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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_vec4.h"
extern "C" {
#include "main/macros.h"
#include "program/prog_parameter.h"
}
namespace brw {
src_reg::src_reg(dst_reg reg)
{
init();
this->file = reg.file;
this->reg = reg.reg;
this->reg_offset = reg.reg_offset;
this->type = reg.type;
int swizzles[4];
int next_chan = 0;
int last = 0;
for (int i = 0; i < 4; i++) {
if (!(reg.writemask & (1 << i)))
continue;
swizzles[next_chan++] = last = i;
}
for (; next_chan < 4; next_chan++) {
swizzles[next_chan] = last;
}
this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
swizzles[2], swizzles[3]);
}
dst_reg::dst_reg(src_reg reg)
{
init();
this->file = reg.file;
this->reg = reg.reg;
this->reg_offset = reg.reg_offset;
this->type = reg.type;
this->writemask = WRITEMASK_XYZW;
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1, src_reg src2)
{
vec4_instruction *inst = new(mem_ctx) vec4_instruction();
inst->opcode = opcode;
inst->dst = dst;
inst->src[0] = src0;
inst->src[1] = src1;
inst->src[2] = src2;
inst->ir = this->base_ir;
inst->annotation = this->current_annotation;
this->instructions.push_tail(inst);
return inst;
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
{
return emit(opcode, dst, src0, src1, src_reg());
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
{
assert(dst.writemask != 0);
return emit(opcode, dst, src0, src_reg(), src_reg());
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode)
{
return emit(opcode, dst_reg(), src_reg(), src_reg(), src_reg());
}
void
vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
{
static enum opcode dot_opcodes[] = {
BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
};
emit(dot_opcodes[elements - 2], dst, src0, src1);
}
void
vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
{
/* The gen6 math instruction ignores the source modifiers --
* swizzle, abs, negate, and at least some parts of the register
* region description.
*/
src_reg temp_src = src_reg(this, glsl_type::vec4_type);
emit(BRW_OPCODE_MOV, dst_reg(temp_src), src);
emit(opcode, dst, temp_src);
}
void
vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
{
vec4_instruction *inst = emit(opcode, dst, src);
inst->base_mrf = 1;
inst->mlen = 1;
}
void
vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
{
switch (opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
break;
default:
assert(!"not reached: bad math opcode");
return;
}
if (intel->gen >= 6) {
return emit_math1_gen6(opcode, dst, src);
} else {
return emit_math1_gen4(opcode, dst, src);
}
}
void
vec4_visitor::emit_math2_gen6(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
src_reg expanded;
/* The gen6 math instruction ignores the source modifiers --
* swizzle, abs, negate, and at least some parts of the register
* region description. Move the sources to temporaries to make it
* generally work.
*/
expanded = src_reg(this, glsl_type::vec4_type);
emit(BRW_OPCODE_MOV, dst, src0);
src0 = expanded;
expanded = src_reg(this, glsl_type::vec4_type);
emit(BRW_OPCODE_MOV, dst, src1);
src1 = expanded;
emit(opcode, dst, src0, src1);
}
void
vec4_visitor::emit_math2_gen4(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
vec4_instruction *inst = emit(opcode, dst, src0, src1);
inst->base_mrf = 1;
inst->mlen = 2;
}
void
vec4_visitor::emit_math(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
assert(opcode == SHADER_OPCODE_POW);
if (intel->gen >= 6) {
return emit_math2_gen6(opcode, dst, src0, src1);
} else {
return emit_math2_gen4(opcode, dst, src0, src1);
}
}
void
vec4_visitor::visit_instructions(const exec_list *list)
{
foreach_iter(exec_list_iterator, iter, *list) {
ir_instruction *ir = (ir_instruction *)iter.get();
base_ir = ir;
ir->accept(this);
}
}
static int
type_size(const struct glsl_type *type)
{
unsigned int i;
int size;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if (type->is_matrix()) {
return type->matrix_columns;
} else {
/* Regardless of size of vector, it gets a vec4. This is bad
* packing for things like floats, but otherwise arrays become a
* mess. Hopefully a later pass over the code can pack scalars
* down if appropriate.
*/
return 1;
}
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
return type_size(type->fields.array) * type->length;
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < type->length; i++) {
size += type_size(type->fields.structure[i].type);
}
return size;
case GLSL_TYPE_SAMPLER:
/* Samplers take up one slot in UNIFORMS[], but they're baked in
* at link time.
*/
return 1;
default:
assert(0);
return 0;
}
}
int
vec4_visitor::virtual_grf_alloc(int size)
{
if (virtual_grf_array_size <= virtual_grf_count) {
if (virtual_grf_array_size == 0)
virtual_grf_array_size = 16;
else
virtual_grf_array_size *= 2;
virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
virtual_grf_array_size);
}
virtual_grf_sizes[virtual_grf_count] = size;
return virtual_grf_count++;
}
src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
{
init();
this->file = GRF;
this->reg = v->virtual_grf_alloc(type_size(type));
if (type->is_array() || type->is_record()) {
this->swizzle = BRW_SWIZZLE_NOOP;
} else {
this->swizzle = swizzle_for_size(type->vector_elements);
}
this->type = brw_type_for_base_type(type);
}
dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
{
init();
this->file = GRF;
this->reg = v->virtual_grf_alloc(type_size(type));
if (type->is_array() || type->is_record()) {
this->writemask = WRITEMASK_XYZW;
} else {
this->writemask = (1 << type->vector_elements) - 1;
}
this->type = brw_type_for_base_type(type);
}
/* Our support for uniforms is piggy-backed on the struct
* gl_fragment_program, because that's where the values actually
* get stored, rather than in some global gl_shader_program uniform
* store.
