1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#pragma once
#include "brw_shader.h"
#include "brw_ir_fs.h"
extern "C" {
#include <sys/types.h>
#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "util/register_allocate.h"
#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "intel_asm_annotation.h"
}
#include "glsl/glsl_types.h"
#include "glsl/ir.h"
#include "glsl/nir/nir.h"
#include "program/sampler.h"
struct bblock_t;
namespace {
struct acp_entry;
}
namespace brw {
class fs_live_variables;
}
/**
* The fragment shader front-end.
*
* Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
*/
class fs_visitor : public backend_shader, public ir_visitor
{
public:
const fs_reg reg_null_f;
const fs_reg reg_null_d;
const fs_reg reg_null_ud;
fs_visitor(struct brw_context *brw,
void *mem_ctx,
gl_shader_stage stage,
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
unsigned dispatch_width);
~fs_visitor();
fs_reg *variable_storage(ir_variable *var);
fs_reg vgrf(const glsl_type *const type);
fs_reg vgrf(int num_components);
void import_uniforms(fs_visitor *v);
void setup_uniform_clipplane_values();
void compute_clip_distance();
void visit(ir_variable *ir);
void visit(ir_assignment *ir);
void visit(ir_dereference_variable *ir);
void visit(ir_dereference_record *ir);
void visit(ir_dereference_array *ir);
void visit(ir_expression *ir);
void visit(ir_texture *ir);
void visit(ir_if *ir);
void visit(ir_constant *ir);
void visit(ir_swizzle *ir);
void visit(ir_return *ir);
void visit(ir_loop *ir);
void visit(ir_loop_jump *ir);
void visit(ir_discard *ir);
void visit(ir_call *ir);
void visit(ir_function *ir);
void visit(ir_function_signature *ir);
void visit(ir_emit_vertex *);
void visit(ir_end_primitive *);
uint32_t gather_channel(int orig_chan, uint32_t sampler);
void swizzle_result(ir_texture_opcode op, int dest_components,
fs_reg orig_val, uint32_t sampler);
fs_inst *emit(fs_inst *inst);
void emit(exec_list list);
fs_inst *emit(enum opcode opcode);
fs_inst *emit(enum opcode opcode, const fs_reg &dst);
fs_inst *emit(enum opcode opcode, const fs_reg &dst, const fs_reg &src0);
fs_inst *emit(enum opcode opcode, const fs_reg &dst, const fs_reg &src0,
const fs_reg &src1);
fs_inst *emit(enum opcode opcode, const fs_reg &dst,
const fs_reg &src0, const fs_reg &src1, const fs_reg &src2);
fs_inst *emit(enum opcode opcode, const fs_reg &dst,
fs_reg src[], int sources);
fs_inst *MOV(const fs_reg &dst, const fs_reg &src);
fs_inst *NOT(const fs_reg &dst, const fs_reg &src);
fs_inst *RNDD(const fs_reg &dst, const fs_reg &src);
fs_inst *RNDE(const fs_reg &dst, const fs_reg &src);
fs_inst *RNDZ(const fs_reg &dst, const fs_reg &src);
fs_inst *FRC(const fs_reg &dst, const fs_reg &src);
fs_inst *ADD(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *MUL(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *MACH(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *MAC(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *SHL(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *SHR(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *ASR(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *AND(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *OR(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *XOR(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *IF(enum brw_predicate predicate);
fs_inst *IF(const fs_reg &src0, const fs_reg &src1,
enum brw_conditional_mod condition);
fs_inst *CMP(fs_reg dst, fs_reg src0, fs_reg src1,
