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|
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file brw_meta_stencil_blit.c
*
* Implements upsampling, downsampling and scaling of stencil miptrees. The
* logic can be originally found in brw_blorp_blit.c.
* Implementation creates a temporary draw framebuffer object and attaches the
* destination stencil buffer attachment as color attachment. Source attachment
* is in turn treated as a stencil texture and the glsl program used for the
* blitting samples it using stencil-indexing.
*
* Unfortunately as the data port does not support interleaved msaa-surfaces
* (stencil is always IMS), the glsl program needs to handle the writing of
* individual samples manually. Surface is configured as if it were single
* sampled (with adjusted dimensions) and the glsl program extracts the
* sample indices from the input coordinates for correct texturing.
*
* Target surface is also configured as Y-tiled instead of W-tiled in order
* to support generations 6-7. Later hardware supports W-tiled as render target
* and the logic here could be simplified for those.
*/
#include "brw_context.h"
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "main/blit.h"
#include "main/buffers.h"
#include "main/fbobject.h"
#include "main/uniforms.h"
#include "main/texparam.h"
#include "main/texobj.h"
#include "main/viewport.h"
#include "main/enable.h"
#include "main/blend.h"
#include "main/varray.h"
#include "main/shaderapi.h"
#include "util/ralloc.h"
#include "drivers/common/meta.h"
#include "brw_meta_util.h"
#define FILE_DEBUG_FLAG DEBUG_FBO
struct blit_dims {
int src_x0, src_y0, src_x1, src_y1;
int dst_x0, dst_y0, dst_x1, dst_y1;
bool mirror_x, mirror_y;
};
static const char *vs_source =
"#version 130\n"
"in vec2 position;\n"
"out vec2 tex_coords;\n"
"void main()\n"
"{\n"
" tex_coords = (position + 1.0) / 2.0;\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
"}\n";
static const struct sampler_and_fetch {
const char *sampler;
const char *fetch;
} samplers[] = {
{ "uniform usampler2D texSampler;\n",
" out_color = texelFetch(texSampler, txl_coords, 0)" },
{ "#extension GL_ARB_texture_multisample : enable\n"
"uniform usampler2DMS texSampler;\n",
" out_color = texelFetch(texSampler, txl_coords, sample_index)" }
};
/**
* Translating Y-tiled to W-tiled:
*
* X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1
* Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
*/
static const char *fs_tmpl =
"#version 130\n"
"%s"
"uniform float src_x_scale;\n"
"uniform float src_y_scale;\n"
"uniform float src_x_off;\n" /* Top right coordinates of the source */
"uniform float src_y_off;\n" /* rectangle in W-tiled space. */
"uniform float dst_x_off;\n" /* Top right coordinates of the target */
"uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */
"uniform float draw_rect_w;\n" /* This is the unnormalized size of the */
"uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */
"uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */
"uniform int dst_x1;\n" /* space that will be used to skip pixels lying */
"uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */
"uniform int dst_y1;\n" /* is larger. */
"uniform int dst_num_samples;\n"
"in vec2 tex_coords;\n"
"ivec2 txl_coords;\n"
"int sample_index;\n"
"out uvec4 out_color;\n"
"\n"
"void get_unorm_target_coords()\n"
"{\n"
" txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n"
" txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n"
"}\n"
"\n"
"void translate_dst_to_src()\n"
"{\n"
" txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n"
" txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n"
"}\n"
"\n"
"void translate_y_to_w_tiling()\n"
"{\n"
" int X = txl_coords.x;\n"
" int Y = txl_coords.y;\n"
" txl_coords.x = (X & int(0xfff4)) >> 1;\n"
" txl_coords.x |= ((Y & int(0x1)) << 2);\n"
" txl_coords.x |= (X & int(0x1));\n"
" txl_coords.y = (Y & int(0xfffe)) << 1;\n"
" txl_coords.y |= ((X & int(0x8)) >> 2);\n"
" txl_coords.y |= ((X & int(0x2)) >> 1);\n"
"}\n"
"\n"
"void decode_msaa()\n"
"{\n"
" int X = txl_coords.x;\n"
" int Y = txl_coords.y;\n"
" switch (dst_num_samples) {\n"
" case 0:\n"
" sample_index = 0;\n"
" break;\n"
" case 2:\n"
" txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
" sample_index = (X & 0x2) >> 1;\n"
" break;\n"
" case 4:\n"
" txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
" txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
" sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n"
" break;\n"
" case 8:\n"
" txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
" txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
" sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n"
" }\n"
"}\n"
"\n"
"void discard_outside_bounding_rect()\n"
"{\n"
" int X = txl_coords.x;\n"
" int Y = txl_coords.y;\n"
" if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n"
" discard;\n"
"}\n"
"\n"
"void main()\n"
"{\n"
" get_unorm_target_coords();\n"
" translate_y_to_w_tiling();\n"
" decode_msaa();"
" discard_outside_bounding_rect();\n"
" translate_dst_to_src();\n"
" %s;\n"
"}\n";
/**
* Setup uniforms telling the coordinates of the destination rectangle in the
* native w-tiled space. These are needed to ignore pixels that lie outside.
* The destination is drawn as Y-tiled and in some cases the Y-tiled drawing
* rectangle is larger than the original (for example 1x4 w-tiled requires
* 16x2 y-tiled).
*/
static void
setup_bounding_rect(GLuint prog, const struct blit_dims *dims)
{
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0);
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1);
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0);
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1);
}
/**
* Setup uniforms telling the destination width, height and the offset. These
* are needed to unnoormalize the input coordinates and to correctly translate
* between destination and source that may have differing offsets.
*/
static void
setup_drawing_rect(GLuint prog, const struct blit_dims *dims)
{
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"),
dims->dst_x1 - dims->dst_x0);
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"),
dims->dst_y1 - dims->dst_y0);
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0);
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0);
}
/**
* When not mirroring a coordinate (say, X), we need:
* src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
* Therefore:
* src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
*
* The program uses "round toward zero" to convert the transformed floating
* point coordinates to integer coordinates, whereas the behaviour we actually
* want is "round to nearest", so 0.5 provides the necessary correction.
*
* When mirroring X we need:
* src_x - src_x0 = dst_x1 - dst_x - 0.5
* Therefore:
* src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
*/
static void
setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset,
int src_0, int src_1, int dst_0, int dst_1, bool mirror)
{
const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0);
if (mirror) {
_mesa_Uniform1f(multiplier, -scale);
_mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5f) * scale);
} else {
_mesa_Uniform1f(multiplier, scale);
_mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5f) * scale);
}
}
/**
* Setup uniforms providing relation between source and destination surfaces.
* Destination coordinates are in Y-tiling layout while texelFetch() expects
* W-tiled coordinates. Once the destination coordinates are re-interpreted by
* the program into the original W-tiled layout, the program needs to know the
* offset and scaling factors between the destination and source.
* Note that these are calculated in the original W-tiled space before the
* destination rectangle is adjusted for possible msaa and Y-tiling.
*/
static void
setup_coord_transform(GLuint prog, const struct blit_dims *dims)
{
setup_coord_coeff(prog,
_mesa_GetUniformLocation(prog, "src_x_scale"),
_mesa_GetUniformLocation(prog, "src_x_off"),
dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1,
dims->mirror_x);
setup_coord_coeff(prog,
_mesa_GetUniformLocation(prog, "src_y_scale"),
_mesa_GetUniformLocation(prog, "src_y_off"),
dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1,
dims->mirror_y);
}
static GLuint
setup_program(struct brw_context *brw, bool msaa_tex)
{
struct gl_context *ctx = &brw->ctx;
struct blit_state *blit = &ctx->Meta->Blit;
char *fs_source;
const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0);
GLuint *prog_id = &brw->meta_stencil_blit_programs[msaa_tex];
if (*prog_id) {
_mesa_UseProgram(*prog_id);
return *prog_id;
}
fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler,
sampler->fetch);
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
"i965 stencil blit",
prog_id);
ralloc_free(fs_source);
return *prog_id;
}
/**
* Samples in stencil buffer are interleaved, and unfortunately the data port
* does not support it as render target. Therefore the surface is set up as
* single sampled and the program handles the interleaving.
