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/*
 * Copyright © 2011 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "main/macros.h"
#include "util/register_allocate.h"
#include "brw_vec4.h"
#include "brw_vs.h"
#include "brw_cfg.h"

using namespace brw;

namespace brw {

static void
assign(unsigned int *reg_hw_locations, backend_reg *reg)
{
   if (reg->file == GRF) {
      reg->reg = reg_hw_locations[reg->reg] + reg->reg_offset;
      reg->reg_offset = 0;
   }
}

bool
vec4_visitor::reg_allocate_trivial()
{
   unsigned int hw_reg_mapping[this->alloc.count];
   bool virtual_grf_used[this->alloc.count];
   int next;

   /* Calculate which virtual GRFs are actually in use after whatever
    * optimization passes have occurred.
    */
   for (unsigned i = 0; i < this->alloc.count; i++) {
      virtual_grf_used[i] = false;
   }

   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
      if (inst->dst.file == GRF)
	 virtual_grf_used[inst->dst.reg] = true;

      for (unsigned i = 0; i < 3; i++) {
	 if (inst->src[i].file == GRF)
	    virtual_grf_used[inst->src[i].reg] = true;
      }
   }

   hw_reg_mapping[0] = this->first_non_payload_grf;
   next = hw_reg_mapping[0] + this->alloc.sizes[0];
   for (unsigned i = 1; i < this->alloc.count; i++) {
      if (virtual_grf_used[i]) {
	 hw_reg_mapping[i] = next;
	 next += this->alloc.sizes[i];
      }
   }
   prog_data->total_grf = next;

   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
      assign(hw_reg_mapping, &inst->dst);
      assign(hw_reg_mapping, &inst->src[0]);
      assign(hw_reg_mapping, &inst->src[1]);
      assign(hw_reg_mapping, &inst->src[2]);
   }

   if (prog_data->total_grf > max_grf) {
      fail("Ran out of regs on trivial allocator (%d/%d)\n",
	   prog_data->total_grf, max_grf);
      return false;
   }

   return true;
}

extern "C" void
brw_vec4_alloc_reg_set(struct brw_compiler *compiler)
{
   int base_reg_count =
      compiler->devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;

   /* After running split_virtual_grfs(), almost all VGRFs will be of size 1.
    * SEND-from-GRF sources cannot be split, so we also need classes for each
    * potential message length.
    */
   const int class_count = MAX_VGRF_SIZE;
   int class_sizes[MAX_VGRF_SIZE];

   for (int i = 0; i < class_count; i++)
      class_sizes[i] = i + 1;

   /* Compute the total number of registers across all classes. */
   int ra_reg_count = 0;
   for (int i = 0; i < class_count; i++) {
      ra_reg_count += base_reg_count - (class_sizes[i] - 1);
   }

   ralloc_free(compiler->vec4_reg_set.ra_reg_to_grf);
   compiler->vec4_reg_set.ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count);
   ralloc_free(compiler->vec4_reg_set.regs);
   compiler->vec4_reg_set.regs = ra_alloc_reg_set(compiler, ra_reg_count, false);
   if (compiler->devinfo->gen >= 6)
      ra_set_allocate_round_robin(compiler->vec4_reg_set.regs);
   ralloc_free(compiler->vec4_reg_set.classes);
   compiler->vec4_reg_set.classes = ralloc_array(compiler, int, class_count);

