf) {
         emit(MOV(dst_reg(MRF, param_base, lod_type, WRITEMASK_W), lod));
      } else if (ir->op == ir_txf_ms) {
         emit(MOV(dst_reg(MRF, param_base + 1, sample_index_type, WRITEMASK_X),
                  sample_index));
         if (devinfo->gen >= 7) {
            /* MCS data is in the first channel of `mcs`, but we need to get it into
             * the .y channel of the second vec4 of params, so replicate .x across
             * the whole vec4 and then mask off everything except .y
             */
            mcs.swizzle = BRW_SWIZZLE_XXXX;
            emit(MOV(dst_reg(MRF, param_base + 1, glsl_type::uint_type, WRITEMASK_Y),
                     mcs));
         }
         inst->mlen++;
      } else if (ir->op == ir_txd) {
	 const glsl_type *type = lod_type;

	 if (devinfo->gen >= 5) {
	    dPdx.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
	    dPdy.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XZ), dPdx));
	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_YW), dPdy));
	    inst->mlen++;

	    if (ir->type->vector_elements == 3 || ir->shadow_comparitor) {
	       dPdx.swizzle = BRW_SWIZZLE_ZZZZ;
	       dPdy.swizzle = BRW_SWIZZLE_ZZZZ;
	       emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_X), dPdx));
	       emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_Y), dPdy));
	       inst->mlen++;

               if (ir->shadow_comparitor) {
                  emit(MOV(dst_reg(MRF, param_base + 2,
                                   ir->shadow_comparitor->type, WRITEMASK_Z),
                           shadow_comparitor));
               }
	    }
	 } else /* devinfo->gen == 4 */ {
	    emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XYZ), dPdx));
	    emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_XYZ), dPdy));
	    inst->mlen += 2;
	 }
      } else if (ir->op == ir_tg4 && has_nonconstant_offset) {
         if (ir->shadow_comparitor) {
            emit(MOV(dst_reg(MRF, param_base, ir->shadow_comparitor->type, WRITEMASK_W),
                     shadow_comparitor));
         }

         emit(MOV(dst_reg(MRF, param_base + 1, glsl_type::ivec2_type, WRITEMASK_XY),
                  offset_value));
         inst->mlen++;
      }
   }

   emit(inst);

   /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
    * spec requires layers.
    */
   if (ir->op == ir_txs) {
      glsl_type const *type = ir->sampler->type;
      if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
          type->sampler_array) {
         emit_math(SHADER_OPCODE_INT_QUOTIENT,
                   writemask(inst->dst, WRITEMASK_Z),
                   src_reg(inst->dst), src_reg(6));
      }
   }

   if (devinfo->gen == 6 && ir->op == ir_tg4) {
      emit_gen6_gather_wa(key->tex.gen6_gather_wa[sampler], inst->dst);
   }

   swizzle_result(ir, src_reg(inst->dst), sampler);
}

/**
 * Apply workarounds for Gen6 gather with UINT/SINT
 */
void
vec4_visitor::emit_gen6_gather_wa(uint8_t wa, dst_reg dst)
{
   if (!wa)
      return;

   int width = (wa & WA_8BIT) ? 8 : 16;
   dst_reg dst_f = dst;
   dst_f.type = BRW_REGISTER_TYPE_F;

   /* Convert from UNORM to UINT */
   emit(MUL(dst_f, src_reg(dst_f), src_reg((float)((1 << width) - 1))));
   emit(MOV(dst, src_reg(dst_f)));

   if (wa & WA_SIGN) {
      /* Reinterpret the UINT value as a signed INT value by
       * shifting the sign bit into place, then shifting back
       * preserving sign.
       */
      emit(SHL(dst, src_reg(dst), src_reg(32 - width)));
      emit(ASR(dst, src_reg(dst), src_reg(32 - width)));
   }
}

