aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
blob: 6900cee86f44f687d4d70b532ac4757feb8ec6ca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

#include "brw_fs.h"
#include "brw_cfg.h"
#include "glsl/glsl_types.h"
#include "glsl/ir_optimization.h"

#define FIRST_SPILL_MRF(gen) (gen == 6 ? 21 : 13)

using namespace brw;

static void
assign_reg(unsigned *reg_hw_locations, fs_reg *reg)
{
   if (reg->file == GRF) {
      reg->reg = reg_hw_locations[reg->reg] + reg->reg_offset;
      reg->reg_offset = 0;
   }
}

void
fs_visitor::assign_regs_trivial()
{
   unsigned hw_reg_mapping[this->alloc.count + 1];
   unsigned i;
   int reg_width = dispatch_width / 8;

   /* Note that compressed instructions require alignment to 2 registers. */
   hw_reg_mapping[0] = ALIGN(this->first_non_payload_grf, reg_width);
   for (i = 1; i <= this->alloc.count; i++) {
      hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
			   this->alloc.sizes[i - 1]);
   }
   this->grf_used = hw_reg_mapping[this->alloc.count];

   foreach_block_and_inst(block, fs_inst, inst, cfg) {
      assign_reg(hw_reg_mapping, &inst->dst);
      for (i = 0; i < inst->sources; i++) {
         assign_reg(hw_reg_mapping, &inst->src[i]);
      }
   }

   if (this->grf_used >= max_grf) {
      fail("Ran out of regs on trivial allocator (%d/%d)\n",
	   this->grf_used, max_grf);
   } else {
      this->alloc.count = this->grf_used;
   }

}

static void
brw_alloc_reg_set(struct brw_compiler *compiler, int dispatch_width)
{
   const struct brw_device_info *devinfo = compiler->devinfo;
   int base_reg_count = BRW_MAX_GRF;
   int index = (dispatch_width / 8) - 1;

   if (dispatch_width > 8 && devinfo->gen >= 7) {
      /* For IVB+, we don't need the PLN hacks or the even-reg alignment in
       * SIMD16.  Therefore, we can use the exact same register sets for
       * SIMD16 as we do for SIMD8 and we don't need to recalculate them.
       */
      compiler->fs_reg_sets[index] = compiler->fs_reg_sets[0];
      return;
   }

   /* The registers used to make up almost all values handled in the compiler
    * are a scalar value occupying a single register (or 2 registers in the
    * case of SIMD16, which is handled by dividing base_reg_count by 2 and
    * multiplying allocated register numbers by 2).  Things that were
    * aggregates of scalar values at the GLSL level were split to scalar
    * values by split_virtual_grfs().
    *
    * However, texture SEND messages return a series of contiguous registers
    * to write into.  We currently always ask for 4 registers, but we may
    * convert that to use less some day.
    *
    * Additionally, on gen5 we need aligned pairs of registers for the PLN
    * instruction, and on gen4 we need 8 contiguous regs for workaround simd16
    * texturing.
    *
    * So we have a need for classes for 1, 2, 4, and 8 registers currently,
    * and we add in '3' to make indexing the array easier for the common case
    * (since we'll probably want it for texturing later).
    *
    * And, on gen7 and newer, we do texturing SEND messages from GRFs, which
    * means that we may need any size up to the sampler message size limit (11
    * regs).
    */
   int class_count;
   int class_sizes[MAX_VGRF_SIZE];

   if (devinfo->gen >= 7) {
      for (class_count = 0; class_count < MAX_VGRF_SIZE; class_count++)
         class_sizes[class_count] = class_count + 1;
   } else {
      for (class_count = 0; class_count < 4; class_count++)
         class_sizes[class_count] = class_count + 1;
      class_sizes[class_count++] = 8;
   }

   memset(compiler->fs_reg_sets[index].class_to_ra_reg_range, 0,
          sizeof(compiler->fs_reg_sets[index].class_to_ra_reg_range));
   int *class_to_ra_reg_range = compiler->fs_reg_sets[index].class_to_ra_reg_range;