   /* Now, add the registers to their classes, and add the conflicts
    * between them and the base GRF registers (and also each other).
    */
   int reg = 0;
   unsigned *q_values[MAX_VGRF_SIZE];
   for (int i = 0; i < class_count; i++) {
      int class_reg_count = base_reg_count - (class_sizes[i] - 1);
      compiler->vec4_reg_set.classes[i] = ra_alloc_reg_class(compiler->vec4_reg_set.regs);

      q_values[i] = new unsigned[MAX_VGRF_SIZE];

      for (int j = 0; j < class_reg_count; j++) {
	 ra_class_add_reg(compiler->vec4_reg_set.regs, compiler->vec4_reg_set.classes[i], reg);

	 compiler->vec4_reg_set.ra_reg_to_grf[reg] = j;

	 for (int base_reg = j;
	      base_reg < j + class_sizes[i];
	      base_reg++) {
	    ra_add_reg_conflict(compiler->vec4_reg_set.regs, base_reg, reg);
	 }

	 reg++;
      }

      for (int j = 0; j < class_count; j++) {
         /* Calculate the q values manually because the algorithm used by
          * ra_set_finalize() to do it has higher complexity affecting the
          * start-up time of some applications.  q(i, j) is just the maximum
          * number of registers from class i a register from class j can
          * conflict with.
          */
         q_values[i][j] = class_sizes[i] + class_sizes[j] - 1;
      }
   }
   assert(reg == ra_reg_count);

   for (int reg = 0; reg < base_reg_count; reg++)
      ra_make_reg_conflicts_transitive(compiler->vec4_reg_set.regs, reg);

   ra_set_finalize(compiler->vec4_reg_set.regs, q_values);

   for (int i = 0; i < MAX_VGRF_SIZE; i++)
      delete[] q_values[i];
}

void
vec4_visitor::setup_payload_interference(struct ra_graph *g,
                                         int first_payload_node,
                                         int reg_node_count)
{
   int payload_node_count = this->first_non_payload_grf;

   for (int i = 0; i < payload_node_count; i++) {
      /* Mark each payload reg node as being allocated to its physical register.
       *
       * The alternative would be to have per-physical register classes, which
       * would just be silly.
       */
      ra_set_node_reg(g, first_payload_node + i, i);

      /* For now, just mark each payload node as interfering with every other
       * node to be allocated.
       */
      for (int j = 0; j < reg_node_count; j++) {
         ra_add_node_interference(g, first_payload_node + i, j);
      }
   }
}

bool
vec4_visitor::reg_allocate()
{
   unsigned int hw_reg_mapping[alloc.count];
   int payload_reg_count = this->first_non_payload_grf;

   /* Using the trivial allocator can be useful in debugging undefined
    * register access as a result of broken optimization passes.
    */
   if (0)
      return reg_allocate_trivial();

   calculate_live_intervals();

   int node_count = alloc.count;
   int first_payload_node = node_count;
   node_count += payload_reg_count;
   struct ra_graph *g =
      ra_alloc_interference_graph(compiler->vec4_reg_set.regs, node_count);

   for (unsigned i = 0; i < alloc.count; i++) {
      int size = this->alloc.sizes[i];
      assert(size >= 1 && size <= MAX_VGRF_SIZE);
      ra_set_node_class(g, i, compiler->vec4_reg_set.classes[size - 1]);

      for (unsigned j = 0; j < i; j++) {
	 if (virtual_grf_interferes(i, j)) {
	    ra_add_node_interference(g, i, j);
	 }
      }
   }

   setup_payload_interference(g, first_payload_node, node_count);

   if (!ra_allocate(g)) {
      /* Failed to allocate registers.  Spill a reg, and the caller will
       * loop back into here to try again.
       */
      int reg = choose_spill_reg(g);
      if (this->no_spills) {
         fail("Failure to register allocate.  Reduce number of live "
              "values to avoid this.");
      } else if (reg == -1) {
         fail("no register to spill\n");
      } else {
         spill_reg(reg);
      }
      ralloc_free(g);
      return false;
   }

   /* Get the chosen virtual registers for each node, and map virtual
    * regs in the register classes back down to real hardware reg
    * numbers.
    */
   prog_data->total_grf = payload_reg_count;
   for (unsigned i = 0; i < alloc.count; i++) {
      int reg = ra_get_node_reg(g, i);

      hw_reg_mapping[i] = compiler->vec4_reg_set.ra_reg_to_grf[reg];
      prog_data->total_grf = MAX2(prog_data->total_grf,
				  hw_reg_mapping[i] + alloc.sizes[i]);
   }