/**
 * Set up the gather channel based on the swizzle, for gather4.
 */
uint32_t
vec4_visitor::gather_channel(ir_texture *ir, uint32_t sampler)
{
   ir_constant *chan = ir->lod_info.component->as_constant();
   int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
   switch (swiz) {
      case SWIZZLE_X: return 0;
      case SWIZZLE_Y:
         /* gather4 sampler is broken for green channel on RG32F --
          * we must ask for blue instead.
          */
         if (key->tex.gather_channel_quirk_mask & (1<<sampler))
            return 2;
         return 1;
      case SWIZZLE_Z: return 2;
      case SWIZZLE_W: return 3;
      default:
         unreachable("Not reached"); /* zero, one swizzles handled already */
   }
}

void
vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, uint32_t sampler)
{
   int s = key->tex.swizzles[sampler];

   this->result = src_reg(this, ir->type);
   dst_reg swizzled_result(this->result);

   if (ir->op == ir_query_levels) {
      /* # levels is in .w */
      orig_val.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
      emit(MOV(swizzled_result, orig_val));
      return;
   }

   if (ir->op == ir_txs || ir->type == glsl_type::float_type
			|| s == SWIZZLE_NOOP || ir->op == ir_tg4) {
      emit(MOV(swizzled_result, orig_val));
      return;
   }


   int zero_mask = 0, one_mask = 0, copy_mask = 0;
   int swizzle[4] = {0};

   for (int i = 0; i < 4; i++) {
      switch (GET_SWZ(s, i)) {
      case SWIZZLE_ZERO:
	 zero_mask |= (1 << i);
	 break;
      case SWIZZLE_ONE:
	 one_mask |= (1 << i);
	 break;
      default:
	 copy_mask |= (1 << i);
	 swizzle[i] = GET_SWZ(s, i);
	 break;
      }
   }

   if (copy_mask) {
      orig_val.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
      swizzled_result.writemask = copy_mask;
      emit(MOV(swizzled_result, orig_val));
   }

   if (zero_mask) {
      swizzled_result.writemask = zero_mask;
      emit(MOV(swizzled_result, src_reg(0.0f)));
   }

   if (one_mask) {
      swizzled_result.writemask = one_mask;
      emit(MOV(swizzled_result, src_reg(1.0f)));
   }
}

void
vec4_visitor::visit(ir_return *)
{
   unreachable("not reached");
}

void
vec4_visitor::visit(ir_discard *)
{
   unreachable("not reached");
}

void
vec4_visitor::visit(ir_if *ir)
{
   /* Don't point the annotation at the if statement, because then it plus
    * the then and else blocks get printed.
    */
   this->base_ir = ir->condition;

   if (devinfo->gen == 6) {
      emit_if_gen6(ir);
   } else {
      enum brw_predicate predicate;
      emit_bool_to_cond_code(ir->condition, &predicate);
      emit(IF(predicate));
   }

   visit_instructions(&ir->then_instructions);

   if (!ir->else_instructions.is_empty()) {
      this->base_ir = ir->condition;
      emit(BRW_OPCODE_ELSE);

      visit_instructions(&ir->else_instructions);
   }

   this->base_ir = ir->condition;
   emit(BRW_OPCODE_ENDIF);
}

void
vec4_visitor::visit(ir_emit_vertex *)
{
   unreachable("not reached");
}

void
vec4_visitor::visit(ir_end_primitive *)
{
   unreachable("not reached");
}

void
vec4_visitor::visit(ir_barrier *)
{
   unreachable("not reached");
}

void
vec4_visitor::emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
                                  dst_reg dst, src_reg offset,
                                  src_reg src0, src_reg src1)
{
   unsigned mlen = 0;

   /* Set the atomic operation offset. */
   emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen, 0), WRITEMASK_X), offset));
   mlen++;

   /* Set the atomic operation arguments. */
   if (src0.file != BAD_FILE) {
      emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen, 0), WRITEMASK_X), src0));
      mlen++;
   }

   if (src1.file != BAD_FILE) {
      emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen, 0), WRITEMASK_X), src1));
      mlen++;
   }

   /* Emit the instruction.  Note that this maps to the normal SIMD8
    * untyped atomic message on Ivy Bridge, but that's OK because
    * unused channels will be masked out.
    */
   vec4_instruction *inst = emit(SHADER_OPCODE_UNTYPED_ATOMIC, dst,
                                 brw_message_reg(0),
                                 src_reg(surf_index), src_reg(atomic_op));
   inst->mlen = mlen;
}

void
vec4_visitor::emit_untyped_surface_read(unsigned surf_index, dst_reg dst,
                                        src_reg offset)
{
   /* Set the surface read offset. */
   emit(MOV(brw_writemask(brw_uvec_mrf(8, 0, 0), WRITEMASK_X), offset));

