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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#pragma once
#include "brw_shader.h"
#include "brw_ir_fs.h"
#include "brw_fs_builder.h"
extern "C" {
#include <sys/types.h>
#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "util/register_allocate.h"
#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "intel_asm_annotation.h"
}
#include "glsl/glsl_types.h"
#include "glsl/ir.h"
#include "glsl/nir/nir.h"
#include "program/sampler.h"
struct bblock_t;
namespace {
struct acp_entry;
}
namespace brw {
class fs_live_variables;
}
static inline fs_reg
offset(fs_reg reg, const brw::fs_builder& bld, unsigned delta)
{
switch (reg.file) {
case BAD_FILE:
break;
case GRF:
case MRF:
case HW_REG:
case ATTR:
return byte_offset(reg,
delta * reg.component_size(bld.dispatch_width()));
case UNIFORM:
reg.reg_offset += delta;
break;
case IMM:
assert(delta == 0);
}
return reg;
}
/**
* The fragment shader front-end.
*
* Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
*/
class fs_visitor : public backend_shader
{
public:
fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
gl_shader_stage stage,
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
unsigned dispatch_width,
int shader_time_index);
~fs_visitor();
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
void compute_clip_distance(gl_clip_plane *clip_planes);
uint32_t gather_channel(int orig_chan, uint32_t sampler);
void swizzle_result(ir_texture_opcode op, int dest_components,
fs_reg orig_val, uint32_t sampler);
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg ®);
void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder &bld,
const fs_reg &dst,
const fs_reg &surf_index,
const fs_reg &varying_offset,
uint32_t const_offset);
void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
bool run_fs(bool do_rep_send);
bool run_vs(gl_clip_plane *clip_planes);
bool run_cs();
void optimize();
void allocate_registers();
void setup_payload_gen4();
void setup_payload_gen6();
void setup_vs_payload();
void setup_cs_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
void assign_vs_urb_setup();
bool assign_regs(bool allow_spilling);
void assign_regs_trivial();
void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
int first_payload_node);
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
void demote_pull_constants();
void invalidate_live_intervals();
void calculate_live_intervals();
void calculate_register_pressure();
void validate();
bool opt_algebraic();
bool opt_redundant_discard_jumps();
bool opt_cse();
bool opt_cse_local(bblock_t *block);
bool opt_copy_propagate();
bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block,
exec_list *acp);
bool opt_register_renaming();
bool register_coalesce();
bool compute_to_mrf();
bool eliminate_find_live_channel();
bool dead_code_eliminate();
bool remove_duplicate_mrf_writes();
bool opt_sampler_eot();
bool virtual_grf_interferes(int a, int b);
void schedule_instructions(instruction_scheduler_mode mode);
void insert_gen4_send_dependency_workarounds();
void insert_gen4_pre_send_dependency_workarounds(bblock_t *block,
fs_inst *inst);
void insert_gen4_post_send_dependency_workarounds(bblock_t *block,
fs_inst *inst);
void vfail(const char *msg, va_list args);
void fail(const char *msg, ...);
void no16(const char *msg);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
bool lower_logical_sends();
bool lower_integer_multiplication();
bool lower_simd_width();
bool opt_combine_constants();
void emit_dummy_fs();
void emit_repclear_shader();
fs_reg *emit_fragcoord_interpolation(bool pixel_center_integer,
bool origin_upper_left);
fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
glsl_interp_qualifier interpolation_mode,
bool is_centroid, bool is_sample);
fs_reg *emit_frontfacing_interpolation();
fs_reg *emit_samplepos_setup();
