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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_VEC4_H
#define BRW_VEC4_H
#include "brw_shader.h"
#include "brw_program.h"
#ifdef __cplusplus
#include "brw_ir_vec4.h"
#endif
#include "compiler/glsl/ir.h"
#include "compiler/nir/nir.h"
#ifdef __cplusplus
extern "C" {
#endif
const unsigned *
brw_vec4_generate_assembly(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const nir_shader *nir,
struct brw_vue_prog_data *prog_data,
const struct cfg_t *cfg,
unsigned *out_assembly_size);
#ifdef __cplusplus
} /* extern "C" */
namespace brw {
class vec4_live_variables;
/**
* The vertex shader front-end.
*
* Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
* fixed-function) into VS IR.
*/
class vec4_visitor : public backend_shader
{
public:
vec4_visitor(const struct brw_compiler *compiler,
void *log_data,
const struct brw_sampler_prog_key_data *key,
struct brw_vue_prog_data *prog_data,
const nir_shader *shader,
void *mem_ctx,
bool no_spills,
int shader_time_index);
virtual ~vec4_visitor();
dst_reg dst_null_f()
{
return dst_reg(brw_null_reg());
}
dst_reg dst_null_d()
{
return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
}
dst_reg dst_null_ud()
{
return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
}
const struct brw_sampler_prog_key_data * const key_tex;
struct brw_vue_prog_data * const prog_data;
char *fail_msg;
bool failed;
/**
* GLSL IR currently being processed, which is associated with our
* driver IR instructions for debugging purposes.
*/
const void *base_ir;
const char *current_annotation;
int first_non_payload_grf;
unsigned int max_grf;
int *virtual_grf_start;
int *virtual_grf_end;
brw::vec4_live_variables *live_intervals;
dst_reg userplane[MAX_CLIP_PLANES];
bool need_all_constants_in_pull_buffer;
/* Regs for vertex results. Generated at ir_variable visiting time
* for the ir->location's used.
*/
dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
dst_reg output_generic_reg[MAX_VARYINGS_INCL_PATCH][4];
unsigned output_generic_num_components[MAX_VARYINGS_INCL_PATCH][4];
const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
int uniforms;
src_reg shader_start_time;
bool run();
void fail(const char *msg, ...);
int setup_uniforms(int payload_reg);
bool reg_allocate_trivial();
bool reg_allocate();
void evaluate_spill_costs(float *spill_costs, bool *no_spill);
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void move_grf_array_access_to_scratch();
void move_uniform_array_access_to_pull_constants();
void move_push_constants_to_pull_constants();
void split_uniform_registers();
void pack_uniform_registers();
void calculate_live_intervals();
void invalidate_live_intervals();
void split_virtual_grfs();
bool opt_vector_float();
bool opt_reduce_swizzle();
bool dead_code_eliminate();
int var_range_start(unsigned v, unsigned n) const;
int var_range_end(unsigned v, unsigned n) const;
bool virtual_grf_interferes(int a, int b);
bool opt_cmod_propagation();
bool opt_copy_propagation(bool do_constant_prop = true);
bool opt_cse_local(bblock_t *block);
bool opt_cse();
bool opt_algebraic();
bool opt_register_coalesce();
bool eliminate_find_live_channel();
bool is_dep_ctrl_unsafe(const vec4_instruction *inst);
void opt_set_dependency_control();
void opt_schedule_instructions();
void convert_to_hw_regs();
vec4_instruction *emit(vec4_instruction *inst);
vec4_instruction *emit(enum opcode opcode);
vec4_instruction *emit(enum opcode opcode, const dst_reg &dst);
vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
const src_reg &src0);
vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
const src_reg &src0, const src_reg &src1);
vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
const src_reg &src0, const src_reg &src1,
const src_reg &src2);
vec4_instruction *emit_before(bblock_t *block,
vec4_instruction *inst,
vec4_instruction *new_inst);
#define EMIT1(op) vec4_instruction *op(const dst_reg &, const src_reg &);
#define EMIT2(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &);
#define EMIT3(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &, const src_reg &);
EMIT1(MOV)
EMIT1(NOT)
EMIT1(RNDD)
EMIT1(RNDE)
EMIT1(RNDZ)
EMIT1(FRC)
EMIT1(F32TO16)
EMIT1(F16TO32)
EMIT2(ADD)
EMIT2(MUL)
EMIT2(MACH)
EMIT2(MAC)
EMIT2(AND)
EMIT2(OR)
EMIT2(XOR)
EMIT2(DP3)
EMIT2(DP4)
EMIT2(DPH)
EMIT2(SHL)
EMIT2(SHR)
EMIT2(ASR)
vec4_instruction *CMP(dst_reg dst, src_reg src0, src_reg src1,
enum brw_conditional_mod condition);
vec4_instruction *IF(src_reg src0, src_reg src1,
enum brw_conditional_mod condition);
vec4_instruction *IF(enum brw_predicate predicate);
EMIT1(SCRATCH_READ)
EMIT2(SCRATCH_WRITE)
EMIT3(LRP)
EMIT1(BFREV)
EMIT3(BFE)
EMIT2(BFI1)
EMIT3(BFI2)
EMIT1(FBH)
EMIT1(FBL)
EMIT1(CBIT)
EMIT3(MAD)
EMIT2(ADDC)
EMIT2(SUBB)
EMIT1(DIM)
#undef EMIT1
#undef EMIT2
#undef EMIT3
int implied_mrf_writes(vec4_instruction *inst);
vec4_instruction *emit_minmax(enum brw_conditional_mod conditionalmod, dst_reg dst,
src_reg src0, src_reg src1);
vec4_instruction *emit_lrp(const dst_reg &dst, const src_reg &x,
const src_reg &y, const src_reg &a);
/**
* Copy any live channel from \p src to the first channel of the
* result.
