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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
#include "compiler/brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
struct brw_context;
struct nir_shader *brw_create_nir(struct brw_context *brw,
const struct gl_shader_program *shader_prog,
struct gl_program *prog,
gl_shader_stage stage,
bool is_scalar);
void brw_setup_tex_for_precompile(struct brw_context *brw,
struct brw_sampler_prog_key_data *tex,
struct gl_program *prog);
void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
struct brw_sampler_prog_key_data *key);
bool brw_debug_recompile_sampler_key(struct brw_context *brw,
const struct brw_sampler_prog_key_data *old_key,
const struct brw_sampler_prog_key_data *key);
uint32_t
brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
void
brw_stage_prog_data_free(const void *prog_data);
void
brw_dump_arb_asm(const char *stage, struct gl_program *prog);
bool brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog);
bool brw_tcs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_tes_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog);
bool brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog);
bool brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
void brw_upload_tcs_prog(struct brw_context *brw);
void brw_tcs_populate_key(struct brw_context *brw,
struct brw_tcs_prog_key *key);
void brw_upload_tes_prog(struct brw_context *brw);
void brw_tes_populate_key(struct brw_context *brw,
struct brw_tes_prog_key *key);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif
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