*/
int
vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
{
unsigned int offset = 0;
float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
if (type->is_matrix()) {
const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
type->vector_elements,
1);
for (unsigned int i = 0; i < type->matrix_columns; i++) {
offset += setup_uniform_values(loc + offset, column);
}
return offset;
}
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
for (unsigned int i = 0; i < type->vector_elements; i++) {
int slot = this->uniforms * 4 + i;
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
break;
case GLSL_TYPE_UINT:
c->prog_data.param_convert[slot] = PARAM_CONVERT_F2U;
break;
case GLSL_TYPE_INT:
c->prog_data.param_convert[slot] = PARAM_CONVERT_F2I;
break;
case GLSL_TYPE_BOOL:
c->prog_data.param_convert[slot] = PARAM_CONVERT_F2B;
break;
default:
assert(!"not reached");
c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
break;
}
c->prog_data.param[slot] = &values[i];
}
for (unsigned int i = type->vector_elements; i < 4; i++) {
c->prog_data.param_convert[this->uniforms * 4 + i] =
PARAM_CONVERT_ZERO;
c->prog_data.param[this->uniforms * 4 + i] = NULL;
}
this->uniform_size[this->uniforms] = type->vector_elements;
this->uniforms++;
return 1;
case GLSL_TYPE_STRUCT:
for (unsigned int i = 0; i < type->length; i++) {
offset += setup_uniform_values(loc + offset,
type->fields.structure[i].type);
}
return offset;
case GLSL_TYPE_ARRAY:
for (unsigned int i = 0; i < type->length; i++) {
offset += setup_uniform_values(loc + offset, type->fields.array);
}
return offset;
case GLSL_TYPE_SAMPLER:
/* The sampler takes up a slot, but we don't use any values from it. */
return 1;
default:
assert(!"not reached");
return 0;
}
}
/* Our support for builtin uniforms is even scarier than non-builtin.
* It sits on top of the PROG_STATE_VAR parameters that are
* automatically updated from GL context state.
*/
void
vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
{
const ir_state_slot *const slots = ir->state_slots;
assert(ir->state_slots != NULL);
for (unsigned int i = 0; i < ir->num_state_slots; i++) {
/* This state reference has already been setup by ir_to_mesa,
* but we'll get the same index back here. We can reference
* ParameterValues directly, since unlike brw_fs.cpp, we never
* add new state references during compile.
*/
int index = _mesa_add_state_reference(this->vp->Base.Parameters,
(gl_state_index *)slots[i].tokens);
float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
this->uniform_size[this->uniforms] = 0;
/* Add each of the unique swizzled channels of the element.
* This will end up matching the size of the glsl_type of this field.
*/
int last_swiz = -1;
for (unsigned int j = 0; j < 4; j++) {
int swiz = GET_SWZ(slots[i].swizzle, j);
if (swiz == last_swiz)
break;
last_swiz = swiz;
c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
c->prog_data.param_convert[this->uniforms * 4 + j] = PARAM_NO_CONVERT;
this->uniform_size[this->uniforms]++;
}
this->uniforms++;
}
}
dst_reg *
vec4_visitor::variable_storage(ir_variable *var)
{
return (dst_reg *)hash_table_find(this->variable_ht, var);
}
void
vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
{
ir_expression *expr = ir->as_expression();
if (expr) {
src_reg op[2];
vec4_instruction *inst;
assert(expr->get_num_operands() <= 2);
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
assert(expr->operands[i]->type->is_scalar());
expr->operands[i]->accept(this);
op[i] = this->result;
}
switch (expr->operation) {
case ir_unop_logic_not:
inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], src_reg(1));
inst->conditional_mod = BRW_CONDITIONAL_Z;
break;
case ir_binop_logic_xor:
inst = emit(BRW_OPCODE_XOR, dst_null_d(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_binop_logic_or:
inst = emit(BRW_OPCODE_OR, dst_null_d(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_binop_logic_and:
inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_unop_f2b:
if (intel->gen >= 6) {
inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0.0f));
} else {
inst = emit(BRW_OPCODE_MOV, dst_null_f(), op[0]);
}
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_unop_i2b:
if (intel->gen >= 6) {
inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
} else {
inst = emit(BRW_OPCODE_MOV, dst_null_d(), op[0]);
}
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_binop_greater:
case ir_binop_gequal:
case ir_binop_less:
case ir_binop_lequal:
case ir_binop_equal:
case ir_binop_all_equal:
case ir_binop_nequal:
case ir_binop_any_nequal:
inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
inst->conditional_mod =
brw_conditional_for_comparison(expr->operation);
break;
default:
assert(!"not reached");
break;
}
return;
}
ir->accept(this);
if (intel->gen >= 6) {
vec4_instruction *inst = emit(BRW_OPCODE_AND, dst_null_d(),
this->result, src_reg(1));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
} else {
vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst_null_d(), this->result);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
}
}
/**
* Emit a gen6 IF statement with the comparison folded into the IF
* instruction.
