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|
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_VEC4_H
#define BRW_VEC4_H
#include <stdint.h>
#include "brw_shader.h"
#include "main/compiler.h"
#include "program/hash_table.h"
extern "C" {
#include "brw_vs.h"
#include "brw_context.h"
#include "brw_eu.h"
};
#include "glsl/ir.h"
namespace brw {
class dst_reg;
unsigned
swizzle_for_size(int size);
class reg
{
public:
/** Register file: ARF, GRF, MRF, IMM. */
enum register_file file;
/** virtual register number. 0 = fixed hw reg */
int reg;
/** Offset within the virtual register. */
int reg_offset;
/** Register type. BRW_REGISTER_TYPE_* */
int type;
struct brw_reg fixed_hw_reg;
/** Value for file == BRW_IMMMEDIATE_FILE */
union {
int32_t i;
uint32_t u;
float f;
} imm;
};
class src_reg : public reg
{
public:
/* Callers of this ralloc-based new need not call delete. It's
* easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = ralloc_size(ctx, size);
assert(node != NULL);
return node;
}
void init();
src_reg(register_file file, int reg, const glsl_type *type);
src_reg();
src_reg(float f);
src_reg(uint32_t u);
src_reg(int32_t i);
bool equals(src_reg *r);
bool is_zero() const;
bool is_one() const;
src_reg(class vec4_visitor *v, const struct glsl_type *type);
explicit src_reg(dst_reg reg);
GLuint swizzle; /**< SWIZZLE_XYZW swizzles from Mesa. */
bool negate;
bool abs;
src_reg *reladdr;
};
class dst_reg : public reg
{
public:
/* Callers of this ralloc-based new need not call delete. It's
* easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = ralloc_size(ctx, size);
assert(node != NULL);
return node;
}
void init();
dst_reg();
dst_reg(register_file file, int reg);
dst_reg(register_file file, int reg, const glsl_type *type, int writemask);
dst_reg(struct brw_reg reg);
dst_reg(class vec4_visitor *v, const struct glsl_type *type);
explicit dst_reg(src_reg reg);
int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
src_reg *reladdr;
};
class vec4_instruction : public backend_instruction {
public:
/* Callers of this ralloc-based new need not call delete. It's
* easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = rzalloc_size(ctx, size);
assert(node != NULL);
return node;
}
vec4_instruction(vec4_visitor *v, enum opcode opcode,
dst_reg dst = dst_reg(),
src_reg src0 = src_reg(),
src_reg src1 = src_reg(),
src_reg src2 = src_reg());
struct brw_reg get_dst(void);
struct brw_reg get_src(int i);
dst_reg dst;
src_reg src[3];
bool saturate;
bool force_writemask_all;
bool no_dd_clear, no_dd_check;
int conditional_mod; /**< BRW_CONDITIONAL_* */
int sampler;
uint32_t texture_offset; /**< Texture Offset bitfield */
int target; /**< MRT target. */
bool shadow_compare;
bool eot;
bool header_present;
int mlen; /**< SEND message length */
int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint32_t offset; /* spill/unspill offset */
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
const void *ir;
const char *annotation;
bool is_send_from_grf();
bool can_reswizzle_dst(int dst_writemask, int swizzle, int swizzle_mask);
void reswizzle_dst(int dst_writemask, int swizzle);
};
/**
* The vertex shader front-end.
*
* Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
* fixed-function) into VS IR.
*/
class vec4_visitor : public backend_visitor
{
public:
vec4_visitor(struct brw_context *brw,
struct brw_vec4_compile *c,
struct gl_program *prog,
const struct brw_vec4_prog_key *key,
struct brw_vec4_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct brw_shader *shader,
void *mem_ctx,
bool debug_flag);
~vec4_visitor();
dst_reg dst_null_f()
{
return dst_reg(brw_null_reg());
}
dst_reg dst_null_d()
{
return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
}
struct gl_program *prog;
struct brw_vec4_compile *c;
const struct brw_vec4_prog_key *key;
struct brw_vec4_prog_data *prog_data;
unsigned int sanity_param_count;
char *fail_msg;
bool failed;
/**
* GLSL IR currently being processed, which is associated with our
* driver IR instructions for debugging purposes.
*/
const void *base_ir;
const char *current_annotation;
int *virtual_grf_sizes;
int virtual_grf_count;
int virtual_grf_array_size;
int first_non_payload_grf;
unsigned int max_grf;
int *virtual_grf_start;
int *virtual_grf_end;
dst_reg userplane[MAX_CLIP_PLANES];
/**
* This is the size to be used for an array with an element per
* reg_offset
*/
int virtual_grf_reg_count;
/** Per-virtual-grf indices into an array of size virtual_grf_reg_count */
int *virtual_grf_reg_map;
bool live_intervals_valid;
dst_reg *variable_storage(ir_variable *var);
void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
bool need_all_constants_in_pull_buffer;
/**
* \name Visit methods
*
* As typical for the visitor pattern, there must be one \c visit method for
* each concrete subclass of \c ir_instruction. Virtual base classes within
* the hierarchy should not have \c visit methods.