   /* Compute the total number of registers across all classes. */
   int ra_reg_count = 0;
   for (int i = 0; i < class_count; i++) {
      if (devinfo->gen <= 5 && dispatch_width == 16) {
         /* From the G45 PRM:
          *
          * In order to reduce the hardware complexity, the following
          * rules and restrictions apply to the compressed instruction:
          * ...
          * * Operand Alignment Rule: With the exceptions listed below, a
          *   source/destination operand in general should be aligned to
          *   even 256-bit physical register with a region size equal to
          *   two 256-bit physical register
          */
         ra_reg_count += (base_reg_count - (class_sizes[i] - 1)) / 2;
      } else {
         ra_reg_count += base_reg_count - (class_sizes[i] - 1);
      }
      /* Mark the last register. We'll fill in the beginnings later. */
      class_to_ra_reg_range[class_sizes[i]] = ra_reg_count;
   }

   /* Fill out the rest of the range markers */
   for (int i = 1; i < 17; ++i) {
      if (class_to_ra_reg_range[i] == 0)
         class_to_ra_reg_range[i] = class_to_ra_reg_range[i-1];
   }

   uint8_t *ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count);
   struct ra_regs *regs = ra_alloc_reg_set(compiler, ra_reg_count, false);
   if (devinfo->gen >= 6)
      ra_set_allocate_round_robin(regs);
   int *classes = ralloc_array(compiler, int, class_count);
   int aligned_pairs_class = -1;

   /* Allocate space for q values.  We allocate class_count + 1 because we
    * want to leave room for the aligned pairs class if we have it. */
   unsigned int **q_values = ralloc_array(compiler, unsigned int *,
                                          class_count + 1);
   for (int i = 0; i < class_count + 1; ++i)
      q_values[i] = ralloc_array(q_values, unsigned int, class_count + 1);

   /* Now, add the registers to their classes, and add the conflicts
    * between them and the base GRF registers (and also each other).
    */
   int reg = 0;
   int pairs_base_reg = 0;
   int pairs_reg_count = 0;
   for (int i = 0; i < class_count; i++) {
      int class_reg_count;
      if (devinfo->gen <= 5 && dispatch_width == 16) {
         class_reg_count = (base_reg_count - (class_sizes[i] - 1)) / 2;

         /* See comment below.  The only difference here is that we are
          * dealing with pairs of registers instead of single registers.
          * Registers of odd sizes simply get rounded up. */
         for (int j = 0; j < class_count; j++)
            q_values[i][j] = (class_sizes[i] + 1) / 2 +
                             (class_sizes[j] + 1) / 2 - 1;
      } else {
         class_reg_count = base_reg_count - (class_sizes[i] - 1);

         /* From register_allocate.c:
          *
          * q(B,C) (indexed by C, B is this register class) in
          * Runeson/Nyström paper.  This is "how many registers of B could
          * the worst choice register from C conflict with".
          *
          * If we just let the register allocation algorithm compute these
          * values, is extremely expensive.  However, since all of our
          * registers are laid out, we can very easily compute them
          * ourselves.  View the register from C as fixed starting at GRF n
          * somwhere in the middle, and the register from B as sliding back
          * and forth.  Then the first register to conflict from B is the
          * one starting at n - class_size[B] + 1 and the last register to
          * conflict will start at n + class_size[B] - 1.  Therefore, the
          * number of conflicts from B is class_size[B] + class_size[C] - 1.
          *
          *   +-+-+-+-+-+-+     +-+-+-+-+-+-+
          * B | | | | | |n| --> | | | | | | |
          *   +-+-+-+-+-+-+     +-+-+-+-+-+-+
          *             +-+-+-+-+-+
          * C           |n| | | | |
          *             +-+-+-+-+-+
          */
         for (int j = 0; j < class_count; j++)
            q_values[i][j] = class_sizes[i] + class_sizes[j] - 1;
      }
      classes[i] = ra_alloc_reg_class(regs);