*/
void
vec4_visitor::emit_if_gen6(ir_if *ir)
{
ir_expression *expr = ir->condition->as_expression();
if (expr) {
src_reg op[2];
vec4_instruction *inst;
dst_reg temp;
assert(expr->get_num_operands() <= 2);
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
assert(expr->operands[i]->type->is_scalar() ||
expr->operation == ir_binop_any_nequal ||
expr->operation == ir_binop_all_equal);
expr->operands[i]->accept(this);
op[i] = this->result;
}
switch (expr->operation) {
case ir_unop_logic_not:
inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_Z;
return;
case ir_binop_logic_xor:
inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
return;
case ir_binop_logic_or:
temp = dst_reg(this, glsl_type::bool_type);
emit(BRW_OPCODE_OR, temp, op[0], op[1]);
inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
return;
case ir_binop_logic_and:
temp = dst_reg(this, glsl_type::bool_type);
emit(BRW_OPCODE_AND, temp, op[0], op[1]);
inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
return;
case ir_unop_f2b:
inst = emit(BRW_OPCODE_IF, dst_null_f(), op[0], src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
return;
case ir_unop_i2b:
inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
return;
case ir_binop_greater:
case ir_binop_gequal:
case ir_binop_less:
case ir_binop_lequal:
case ir_binop_equal:
case ir_binop_nequal:
inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
inst->conditional_mod =
brw_conditional_for_comparison(expr->operation);
return;
case ir_binop_all_equal:
inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_Z;
inst = emit(BRW_OPCODE_IF);
inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
return;
case ir_binop_any_nequal:
inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
inst = emit(BRW_OPCODE_IF);
inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
return;
default:
assert(!"not reached");
inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
return;
}
return;
}
ir->condition->accept(this);
vec4_instruction *inst = emit(BRW_OPCODE_IF, dst_null_d(),
this->result, src_reg(0));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
}
void
vec4_visitor::visit(ir_variable *ir)
{
dst_reg *reg = NULL;
if (variable_storage(ir))
return;
switch (ir->mode) {
case ir_var_in:
reg = new(mem_ctx) dst_reg(ATTR, ir->location);
break;
case ir_var_out:
reg = new(mem_ctx) dst_reg(this, ir->type);
for (int i = 0; i < type_size(ir->type); i++) {
output_reg[ir->location + i] = *reg;
output_reg[ir->location + i].reg_offset = i;
}
break;
case ir_var_auto:
case ir_var_temporary:
reg = new(mem_ctx) dst_reg(this, ir->type);
break;
case ir_var_uniform:
reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
if (!strncmp(ir->name, "gl_", 3)) {
setup_builtin_uniform_values(ir);
} else {
setup_uniform_values(ir->location, ir->type);
}
break;
default:
assert(!"not reached");
}
reg->type = brw_type_for_base_type(ir->type);
hash_table_insert(this->variable_ht, reg, ir);
}
void
vec4_visitor::visit(ir_loop *ir)
{
ir_dereference_variable *counter = NULL;
fail("not yet\n");
/* We don't want debugging output to print the whole body of the
* loop as the annotation.
*/
this->base_ir = NULL;
if (ir->counter != NULL)
counter = new(ir) ir_dereference_variable(ir->counter);
if (ir->from != NULL) {
assert(ir->counter != NULL);
ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
a->accept(this);
delete a;
}
emit(BRW_OPCODE_DO);
if (ir->to) {
ir_expression *e =
new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
counter, ir->to);
ir_if *if_stmt = new(ir) ir_if(e);
ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
if_stmt->then_instructions.push_tail(brk);
if_stmt->accept(this);
delete if_stmt;
delete e;
delete brk;
}
visit_instructions(&ir->body_instructions);
if (ir->increment) {
ir_expression *e =
new(ir) ir_expression(ir_binop_add, counter->type,
counter, ir->increment);
ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
a->accept(this);
delete a;
delete e;
}
emit(BRW_OPCODE_WHILE);
}
void
vec4_visitor::visit(ir_loop_jump *ir)
{
switch (ir->mode) {
case ir_loop_jump::jump_break:
emit(BRW_OPCODE_BREAK);
break;
case ir_loop_jump::jump_continue:
emit(BRW_OPCODE_CONTINUE);
break;
}
}
void
vec4_visitor::visit(ir_function_signature *ir)
{
assert(0);
(void)ir;
}
void
vec4_visitor::visit(ir_function *ir)
{
/* Ignore function bodies other than main() -- we shouldn't see calls to
* them since they should all be inlined.