*/
src_reg emit_uniformize(const src_reg &src);
src_reg fix_3src_operand(const src_reg &src);
src_reg resolve_source_modifiers(const src_reg &src);
vec4_instruction *emit_math(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
const src_reg &src1 = src_reg());
src_reg fix_math_operand(const src_reg &src);
void emit_pack_half_2x16(dst_reg dst, src_reg src0);
void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
void emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0);
void emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0);
void emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0);
void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
void emit_texture(ir_texture_opcode op,
dst_reg dest,
const glsl_type *dest_type,
src_reg coordinate,
int coord_components,
src_reg shadow_comparitor,
src_reg lod, src_reg lod2,
src_reg sample_index,
uint32_t constant_offset,
src_reg offset_value,
src_reg mcs,
uint32_t surface, src_reg surface_reg,
uint32_t sampler, src_reg sampler_reg);
src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
src_reg surface);
void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
void emit_ndc_computation();
void emit_psiz_and_flags(dst_reg reg);
vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying);
void emit_generic_urb_slot(dst_reg reg, int varying, int component);
virtual void emit_urb_slot(dst_reg reg, int varying);
void emit_shader_time_begin();
void emit_shader_time_end();
void emit_shader_time_write(int shader_time_subindex, src_reg value);
src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
void emit_scratch_write(bblock_t *block, vec4_instruction *inst,
int base_offset);
void emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset,
src_reg indirect);
void emit_pull_constant_load_reg(dst_reg dst,
src_reg surf_index,
src_reg offset,
bblock_t *before_block,
vec4_instruction *before_inst);
src_reg emit_resolve_reladdr(int scratch_loc[], bblock_t *block,
vec4_instruction *inst, src_reg src);
void resolve_ud_negate(src_reg *reg);
bool lower_minmax();
src_reg get_timestamp();
void dump_instruction(backend_instruction *inst);
void dump_instruction(backend_instruction *inst, FILE *file);
bool is_high_sampler(src_reg sampler);
bool optimize_predicate(nir_alu_instr *instr, enum brw_predicate *predicate);
virtual void emit_nir_code();
virtual void nir_setup_uniforms();
virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr);
virtual void nir_setup_system_values();
virtual void nir_emit_impl(nir_function_impl *impl);
virtual void nir_emit_cf_list(exec_list *list);
virtual void nir_emit_if(nir_if *if_stmt);
virtual void nir_emit_loop(nir_loop *loop);
virtual void nir_emit_block(nir_block *block);
virtual void nir_emit_instr(nir_instr *instr);
virtual void nir_emit_load_const(nir_load_const_instr *instr);
virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
virtual void nir_emit_alu(nir_alu_instr *instr);
virtual void nir_emit_jump(nir_jump_instr *instr);
virtual void nir_emit_texture(nir_tex_instr *instr);
virtual void nir_emit_undef(nir_ssa_undef_instr *instr);
virtual void nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr);
dst_reg get_nir_dest(const nir_dest &dest, enum brw_reg_type type);
dst_reg get_nir_dest(const nir_dest &dest, nir_alu_type type);
dst_reg get_nir_dest(const nir_dest &dest);
src_reg get_nir_src(const nir_src &src, enum brw_reg_type type,
unsigned num_components = 4);
src_reg get_nir_src(const nir_src &src, nir_alu_type type,
unsigned num_components = 4);
src_reg get_nir_src(const nir_src &src,
unsigned num_components = 4);
src_reg get_indirect_offset(nir_intrinsic_instr *instr);
virtual dst_reg *make_reg_for_system_value(int location) = 0;
dst_reg *nir_locals;
dst_reg *nir_ssa_values;
dst_reg *nir_system_values;
protected:
void emit_vertex();
void lower_attributes_to_hw_regs(const int *attribute_map,
bool interleaved);
void setup_payload_interference(struct ra_graph *g, int first_payload_node,
int reg_node_count);
virtual void setup_payload() = 0;
virtual void emit_prolog() = 0;
virtual void emit_thread_end() = 0;
virtual void emit_urb_write_header(int mrf) = 0;
virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
virtual void gs_emit_vertex(int stream_id);
virtual void gs_end_primitive();
private:
/**
* If true, then register allocation should fail instead of spilling.
*/
const bool no_spills;
int shader_time_index;
unsigned last_scratch; /**< measured in 32-byte (register size) units */
};
} /* namespace brw */
#endif /* __cplusplus */
#endif /* BRW_VEC4_H */
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