* In case of single sampled stencil, the render buffer is adjusted with
* twice the base level height in order for the program to be able to write
* any mip-level. (Used to set the drawing rectangle for the hw).
*/
static void
adjust_msaa(struct blit_dims *dims, int num_samples)
{
if (num_samples == 2) {
dims->dst_x0 *= 2;
dims->dst_x1 *= 2;
} else if (num_samples) {
const int x_num_samples = num_samples / 2;
dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples, num_samples);
dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * 2, 4);
dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples, num_samples);
dims->dst_y1 = ALIGN(dims->dst_y1 * 2, 4);
}
}
/**
* Stencil is mapped as Y-tiled render target and the dimensions need to be
* adjusted in order for the Y-tiled rectangle to cover the entire linear
* memory space of the original W-tiled rectangle.
*/
static void
adjust_tiling(struct blit_dims *dims, int num_samples)
{
const unsigned x_align = 8, y_align = num_samples > 2 ? 8 : 4;
dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0, x_align) * 2;
dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0, y_align) / 2;
dims->dst_x1 = ALIGN(dims->dst_x1, x_align) * 2;
dims->dst_y1 = ALIGN(dims->dst_y1, y_align) / 2;
}
/**
* When stencil is mapped as Y-tiled render target the mip-level offsets
* calculated for the Y-tiling do not always match the offsets in W-tiling.
* Therefore the sampling engine cannot be used for individual mip-level
* access but the program needs to do it internally. This can be achieved
* by shifting the coordinates of the blit rectangle here.
*/
static void
adjust_mip_level(const struct intel_mipmap_tree *mt,
unsigned level, unsigned layer, struct blit_dims *dims)
{
unsigned x_offset;
unsigned y_offset;
intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
dims->dst_x0 += x_offset;
dims->dst_y0 += y_offset;
dims->dst_x1 += x_offset;
dims->dst_y1 += y_offset;
}
static void
prepare_vertex_data(void)
{
static const struct vertex verts[] = {
{ .x = -1.0f, .y = -1.0f },
{ .x = 1.0f, .y = -1.0f },
{ .x = 1.0f, .y = 1.0f },
{ .x = -1.0f, .y = 1.0f } };
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
}
static bool
set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
GLenum *target)
{
const struct gl_renderbuffer_attachment *att =
&ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
struct gl_renderbuffer *rb = att->Renderbuffer;
struct gl_texture_object *tex_obj;
unsigned level = 0;
/* If the renderbuffer is already backed by an tex image, use it. */
if (att->Texture) {
tex_obj = att->Texture;
*target = tex_obj->Target;
level = att->TextureLevel;
} else {
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
target)) {
return false;
}
}
blit->baseLevelSave = tex_obj->BaseLevel;
blit->maxLevelSave = tex_obj->MaxLevel;
blit->stencilSamplingSave = tex_obj->StencilSampling;
blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target,
GL_NEAREST, level);
return true;
}
static void
brw_meta_stencil_blit(struct brw_context *brw,
struct intel_mipmap_tree *dst_mt,
unsigned dst_level, unsigned dst_layer,
const struct blit_dims *orig_dims)
{
struct gl_context *ctx = &brw->ctx;
struct blit_dims dims = *orig_dims;
struct fb_tex_blit_state blit;
GLuint prog, fbo, rbo;
GLenum target;
_mesa_meta_fb_tex_blit_begin(ctx, &blit);
/* XXX: Pretend to support stencil textures so _mesa_base_tex_format()
* returns a valid format. When we properly support the extension, we
* should remove this.