*/
if (strcmp(ir->name, "main") == 0) {
const ir_function_signature *sig;
exec_list empty;
sig = ir->matching_signature(&empty);
assert(sig);
visit_instructions(&sig->body);
}
}
GLboolean
vec4_visitor::try_emit_sat(ir_expression *ir)
{
ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
if (!sat_src)
return false;
sat_src->accept(this);
src_reg src = this->result;
this->result = src_reg(this, ir->type);
vec4_instruction *inst;
inst = emit(BRW_OPCODE_MOV, dst_reg(this->result), src);
inst->saturate = true;
return true;
}
void
vec4_visitor::emit_bool_comparison(unsigned int op,
dst_reg dst, src_reg src0, src_reg src1)
{
/* original gen4 does destination conversion before comparison. */
if (intel->gen < 5)
dst.type = src0.type;
vec4_instruction *inst = emit(BRW_OPCODE_CMP, dst, src0, src1);
inst->conditional_mod = brw_conditional_for_comparison(op);
dst.type = BRW_REGISTER_TYPE_D;
emit(BRW_OPCODE_AND, dst, src_reg(dst), src_reg(0x1));
}
void
vec4_visitor::visit(ir_expression *ir)
{
unsigned int operand;
src_reg op[Elements(ir->operands)];
src_reg result_src;
dst_reg result_dst;
vec4_instruction *inst;
if (try_emit_sat(ir))
return;
for (operand = 0; operand < ir->get_num_operands(); operand++) {
this->result.file = BAD_FILE;
ir->operands[operand]->accept(this);
if (this->result.file == BAD_FILE) {
printf("Failed to get tree for expression operand:\n");
ir->operands[operand]->print();
exit(1);
}
op[operand] = this->result;
/* Matrix expression operands should have been broken down to vector
* operations already.
*/
assert(!ir->operands[operand]->type->is_matrix());
}
int vector_elements = ir->operands[0]->type->vector_elements;
if (ir->operands[1]) {
vector_elements = MAX2(vector_elements,
ir->operands[1]->type->vector_elements);
}
this->result.file = BAD_FILE;
/* Storage for our result. Ideally for an assignment we'd be using
* the actual storage for the result here, instead.
*/
result_src = src_reg(this, ir->type);
/* convenience for the emit functions below. */
result_dst = dst_reg(result_src);
/* If nothing special happens, this is the result. */
this->result = result_src;
/* Limit writes to the channels that will be used by result_src later.
* This does limit this temp's use as a temporary for multi-instruction
* sequences.
*/
result_dst.writemask = (1 << ir->type->vector_elements) - 1;
switch (ir->operation) {
case ir_unop_logic_not:
/* Note that BRW_OPCODE_NOT is not appropriate here, since it is
* ones complement of the whole register, not just bit 0.
*/
emit(BRW_OPCODE_XOR, result_dst, op[0], src_reg(1));
break;
case ir_unop_neg:
op[0].negate = !op[0].negate;
this->result = op[0];
break;
case ir_unop_abs:
op[0].abs = true;
op[0].negate = false;
this->result = op[0];
break;
case ir_unop_sign:
emit(BRW_OPCODE_MOV, result_dst, src_reg(0.0f));
inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
inst->conditional_mod = BRW_CONDITIONAL_G;
inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1.0f));
inst->predicate = BRW_PREDICATE_NORMAL;
inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
inst->conditional_mod = BRW_CONDITIONAL_L;
inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(-1.0f));
inst->predicate = BRW_PREDICATE_NORMAL;
break;
case ir_unop_rcp:
emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
break;
case ir_unop_exp2:
emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
break;
case ir_unop_log2:
emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
break;
case ir_unop_exp:
case ir_unop_log:
assert(!"not reached: should be handled by ir_explog_to_explog2");
break;
case ir_unop_sin:
case ir_unop_sin_reduced:
emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
break;
case ir_unop_cos:
case ir_unop_cos_reduced:
emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
break;
case ir_unop_dFdx:
case ir_unop_dFdy:
assert(!"derivatives not valid in vertex shader");
break;
case ir_unop_noise:
assert(!"not reached: should be handled by lower_noise");
break;
case ir_binop_add:
emit(BRW_OPCODE_ADD, result_dst, op[0], op[1]);
break;
case ir_binop_sub:
assert(!"not reached: should be handled by ir_sub_to_add_neg");
break;
case ir_binop_mul:
emit(BRW_OPCODE_MUL, result_dst, op[0], op[1]);
break;
case ir_binop_div:
assert(!"not reached: should be handled by ir_div_to_mul_rcp");
case ir_binop_mod:
assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
break;
case ir_binop_less:
case ir_binop_greater:
case ir_binop_lequal:
case ir_binop_gequal:
case ir_binop_equal:
case ir_binop_nequal: {
dst_reg temp = result_dst;
/* original gen4 does implicit conversion before comparison. */
if (intel->gen < 5)
temp.type = op[0].type;
inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
inst->conditional_mod = brw_conditional_for_comparison(ir->operation);
emit(BRW_OPCODE_AND, result_dst, this->result, src_reg(0x1));
break;
}
case ir_binop_all_equal:
/* "==" operator producing a scalar boolean. */
if (ir->operands[0]->type->is_vector() ||
ir->operands[1]->type->is_vector()) {
inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_Z;
emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