   /* Emit the instruction.  Note that this maps to the normal SIMD8
    * untyped surface read message, but that's OK because unused
    * channels will be masked out.
    */
   vec4_instruction *inst = emit(SHADER_OPCODE_UNTYPED_SURFACE_READ, dst,
                                 brw_message_reg(0),
                                 src_reg(surf_index), src_reg(1));
   inst->mlen = 1;
}

void
vec4_visitor::emit_ndc_computation()
{
   /* Get the position */
   src_reg pos = src_reg(output_reg[VARYING_SLOT_POS]);

   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
   output_reg[BRW_VARYING_SLOT_NDC] = ndc;

   current_annotation = "NDC";
   dst_reg ndc_w = ndc;
   ndc_w.writemask = WRITEMASK_W;
   src_reg pos_w = pos;
   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);

   dst_reg ndc_xyz = ndc;
   ndc_xyz.writemask = WRITEMASK_XYZ;

   emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
}

void
vec4_visitor::emit_psiz_and_flags(dst_reg reg)
{
   if (devinfo->gen < 6 &&
       ((prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) ||
        key->userclip_active || devinfo->has_negative_rhw_bug)) {
      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
      dst_reg header1_w = header1;
      header1_w.writemask = WRITEMASK_W;

      emit(MOV(header1, 0u));

      if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
	 src_reg psiz = src_reg(output_reg[VARYING_SLOT_PSIZ]);

	 current_annotation = "Point size";
	 emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
	 emit(AND(header1_w, src_reg(header1_w), 0x7ff << 8));
      }

      if (key->userclip_active) {
         current_annotation = "Clipping flags";
         dst_reg flags0 = dst_reg(this, glsl_type::uint_type);
         dst_reg flags1 = dst_reg(this, glsl_type::uint_type);

         emit(CMP(dst_null_f(), src_reg(output_reg[VARYING_SLOT_CLIP_DIST0]), src_reg(0.0f), BRW_CONDITIONAL_L));
         emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2, flags0, src_reg(0));
         emit(OR(header1_w, src_reg(header1_w), src_reg(flags0)));

         emit(CMP(dst_null_f(), src_reg(output_reg[VARYING_SLOT_CLIP_DIST1]), src_reg(0.0f), BRW_CONDITIONAL_L));
         emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2, flags1, src_reg(0));
         emit(SHL(flags1, src_reg(flags1), src_reg(4)));
         emit(OR(header1_w, src_reg(header1_w), src_reg(flags1)));
      }

      /* i965 clipping workaround:
       * 1) Test for -ve rhw
       * 2) If set,
       *      set ndc = (0,0,0,0)
       *      set ucp[6] = 1
       *
       * Later, clipping will detect ucp[6] and ensure the primitive is
       * clipped against all fixed planes.
       */
      if (devinfo->has_negative_rhw_bug) {
         src_reg ndc_w = src_reg(output_reg[BRW_VARYING_SLOT_NDC]);
         ndc_w.swizzle = BRW_SWIZZLE_WWWW;
         emit(CMP(dst_null_f(), ndc_w, src_reg(0.0f), BRW_CONDITIONAL_L));
         vec4_instruction *inst;
         inst = emit(OR(header1_w, src_reg(header1_w), src_reg(1u << 6)));
         inst->predicate = BRW_PREDICATE_NORMAL;
         inst = emit(MOV(output_reg[BRW_VARYING_SLOT_NDC], src_reg(0.0f)));
         inst->predicate = BRW_PREDICATE_NORMAL;
      }