      /* Save this off for the aligned pair class at the end. */
      if (class_sizes[i] == 2) {
         pairs_base_reg = reg;
         pairs_reg_count = class_reg_count;
      }

      if (devinfo->gen <= 5 && dispatch_width == 16) {
         for (int j = 0; j < class_reg_count; j++) {
            ra_class_add_reg(regs, classes[i], reg);

            ra_reg_to_grf[reg] = j * 2;

            for (int base_reg = j;
                 base_reg < j + (class_sizes[i] + 1) / 2;
                 base_reg++) {
               ra_add_reg_conflict(regs, base_reg, reg);
            }

            reg++;
         }
      } else {
         for (int j = 0; j < class_reg_count; j++) {
            ra_class_add_reg(regs, classes[i], reg);

            ra_reg_to_grf[reg] = j;

            for (int base_reg = j;
                 base_reg < j + class_sizes[i];
                 base_reg++) {
               ra_add_reg_conflict(regs, base_reg, reg);
            }

            reg++;
         }
      }
   }
   assert(reg == ra_reg_count);

   /* Applying transitivity to all of the base registers gives us the
    * appropreate register conflict relationships everywhere.
    */
   for (int reg = 0; reg < base_reg_count; reg++)
      ra_make_reg_conflicts_transitive(regs, reg);

   /* Add a special class for aligned pairs, which we'll put delta_xy
    * in on Gen <= 6 so that we can do PLN.
    */
   if (devinfo->has_pln && dispatch_width == 8 && devinfo->gen <= 6) {
      aligned_pairs_class = ra_alloc_reg_class(regs);

      for (int i = 0; i < pairs_reg_count; i++) {
	 if ((ra_reg_to_grf[pairs_base_reg + i] & 1) == 0) {
	    ra_class_add_reg(regs, aligned_pairs_class, pairs_base_reg + i);
	 }
      }

      for (int i = 0; i < class_count; i++) {
         /* These are a little counter-intuitive because the pair registers
          * are required to be aligned while the register they are
          * potentially interferring with are not.  In the case where the
          * size is even, the worst-case is that the register is
          * odd-aligned.  In the odd-size case, it doesn't matter.
          */
         q_values[class_count][i] = class_sizes[i] / 2 + 1;
         q_values[i][class_count] = class_sizes[i] + 1;
      }
      q_values[class_count][class_count] = 1;
   }

   ra_set_finalize(regs, q_values);

   ralloc_free(q_values);

   compiler->fs_reg_sets[index].regs = regs;
   for (unsigned i = 0; i < ARRAY_SIZE(compiler->fs_reg_sets[index].classes); i++)
      compiler->fs_reg_sets[index].classes[i] = -1;
   for (int i = 0; i < class_count; i++)
      compiler->fs_reg_sets[index].classes[class_sizes[i] - 1] = classes[i];
   compiler->fs_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf;
   compiler->fs_reg_sets[index].aligned_pairs_class = aligned_pairs_class;
}

void
brw_fs_alloc_reg_sets(struct brw_compiler *compiler)
{
   brw_alloc_reg_set(compiler, 8);
   brw_alloc_reg_set(compiler, 16);
}

static int
count_to_loop_end(const bblock_t *block)
{
   if (block->end()->opcode == BRW_OPCODE_WHILE)
      return block->end_ip;

   int depth = 1;
   /* Skip the first block, since we don't want to count the do the calling
    * function found.
    */
   for (block = block->next();
        depth > 0;
        block = block->next()) {
      if (block->start()->opcode == BRW_OPCODE_DO)
         depth++;
      if (block->end()->opcode == BRW_OPCODE_WHILE) {
         depth--;
         if (depth == 0)
            return block->end_ip;
      }
   }
   unreachable("not reached");
}