} else {
dst_reg temp = result_dst;
/* original gen4 does implicit conversion before comparison. */
if (intel->gen < 5)
temp.type = op[0].type;
inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
}
break;
case ir_binop_any_nequal:
/* "!=" operator producing a scalar boolean. */
if (ir->operands[0]->type->is_vector() ||
ir->operands[1]->type->is_vector()) {
inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
} else {
dst_reg temp = result_dst;
/* original gen4 does implicit conversion before comparison. */
if (intel->gen < 5)
temp.type = op[0].type;
inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
}
break;
case ir_unop_any:
emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
break;
case ir_binop_logic_xor:
emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
break;
case ir_binop_logic_or:
emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
break;
case ir_binop_logic_and:
emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
break;
case ir_binop_dot:
assert(ir->operands[0]->type->is_vector());
assert(ir->operands[0]->type == ir->operands[1]->type);
emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
break;
case ir_unop_sqrt:
emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
break;
case ir_unop_rsq:
emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
break;
case ir_unop_i2f:
case ir_unop_i2u:
case ir_unop_u2i:
case ir_unop_u2f:
case ir_unop_b2f:
case ir_unop_b2i:
case ir_unop_f2i:
emit(BRW_OPCODE_MOV, result_dst, op[0]);
break;
case ir_unop_f2b:
case ir_unop_i2b: {
dst_reg temp = result_dst;
/* original gen4 does implicit conversion before comparison. */
if (intel->gen < 5)
temp.type = op[0].type;
inst = emit(BRW_OPCODE_CMP, temp, op[0], src_reg(0.0f));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
inst = emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(1));
break;
}
case ir_unop_trunc:
emit(BRW_OPCODE_RNDZ, result_dst, op[0]);
break;
case ir_unop_ceil:
op[0].negate = !op[0].negate;
inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
this->result.negate = true;
break;
case ir_unop_floor:
inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
break;
case ir_unop_fract:
inst = emit(BRW_OPCODE_FRC, result_dst, op[0]);
break;
case ir_unop_round_even:
emit(BRW_OPCODE_RNDE, result_dst, op[0]);
break;
case ir_binop_min:
inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_L;
inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
inst->predicate = BRW_PREDICATE_NORMAL;
break;
case ir_binop_max:
inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_G;
inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
inst->predicate = BRW_PREDICATE_NORMAL;
break;
case ir_binop_pow:
emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
break;
case ir_unop_bit_not:
inst = emit(BRW_OPCODE_NOT, result_dst, op[0]);
break;
case ir_binop_bit_and:
inst = emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
break;
case ir_binop_bit_xor:
inst = emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
break;
case ir_binop_bit_or:
inst = emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
break;
case ir_binop_lshift:
case ir_binop_rshift:
assert(!"GLSL 1.30 features unsupported");
break;
case ir_quadop_vector:
assert(!"not reached: should be handled by lower_quadop_vector");
break;
}
}
void
vec4_visitor::visit(ir_swizzle *ir)
{
src_reg src;
int i = 0;
int swizzle[4];
/* Note that this is only swizzles in expressions, not those on the left
* hand side of an assignment, which do write masking. See ir_assignment
* for that.
*/
ir->val->accept(this);
src = this->result;
assert(src.file != BAD_FILE);
for (i = 0; i < ir->type->vector_elements; i++) {
switch (i) {
case 0:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
break;
case 1:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
break;
case 2:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
break;
case 3:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
break;
}
}
for (; i < 4; i++) {
/* Replicate the last channel out. */
swizzle[i] = swizzle[ir->type->vector_elements - 1];
}
src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
this->result = src;
}
void
vec4_visitor::visit(ir_dereference_variable *ir)
{
const struct glsl_type *type = ir->type;
dst_reg *reg = variable_storage(ir->var);
if (!reg) {
fail("Failed to find variable storage for %s\n", ir->var->name);
this->result = src_reg(brw_null_reg());
return;
}
this->result = src_reg(*reg);
if (type->is_scalar() || type->is_vector() || type->is_matrix())
this->result.swizzle = swizzle_for_size(type->vector_elements);
}
void
vec4_visitor::visit(ir_dereference_array *ir)
{
ir_constant *constant_index;
src_reg src;
int element_size = type_size(ir->type);
constant_index = ir->array_index->constant_expression_value();
ir->array->accept(this);
src = this->result;
if (constant_index) {
src.reg_offset += constant_index->value.i[0] * element_size;
} else {
#if 0 /* Variable array index */
/* Variable index array dereference. It eats the "vec4" of the
* base of the array and an index that offsets the Mesa register
* index.
