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/* -*- c++ -*- */
/*
* Copyright © 2010-2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_VEC4_BUILDER_H
#define BRW_VEC4_BUILDER_H
#include "brw_ir_vec4.h"
#include "brw_ir_allocator.h"
#include "brw_context.h"
namespace brw {
/**
* Toolbox to assemble a VEC4 IR program out of individual instructions.
*
* This object is meant to have an interface consistent with
* brw::fs_builder. They cannot be fully interchangeable because
* brw::fs_builder generates scalar code while brw::vec4_builder generates
* vector code.
*/
class vec4_builder {
public:
/** Type used in this IR to represent a source of an instruction. */
typedef brw::src_reg src_reg;
/** Type used in this IR to represent the destination of an instruction. */
typedef brw::dst_reg dst_reg;
/** Type used in this IR to represent an instruction. */
typedef vec4_instruction instruction;
/**
* Construct a vec4_builder that inserts instructions into \p shader.
*/
vec4_builder(backend_shader *shader) :
shader(shader), block(NULL), cursor(NULL),
force_writemask_all(false),
annotation()
{
}
/**
* Construct a vec4_builder that inserts instructions into \p shader
* before instruction \p inst in basic block \p block. The default
* execution controls and debug annotation are initialized from the
* instruction passed as argument.
*/
vec4_builder(backend_shader *shader, bblock_t *block, instruction *inst) :
shader(shader), block(block), cursor(inst)
{
annotation.str = inst->annotation;
annotation.ir = inst->ir;
}
/**
* Construct a vec4_builder that inserts instructions before \p cursor
* in basic block \p block, inheriting other code generation parameters
* from this.
*/
vec4_builder
at(bblock_t *block, exec_node *cursor) const
{
vec4_builder bld = *this;
bld.block = block;
bld.cursor = cursor;
return bld;
}
/**
* Construct a vec4_builder appending instructions at the end of the
* instruction list of the shader, inheriting other code generation
* parameters from this.
*/
vec4_builder
at_end() const
{
return at(NULL, (exec_node *)&shader->instructions.tail);
}
/**
* Construct a builder with per-channel control flow execution masking
* disabled if \p b is true. If control flow execution masking is
* already disabled this has no effect.
*/
vec4_builder
exec_all(bool b = true) const
{
vec4_builder bld = *this;
if (b)
bld.force_writemask_all = true;
return bld;
}
/**
* Construct a builder with the given debug annotation info.
*/
vec4_builder
annotate(const char *str, const void *ir = NULL) const
{
vec4_builder bld = *this;
bld.annotation.str = str;
bld.annotation.ir = ir;
return bld;
}
/**
* Get the SIMD width in use.
*/
unsigned
dispatch_width() const
{
return 8;
}
/**
* Allocate a virtual register of natural vector size (four for this IR)
* and SIMD width. \p n gives the amount of space to allocate in
* dispatch_width units (which is just enough space for four logical
* components in this IR).
*/
dst_reg
vgrf(enum brw_reg_type type, unsigned n = 1) const
{
assert(dispatch_width() <= 32);
if (n > 0)
return retype(dst_reg(GRF, shader->alloc.allocate(
n * DIV_ROUND_UP(type_sz(type), 4))),
type);
else
return retype(null_reg_ud(), type);
}
/**
* Create a null register of floating type.
*/
dst_reg
null_reg_f() const
{
return dst_reg(retype(brw_null_vec(dispatch_width()),
BRW_REGISTER_TYPE_F));
}
/**
* Create a null register of signed integer type.
*/
dst_reg
null_reg_d() const
{
return dst_reg(retype(brw_null_vec(dispatch_width()),
BRW_REGISTER_TYPE_D));
}
/**
* Create a null register of unsigned integer type.
*/
dst_reg
null_reg_ud() const
{
return dst_reg(retype(brw_null_vec(dispatch_width()),
BRW_REGISTER_TYPE_UD));
}
/**
* Insert an instruction into the program.
*/
instruction *
emit(const instruction &inst) const
{
return emit(new(shader->mem_ctx) instruction(inst));
}
/**
* Create and insert a nullary control instruction into the program.
*/
instruction *
emit(enum opcode opcode) const
{
return emit(instruction(opcode));
}
/**
* Create and insert a nullary instruction into the program.
*/
instruction *
emit(enum opcode opcode, const dst_reg &dst) const
{
return emit(instruction(opcode, dst));
}
/**
* Create and insert a unary instruction into the program.
*/
instruction *
emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0) const
{
switch (opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
return fix_math_instruction(
emit(instruction(opcode, dst,
fix_math_operand(src0))));
default:
return emit(instruction(opcode, dst, src0));
}
}
/**
* Create and insert a binary instruction into the program.