   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
      assign(hw_reg_mapping, &inst->dst);
      assign(hw_reg_mapping, &inst->src[0]);
      assign(hw_reg_mapping, &inst->src[1]);
      assign(hw_reg_mapping, &inst->src[2]);
   }

   ralloc_free(g);

   return true;
}

/**
 * When we decide to spill a register, instead of blindly spilling every use,
 * save unspills when the spill register is used (read) in consecutive
 * instructions. This can potentially save a bunch of unspills that would
 * have very little impact in register allocation anyway.
 *
 * Notice that we need to account for this behavior when spilling a register
 * and when evaluating spilling costs. This function is designed so it can
 * be called from both places and avoid repeating the logic.
 *
 *  - When we call this function from spill_reg(), we pass in scratch_reg the
 *    actual unspill/spill register that we want to reuse in the current
 *    instruction.
 *
 *  - When we call this from evaluate_spill_costs(), we pass the register for
 *    which we are evaluating spilling costs.
 *
 * In either case, we check if the previous instructions read scratch_reg until
 * we find one that writes to it with a compatible mask or does not read/write
 * scratch_reg at all.
 */
static bool
can_use_scratch_for_source(const vec4_instruction *inst, unsigned i,
                           unsigned scratch_reg)
{
   assert(inst->src[i].file == GRF);
   bool prev_inst_read_scratch_reg = false;

   /* See if any previous source in the same instructions reads scratch_reg */
   for (unsigned n = 0; n < i; n++) {
      if (inst->src[n].file == GRF && inst->src[n].reg == scratch_reg)
         prev_inst_read_scratch_reg = true;
   }

   /* Now check if previous instructions read/write scratch_reg */
   for (vec4_instruction *prev_inst = (vec4_instruction *) inst->prev;
        !prev_inst->is_head_sentinel();
        prev_inst = (vec4_instruction *) prev_inst->prev) {

      /* If the previous instruction writes to scratch_reg then we can reuse
       * it if the write is not conditional and the channels we write are
       * compatible with our read mask
       */
      if (prev_inst->dst.file == GRF && prev_inst->dst.reg == scratch_reg) {
         return (!prev_inst->predicate || prev_inst->opcode == BRW_OPCODE_SEL) &&
                (brw_mask_for_swizzle(inst->src[i].swizzle) &
                 ~prev_inst->dst.writemask) == 0;
      }

      /* Skip scratch read/writes so that instructions generated by spilling
       * other registers (that won't read/write scratch_reg) do not stop us from
       * reusing scratch_reg for this instruction.
       */
      if (prev_inst->opcode == SHADER_OPCODE_GEN4_SCRATCH_WRITE ||
          prev_inst->opcode == SHADER_OPCODE_GEN4_SCRATCH_READ)
         continue;

      /* If the previous instruction does not write to scratch_reg, then check
       * if it reads it
       */
      int n;
      for (n = 0; n < 3; n++) {
         if (prev_inst->src[n].file == GRF &&
             prev_inst->src[n].reg == scratch_reg) {
            prev_inst_read_scratch_reg = true;
            break;
         }
      }
      if (n == 3) {
         /* The previous instruction does not read scratch_reg. At this point,
          * if no previous instruction has read scratch_reg it means that we
          * will need to unspill it here and we can't reuse it (so we return
          * false). Otherwise, if we found at least one consecutive instruction
          * that read scratch_reg, then we know that we got here from
          * evaluate_spill_costs (since for the spill_reg path any block of
          * consecutive instructions using scratch_reg must start with a write
          * to that register, so we would've exited the loop in the check for
          * the write that we have at the start of this loop), and in that case
          * it means that we found the point at which the scratch_reg would be
          * unspilled. Since we always unspill a full vec4, it means that we
          * have all the channels available and we can just return true to
          * signal that we can reuse the register in the current instruction
          * too.
          */
         return prev_inst_read_scratch_reg;
      }
   }

   return prev_inst_read_scratch_reg;
}

void
vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
{
   float loop_scale = 1.0;

   for (unsigned i = 0; i < this->alloc.count; i++) {
      spill_costs[i] = 0.0;
      no_spill[i] = alloc.sizes[i] != 1;
   }