      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
   } else if (devinfo->gen < 6) {
      emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
   } else {
      emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
      if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
         dst_reg reg_w = reg;
         reg_w.writemask = WRITEMASK_W;
         emit(MOV(reg_w, src_reg(output_reg[VARYING_SLOT_PSIZ])));
      }
      if (prog_data->vue_map.slots_valid & VARYING_BIT_LAYER) {
         dst_reg reg_y = reg;
         reg_y.writemask = WRITEMASK_Y;
         reg_y.type = BRW_REGISTER_TYPE_D;
         emit(MOV(reg_y, src_reg(output_reg[VARYING_SLOT_LAYER])));
      }
      if (prog_data->vue_map.slots_valid & VARYING_BIT_VIEWPORT) {
         dst_reg reg_z = reg;
         reg_z.writemask = WRITEMASK_Z;
         reg_z.type = BRW_REGISTER_TYPE_D;
         emit(MOV(reg_z, src_reg(output_reg[VARYING_SLOT_VIEWPORT])));
      }
   }
}

void
vec4_visitor::emit_clip_distances(dst_reg reg, int offset)
{
   /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
    *
    *     "If a linked set of shaders forming the vertex stage contains no
    *     static write to gl_ClipVertex or gl_ClipDistance, but the
    *     application has requested clipping against user clip planes through
    *     the API, then the coordinate written to gl_Position is used for
    *     comparison against the user clip planes."
    *
    * This function is only called if the shader didn't write to
    * gl_ClipDistance.  Accordingly, we use gl_ClipVertex to perform clipping
    * if the user wrote to it; otherwise we use gl_Position.
    */
   gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
   if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) {
      clip_vertex = VARYING_SLOT_POS;
   }

   for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4;
        ++i) {
      reg.writemask = 1 << i;
      emit(DP4(reg,
               src_reg(output_reg[clip_vertex]),
               src_reg(this->userplane[i + offset])));
   }
}

vec4_instruction *
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying)
{
   assert (varying < VARYING_SLOT_MAX);
   reg.type = output_reg[varying].type;
   current_annotation = output_reg_annotation[varying];
   /* Copy the register, saturating if necessary */
   return emit(MOV(reg, src_reg(output_reg[varying])));
}

void
vec4_visitor::emit_urb_slot(dst_reg reg, int varying)
{
   reg.type = BRW_REGISTER_TYPE_F;

   switch (varying) {
   case VARYING_SLOT_PSIZ:
   {
      /* PSIZ is always in slot 0, and is coupled with other flags. */
      current_annotation = "indices, point width, clip flags";
      emit_psiz_and_flags(reg);
      break;
   }
   case BRW_VARYING_SLOT_NDC:
      current_annotation = "NDC";
      emit(MOV(reg, src_reg(output_reg[BRW_VARYING_SLOT_NDC])));
      break;
   case VARYING_SLOT_POS:
      current_annotation = "gl_Position";
      emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS])));
      break;
   case VARYING_SLOT_EDGE:
      /* This is present when doing unfilled polygons.  We're supposed to copy
       * the edge flag from the user-provided vertex array
       * (glEdgeFlagPointer), or otherwise we'll copy from the current value
       * of that attribute (starts as 1.0f).  This is then used in clipping to
       * determine which edges should be drawn as wireframe.
       */
      current_annotation = "edge flag";
      emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
                                    glsl_type::float_type, WRITEMASK_XYZW))));
      break;
   case BRW_VARYING_SLOT_PAD:
      /* No need to write to this slot */
      break;
   case VARYING_SLOT_COL0:
   case VARYING_SLOT_COL1:
   case VARYING_SLOT_BFC0:
   case VARYING_SLOT_BFC1: {
      /* These built-in varyings are only supported in compatibility mode,
       * and we only support GS in core profile.  So, this must be a vertex
       * shader.
       */
      assert(stage == MESA_SHADER_VERTEX);
      vec4_instruction *inst = emit_generic_urb_slot(reg, varying);
      if (((struct brw_vs_prog_key *) key)->clamp_vertex_color)
         inst->saturate = true;
      break;
   }

   default:
      emit_generic_urb_slot(reg, varying);
      break;
   }
}

static int
align_interleaved_urb_mlen(const struct brw_device_info *devinfo, int mlen)
{
   if (devinfo->gen >= 6) {
      /* URB data written (does not include the message header reg) must
       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
       * section 5.4.3.2.2: URB_INTERLEAVED.
       *
       * URB entries are allocated on a multiple of 1024 bits, so an
       * extra 128 bits written here to make the end align to 256 is
       * no problem.
       */
      if ((mlen % 2) != 1)
	 mlen++;
   }

   return mlen;
}


/**
 * Generates the VUE payload plus the necessary URB write instructions to
 * output it.
 *
 * The VUE layout is documented in Volume 2a.
 */
void
vec4_visitor::emit_vertex()
{
   /* MRF 0 is reserved for the debugger, so start with message header
    * in MRF 1.
    */
   int base_mrf = 1;
   int mrf = base_mrf;
   /* In the process of generating our URB write message contents, we
    * may need to unspill a register or load from an array.  Those
    * reads would use MRFs 14-15.
    */
   int max_usable_mrf = 13;