*/
instruction *
emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
const src_reg &src1) const
{
switch (opcode) {
case SHADER_OPCODE_POW:
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
return fix_math_instruction(
emit(instruction(opcode, dst,
fix_math_operand(src0),
fix_math_operand(src1))));
default:
return emit(instruction(opcode, dst, src0, src1));
}
}
/**
* Create and insert a ternary instruction into the program.
*/
instruction *
emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
const src_reg &src1, const src_reg &src2) const
{
switch (opcode) {
case BRW_OPCODE_BFE:
case BRW_OPCODE_BFI2:
case BRW_OPCODE_MAD:
case BRW_OPCODE_LRP:
return emit(instruction(opcode, dst,
fix_3src_operand(src0),
fix_3src_operand(src1),
fix_3src_operand(src2)));
default:
return emit(instruction(opcode, dst, src0, src1, src2));
}
}
/**
* Insert a preallocated instruction into the program.
*/
instruction *
emit(instruction *inst) const
{
inst->force_writemask_all = force_writemask_all;
inst->annotation = annotation.str;
inst->ir = annotation.ir;
if (block)
static_cast<instruction *>(cursor)->insert_before(block, inst);
else
cursor->insert_before(inst);
return inst;
}
/**
* Select \p src0 if the comparison of both sources with the given
* conditional mod evaluates to true, otherwise select \p src1.
*
* Generally useful to get the minimum or maximum of two values.
*/
void
emit_minmax(const dst_reg &dst, const src_reg &src0,
const src_reg &src1, brw_conditional_mod mod) const
{
if (shader->devinfo->gen >= 6) {
set_condmod(mod, SEL(dst, fix_unsigned_negate(src0),
fix_unsigned_negate(src1)));
} else {
CMP(null_reg_d(), src0, src1, mod);
set_predicate(BRW_PREDICATE_NORMAL,
SEL(dst, src0, src1));
}
}
/**
* Copy any live channel from \p src to the first channel of the result.
*/
src_reg
emit_uniformize(const src_reg &src) const
{
const vec4_builder ubld = exec_all();
const dst_reg chan_index =
writemask(vgrf(BRW_REGISTER_TYPE_UD), WRITEMASK_X);
const dst_reg dst = vgrf(src.type);
ubld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, chan_index);
ubld.emit(SHADER_OPCODE_BROADCAST, dst, src, src_reg(chan_index));
return src_reg(dst);
}
/**
* Assorted arithmetic ops.
* @{
*/
#define ALU1(op) \
instruction * \
op(const dst_reg &dst, const src_reg &src0) const \
{ \
return emit(BRW_OPCODE_##op, dst, src0); \
}
#define ALU2(op) \
instruction * \
op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \
{ \
return emit(BRW_OPCODE_##op, dst, src0, src1); \
}
#define ALU2_ACC(op) \
instruction * \
op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \
{ \
instruction *inst = emit(BRW_OPCODE_##op, dst, src0, src1); \
inst->writes_accumulator = true; \
return inst; \
}
#define ALU3(op) \
instruction * \
op(const dst_reg &dst, const src_reg &src0, const src_reg &src1, \
const src_reg &src2) const \
{ \
return emit(BRW_OPCODE_##op, dst, src0, src1, src2); \
}
ALU2(ADD)
ALU2_ACC(ADDC)
ALU2(AND)
ALU2(ASR)
ALU2(AVG)
ALU3(BFE)
ALU2(BFI1)
ALU3(BFI2)
ALU1(BFREV)
ALU1(CBIT)
ALU2(CMPN)
ALU3(CSEL)
ALU2(DP2)
ALU2(DP3)
ALU2(DP4)
ALU2(DPH)
ALU1(F16TO32)
ALU1(F32TO16)
ALU1(FBH)
ALU1(FBL)
ALU1(FRC)
ALU2(LINE)
ALU1(LZD)
ALU2(MAC)
ALU2_ACC(MACH)
ALU3(MAD)
ALU1(MOV)
ALU2(MUL)
ALU1(NOT)
ALU2(OR)
ALU2(PLN)
ALU1(RNDD)
ALU1(RNDE)
ALU1(RNDU)
ALU1(RNDZ)
ALU2(SAD2)
ALU2_ACC(SADA2)
ALU2(SEL)
ALU2(SHL)
ALU2(SHR)
ALU2_ACC(SUBB)
ALU2(XOR)
#undef ALU3
#undef ALU2_ACC
#undef ALU2
#undef ALU1
/** @} */
/**
* CMP: Sets the low bit of the destination channels with the result
* of the comparison, while the upper bits are undefined, and updates
* the flag register with the packed 16 bits of the result.