enum brw_conditional_mod condition);
fs_inst *LRP(const fs_reg &dst, const fs_reg &a, const fs_reg &y,
const fs_reg &x);
fs_inst *DEP_RESOLVE_MOV(int grf);
fs_inst *BFREV(const fs_reg &dst, const fs_reg &value);
fs_inst *BFE(const fs_reg &dst, const fs_reg &bits, const fs_reg &offset,
const fs_reg &value);
fs_inst *BFI1(const fs_reg &dst, const fs_reg &bits, const fs_reg &offset);
fs_inst *BFI2(const fs_reg &dst, const fs_reg &bfi1_dst,
const fs_reg &insert, const fs_reg &base);
fs_inst *FBH(const fs_reg &dst, const fs_reg &value);
fs_inst *FBL(const fs_reg &dst, const fs_reg &value);
fs_inst *CBIT(const fs_reg &dst, const fs_reg &value);
fs_inst *MAD(const fs_reg &dst, const fs_reg &c, const fs_reg &b,
const fs_reg &a);
fs_inst *ADDC(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *SUBB(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
fs_inst *SEL(const fs_reg &dst, const fs_reg &src0, const fs_reg &src1);
int type_size(const struct glsl_type *type);
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg ®);
fs_inst *LOAD_PAYLOAD(const fs_reg &dst, fs_reg *src, int sources,
int header_size);
exec_list VARYING_PULL_CONSTANT_LOAD(const fs_reg &dst,
const fs_reg &surf_index,
const fs_reg &varying_offset,
uint32_t const_offset);
bool run_fs();
bool run_vs();
bool run_cs();
void optimize();
void allocate_registers();
void assign_binding_table_offsets();
void setup_payload_gen4();
void setup_payload_gen6();
void setup_vs_payload();
void setup_cs_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
void assign_vs_urb_setup();
bool assign_regs(bool allow_spilling);
void assign_regs_trivial();
void get_used_mrfs(bool *mrf_used);
void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
int first_payload_node);
void setup_mrf_hack_interference(struct ra_graph *g,
int first_mrf_hack_node);
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void split_virtual_grfs();
bool compact_virtual_grfs();
void move_uniform_array_access_to_pull_constants();
void assign_constant_locations();
void demote_pull_constants();
void invalidate_live_intervals();
void calculate_live_intervals();
void calculate_register_pressure();
bool opt_algebraic();
bool opt_redundant_discard_jumps();
bool opt_cse();
bool opt_cse_local(bblock_t *block);
bool opt_copy_propagate();
bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block,
exec_list *acp);
bool opt_register_renaming();
bool register_coalesce();
bool compute_to_mrf();
bool eliminate_find_live_channel();
bool dead_code_eliminate();
bool remove_duplicate_mrf_writes();
bool opt_sampler_eot();
bool virtual_grf_interferes(int a, int b);
void schedule_instructions(instruction_scheduler_mode mode);
void insert_gen4_send_dependency_workarounds();
void insert_gen4_pre_send_dependency_workarounds(bblock_t *block,
fs_inst *inst);
void insert_gen4_post_send_dependency_workarounds(bblock_t *block,
fs_inst *inst);
void vfail(const char *msg, va_list args);
void fail(const char *msg, ...);
void no16(const char *msg, ...);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
bool lower_integer_multiplication();
bool opt_combine_constants();
void emit_dummy_fs();
void emit_repclear_shader();
fs_reg *emit_fragcoord_interpolation(bool pixel_center_integer,
bool origin_upper_left);
fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
glsl_interp_qualifier interpolation_mode,
bool is_centroid, bool is_sample);
fs_reg *emit_frontfacing_interpolation();