/**
 * Sets up interference between thread payload registers and the virtual GRFs
 * to be allocated for program temporaries.
 *
 * We want to be able to reallocate the payload for our virtual GRFs, notably
 * because the setup coefficients for a full set of 16 FS inputs takes up 8 of
 * our 128 registers.
 *
 * The layout of the payload registers is:
 *
 * 0..payload.num_regs-1: fixed function setup (including bary coordinates).
 * payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data
 * payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients.
 *
 * And we have payload_node_count nodes covering these registers in order
 * (note that in SIMD16, a node is two registers).
 */
void
fs_visitor::setup_payload_interference(struct ra_graph *g,
                                       int payload_node_count,
                                       int first_payload_node)
{
   int loop_depth = 0;
   int loop_end_ip = 0;

   int payload_last_use_ip[payload_node_count];
   for (int i = 0; i < payload_node_count; i++)
      payload_last_use_ip[i] = -1;

   int ip = 0;
   foreach_block_and_inst(block, fs_inst, inst, cfg) {
      switch (inst->opcode) {
      case BRW_OPCODE_DO:
         loop_depth++;

         /* Since payload regs are deffed only at the start of the shader
          * execution, any uses of the payload within a loop mean the live
          * interval extends to the end of the outermost loop.  Find the ip of
          * the end now.
          */
         if (loop_depth == 1)
            loop_end_ip = count_to_loop_end(block);
         break;
      case BRW_OPCODE_WHILE:
         loop_depth--;
         break;
      default:
         break;
      }

      int use_ip;
      if (loop_depth > 0)
         use_ip = loop_end_ip;
      else
         use_ip = ip;

      /* Note that UNIFORM args have been turned into FIXED_HW_REG by
       * assign_curbe_setup(), and interpolation uses fixed hardware regs from
       * the start (see interp_reg()).
       */
      for (int i = 0; i < inst->sources; i++) {
         if (inst->src[i].file == HW_REG &&
             inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
            int node_nr = inst->src[i].fixed_hw_reg.nr;
            if (node_nr >= payload_node_count)
               continue;

            for (int j = 0; j < inst->regs_read(i); j++) {
               payload_last_use_ip[node_nr + j] = use_ip;
               assert(node_nr + j < payload_node_count);
            }
         }
      }

      /* Special case instructions which have extra implied registers used. */
      switch (inst->opcode) {
      case CS_OPCODE_CS_TERMINATE:
         payload_last_use_ip[0] = use_ip;
         break;

      default:
         if (inst->eot) {
            /* We could omit this for the !inst->header_present case, except
             * that the simulator apparently incorrectly reads from g0/g1
             * instead of sideband.  It also really freaks out driver
             * developers to see g0 used in unusual places, so just always
             * reserve it.
             */
            payload_last_use_ip[0] = use_ip;
            payload_last_use_ip[1] = use_ip;
         }
         break;
      }

      ip++;
   }

   for (int i = 0; i < payload_node_count; i++) {
      if (payload_last_use_ip[i] == -1)
         continue;

      /* Mark the payload node as interfering with any virtual grf that is
       * live between the start of the program and our last use of the payload
       * node.
       */
      for (unsigned j = 0; j < this->alloc.count; j++) {
         /* Note that we use a <= comparison, unlike virtual_grf_interferes(),
          * in order to not have to worry about the uniform issue described in
          * calculate_live_intervals().
          */
         if (this->virtual_grf_start[j] <= payload_last_use_ip[i]) {
            ra_add_node_interference(g, first_payload_node + i, j);
         }
      }
   }

   for (int i = 0; i < payload_node_count; i++) {
      /* Mark each payload node as being allocated to its physical register.
       *
       * The alternative would be to have per-physical-register classes, which
       * would just be silly.
       */
      if (devinfo->gen <= 5 && dispatch_width == 16) {
         /* We have to divide by 2 here because we only have even numbered
          * registers.  Some of the payload registers will be odd, but
          * that's ok because their physical register numbers have already
          * been assigned.  The only thing this is used for is interference.
          */
         ra_set_node_reg(g, first_payload_node + i, i / 2);
      } else {
         ra_set_node_reg(g, first_payload_node + i, i);
      }
   }
}