   /* The following assertion verifies that max_usable_mrf causes an
    * even-numbered amount of URB write data, which will meet gen6's
    * requirements for length alignment.
    */
   assert ((max_usable_mrf - base_mrf) % 2 == 0);

   /* First mrf is the g0-based message header containing URB handles and
    * such.
    */
   emit_urb_write_header(mrf++);

   if (devinfo->gen < 6) {
      emit_ndc_computation();
   }

   /* Lower legacy ff and ClipVertex clipping to clip distances */
   if (key->userclip_active && !prog->UsesClipDistanceOut) {
      current_annotation = "user clip distances";

      output_reg[VARYING_SLOT_CLIP_DIST0] = dst_reg(this, glsl_type::vec4_type);
      output_reg[VARYING_SLOT_CLIP_DIST1] = dst_reg(this, glsl_type::vec4_type);

      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0], 0);
      emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1], 4);
   }

   /* We may need to split this up into several URB writes, so do them in a
    * loop.
    */
   int slot = 0;
   bool complete = false;
   do {
      /* URB offset is in URB row increments, and each of our MRFs is half of
       * one of those, since we're doing interleaved writes.
       */
      int offset = slot / 2;

      mrf = base_mrf + 1;
      for (; slot < prog_data->vue_map.num_slots; ++slot) {
         emit_urb_slot(dst_reg(MRF, mrf++),
                       prog_data->vue_map.slot_to_varying[slot]);

         /* If this was max_usable_mrf, we can't fit anything more into this
          * URB WRITE.
          */
         if (mrf > max_usable_mrf) {
            slot++;
            break;
         }
      }

      complete = slot >= prog_data->vue_map.num_slots;
      current_annotation = "URB write";
      vec4_instruction *inst = emit_urb_write_opcode(complete);
      inst->base_mrf = base_mrf;
      inst->mlen = align_interleaved_urb_mlen(devinfo, mrf - base_mrf);
      inst->offset += offset;
   } while(!complete);
}


src_reg
vec4_visitor::get_scratch_offset(bblock_t *block, vec4_instruction *inst,
				 src_reg *reladdr, int reg_offset)
{
   /* Because we store the values to scratch interleaved like our
    * vertex data, we need to scale the vec4 index by 2.
    */
   int message_header_scale = 2;

   /* Pre-gen6, the message header uses byte offsets instead of vec4
    * (16-byte) offset units.
    */
   if (devinfo->gen < 6)
      message_header_scale *= 16;

   if (reladdr) {
      src_reg index = src_reg(this, glsl_type::int_type);

      emit_before(block, inst, ADD(dst_reg(index), *reladdr,
                                   src_reg(reg_offset)));
      emit_before(block, inst, MUL(dst_reg(index), index,
                                   src_reg(message_header_scale)));

      return index;
   } else {
      return src_reg(reg_offset * message_header_scale);
   }
}

src_reg
vec4_visitor::get_pull_constant_offset(bblock_t * block, vec4_instruction *inst,
				       src_reg *reladdr, int reg_offset)
{
   if (reladdr) {
      src_reg index = src_reg(this, glsl_type::int_type);

      emit_before(block, inst, ADD(dst_reg(index), *reladdr,
                                   src_reg(reg_offset)));

      /* Pre-gen6, the message header uses byte offsets instead of vec4
       * (16-byte) offset units.
       */
      if (devinfo->gen < 6) {
         emit_before(block, inst, MUL(dst_reg(index), index, src_reg(16)));
      }

      return index;
   } else if (devinfo->gen >= 8) {
      /* Store the offset in a GRF so we can send-from-GRF. */
      src_reg offset = src_reg(this, glsl_type::int_type);
      emit_before(block, inst, MOV(dst_reg(offset), src_reg(reg_offset)));
      return offset;
   } else {
      int message_header_scale = devinfo->gen < 6 ? 16 : 1;
      return src_reg(reg_offset * message_header_scale);
   }
}

