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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#include "brw_defines.h"
#include "glsl/ir.h"
#pragma once
enum register_file {
BAD_FILE,
GRF,
MRF,
IMM,
HW_REG, /* a struct brw_reg */
ATTR,
UNIFORM, /* prog_data->params[reg] */
};
#ifdef __cplusplus
class backend_instruction : public exec_node {
public:
bool is_tex();
bool is_math();
bool is_control_flow();
bool can_do_source_mods();
bool can_do_saturate();
/**
* True if the instruction has side effects other than writing to
* its destination registers. You are expected not to reorder or
* optimize these out unless you know what you are doing.
*/
bool has_side_effects() const;
enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
uint8_t predicate;
bool predicate_inverse;
};
enum instruction_scheduler_mode {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
SCHEDULE_PRE_LIFO,
SCHEDULE_POST,
};
class backend_visitor : public ir_visitor {
public:
struct brw_context *brw;
struct gl_context *ctx;
struct brw_shader *shader;
struct gl_shader_program *shader_prog;
struct gl_program *prog;
struct brw_stage_prog_data *stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
/**
* List of either fs_inst or vec4_instruction (inheriting from
* backend_instruction)
*/
exec_list instructions;
virtual void dump_instruction(backend_instruction *inst) = 0;
virtual void dump_instructions();
void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
virtual void invalidate_live_intervals() = 0;
};
uint32_t brw_texture_offset(struct gl_context *ctx, ir_constant *offset);
#endif /* __cplusplus */
int brw_type_for_base_type(const struct glsl_type *type);
uint32_t brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(enum opcode op);
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