*/
/*@{*/
virtual void visit(ir_variable *);
virtual void visit(ir_loop *);
virtual void visit(ir_loop_jump *);
virtual void visit(ir_function_signature *);
virtual void visit(ir_function *);
virtual void visit(ir_expression *);
virtual void visit(ir_swizzle *);
virtual void visit(ir_dereference_variable *);
virtual void visit(ir_dereference_array *);
virtual void visit(ir_dereference_record *);
virtual void visit(ir_assignment *);
virtual void visit(ir_constant *);
virtual void visit(ir_call *);
virtual void visit(ir_return *);
virtual void visit(ir_discard *);
virtual void visit(ir_texture *);
virtual void visit(ir_if *);
/*@}*/
src_reg result;
/* Regs for vertex results. Generated at ir_variable visiting time
* for the ir->location's used.
*/
dst_reg output_reg[BRW_VARYING_SLOT_COUNT];
const char *output_reg_annotation[BRW_VARYING_SLOT_COUNT];
int uniform_size[MAX_UNIFORMS];
int uniform_vector_size[MAX_UNIFORMS];
int uniforms;
src_reg shader_start_time;
struct hash_table *variable_ht;
bool run(void);
void fail(const char *msg, ...);
int virtual_grf_alloc(int size);
void setup_uniform_clipplane_values();
void setup_uniform_values(ir_variable *ir);
void setup_builtin_uniform_values(ir_variable *ir);
int setup_uniforms(int payload_reg);
void setup_payload();
bool reg_allocate_trivial();
bool reg_allocate();
void evaluate_spill_costs(float *spill_costs, bool *no_spill);
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void move_grf_array_access_to_scratch();
void move_uniform_array_access_to_pull_constants();
void move_push_constants_to_pull_constants();
void split_uniform_registers();
void pack_uniform_registers();
void calculate_live_intervals();
void split_virtual_grfs();
bool dead_code_eliminate();
bool virtual_grf_interferes(int a, int b);
bool opt_copy_propagation();
bool opt_algebraic();
bool opt_register_coalesce();
void opt_set_dependency_control();
void opt_schedule_instructions();
bool can_do_source_mods(vec4_instruction *inst);
vec4_instruction *emit(vec4_instruction *inst);
vec4_instruction *emit(enum opcode opcode);
vec4_instruction *emit(enum opcode opcode, dst_reg dst, src_reg src0);
vec4_instruction *emit(enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1);
vec4_instruction *emit(enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1, src_reg src2);
vec4_instruction *emit_before(vec4_instruction *inst,
vec4_instruction *new_inst);
vec4_instruction *MOV(dst_reg dst, src_reg src0);
vec4_instruction *NOT(dst_reg dst, src_reg src0);
vec4_instruction *RNDD(dst_reg dst, src_reg src0);
vec4_instruction *RNDE(dst_reg dst, src_reg src0);
vec4_instruction *RNDZ(dst_reg dst, src_reg src0);
vec4_instruction *FRC(dst_reg dst, src_reg src0);
vec4_instruction *F32TO16(dst_reg dst, src_reg src0);
vec4_instruction *F16TO32(dst_reg dst, src_reg src0);
vec4_instruction *ADD(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *MUL(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *MACH(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *MAC(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *AND(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *OR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *XOR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *DP3(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *DP4(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *DPH(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *SHL(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *SHR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *ASR(dst_reg dst, src_reg src0, src_reg src1);
vec4_instruction *CMP(dst_reg dst, src_reg src0, src_reg src1,
uint32_t condition);
vec4_instruction *IF(src_reg src0, src_reg src1, uint32_t condition);
vec4_instruction *IF(uint32_t predicate);
vec4_instruction *PULL_CONSTANT_LOAD(dst_reg dst, src_reg index);
vec4_instruction *SCRATCH_READ(dst_reg dst, src_reg index);
vec4_instruction *SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index);
vec4_instruction *LRP(dst_reg dst, src_reg a, src_reg y, src_reg x);
vec4_instruction *BFREV(dst_reg dst, src_reg value);
vec4_instruction *BFE(dst_reg dst, src_reg bits, src_reg offset, src_reg value);
vec4_instruction *BFI1(dst_reg dst, src_reg bits, src_reg offset);
vec4_instruction *BFI2(dst_reg dst, src_reg bfi1_dst, src_reg insert, src_reg base);
vec4_instruction *FBH(dst_reg dst, src_reg value);
vec4_instruction *FBL(dst_reg dst, src_reg value);
vec4_instruction *CBIT(dst_reg dst, src_reg value);
int implied_mrf_writes(vec4_instruction *inst);
bool try_rewrite_rhs_to_dst(ir_assignment *ir,
dst_reg dst,
src_reg src,
vec4_instruction *pre_rhs_inst,
vec4_instruction *last_rhs_inst);
bool try_copy_propagation(struct intel_context *intel,
vec4_instruction *inst, int arg,
src_reg *values[4]);
/** Walks an exec_list of ir_instruction and sends it through this visitor. */
void visit_instructions(const exec_list *list);
void emit_vp_sop(uint32_t condmod, dst_reg dst,
src_reg src0, src_reg src1, src_reg one);
void emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate);
void emit_bool_comparison(unsigned int op, dst_reg dst, src_reg src0, src_reg src1);
void emit_if_gen6(ir_if *ir);
void emit_minmax(uint32_t condmod, dst_reg dst, src_reg src0, src_reg src1);