fs_reg *emit_sampleid_setup();
void emit_general_interpolation(fs_reg attr, const char *name,
const glsl_type *type,
glsl_interp_qualifier interpolation_mode,
int location, bool mod_centroid,
bool mod_sample);
fs_reg *emit_vs_system_value(int location);
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
bool is_rect, uint32_t sampler);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
fs_reg shadow_c,
fs_reg lod, fs_reg dpdy, int grad_components,
fs_reg sample_index,
fs_reg offset,
fs_reg mcs,
int gather_component,
bool is_cube_array,
bool is_rect,
uint32_t sampler,
fs_reg sampler_reg);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
const fs_reg &sampler);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
fs_reg resolve_source_modifiers(const fs_reg &src);
void emit_discard_jump();
bool opt_peephole_sel();
bool opt_peephole_predicated_break();
bool opt_saturate_propagation();
bool opt_cmod_propagation();
bool opt_zero_samples();
void emit_unspill(bblock_t *block, fs_inst *inst, fs_reg reg,
uint32_t spill_offset, int count);
void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg,
uint32_t spill_offset, int count);
void emit_nir_code();
void nir_setup_inputs();
void nir_setup_outputs();
void nir_setup_uniforms();
void nir_emit_system_values();
void nir_emit_impl(nir_function_impl *impl);
void nir_emit_cf_list(exec_list *list);
void nir_emit_if(nir_if *if_stmt);
void nir_emit_loop(nir_loop *loop);
void nir_emit_block(nir_block *block);
void nir_emit_instr(nir_instr *instr);
void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr);
void nir_emit_load_const(const brw::fs_builder &bld,
nir_load_const_instr *instr);
void nir_emit_undef(const brw::fs_builder &bld,
nir_ssa_undef_instr *instr);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_ssbo_atomic(const brw::fs_builder &bld,
int op, nir_intrinsic_instr *instr);
void nir_emit_texture(const brw::fs_builder &bld,
nir_tex_instr *instr);
void nir_emit_jump(const brw::fs_builder &bld,
nir_jump_instr *instr);
fs_reg get_nir_src(nir_src src);
fs_reg get_nir_dest(nir_dest dest);
fs_reg get_nir_image_deref(const nir_deref_var *deref);
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
bool optimize_frontfacing_ternary(nir_alu_instr *instr,
const fs_reg &result);
void emit_alpha_test();
fs_inst *emit_single_fb_write(const brw::fs_builder &bld,
fs_reg color1, fs_reg color2,
fs_reg src0_alpha, unsigned components);
void emit_fb_writes();
void emit_urb_writes();
void emit_cs_terminate();
fs_reg *emit_cs_local_invocation_id_setup();
fs_reg *emit_cs_work_group_id_setup();
void emit_barrier();
void emit_shader_time_begin();
void emit_shader_time_end();
void SHADER_TIME_ADD(const brw::fs_builder &bld,
int shader_time_subindex,
fs_reg value);
fs_reg get_timestamp(const brw::fs_builder &bld);
struct brw_reg interp_reg(int location, int channel);
int implied_mrf_writes(fs_inst *inst);
virtual void dump_instructions();
virtual void dump_instructions(const char *name);
void dump_instruction(backend_instruction *inst);
void dump_instruction(backend_instruction *inst, FILE *file);
const void *const key;
const struct brw_sampler_prog_key_data *key_tex;
struct brw_stage_prog_data *prog_data;
int *param_size;
int *virtual_grf_start;
int *virtual_grf_end;
brw::fs_live_variables *live_intervals;
int *regs_live_at_ip;
/** Number of uniform variable components visited. */
unsigned uniforms;
/** Byte-offset for the next available spot in the scratch space buffer. */
unsigned last_scratch;
/**
* Array mapping UNIFORM register numbers to the pull parameter index,
* or -1 if this uniform register isn't being uploaded as a pull constant.
*/
int *pull_constant_loc;
/**
* Array mapping UNIFORM register numbers to the push parameter index,
* or -1 if this uniform register isn't being uploaded as a push constant.