/**
 * Emits an instruction before @inst to load the value named by @orig_src
 * from scratch space at @base_offset to @temp.
 *
 * @base_offset is measured in 32-byte units (the size of a register).
 */
void
vec4_visitor::emit_scratch_read(bblock_t *block, vec4_instruction *inst,
				dst_reg temp, src_reg orig_src,
				int base_offset)
{
   int reg_offset = base_offset + orig_src.reg_offset;
   src_reg index = get_scratch_offset(block, inst, orig_src.reladdr,
                                      reg_offset);

   emit_before(block, inst, SCRATCH_READ(temp, index));
}

/**
 * Emits an instruction after @inst to store the value to be written
 * to @orig_dst to scratch space at @base_offset, from @temp.
 *
 * @base_offset is measured in 32-byte units (the size of a register).
 */
void
vec4_visitor::emit_scratch_write(bblock_t *block, vec4_instruction *inst,
                                 int base_offset)
{
   int reg_offset = base_offset + inst->dst.reg_offset;
   src_reg index = get_scratch_offset(block, inst, inst->dst.reladdr,
                                      reg_offset);

   /* Create a temporary register to store *inst's result in.
    *
    * We have to be careful in MOVing from our temporary result register in
    * the scratch write.  If we swizzle from channels of the temporary that
    * weren't initialized, it will confuse live interval analysis, which will
    * make spilling fail to make progress.
    */
   const src_reg temp = swizzle(retype(src_reg(this, glsl_type::vec4_type),
                                       inst->dst.type),
                                brw_swizzle_for_mask(inst->dst.writemask));
   dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
				       inst->dst.writemask));
   vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
   write->predicate = inst->predicate;
   write->ir = inst->ir;
   write->annotation = inst->annotation;
   inst->insert_after(block, write);

   inst->dst.file = temp.file;
   inst->dst.reg = temp.reg;
   inst->dst.reg_offset = temp.reg_offset;
   inst->dst.reladdr = NULL;
}

/**
 * Checks if \p src and/or \p src.reladdr require a scratch read, and if so,
 * adds the scratch read(s) before \p inst. The function also checks for
 * recursive reladdr scratch accesses, issuing the corresponding scratch
 * loads and rewriting reladdr references accordingly.
 *
 * \return \p src if it did not require a scratch load, otherwise, the
 * register holding the result of the scratch load that the caller should
 * use to rewrite src.
 */
src_reg
vec4_visitor::emit_resolve_reladdr(int scratch_loc[], bblock_t *block,
                                   vec4_instruction *inst, src_reg src)
{
   /* Resolve recursive reladdr scratch access by calling ourselves
    * with src.reladdr
    */
   if (src.reladdr)
      *src.reladdr = emit_resolve_reladdr(scratch_loc, block, inst,
                                          *src.reladdr);

   /* Now handle scratch access on src */
   if (src.file == GRF && scratch_loc[src.reg] != -1) {
      dst_reg temp = dst_reg(this, glsl_type::vec4_type);
      emit_scratch_read(block, inst, temp, src, scratch_loc[src.reg]);
      src.reg = temp.reg;
      src.reg_offset = temp.reg_offset;
      src.reladdr = NULL;
   }

   return src;
}

/**
 * We can't generally support array access in GRF space, because a
 * single instruction's destination can only span 2 contiguous
 * registers.  So, we send all GRF arrays that get variable index
 * access to scratch space.
 */
void
vec4_visitor::move_grf_array_access_to_scratch()
{
   int scratch_loc[this->alloc.count];
   memset(scratch_loc, -1, sizeof(scratch_loc));

   /* First, calculate the set of virtual GRFs that need to be punted
    * to scratch due to having any array access on them, and where in
    * scratch.
    */
   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
      if (inst->dst.file == GRF && inst->dst.reladdr) {
         if (scratch_loc[inst->dst.reg] == -1) {
            scratch_loc[inst->dst.reg] = last_scratch;
            last_scratch += this->alloc.sizes[inst->dst.reg];
         }

         for (src_reg *iter = inst->dst.reladdr;
              iter->reladdr;
              iter = iter->reladdr) {
            if (iter->file == GRF && scratch_loc[iter->reg] == -1) {
               scratch_loc[iter->reg] = last_scratch;
               last_scratch += this->alloc.sizes[iter->reg];
            }
         }
      }

      for (int i = 0 ; i < 3; i++) {
         for (src_reg *iter = &inst->src[i];
              iter->reladdr;
              iter = iter->reladdr) {
            if (iter->file == GRF && scratch_loc[iter->reg] == -1) {
               scratch_loc[iter->reg] = last_scratch;
               last_scratch += this->alloc.sizes[iter->reg];
            }
         }
      }
   }