fs_reg *emit_samplepos_setup();
fs_reg *emit_sampleid_setup();
void emit_general_interpolation(fs_reg attr, const char *name,
const glsl_type *type,
glsl_interp_qualifier interpolation_mode,
int location, bool mod_centroid,
bool mod_sample);
fs_reg *emit_vs_system_value(int location);
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
bool is_rect, uint32_t sampler, int texunit);
fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
fs_reg coordinate, int coord_components,
fs_reg shadow_comp,
fs_reg lod, fs_reg lod2, int grad_components,
uint32_t sampler);
fs_inst *emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
fs_reg coordinate, int vector_elements,
fs_reg shadow_c, fs_reg lod,
uint32_t sampler);
fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
fs_reg coordinate, int coord_components,
fs_reg shadow_comp,
fs_reg lod, fs_reg lod2, int grad_components,
fs_reg sample_index, uint32_t sampler,
bool has_offset);
fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
fs_reg coordinate, int coord_components,
fs_reg shadow_comp,
fs_reg lod, fs_reg lod2, int grad_components,
fs_reg sample_index, fs_reg mcs, fs_reg sampler,
fs_reg offset_value);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
fs_reg shadow_c,
fs_reg lod, fs_reg dpdy, int grad_components,
fs_reg sample_index,
fs_reg offset,
fs_reg mcs,
int gather_component,
bool is_cube_array,
bool is_rect,
uint32_t sampler,
fs_reg sampler_reg,
int texunit);
fs_reg emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
void resolve_source_modifiers(fs_reg *src);
fs_reg fix_math_operand(fs_reg src);
fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0);
fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0, fs_reg src1);
fs_inst *emit_lrp(const fs_reg &dst, const fs_reg &x, const fs_reg &y,
const fs_reg &a);
void emit_minmax(enum brw_conditional_mod conditionalmod, const fs_reg &dst,
const fs_reg &src0, const fs_reg &src1);
void emit_discard_jump();
/** Copy any live channel from \p src to the first channel of \p dst. */
void emit_uniformize(const fs_reg &dst, const fs_reg &src);
bool try_emit_b2f_of_comparison(ir_expression *ir);
bool try_emit_saturate(ir_expression *ir);
bool try_emit_line(ir_expression *ir);
bool try_emit_mad(ir_expression *ir);
bool try_replace_with_sel();
bool try_opt_frontfacing_ternary(ir_if *ir);
bool opt_peephole_sel();
bool opt_peephole_predicated_break();
bool opt_saturate_propagation();
bool opt_cmod_propagation();
bool opt_zero_samples();
void emit_bool_to_cond_code(ir_rvalue *condition);
void emit_bool_to_cond_code_of_reg(ir_expression *expr, fs_reg op[3]);
void emit_if_gen6(ir_if *ir);
void emit_unspill(bblock_t *block, fs_inst *inst, fs_reg reg,
uint32_t spill_offset, int count);
void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg,
uint32_t spill_offset, int count);
void emit_fragment_program_code();
void setup_fp_regs();
fs_reg get_fp_src_reg(const prog_src_register *src);
fs_reg get_fp_dst_reg(const prog_dst_register *dst);
void emit_fp_alu1(enum opcode opcode,
const struct prog_instruction *fpi,
fs_reg dst, fs_reg src);
void emit_fp_alu2(enum opcode opcode,
const struct prog_instruction *fpi,
fs_reg dst, fs_reg src0, fs_reg src1);
void emit_fp_scalar_write(const struct prog_instruction *fpi,
fs_reg dst, fs_reg src);
void emit_fp_scalar_math(enum opcode opcode,
const struct prog_instruction *fpi,
fs_reg dst, fs_reg src);
void emit_fp_minmax(const struct prog_instruction *fpi,
fs_reg dst, fs_reg src0, fs_reg src1);