*/
int *push_constant_loc;
fs_reg frag_depth;
fs_reg sample_mask;
fs_reg outputs[VARYING_SLOT_MAX];
unsigned output_components[VARYING_SLOT_MAX];
fs_reg dual_src_output;
bool do_dual_src;
int first_non_payload_grf;
/** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
unsigned max_grf;
fs_reg *nir_locals;
fs_reg *nir_ssa_values;
fs_reg nir_inputs;
fs_reg nir_outputs;
fs_reg *nir_system_values;
bool failed;
char *fail_msg;
bool simd16_unsupported;
char *no16_msg;
/* Result of last visit() method. Still used by emit_texture() */
fs_reg result;
/** Register numbers for thread payload fields. */
struct thread_payload {
uint8_t source_depth_reg;
uint8_t source_w_reg;
uint8_t aa_dest_stencil_reg;
uint8_t dest_depth_reg;
uint8_t sample_pos_reg;
uint8_t sample_mask_in_reg;
uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
uint8_t local_invocation_id_reg;
/** The number of thread payload registers the hardware will supply. */
uint8_t num_regs;
} payload;
bool source_depth_to_render_target;
bool runtime_check_aads_emit;
fs_reg pixel_x;
fs_reg pixel_y;
fs_reg wpos_w;
fs_reg pixel_w;
fs_reg delta_xy[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg shader_start_time;
fs_reg userplane[MAX_CLIP_PLANES];
unsigned grf_used;
bool spilled_any_registers;
const unsigned dispatch_width; /**< 8 or 16 */
int shader_time_index;
unsigned promoted_constants;
brw::fs_builder bld;
};
/**
* The fragment shader code generator.
*
* Translates FS IR to actual i965 assembly code.
*/
class fs_generator
{
public:
fs_generator(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_program *fp,
unsigned promoted_constants,
bool runtime_check_aads_emit,
const char *stage_abbrev);
~fs_generator();
void enable_debug(const char *shader_name);
int generate_code(const cfg_t *cfg, int dispatch_width);
const unsigned *get_assembly(unsigned int *assembly_size);
private:
void fire_fb_write(fs_inst *inst,
struct brw_reg payload,
struct brw_reg implied_header,
GLuint nr);
void generate_fb_write(fs_inst *inst, struct brw_reg payload);
void generate_urb_write(fs_inst *inst, struct brw_reg payload);
void generate_cs_terminate(fs_inst *inst, struct brw_reg payload);
void generate_barrier(fs_inst *inst, struct brw_reg src);
void generate_blorp_fb_write(fs_inst *inst);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
struct brw_reg sampler_index);
void generate_get_buffer_size(fs_inst *inst, struct brw_reg dst,
struct brw_reg src,
struct brw_reg surf_index);
void generate_math_gen6(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math_gen4(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math_g45(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_ddx(enum opcode op, struct brw_reg dst, struct brw_reg src);
void generate_ddy(enum opcode op, struct brw_reg dst, struct brw_reg src,
bool negate_value);
void generate_scratch_write(fs_inst *inst, struct brw_reg src);
void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst);
void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_uniform_pull_constant_load_gen7(fs_inst *inst,
struct brw_reg dst,
struct brw_reg surf_index,
struct brw_reg offset);
void generate_varying_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_varying_pull_constant_load_gen7(fs_inst *inst,
struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_mov_dispatch_to_flags(fs_inst *inst);
void generate_pixel_interpolator_query(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src,
struct brw_reg msg_data,
unsigned msg_type);
void generate_set_sample_id(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_set_simd4x2_offset(fs_inst *inst,
struct brw_reg dst,
struct brw_reg offset);
void generate_discard_jump(fs_inst *inst);
void generate_pack_half_2x16_split(fs_inst *inst,
struct brw_reg dst,
struct brw_reg x,
struct brw_reg y);
void generate_unpack_half_2x16_split(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_shader_time_add(fs_inst *inst,
struct brw_reg payload,
struct brw_reg offset,
struct brw_reg value);
bool patch_discard_jumps_to_fb_writes();
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */
const struct brw_device_info *devinfo;
struct brw_codegen *p;
const void * const key;
struct brw_stage_prog_data * const prog_data;
const struct gl_program *prog;
unsigned dispatch_width; /**< 8 or 16 */
exec_list discard_halt_patches;
unsigned promoted_constants;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
const char *stage_abbrev;
void *mem_ctx;
};
bool brw_do_channel_expressions(struct exec_list *instructions);
bool brw_do_vector_splitting(struct exec_list *instructions);
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