   /* Now, for anything that will be accessed through scratch, rewrite
    * it to load/store.  Note that this is a _safe list walk, because
    * we may generate a new scratch_write instruction after the one
    * we're processing.
    */
   foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
      /* Set up the annotation tracking for new generated instructions. */
      base_ir = inst->ir;
      current_annotation = inst->annotation;

      /* First handle scratch access on the dst. Notice we have to handle
       * the case where the dst's reladdr also points to scratch space.
       */
      if (inst->dst.reladdr)
         *inst->dst.reladdr = emit_resolve_reladdr(scratch_loc, block, inst,
                                                   *inst->dst.reladdr);

      /* Now that we have handled any (possibly recursive) reladdr scratch
       * accesses for dst we can safely do the scratch write for dst itself
       */
      if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1)
         emit_scratch_write(block, inst, scratch_loc[inst->dst.reg]);

      /* Now handle scratch access on any src. In this case, since inst->src[i]
       * already is a src_reg, we can just call emit_resolve_reladdr with
       * inst->src[i] and it will take care of handling scratch loads for
       * both src and src.reladdr (recursively).
       */
      for (int i = 0 ; i < 3; i++) {
         inst->src[i] = emit_resolve_reladdr(scratch_loc, block, inst,
                                             inst->src[i]);
      }
   }
}

/**
 * Emits an instruction before @inst to load the value named by @orig_src
 * from the pull constant buffer (surface) at @base_offset to @temp.
 */
void
vec4_visitor::emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
				      dst_reg temp, src_reg orig_src,
				      int base_offset)
{
   int reg_offset = base_offset + orig_src.reg_offset;
   src_reg index = src_reg(prog_data->base.binding_table.pull_constants_start);
   src_reg offset = get_pull_constant_offset(block, inst, orig_src.reladdr,
                                             reg_offset);

   emit_pull_constant_load_reg(temp,
                               index,
                               offset,
                               block, inst);
}

/**
 * Implements array access of uniforms by inserting a
 * PULL_CONSTANT_LOAD instruction.
 *
 * Unlike temporary GRF array access (where we don't support it due to
 * the difficulty of doing relative addressing on instruction
 * destinations), we could potentially do array access of uniforms
 * that were loaded in GRF space as push constants.  In real-world
 * usage we've seen, though, the arrays being used are always larger
 * than we could load as push constants, so just always move all
 * uniform array access out to a pull constant buffer.
 */
void
vec4_visitor::move_uniform_array_access_to_pull_constants()
{
   int pull_constant_loc[this->uniforms];
   memset(pull_constant_loc, -1, sizeof(pull_constant_loc));
   bool nested_reladdr;

   /* Walk through and find array access of uniforms.  Put a copy of that
    * uniform in the pull constant buffer.
    *
    * Note that we don't move constant-indexed accesses to arrays.  No
    * testing has been done of the performance impact of this choice.
    */
   do {
      nested_reladdr = false;

      foreach_block_and_inst_safe(block, vec4_instruction, inst, cfg) {
         for (int i = 0 ; i < 3; i++) {
            if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
               continue;

            int uniform = inst->src[i].reg;

            if (inst->src[i].reladdr->reladdr)
               nested_reladdr = true;  /* will need another pass */

            /* If this array isn't already present in the pull constant buffer,
             * add it.
             */
            if (pull_constant_loc[uniform] == -1) {
               const gl_constant_value **values =
                  &stage_prog_data->param[uniform * 4];

               pull_constant_loc[uniform] = stage_prog_data->nr_pull_params / 4;

               assert(uniform < uniform_array_size);
               for (int j = 0; j < uniform_size[uniform] * 4; j++) {
                  stage_prog_data->pull_param[stage_prog_data->nr_pull_params++]
                     = values[j];
               }
            }