/**
 * Sets the mrf_used array to indicate which MRFs are used by the shader IR
 *
 * This is used in assign_regs() to decide which of the GRFs that we use as
 * MRFs on gen7 get normally register allocated, and in register spilling to
 * see if we can actually use MRFs to do spills without overwriting normal MRF
 * contents.
 */
static void
get_used_mrfs(fs_visitor *v, bool *mrf_used)
{
   int reg_width = v->dispatch_width / 8;

   memset(mrf_used, 0, BRW_MAX_MRF(v->devinfo->gen) * sizeof(bool));

   foreach_block_and_inst(block, fs_inst, inst, v->cfg) {
      if (inst->dst.file == MRF) {
         int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
         mrf_used[reg] = true;
         if (reg_width == 2) {
            if (inst->dst.reg & BRW_MRF_COMPR4) {
               mrf_used[reg + 4] = true;
            } else {
               mrf_used[reg + 1] = true;
            }
         }
      }

      if (inst->mlen > 0) {
	 for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
            mrf_used[inst->base_mrf + i] = true;
         }
      }
   }
}

/**
 * Sets interference between virtual GRFs and usage of the high GRFs for SEND
 * messages (treated as MRFs in code generation).
 */
static void
setup_mrf_hack_interference(fs_visitor *v, struct ra_graph *g,
                            int first_mrf_node, int *first_used_mrf)
{
   bool mrf_used[BRW_MAX_MRF(v->devinfo->gen)];
   get_used_mrfs(v, mrf_used);

   *first_used_mrf = BRW_MAX_MRF(v->devinfo->gen);
   for (int i = 0; i < BRW_MAX_MRF(v->devinfo->gen); i++) {
      /* Mark each MRF reg node as being allocated to its physical register.
       *
       * The alternative would be to have per-physical-register classes, which
       * would just be silly.
       */
      ra_set_node_reg(g, first_mrf_node + i, GEN7_MRF_HACK_START + i);

      /* Since we don't have any live/dead analysis on the MRFs, just mark all
       * that are used as conflicting with all virtual GRFs.
       */
      if (mrf_used[i]) {
         if (i < *first_used_mrf)
            *first_used_mrf = i;

         for (unsigned j = 0; j < v->alloc.count; j++) {
            ra_add_node_interference(g, first_mrf_node + i, j);
         }
      }
   }
}

bool
fs_visitor::assign_regs(bool allow_spilling)
{
   /* Most of this allocation was written for a reg_width of 1
    * (dispatch_width == 8).  In extending to SIMD16, the code was
    * left in place and it was converted to have the hardware
    * registers it's allocating be contiguous physical pairs of regs
    * for reg_width == 2.
    */
   int reg_width = dispatch_width / 8;
   unsigned hw_reg_mapping[this->alloc.count];
   int payload_node_count = ALIGN(this->first_non_payload_grf, reg_width);
   int rsi = reg_width - 1; /* Which compiler->fs_reg_sets[] to use */
   calculate_live_intervals();

   int node_count = this->alloc.count;
   int first_payload_node = node_count;
   node_count += payload_node_count;
   int first_mrf_hack_node = node_count;
   if (devinfo->gen >= 7)
      node_count += BRW_MAX_GRF - GEN7_MRF_HACK_START;
   struct ra_graph *g =
      ra_alloc_interference_graph(compiler->fs_reg_sets[rsi].regs, node_count);

   for (unsigned i = 0; i < this->alloc.count; i++) {
      unsigned size = this->alloc.sizes[i];
      int c;

      assert(size <= ARRAY_SIZE(compiler->fs_reg_sets[rsi].classes) &&
             "Register allocation relies on split_virtual_grfs()");
      c = compiler->fs_reg_sets[rsi].classes[size - 1];