void emit_fp_sop(enum brw_conditional_mod conditional_mod,
const struct prog_instruction *fpi,
fs_reg dst, fs_reg src0, fs_reg src1, fs_reg one);
void emit_nir_code();
void nir_setup_inputs(nir_shader *shader);
void nir_setup_outputs(nir_shader *shader);
void nir_setup_uniforms(nir_shader *shader);
void nir_setup_uniform(nir_variable *var);
void nir_setup_builtin_uniform(nir_variable *var);
void nir_emit_system_values(nir_shader *shader);
void nir_emit_impl(nir_function_impl *impl);
void nir_emit_cf_list(exec_list *list);
void nir_emit_if(nir_if *if_stmt);
void nir_emit_loop(nir_loop *loop);
void nir_emit_block(nir_block *block);
void nir_emit_instr(nir_instr *instr);
void nir_emit_alu(nir_alu_instr *instr);
void nir_emit_intrinsic(nir_intrinsic_instr *instr);
void nir_emit_texture(nir_tex_instr *instr);
void nir_emit_jump(nir_jump_instr *instr);
fs_reg get_nir_src(nir_src src);
fs_reg get_nir_dest(nir_dest dest);
void emit_percomp(fs_inst *inst, unsigned wr_mask);
bool optimize_frontfacing_ternary(nir_alu_instr *instr,
const fs_reg &result);
void setup_color_payload(fs_reg *dst, fs_reg color, unsigned components,
unsigned exec_size, bool use_2nd_half);
void emit_alpha_test();
fs_inst *emit_single_fb_write(fs_reg color1, fs_reg color2,
fs_reg src0_alpha, unsigned components,
unsigned exec_size, bool use_2nd_half = false);
void emit_fb_writes();
void emit_urb_writes();
void emit_cs_terminate();
void emit_shader_time_begin();
void emit_shader_time_end();
fs_inst *SHADER_TIME_ADD(enum shader_time_shader_type type, fs_reg value);
void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
fs_reg dst, fs_reg offset, fs_reg src0,
fs_reg src1);
void emit_untyped_surface_read(unsigned surf_index, fs_reg dst,
fs_reg offset);
void emit_interpolate_expression(ir_expression *ir);
bool try_rewrite_rhs_to_dst(ir_assignment *ir,
fs_reg dst,
fs_reg src,
fs_inst *pre_rhs_inst,
fs_inst *last_rhs_inst);
void emit_assignment_writes(fs_reg &l, fs_reg &r,
const glsl_type *type, bool predicated);
void resolve_ud_negate(fs_reg *reg);
void resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg);
fs_reg get_timestamp(fs_inst **out_mov);
struct brw_reg interp_reg(int location, int channel);
void setup_uniform_values(ir_variable *ir);
void setup_builtin_uniform_values(ir_variable *ir);
int implied_mrf_writes(fs_inst *inst);
virtual void dump_instructions();
virtual void dump_instructions(const char *name);
void dump_instruction(backend_instruction *inst);
void dump_instruction(backend_instruction *inst, FILE *file);
void visit_atomic_counter_intrinsic(ir_call *ir);
const void *const key;
const struct brw_sampler_prog_key_data *key_tex;
struct brw_stage_prog_data *prog_data;
unsigned int sanity_param_count;
int *param_size;
int *virtual_grf_start;
int *virtual_grf_end;
brw::fs_live_variables *live_intervals;
int *regs_live_at_ip;
/** Number of uniform variable components visited. */
unsigned uniforms;
/** Total number of direct uniforms we can get from NIR */
unsigned num_direct_uniforms;
/** Byte-offset for the next available spot in the scratch space buffer. */
unsigned last_scratch;
/**
* Array mapping UNIFORM register numbers to the pull parameter index,
* or -1 if this uniform register isn't being uploaded as a pull constant.
*/
int *pull_constant_loc;
/**
* Array mapping UNIFORM register numbers to the push parameter index,
* or -1 if this uniform register isn't being uploaded as a push constant.