   /* Calculate costs for spilling nodes.  Call it a cost of 1 per
    * spill/unspill we'll have to do, and guess that the insides of
    * loops run 10 times.
    */
   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
      for (unsigned int i = 0; i < 3; i++) {
         if (inst->src[i].file == GRF) {
            /* We will only unspill src[i] it it wasn't unspilled for the
             * previous instruction, in which case we'll just reuse the scratch
             * reg for this instruction.
             */
            if (!can_use_scratch_for_source(inst, i, inst->src[i].reg)) {
               spill_costs[inst->src[i].reg] += loop_scale;
               if (inst->src[i].reladdr)
                  no_spill[inst->src[i].reg] = true;
            }
         }
      }

      if (inst->dst.file == GRF) {
         spill_costs[inst->dst.reg] += loop_scale;
         if (inst->dst.reladdr)
            no_spill[inst->dst.reg] = true;
      }

      switch (inst->opcode) {

      case BRW_OPCODE_DO:
         loop_scale *= 10;
         break;

      case BRW_OPCODE_WHILE:
         loop_scale /= 10;
         break;

      case SHADER_OPCODE_GEN4_SCRATCH_READ:
      case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
         for (int i = 0; i < 3; i++) {
            if (inst->src[i].file == GRF)
               no_spill[inst->src[i].reg] = true;
         }
         if (inst->dst.file == GRF)
            no_spill[inst->dst.reg] = true;
         break;

      default:
         break;
      }
   }
}

int
vec4_visitor::choose_spill_reg(struct ra_graph *g)
{
   float spill_costs[this->alloc.count];
   bool no_spill[this->alloc.count];

   evaluate_spill_costs(spill_costs, no_spill);

   for (unsigned i = 0; i < this->alloc.count; i++) {
      if (!no_spill[i])
         ra_set_node_spill_cost(g, i, spill_costs[i]);
   }

   return ra_get_best_spill_node(g);
}

void
vec4_visitor::spill_reg(int spill_reg_nr)
{
   assert(alloc.sizes[spill_reg_nr] == 1);
   unsigned int spill_offset = last_scratch++;

   /* Generate spill/unspill instructions for the objects being spilled. */
   int scratch_reg = -1;
   foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
      for (unsigned int i = 0; i < 3; i++) {
         if (inst->src[i].file == GRF && inst->src[i].reg == spill_reg_nr) {
            if (scratch_reg == -1 ||
                !can_use_scratch_for_source(inst, i, scratch_reg)) {
               /* We need to unspill anyway so make sure we read the full vec4
                * in any case. This way, the cached register can be reused
                * for consecutive instructions that read different channels of
                * the same vec4.
                */
               scratch_reg = alloc.allocate(1);
               src_reg temp = inst->src[i];
               temp.reg = scratch_reg;
               temp.swizzle = BRW_SWIZZLE_XYZW;
               emit_scratch_read(block, inst,
                                 dst_reg(temp), inst->src[i], spill_offset);
            }
            assert(scratch_reg != -1);
            inst->src[i].reg = scratch_reg;
         }
      }

      if (inst->dst.file == GRF && inst->dst.reg == spill_reg_nr) {
         emit_scratch_write(block, inst, spill_offset);
         scratch_reg = inst->dst.reg;
      }
   }

   invalidate_live_intervals();
}

} /* namespace brw */