      /* Special case: on pre-GEN6 hardware that supports PLN, the
       * second operand of a PLN instruction needs to be an
       * even-numbered register, so we have a special register class
       * wm_aligned_pairs_class to handle this case.  pre-GEN6 always
       * uses this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] as the
       * second operand of a PLN instruction (since it doesn't support
       * any other interpolation modes).  So all we need to do is find
       * that register and set it to the appropriate class.
       */
      if (compiler->fs_reg_sets[rsi].aligned_pairs_class >= 0 &&
          this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == GRF &&
          this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg == i) {
         c = compiler->fs_reg_sets[rsi].aligned_pairs_class;
      }

      ra_set_node_class(g, i, c);

      for (unsigned j = 0; j < i; j++) {
	 if (virtual_grf_interferes(i, j)) {
	    ra_add_node_interference(g, i, j);
	 }
      }
   }

   setup_payload_interference(g, payload_node_count, first_payload_node);
   if (devinfo->gen >= 7) {
      int first_used_mrf = BRW_MAX_MRF(devinfo->gen);
      setup_mrf_hack_interference(this, g, first_mrf_hack_node,
                                  &first_used_mrf);

      foreach_block_and_inst(block, fs_inst, inst, cfg) {
         /* When we do send-from-GRF for FB writes, we need to ensure that
          * the last write instruction sends from a high register.  This is
          * because the vertex fetcher wants to start filling the low
          * payload registers while the pixel data port is still working on
          * writing out the memory.  If we don't do this, we get rendering
          * artifacts.
          *
          * We could just do "something high".  Instead, we just pick the
          * highest register that works.
          */
         if (inst->eot) {
            int size = alloc.sizes[inst->src[0].reg];
            int reg = compiler->fs_reg_sets[rsi].class_to_ra_reg_range[size] - 1;

            /* If something happened to spill, we want to push the EOT send
             * register early enough in the register file that we don't
             * conflict with any used MRF hack registers.
             */
            reg -= BRW_MAX_MRF(devinfo->gen) - first_used_mrf;

            ra_set_node_reg(g, inst->src[0].reg, reg);
            break;
         }
      }
   }

   if (dispatch_width > 8) {
      /* In 16-wide dispatch we have an issue where a compressed
       * instruction is actually two instructions executed simultaneiously.
       * It's actually ok to have the source and destination registers be
       * the same.  In this case, each instruction over-writes its own
       * source and there's no problem.  The real problem here is if the
       * source and destination registers are off by one.  Then you can end
       * up in a scenario where the first instruction over-writes the
       * source of the second instruction.  Since the compiler doesn't know
       * about this level of granularity, we simply make the source and
       * destination interfere.
       */
      foreach_block_and_inst(block, fs_inst, inst, cfg) {
         if (inst->dst.file != GRF)
            continue;

         for (int i = 0; i < inst->sources; ++i) {
            if (inst->src[i].file == GRF) {
               ra_add_node_interference(g, inst->dst.reg, inst->src[i].reg);
            }
         }
      }
   }

   /* Debug of register spilling: Go spill everything. */
   if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {
      int reg = choose_spill_reg(g);

      if (reg != -1) {
         spill_reg(reg);
         ralloc_free(g);
         return false;
      }
   }

   if (!ra_allocate(g)) {
      /* Failed to allocate registers.  Spill a reg, and the caller will
       * loop back into here to try again.
       */
      int reg = choose_spill_reg(g);

      if (reg == -1) {
         fail("no register to spill:\n");
         dump_instructions(NULL);
      } else if (allow_spilling) {
         spill_reg(reg);
      }

      ralloc_free(g);

      return false;
   }

   /* Get the chosen virtual registers for each node, and map virtual
    * regs in the register classes back down to real hardware reg
    * numbers.
    */
   this->grf_used = payload_node_count;
   for (unsigned i = 0; i < this->alloc.count; i++) {
      int reg = ra_get_node_reg(g, i);

      hw_reg_mapping[i] = compiler->fs_reg_sets[rsi].ra_reg_to_grf[reg];
      this->grf_used = MAX2(this->grf_used,
			    hw_reg_mapping[i] + this->alloc.sizes[i]);
   }