*/
ir->array_index->accept(this);
src_reg index_reg;
if (element_size == 1) {
index_reg = this->result;
} else {
index_reg = src_reg(this, glsl_type::float_type);
emit(BRW_OPCODE_MUL, dst_reg(index_reg),
this->result, src_reg_for_float(element_size));
}
src.reladdr = ralloc(mem_ctx, src_reg);
memcpy(src.reladdr, &index_reg, sizeof(index_reg));
#endif
}
/* If the type is smaller than a vec4, replicate the last channel out. */
if (ir->type->is_scalar() || ir->type->is_vector())
src.swizzle = swizzle_for_size(ir->type->vector_elements);
else
src.swizzle = BRW_SWIZZLE_NOOP;
src.type = brw_type_for_base_type(ir->type);
this->result = src;
}
void
vec4_visitor::visit(ir_dereference_record *ir)
{
unsigned int i;
const glsl_type *struct_type = ir->record->type;
int offset = 0;
ir->record->accept(this);
for (i = 0; i < struct_type->length; i++) {
if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
break;
offset += type_size(struct_type->fields.structure[i].type);
}
/* If the type is smaller than a vec4, replicate the last channel out. */
if (ir->type->is_scalar() || ir->type->is_vector())
this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
else
this->result.swizzle = BRW_SWIZZLE_NOOP;
this->result.type = brw_type_for_base_type(ir->type);
this->result.reg_offset += offset;
}
/**
* We want to be careful in assignment setup to hit the actual storage
* instead of potentially using a temporary like we might with the
* ir_dereference handler.
*/
static dst_reg
get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
{
/* The LHS must be a dereference. If the LHS is a variable indexed array
* access of a vector, it must be separated into a series conditional moves
* before reaching this point (see ir_vec_index_to_cond_assign).
*/
assert(ir->as_dereference());
ir_dereference_array *deref_array = ir->as_dereference_array();
if (deref_array) {
assert(!deref_array->array->type->is_vector());
}
/* Use the rvalue deref handler for the most part. We'll ignore
* swizzles in it and write swizzles using writemask, though.
*/
ir->accept(v);
return dst_reg(v->result);
}
void
vec4_visitor::emit_block_move(ir_assignment *ir)
{
ir->rhs->accept(this);
src_reg src = this->result;
dst_reg dst = get_assignment_lhs(ir->lhs, this);
/* FINISHME: This should really set to the correct maximal writemask for each
* FINISHME: component written (in the loops below).
*/
dst.writemask = WRITEMASK_XYZW;
for (int i = 0; i < type_size(ir->lhs->type); i++) {
vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst, src);
if (ir->condition)
inst->predicate = BRW_PREDICATE_NORMAL;
dst.reg_offset++;
src.reg_offset++;
}
}
void
vec4_visitor::visit(ir_assignment *ir)
{
if (!ir->lhs->type->is_scalar() &&
!ir->lhs->type->is_vector()) {
emit_block_move(ir);
return;
}
/* Now we're down to just a scalar/vector with writemasks. */
int i;
ir->rhs->accept(this);
src_reg src = this->result;
dst_reg dst = get_assignment_lhs(ir->lhs, this);
int swizzles[4];
int first_enabled_chan = 0;
int src_chan = 0;
assert(ir->lhs->type->is_vector() ||
ir->lhs->type->is_scalar());
dst.writemask = ir->write_mask;
for (int i = 0; i < 4; i++) {
if (dst.writemask & (1 << i)) {
first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
break;
}
}
/* Swizzle a small RHS vector into the channels being written.
*
* glsl ir treats write_mask as dictating how many channels are
* present on the RHS while in our instructions we need to make
* those channels appear in the slots of the vec4 they're written to.
*/
for (int i = 0; i < 4; i++) {
if (dst.writemask & (1 << i))
swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
else
swizzles[i] = first_enabled_chan;
}
src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
swizzles[2], swizzles[3]);
if (ir->condition) {
emit_bool_to_cond_code(ir->condition);
}
for (i = 0; i < type_size(ir->lhs->type); i++) {
vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst, src);
if (ir->condition)
inst->predicate = BRW_PREDICATE_NORMAL;
dst.reg_offset++;
src.reg_offset++;
}
}
void
vec4_visitor::visit(ir_constant *ir)
{
if (ir->type->base_type == GLSL_TYPE_STRUCT) {
src_reg temp_base = src_reg(this, ir->type);
dst_reg temp = dst_reg(temp_base);
foreach_iter(exec_list_iterator, iter, ir->components) {
ir_constant *field_value = (ir_constant *)iter.get();
int size = type_size(field_value->type);
assert(size > 0);
field_value->accept(this);
src_reg src = this->result;
for (int i = 0; i < (unsigned int)size; i++) {
emit(BRW_OPCODE_MOV, temp, src);
src.reg_offset++;
temp.reg_offset++;
}
}
this->result = temp_base;
return;
}
if (ir->type->is_array()) {
src_reg temp_base = src_reg(this, ir->type);
dst_reg temp = dst_reg(temp_base);
int size = type_size(ir->type->fields.array);
assert(size > 0);
for (unsigned int i = 0; i < ir->type->length; i++) {
ir->array_elements[i]->accept(this);
src_reg src = this->result;
for (int j = 0; j < size; j++) {
emit(BRW_OPCODE_MOV, temp, src);
src.reg_offset++;
temp.reg_offset++;
}
}
this->result = temp_base;
return;
}
if (ir->type->is_matrix()) {
this->result = src_reg(this, ir->type);
dst_reg dst = dst_reg(this->result);
assert(ir->type->base_type == GLSL_TYPE_FLOAT);
for (int i = 0; i < ir->type->matrix_columns; i++) {
for (int j = 0; j < ir->type->vector_elements; j++) {
dst.writemask = 1 << j;
emit(BRW_OPCODE_MOV, dst,
src_reg(ir->value.f[i * ir->type->vector_elements + j]));
}
dst.reg_offset++;
}
return;
}
this->result = src_reg(this, ir->type);
dst_reg dst = dst_reg(this->result);
for (int i = 0; i < ir->type->vector_elements; i++) {
dst.writemask = 1 << i;
switch (ir->type->base_type) {
case GLSL_TYPE_FLOAT:
emit(BRW_OPCODE_MOV, dst, src_reg(ir->value.f[i]));
break;
case GLSL_TYPE_INT:
emit(BRW_OPCODE_MOV, dst, src_reg(ir->value.i[i]));
break;
case GLSL_TYPE_UINT:
emit(BRW_OPCODE_MOV, dst, src_reg(ir->value.u[i]));
break;
case GLSL_TYPE_BOOL:
emit(BRW_OPCODE_MOV, dst, src_reg(ir->value.b[i]));
break;
default:
assert(!"Non-float/uint/int/bool constant");
break;
}
}
}
void
vec4_visitor::visit(ir_call *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_texture *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_return *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_discard *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_if *ir)
{
/* Don't point the annotation at the if statement, because then it plus
* the then and else blocks get printed.