void emit_block_move(dst_reg *dst, src_reg *src,
const struct glsl_type *type, uint32_t predicate);
void emit_constant_values(dst_reg *dst, ir_constant *value);
/**
* Emit the correct dot-product instruction for the type of arguments
*/
void emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements);
void emit_scalar(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, src_reg src0);
void emit_scalar(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, src_reg src0, src_reg src1);
void emit_scs(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, const src_reg &src);
src_reg fix_3src_operand(src_reg src);
void emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src);
void emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src);
void emit_math(enum opcode opcode, dst_reg dst, src_reg src);
void emit_math2_gen6(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
void emit_math2_gen4(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
void emit_math(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1);
src_reg fix_math_operand(src_reg src);
void emit_pack_half_2x16(dst_reg dst, src_reg src0);
void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
void swizzle_result(ir_texture *ir, src_reg orig_val, int sampler);
void emit_ndc_computation();
void emit_psiz_and_flags(struct brw_reg reg);
void emit_clip_distances(struct brw_reg reg, int offset);
void emit_generic_urb_slot(dst_reg reg, int varying);
void emit_urb_slot(int mrf, int varying);
void emit_shader_time_begin();
void emit_shader_time_end();
void emit_shader_time_write(enum shader_time_shader_type type,
src_reg value);
src_reg get_scratch_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
src_reg get_pull_constant_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
void emit_scratch_read(vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
void emit_scratch_write(vec4_instruction *inst,
int base_offset);
void emit_pull_constant_load(vec4_instruction *inst,
dst_reg dst,
src_reg orig_src,
int base_offset);
bool try_emit_sat(ir_expression *ir);
void resolve_ud_negate(src_reg *reg);
src_reg get_timestamp();
bool process_move_condition(ir_rvalue *ir);
void dump_instruction(backend_instruction *inst);
protected:
void emit_vertex();
void lower_attributes_to_hw_regs(const int *attribute_map);
virtual dst_reg *make_reg_for_system_value(ir_variable *ir) = 0;
virtual int setup_attributes(int payload_reg) = 0;
virtual void emit_prolog() = 0;
virtual void emit_program_code() = 0;
virtual void emit_thread_end() = 0;
virtual void emit_urb_write_header(int mrf) = 0;
virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
virtual int compute_array_stride(ir_dereference_array *ir);
const bool debug_flag;
};
class vec4_vs_visitor : public vec4_visitor
{
public:
vec4_vs_visitor(struct brw_context *brw,
struct brw_vs_compile *vs_compile,
struct brw_vs_prog_data *vs_prog_data,
struct gl_shader_program *prog,
struct brw_shader *shader,
void *mem_ctx);
protected:
virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
virtual int setup_attributes(int payload_reg);
virtual void emit_prolog();
virtual void emit_program_code();
virtual void emit_thread_end();
virtual void emit_urb_write_header(int mrf);
virtual vec4_instruction *emit_urb_write_opcode(bool complete);
private:
void setup_vp_regs();
dst_reg get_vp_dst_reg(const prog_dst_register &dst);
src_reg get_vp_src_reg(const prog_src_register &src);
struct brw_vs_compile * const vs_compile;
struct brw_vs_prog_data * const vs_prog_data;
src_reg *vp_temp_regs;
src_reg vp_addr_reg;
};
/**
* The vertex shader code generator.
*
* Translates VS IR to actual i965 assembly code.
*/
class vec4_generator
{
public:
vec4_generator(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
void *mem_ctx,
bool debug_flag);
~vec4_generator();
const unsigned *generate_assembly(exec_list *insts, unsigned *asm_size);
private:
void generate_code(exec_list *instructions);
void generate_vec4_instruction(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg *src);
void generate_math1_gen4(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math1_gen6(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math2_gen4(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math2_gen6(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math2_gen7(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_tex(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_urb_write(vec4_instruction *inst);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
void generate_scratch_write(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src,
struct brw_reg index);
void generate_scratch_read(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index);
void generate_pull_constant_load(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_pull_constant_load_gen7(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg surf_index,
struct brw_reg offset);
struct brw_context *brw;
struct intel_context *intel;
struct gl_context *ctx;
struct brw_compile *p;
struct gl_shader_program *shader_prog;
struct gl_shader *shader;
const struct gl_program *prog;
void *mem_ctx;
const bool debug_flag;
};
} /* namespace brw */
#endif /* BRW_VEC4_H */
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