   foreach_block_and_inst(block, fs_inst, inst, cfg) {
      assign_reg(hw_reg_mapping, &inst->dst);
      for (int i = 0; i < inst->sources; i++) {
         assign_reg(hw_reg_mapping, &inst->src[i]);
      }
   }

   this->alloc.count = this->grf_used;

   ralloc_free(g);

   return true;
}

void
fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
                         uint32_t spill_offset, int count)
{
   int reg_size = 1;
   if (dispatch_width == 16 && count % 2 == 0)
      reg_size = 2;

   const fs_builder ibld = bld.annotate(inst->annotation, inst->ir)
                              .group(reg_size * 8, 0)
                              .at(block, inst);

   for (int i = 0; i < count / reg_size; i++) {
      /* The gen7 descriptor-based offset is 12 bits of HWORD units. */
      bool gen7_read = devinfo->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE;
      fs_inst *unspill_inst = ibld.emit(gen7_read ?
                                        SHADER_OPCODE_GEN7_SCRATCH_READ :
                                        SHADER_OPCODE_GEN4_SCRATCH_READ,
                                        dst);
      unspill_inst->offset = spill_offset;
      unspill_inst->regs_written = reg_size;

      if (!gen7_read) {
         unspill_inst->base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1;
         unspill_inst->mlen = 1; /* header contains offset */
      }

      dst.reg_offset += reg_size;
      spill_offset += reg_size * REG_SIZE;
   }
}

void
fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src,
                       uint32_t spill_offset, int count)
{
   int reg_size = 1;
   int spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1;
   if (dispatch_width == 16 && count % 2 == 0) {
      spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen);
      reg_size = 2;
   }

   const fs_builder ibld = bld.annotate(inst->annotation, inst->ir)
                              .group(reg_size * 8, 0)
                              .at(block, inst->next);

   for (int i = 0; i < count / reg_size; i++) {
      fs_inst *spill_inst =
         ibld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, ibld.null_reg_f(), src);
      src.reg_offset += reg_size;
      spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
      spill_inst->mlen = 1 + reg_size; /* header, value */
      spill_inst->base_mrf = spill_base_mrf;
   }
}

int
fs_visitor::choose_spill_reg(struct ra_graph *g)
{
   float loop_scale = 1.0;
   float spill_costs[this->alloc.count];
   bool no_spill[this->alloc.count];

   for (unsigned i = 0; i < this->alloc.count; i++) {
      spill_costs[i] = 0.0;
      no_spill[i] = false;
   }

   /* Calculate costs for spilling nodes.  Call it a cost of 1 per
    * spill/unspill we'll have to do, and guess that the insides of
    * loops run 10 times.
    */
   foreach_block_and_inst(block, fs_inst, inst, cfg) {
      for (unsigned int i = 0; i < inst->sources; i++) {
	 if (inst->src[i].file == GRF) {
	    spill_costs[inst->src[i].reg] += loop_scale;

            /* Register spilling logic assumes full-width registers; smeared
             * registers have a width of 1 so if we try to spill them we'll
             * generate invalid assembly.  This shouldn't be a problem because
             * smeared registers are only used as short-term temporaries when
             * loading pull constants, so spilling them is unlikely to reduce
             * register pressure anyhow.
             */
            if (!inst->src[i].is_contiguous()) {
               no_spill[inst->src[i].reg] = true;
            }
	 }
      }

      if (inst->dst.file == GRF) {
	 spill_costs[inst->dst.reg] += inst->regs_written * loop_scale;

         if (!inst->dst.is_contiguous()) {
            no_spill[inst->dst.reg] = true;
         }
      }

      switch (inst->opcode) {

      case BRW_OPCODE_DO:
	 loop_scale *= 10;
	 break;

      case BRW_OPCODE_WHILE:
	 loop_scale /= 10;
	 break;