*/
this->base_ir = ir->condition;
if (intel->gen == 6) {
emit_if_gen6(ir);
} else {
emit_bool_to_cond_code(ir->condition);
vec4_instruction *inst = emit(BRW_OPCODE_IF);
inst->predicate = BRW_PREDICATE_NORMAL;
}
visit_instructions(&ir->then_instructions);
if (!ir->else_instructions.is_empty()) {
this->base_ir = ir->condition;
emit(BRW_OPCODE_ELSE);
visit_instructions(&ir->else_instructions);
}
this->base_ir = ir->condition;
emit(BRW_OPCODE_ENDIF);
}
int
vec4_visitor::emit_vue_header_gen4(int header_mrf)
{
/* Get the position */
src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
/* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
current_annotation = "NDC";
dst_reg ndc_w = ndc;
ndc_w.writemask = WRITEMASK_W;
src_reg pos_w = pos;
pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
dst_reg ndc_xyz = ndc;
ndc_xyz.writemask = WRITEMASK_XYZ;
emit(BRW_OPCODE_MUL, ndc_xyz, pos, src_reg(ndc_w));
if ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
c->key.nr_userclip || brw->has_negative_rhw_bug) {
dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
GLuint i;
emit(BRW_OPCODE_MOV, header1, 0u);
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
assert(!"finishme: psiz");
src_reg psiz;
header1.writemask = WRITEMASK_W;
emit(BRW_OPCODE_MUL, header1, psiz, 1u << 11);
emit(BRW_OPCODE_AND, header1, src_reg(header1), 0x7ff << 8);
}
for (i = 0; i < c->key.nr_userclip; i++) {
vec4_instruction *inst;
inst = emit(BRW_OPCODE_DP4, dst_reg(brw_null_reg()),
pos, src_reg(c->userplane[i]));
inst->conditional_mod = BRW_CONDITIONAL_L;
emit(BRW_OPCODE_OR, header1, src_reg(header1), 1u << i);
inst->predicate = BRW_PREDICATE_NORMAL;
}
/* i965 clipping workaround:
* 1) Test for -ve rhw
* 2) If set,
* set ndc = (0,0,0,0)
* set ucp[6] = 1
*
* Later, clipping will detect ucp[6] and ensure the primitive is
* clipped against all fixed planes.
*/
if (brw->has_negative_rhw_bug) {
#if 0
/* FINISHME */
brw_CMP(p,
vec8(brw_null_reg()),
BRW_CONDITIONAL_L,
brw_swizzle1(ndc, 3),
brw_imm_f(0));
brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
brw_MOV(p, ndc, brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
#endif
}
header1.writemask = WRITEMASK_XYZW;
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(header1));
} else {
emit(BRW_OPCODE_MOV, retype(brw_message_reg(header_mrf++),
BRW_REGISTER_TYPE_UD), 0u);
}
if (intel->gen == 5) {
/* There are 20 DWs (D0-D19) in VUE header on Ironlake:
* dword 0-3 (m1) of the header is indices, point width, clip flags.
* dword 4-7 (m2) is the ndc position (set above)
* dword 8-11 (m3) of the vertex header is the 4D space position
* dword 12-19 (m4,m5) of the vertex header is the user clip distance.
* m6 is a pad so that the vertex element data is aligned
* m7 is the first vertex data we fill.
*/
current_annotation = "NDC";
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
current_annotation = "gl_Position";
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
/* user clip distance. */
header_mrf += 2;
/* Pad so that vertex element data is aligned. */
header_mrf++;
} else {
/* There are 8 dwords in VUE header pre-Ironlake:
* dword 0-3 (m1) is indices, point width, clip flags.