*/
assert(ctx->Extensions.ARB_texture_stencil8 == false);
ctx->Extensions.ARB_texture_stencil8 = true;
_mesa_GenFramebuffers(1, &fbo);
/* Force the surface to be configured for level zero. */
rbo = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true);
adjust_msaa(&dims, dst_mt->num_samples);
adjust_tiling(&dims, dst_mt->num_samples);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rbo);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE;
if (!set_read_rb_tex_image(ctx, &blit, &target)) {
goto error;
}
_mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
GL_STENCIL_INDEX);
prog = setup_program(brw, target != GL_TEXTURE_2D);
setup_bounding_rect(prog, orig_dims);
setup_drawing_rect(prog, &dims);
setup_coord_transform(prog, orig_dims);
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"),
dst_mt->num_samples);
prepare_vertex_data();
_mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0,
dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0);
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
_mesa_set_enable(ctx, GL_DEPTH_TEST, false);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
error:
ctx->Extensions.ARB_texture_stencil8 = false;
_mesa_meta_fb_tex_blit_end(ctx, target, &blit);
_mesa_meta_end(ctx);
_mesa_DeleteRenderbuffers(1, &rbo);
_mesa_DeleteFramebuffers(1, &fbo);
}
void
brw_meta_fbo_stencil_blit(struct brw_context *brw,
struct gl_framebuffer *read_fb,
struct gl_framebuffer *draw_fb,
GLfloat src_x0, GLfloat src_y0,
GLfloat src_x1, GLfloat src_y1,
GLfloat dst_x0, GLfloat dst_y0,
GLfloat dst_x1, GLfloat dst_y1)
{
struct gl_context *ctx = &brw->ctx;
struct gl_renderbuffer *draw_rb =
draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_rb);
struct intel_mipmap_tree *dst_mt = dst_irb->mt;
if (!dst_mt)
return;
if (dst_mt->stencil_mt)
dst_mt = dst_mt->stencil_mt;
bool mirror_x, mirror_y;
if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
&src_x0, &src_y0, &src_x1, &src_y1,
&dst_x0, &dst_y0, &dst_x1, &dst_y1,
&mirror_x, &mirror_y))
return;
struct blit_dims dims = { .src_x0 = src_x0, .src_y0 = src_y0,
.src_x1 = src_x1, .src_y1 = src_y1,
.dst_x0 = dst_x0, .dst_y0 = dst_y0,
.dst_x1 = dst_x1, .dst_y1 = dst_y1,
.mirror_x = mirror_x, .mirror_y = mirror_y };
adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
brw_emit_mi_flush(brw);
_mesa_meta_begin(ctx, MESA_META_ALL);
brw_meta_stencil_blit(brw,
dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
brw_emit_mi_flush(brw);
}
void
brw_meta_stencil_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst)
{
struct gl_context *ctx = &brw->ctx;
struct blit_dims dims = {
.src_x0 = 0, .src_y0 = 0,
.src_x1 = src->logical_width0, .src_y1 = src->logical_height0,
.dst_x0 = 0, .dst_y0 = 0,
.dst_x1 = dst->logical_width0, .dst_y1 = dst->logical_height0,
.mirror_x = 0, .mirror_y = 0 };
GLuint fbo, rbo;
if (dst->stencil_mt)
dst = dst->stencil_mt;
brw_emit_mi_flush(brw);
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_GenFramebuffers(1, &fbo);
rbo = brw_get_rb_for_slice(brw, src, 0, 0, false);
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
_mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, rbo);
brw_meta_stencil_blit(brw, dst, 0, 0, &dims);
brw_emit_mi_flush(brw);
_mesa_DeleteRenderbuffers(1, &rbo);
_mesa_DeleteFramebuffers(1, &fbo);
}
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