      case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
	 if (inst->src[0].file == GRF)
	    no_spill[inst->src[0].reg] = true;
	 break;

      case SHADER_OPCODE_GEN4_SCRATCH_READ:
      case SHADER_OPCODE_GEN7_SCRATCH_READ:
	 if (inst->dst.file == GRF)
	    no_spill[inst->dst.reg] = true;
	 break;

      default:
	 break;
      }
   }

   for (unsigned i = 0; i < this->alloc.count; i++) {
      if (!no_spill[i])
	 ra_set_node_spill_cost(g, i, spill_costs[i]);
   }

   return ra_get_best_spill_node(g);
}

void
fs_visitor::spill_reg(int spill_reg)
{
   int size = alloc.sizes[spill_reg];
   unsigned int spill_offset = last_scratch;
   assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
   int spill_base_mrf = dispatch_width > 8 ? FIRST_SPILL_MRF(devinfo->gen) :
                                             FIRST_SPILL_MRF(devinfo->gen) + 1;

   /* Spills may use MRFs 13-15 in the SIMD16 case.  Our texturing is done
    * using up to 11 MRFs starting from either m1 or m2, and fb writes can use
    * up to m13 (gen6+ simd16: 2 header + 8 color + 2 src0alpha + 2 omask) or
    * m15 (gen4-5 simd16: 2 header + 8 color + 1 aads + 2 src depth + 2 dst
    * depth), starting from m1.  In summary: We may not be able to spill in
    * SIMD16 mode, because we'd stomp the FB writes.
    */
   if (!spilled_any_registers) {
      bool mrf_used[BRW_MAX_MRF(devinfo->gen)];
      get_used_mrfs(this, mrf_used);

      for (int i = spill_base_mrf; i < BRW_MAX_MRF(devinfo->gen); i++) {
         if (mrf_used[i]) {
            fail("Register spilling not supported with m%d used", i);
          return;
         }
      }

      spilled_any_registers = true;
   }

   last_scratch += size * REG_SIZE;

   /* Generate spill/unspill instructions for the objects being
    * spilled.  Right now, we spill or unspill the whole thing to a
    * virtual grf of the same size.  For most instructions, though, we
    * could just spill/unspill the GRF being accessed.
    */
   foreach_block_and_inst (block, fs_inst, inst, cfg) {
      for (unsigned int i = 0; i < inst->sources; i++) {
	 if (inst->src[i].file == GRF &&
	     inst->src[i].reg == spill_reg) {
            int regs_read = inst->regs_read(i);
            int subset_spill_offset = (spill_offset +
                                       REG_SIZE * inst->src[i].reg_offset);
            fs_reg unspill_dst(GRF, alloc.allocate(regs_read));

            inst->src[i].reg = unspill_dst.reg;
            inst->src[i].reg_offset = 0;

            emit_unspill(block, inst, unspill_dst, subset_spill_offset,
                         regs_read);
	 }
      }

      if (inst->dst.file == GRF &&
	  inst->dst.reg == spill_reg) {
         int subset_spill_offset = (spill_offset +
                                    REG_SIZE * inst->dst.reg_offset);
         fs_reg spill_src(GRF, alloc.allocate(inst->regs_written));

         inst->dst.reg = spill_src.reg;
         inst->dst.reg_offset = 0;

         /* If we're immediately spilling the register, we should not use
          * destination dependency hints.  Doing so will cause the GPU do
          * try to read and write the register at the same time and may
          * hang the GPU.
          */
         inst->no_dd_clear = false;
         inst->no_dd_check = false;

	 /* If our write is going to affect just part of the
          * inst->regs_written(), then we need to unspill the destination
          * since we write back out all of the regs_written().
	  */
	 if (inst->is_partial_write())
            emit_unspill(block, inst, spill_src, subset_spill_offset,
                         inst->regs_written);

         emit_spill(block, inst, spill_src, subset_spill_offset,
                    inst->regs_written);
      }
   }

   invalidate_live_intervals();
}