*/
instruction *
CMP(const dst_reg &dst, const src_reg &src0, const src_reg &src1,
brw_conditional_mod condition) const
{
/* Take the instruction:
*
* CMP null<d> src0<f> src1<f>
*
* Original gen4 does type conversion to the destination type
* before comparison, producing garbage results for floating
* point comparisons.
*
* The destination type doesn't matter on newer generations,
* so we set the type to match src0 so we can compact the
* instruction.
*/
return set_condmod(condition,
emit(BRW_OPCODE_CMP, retype(dst, src0.type),
fix_unsigned_negate(src0),
fix_unsigned_negate(src1)));
}
/**
* Gen4 predicated IF.
*/
instruction *
IF(brw_predicate predicate) const
{
return set_predicate(predicate, emit(BRW_OPCODE_IF));
}
/**
* Gen6 IF with embedded comparison.
*/
instruction *
IF(const src_reg &src0, const src_reg &src1,
brw_conditional_mod condition) const
{
assert(shader->devinfo->gen == 6);
return set_condmod(condition,
emit(BRW_OPCODE_IF,
null_reg_d(),
fix_unsigned_negate(src0),
fix_unsigned_negate(src1)));
}
/**
* Emit a linear interpolation instruction.
*/
instruction *
LRP(const dst_reg &dst, const src_reg &x, const src_reg &y,
const src_reg &a) const
{
if (shader->devinfo->gen >= 6) {
/* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
* we need to reorder the operands.
*/
return emit(BRW_OPCODE_LRP, dst, a, y, x);
} else {
/* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
const dst_reg y_times_a = vgrf(dst.type);
const dst_reg one_minus_a = vgrf(dst.type);
const dst_reg x_times_one_minus_a = vgrf(dst.type);
MUL(y_times_a, y, a);
ADD(one_minus_a, negate(a), src_reg(1.0f));
MUL(x_times_one_minus_a, x, src_reg(one_minus_a));
return ADD(dst, src_reg(x_times_one_minus_a), src_reg(y_times_a));
}
}
backend_shader *shader;
protected:
/**
* Workaround for negation of UD registers. See comment in
* fs_generator::generate_code() for the details.
*/
src_reg
fix_unsigned_negate(const src_reg &src) const
{
if (src.type == BRW_REGISTER_TYPE_UD && src.negate) {
dst_reg temp = vgrf(BRW_REGISTER_TYPE_UD);
MOV(temp, src);
return src_reg(temp);
} else {
return src;
}
}
/**
* Workaround for register access modes not supported by the ternary
* instruction encoding.
*/
src_reg
fix_3src_operand(const src_reg &src) const
{
/* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
* able to use vertical stride of zero to replicate the vec4 uniform, like
*
* g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
*
* But you can't, since vertical stride is always four in three-source
* instructions. Instead, insert a MOV instruction to do the replication so
* that the three-source instruction can consume it.
*/
/* The MOV is only needed if the source is a uniform or immediate. */
if (src.file != UNIFORM && src.file != IMM)
return src;
if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
return src;
const dst_reg expanded = vgrf(src.type);
emit(VEC4_OPCODE_UNPACK_UNIFORM, expanded, src);
return src_reg(expanded);
}
/**
* Workaround for register access modes not supported by the math
* instruction.
*/
src_reg
fix_math_operand(const src_reg &src) const
{
/* The gen6 math instruction ignores the source modifiers --
* swizzle, abs, negate, and at least some parts of the register
* region description.
*
* Rather than trying to enumerate all these cases, *always* expand the
* operand to a temp GRF for gen6.
*
* For gen7, keep the operand as-is, except if immediate, which gen7 still
* can't use.
*/
if (shader->devinfo->gen == 6 ||
(shader->devinfo->gen == 7 && src.file == IMM)) {
const dst_reg tmp = vgrf(src.type);
MOV(tmp, src);
return src_reg(tmp);
} else {
return src;
}
}
/**
* Workaround other weirdness of the math instruction.
*/
instruction *
fix_math_instruction(instruction *inst) const
{
if (shader->devinfo->gen == 6 &&
inst->dst.writemask != WRITEMASK_XYZW) {
const dst_reg tmp = vgrf(inst->dst.type);
MOV(inst->dst, src_reg(tmp));
inst->dst = tmp;
} else if (shader->devinfo->gen < 6) {
const unsigned sources = (inst->src[1].file == BAD_FILE ? 1 : 2);
inst->base_mrf = 1;
inst->mlen = sources;
}
return inst;
}
bblock_t *block;
exec_node *cursor;
bool force_writemask_all;
/** Debug annotation info. */
struct {
const char *str;
const void *ir;
} annotation;
};
}
#endif
|