            /* Set up the annotation tracking for new generated instructions. */
            base_ir = inst->ir;
            current_annotation = inst->annotation;

            dst_reg temp = dst_reg(this, glsl_type::vec4_type);

            emit_pull_constant_load(block, inst, temp, inst->src[i],
                                    pull_constant_loc[uniform]);

            inst->src[i].file = temp.file;
            inst->src[i].reg = temp.reg;
            inst->src[i].reg_offset = temp.reg_offset;
            inst->src[i].reladdr = NULL;
         }
      }
   } while (nested_reladdr);

   /* Now there are no accesses of the UNIFORM file with a reladdr, so
    * no need to track them as larger-than-vec4 objects.  This will be
    * relied on in cutting out unused uniform vectors from push
    * constants.
    */
   split_uniform_registers();
}

void
vec4_visitor::resolve_ud_negate(src_reg *reg)
{
   if (reg->type != BRW_REGISTER_TYPE_UD ||
       !reg->negate)
      return;

   src_reg temp = src_reg(this, glsl_type::uvec4_type);
   emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
   *reg = temp;
}

/**
 * Resolve the result of a Gen4-5 CMP instruction to a proper boolean.
 *
 * CMP on Gen4-5 only sets the LSB of the result; the rest are undefined.
 * If we need a proper boolean value, we have to fix it up to be 0 or ~0.
 */
void
vec4_visitor::resolve_bool_comparison(ir_rvalue *rvalue, src_reg *reg)
{
   assert(devinfo->gen <= 5);

   if (!rvalue->type->is_boolean())
      return;

   src_reg and_result = src_reg(this, rvalue->type);
   src_reg neg_result = src_reg(this, rvalue->type);
   emit(AND(dst_reg(and_result), *reg, src_reg(1)));
   emit(MOV(dst_reg(neg_result), negate(and_result)));
   *reg = neg_result;
}

vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
                           void *log_data,
                           struct gl_program *prog,
                           const struct brw_vue_prog_key *key,
                           struct brw_vue_prog_data *prog_data,
			   struct gl_shader_program *shader_prog,
                           gl_shader_stage stage,
			   void *mem_ctx,
                           bool no_spills,
                           int shader_time_index)
   : backend_shader(compiler, log_data, mem_ctx,
                    shader_prog, prog, &prog_data->base, stage),
     key(key),
     prog_data(prog_data),
     sanity_param_count(0),
     fail_msg(NULL),
     first_non_payload_grf(0),
     need_all_constants_in_pull_buffer(false),
     no_spills(no_spills),
     shader_time_index(shader_time_index),
     last_scratch(0)
{
   this->failed = false;

   this->base_ir = NULL;
   this->current_annotation = NULL;
   memset(this->output_reg_annotation, 0, sizeof(this->output_reg_annotation));

   this->variable_ht = hash_table_ctor(0,
				       hash_table_pointer_hash,
				       hash_table_pointer_compare);

   this->virtual_grf_start = NULL;
   this->virtual_grf_end = NULL;
   this->live_intervals = NULL;

   this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;

   this->uniforms = 0;

   /* Initialize uniform_array_size to at least 1 because pre-gen6 VS requires
    * at least one. See setup_uniforms() in brw_vec4.cpp.
    */
   this->uniform_array_size = 1;
   if (prog_data) {
      this->uniform_array_size =
         MAX2(DIV_ROUND_UP(stage_prog_data->nr_params, 4), 1);
   }

   this->uniform_size = rzalloc_array(mem_ctx, int, this->uniform_array_size);
   this->uniform_vector_size = rzalloc_array(mem_ctx, int, this->uniform_array_size);
}

vec4_visitor::~vec4_visitor()
{
   hash_table_dtor(this->variable_ht);
}


void
vec4_visitor::fail(const char *format, ...)
{
   va_list va;
   char *msg;

   if (failed)
      return;

   failed = true;

   va_start(va, format);
   msg = ralloc_vasprintf(mem_ctx, format, va);
   va_end(va);
   msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg);

   this->fail_msg = msg;

   if (debug_enabled) {
      fprintf(stderr, "%s",  msg);
   }
}

} /* namespace brw */