* dword 4-7 (m2) is ndc position (set above)
*
* dword 8-11 (m3) is the first vertex data.
*/
current_annotation = "NDC";
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
current_annotation = "gl_Position";
emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
}
return header_mrf;
}
int
vec4_visitor::emit_vue_header_gen6(int header_mrf)
{
struct brw_reg reg;
/* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
* dword 0-3 (m2) of the header is indices, point width, clip flags.
* dword 4-7 (m3) is the 4D space position
* dword 8-15 (m4,m5) of the vertex header is the user clip distance if
* enabled.
*
* m4 or 6 is the first vertex element data we fill.
*/
current_annotation = "indices, point width, clip flags";
reg = brw_message_reg(header_mrf++);
emit(BRW_OPCODE_MOV, retype(reg, BRW_REGISTER_TYPE_D), src_reg(0));
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
emit(BRW_OPCODE_MOV, brw_writemask(reg, WRITEMASK_W),
src_reg(output_reg[VERT_RESULT_PSIZ]));
}
current_annotation = "gl_Position";
emit(BRW_OPCODE_MOV,
brw_message_reg(header_mrf++), src_reg(output_reg[VERT_RESULT_HPOS]));
current_annotation = "user clip distances";
if (c->key.nr_userclip) {
for (int i = 0; i < c->key.nr_userclip; i++) {
struct brw_reg m;
if (i < 4)
m = brw_message_reg(header_mrf);
else
m = brw_message_reg(header_mrf + 1);
emit(BRW_OPCODE_DP4,
dst_reg(brw_writemask(m, 1 << (i & 3))),
src_reg(c->userplane[i]));
}
header_mrf += 2;
}
current_annotation = NULL;
return header_mrf;
}
static int
align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
{
struct intel_context *intel = &brw->intel;
if (intel->gen >= 6) {
/* URB data written (does not include the message header reg) must
* be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
* section 5.4.3.2.2: URB_INTERLEAVED.
*
* URB entries are allocated on a multiple of 1024 bits, so an
* extra 128 bits written here to make the end align to 256 is
* no problem.
*/
if ((mlen % 2) != 1)
mlen++;
}
return mlen;
}
/**
* Generates the VUE payload plus the 1 or 2 URB write instructions to
* complete the VS thread.
*
* The VUE layout is documented in Volume 2a.
*/
void
vec4_visitor::emit_urb_writes()
{
int base_mrf = 1;
int mrf = base_mrf;
int urb_entry_size;
/* FINISHME: edgeflag */
/* First mrf is the g0-based message header containing URB handles and such,
* which is implied in VS_OPCODE_URB_WRITE.
*/
mrf++;
if (intel->gen >= 6) {
mrf = emit_vue_header_gen6(mrf);
} else {
mrf = emit_vue_header_gen4(mrf);
}
int attr;
for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
continue;
/* This is set up in the VUE header. */
if (attr == VERT_RESULT_HPOS)
continue;
/* This is loaded into the VUE header, and thus doesn't occupy
* an attribute slot.
*/
if (attr == VERT_RESULT_PSIZ)
continue;
emit(BRW_OPCODE_MOV, brw_message_reg(mrf++), src_reg(output_reg[attr]));
/* If this is MRF 15, we can't fit anything more into this URB
* WRITE. Note that base_mrf of 1 means that MRF 15 is an
* even-numbered amount of URB write data, which will meet
* gen6's requirements for length alignment.
*/
if (mrf == 15)
break;
}
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
inst->eot = true;
urb_entry_size = mrf - base_mrf;
for (; attr < VERT_RESULT_MAX; attr++) {
if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
continue;
fail("Second URB write not supported.\n");
break;
}
if (intel->gen == 6)
c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 8) / 8;
else
c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 4) / 4;
}
vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
struct gl_shader_program *prog,
struct brw_shader *shader)
{
this->c = c;
this->p = &c->func;
this->brw = p->brw;
this->intel = &brw->intel;
this->ctx = &intel->ctx;
this->prog = prog;
this->shader = shader;
this->mem_ctx = ralloc_context(NULL);
this->failed = false;
this->base_ir = NULL;
this->current_annotation = NULL;
this->c = c;
this->vp = brw->vertex_program; /* FINISHME: change for precompile */
this->prog_data = &c->prog_data;
this->variable_ht = hash_table_ctor(0,
hash_table_pointer_hash,
hash_table_pointer_compare);
this->virtual_grf_sizes = NULL;
this->virtual_grf_count = 0;
this->virtual_grf_array_size = 0;
this->uniforms = 0;
this->variable_ht = hash_table_ctor(0,
hash_table_pointer_hash,
hash_table_pointer_compare);
}
vec4_visitor::~vec4_visitor()
{
hash_table_dtor(this->variable_ht);
}
void
vec4_visitor::fail(const char *format, ...)
{
va_list va;
char *msg;
if (failed)
return;
failed = true;
va_start(va, format);
msg = ralloc_vasprintf(mem_ctx, format, va);
va_end(va);
msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
this->fail_msg = msg;
if (INTEL_DEBUG & DEBUG_VS) {
fprintf(stderr, "%s", msg);
}
}
} /* namespace brw */
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