*/
int *push_constant_loc;
struct hash_table *variable_ht;
fs_reg frag_depth;
fs_reg sample_mask;
fs_reg outputs[VARYING_SLOT_MAX];
unsigned output_components[VARYING_SLOT_MAX];
fs_reg dual_src_output;
bool do_dual_src;
int first_non_payload_grf;
/** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
unsigned max_grf;
fs_reg *fp_temp_regs;
fs_reg *fp_input_regs;
fs_reg *nir_locals;
fs_reg *nir_globals;
fs_reg nir_inputs;
fs_reg nir_outputs;
fs_reg *nir_system_values;
/** @{ debug annotation info */
const char *current_annotation;
const void *base_ir;
/** @} */
bool failed;
char *fail_msg;
bool simd16_unsupported;
char *no16_msg;
/* Result of last visit() method. */
fs_reg result;
/** Register numbers for thread payload fields. */
struct {
uint8_t source_depth_reg;
uint8_t source_w_reg;
uint8_t aa_dest_stencil_reg;
uint8_t dest_depth_reg;
uint8_t sample_pos_reg;
uint8_t sample_mask_in_reg;
uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
/** The number of thread payload registers the hardware will supply. */
uint8_t num_regs;
} payload;
bool source_depth_to_render_target;
bool runtime_check_aads_emit;
fs_reg pixel_x;
fs_reg pixel_y;
fs_reg wpos_w;
fs_reg pixel_w;
fs_reg delta_xy[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg shader_start_time;
fs_reg userplane[MAX_CLIP_PLANES];
unsigned grf_used;
bool spilled_any_registers;
const unsigned dispatch_width; /**< 8 or 16 */
unsigned promoted_constants;
};
/**
* The fragment shader code generator.
*
* Translates FS IR to actual i965 assembly code.
*/
class fs_generator
{
public:
fs_generator(struct brw_context *brw,
void *mem_ctx,
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_program *fp,
unsigned promoted_constants,
bool runtime_check_aads_emit,
const char *stage_abbrev);
~fs_generator();
void enable_debug(const char *shader_name);
int generate_code(const cfg_t *cfg, int dispatch_width);
const unsigned *get_assembly(unsigned int *assembly_size);
private:
void fire_fb_write(fs_inst *inst,
struct brw_reg payload,
struct brw_reg implied_header,
GLuint nr);
void generate_fb_write(fs_inst *inst, struct brw_reg payload);
void generate_urb_write(fs_inst *inst, struct brw_reg payload);
void generate_cs_terminate(fs_inst *inst, struct brw_reg payload);
void generate_blorp_fb_write(fs_inst *inst);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
struct brw_reg sampler_index);
void generate_math_gen6(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math_gen4(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math_g45(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_ddx(enum opcode op, struct brw_reg dst, struct brw_reg src);
void generate_ddy(enum opcode op, struct brw_reg dst, struct brw_reg src,
bool negate_value);
void generate_scratch_write(fs_inst *inst, struct brw_reg src);
void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst);
void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_uniform_pull_constant_load_gen7(fs_inst *inst,
struct brw_reg dst,
struct brw_reg surf_index,
struct brw_reg offset);
void generate_varying_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_varying_pull_constant_load_gen7(fs_inst *inst,
struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_mov_dispatch_to_flags(fs_inst *inst);
void generate_pixel_interpolator_query(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src,
struct brw_reg msg_data,
unsigned msg_type);
void generate_set_omask(fs_inst *inst,
struct brw_reg dst,
struct brw_reg sample_mask);
void generate_set_sample_id(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_set_simd4x2_offset(fs_inst *inst,
struct brw_reg dst,
struct brw_reg offset);
void generate_discard_jump(fs_inst *inst);
void generate_pack_half_2x16_split(fs_inst *inst,
struct brw_reg dst,
struct brw_reg x,
struct brw_reg y);
void generate_unpack_half_2x16_split(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_shader_time_add(fs_inst *inst,
struct brw_reg payload,
struct brw_reg offset,
struct brw_reg value);
bool patch_discard_jumps_to_fb_writes();
struct brw_context *brw;
const struct brw_device_info *devinfo;
struct brw_codegen *p;
const void * const key;
struct brw_stage_prog_data * const prog_data;
const struct gl_program *prog;
unsigned dispatch_width; /**< 8 or 16 */
exec_list discard_halt_patches;
unsigned promoted_constants;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
const char *stage_abbrev;
void *mem_ctx;
};
bool brw_do_channel_expressions(struct exec_list *instructions);
bool brw_do_vector_splitting(struct exec_list *instructions);
void brw_setup_tex_for_precompile(struct brw_context *brw,
struct brw_sampler_prog_key_data *tex,
struct gl_program *prog);
|