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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file brw_vec4_tcs.h
*
* The vec4-mode tessellation control shader compiler backend.
*/
#ifndef BRW_VEC4_TCS_H
#define BRW_VEC4_TCS_H
#include "brw_compiler.h"
#include "brw_vec4.h"
#ifdef __cplusplus
namespace brw {
class vec4_tcs_visitor : public vec4_visitor
{
public:
vec4_tcs_visitor(const struct brw_compiler *compiler,
void *log_data,
const struct brw_tcs_prog_key *key,
struct brw_tcs_prog_data *prog_data,
const nir_shader *nir,
void *mem_ctx,
int shader_time_index,
const struct brw_vue_map *input_vue_map);
protected:
virtual void emit_nir_code();
virtual dst_reg *make_reg_for_system_value(int location,
const glsl_type *type);
virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
virtual void setup_payload();
virtual void emit_prolog();
virtual void emit_thread_end();
virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
void emit_input_urb_read(const dst_reg &dst,
const src_reg &vertex_index,
unsigned base_offset,
const src_reg &indirect_offset);
void emit_output_urb_read(const dst_reg &dst,
unsigned base_offset,
const src_reg &indirect_offset);
void emit_urb_write(const src_reg &value, unsigned writemask,
unsigned base_offset, const src_reg &indirect_offset);
/* we do not use the normal end-of-shader URB write mechanism -- but every vec4 stage
* must provide implementations of these:
*/
virtual void emit_urb_write_header(int mrf) {}
virtual vec4_instruction *emit_urb_write_opcode(bool complete) { return NULL; }
const struct brw_vue_map *input_vue_map;
const struct brw_tcs_prog_key *key;
src_reg invocation_id;
};
} /* namespace brw */
#endif /* __cplusplus */
#endif /* BRW_VEC4_TCS_H */
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