1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file brw_fs.cpp
*
* This file drives the GLSL IR -> LIR translation, contains the
* optimizations on the LIR, and drives the generation of native code
* from the LIR.
*/
extern "C" {
#include <sys/types.h>
#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "main/fbobject.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/register_allocate.h"
#include "program/sampler.h"
#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
}
#include "brw_shader.h"
#include "brw_fs.h"
#include "glsl/glsl_types.h"
#include "glsl/ir_print_visitor.h"
int
fs_visitor::type_size(const struct glsl_type *type)
{
unsigned int size, i;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
return type->components();
case GLSL_TYPE_ARRAY:
return type_size(type->fields.array) * type->length;
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < type->length; i++) {
size += type_size(type->fields.structure[i].type);
}
return size;
case GLSL_TYPE_SAMPLER:
/* Samplers take up no register space, since they're baked in at
* link time.
*/
return 0;
default:
assert(!"not reached");
return 0;
}
}
void
fs_visitor::fail(const char *format, ...)
{
va_list va;
char *msg;
if (failed)
return;
failed = true;
va_start(va, format);
msg = ralloc_vasprintf(mem_ctx, format, va);
va_end(va);
msg = ralloc_asprintf(mem_ctx, "FS compile failed: %s\n", msg);
this->fail_msg = msg;
if (INTEL_DEBUG & DEBUG_WM) {
fprintf(stderr, "%s", msg);
}
}
void
fs_visitor::push_force_uncompressed()
{
force_uncompressed_stack++;
}
void
fs_visitor::pop_force_uncompressed()
{
force_uncompressed_stack--;
assert(force_uncompressed_stack >= 0);
}
void
fs_visitor::push_force_sechalf()
{
force_sechalf_stack++;
}
void
fs_visitor::pop_force_sechalf()
{
force_sechalf_stack--;
assert(force_sechalf_stack >= 0);
}
/**
* Returns how many MRFs an FS opcode will write over.
*
* Note that this is not the 0 or 1 implied writes in an actual gen
* instruction -- the FS opcodes often generate MOVs in addition.
*/
int
fs_visitor::implied_mrf_writes(fs_inst *inst)
{
if (inst->mlen == 0)
return 0;
switch (inst->opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
return 1 * c->dispatch_width / 8;
case SHADER_OPCODE_POW:
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
return 2 * c->dispatch_width / 8;
case SHADER_OPCODE_TEX:
case FS_OPCODE_TXB:
case SHADER_OPCODE_TXD:
case SHADER_OPCODE_TXF:
case SHADER_OPCODE_TXL:
case SHADER_OPCODE_TXS:
return 1;
case FS_OPCODE_FB_WRITE:
return 2;
case FS_OPCODE_PULL_CONSTANT_LOAD:
case FS_OPCODE_UNSPILL:
return 1;
case FS_OPCODE_SPILL:
return 2;
default:
assert(!"not reached");
return inst->mlen;
}
}
int
fs_visitor::virtual_grf_alloc(int size)
{
if (virtual_grf_array_size <= virtual_grf_next) {
if (virtual_grf_array_size == 0)
virtual_grf_array_size = 16;
else
virtual_grf_array_size *= 2;
virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
virtual_grf_array_size);
}
virtual_grf_sizes[virtual_grf_next] = size;
return virtual_grf_next++;
}
/** Fixed HW reg constructor. */
fs_reg::fs_reg(enum register_file file, int reg)
{
init();
this->file = file;
this->reg = reg;
this->type = BRW_REGISTER_TYPE_F;
}
/** Fixed HW reg constructor. */
fs_reg::fs_reg(enum register_file file, int reg, uint32_t type)
{
init();
this->file = file;
this->reg = reg;
this->type = type;
}
/** Automatic reg constructor. */
fs_reg::fs_reg(class fs_visitor *v, const struct glsl_type *type)
{
init();
this->file = GRF;
this->reg = v->virtual_grf_alloc(v->type_size(type));
this->reg_offset = 0;
this->type = brw_type_for_base_type(type);
}
fs_reg *
fs_visitor::variable_storage(ir_variable *var)
{
return (fs_reg *)hash_table_find(this->variable_ht, var);
}
void
import_uniforms_callback(const void *key,
void *data,
void *closure)
{
struct hash_table *dst_ht = (struct hash_table *)closure;
const fs_reg *reg = (const fs_reg *)data;
if (reg->file != UNIFORM)
return;
hash_table_insert(dst_ht, data, key);
}
/* For 16-wide, we need to follow from the uniform setup of 8-wide dispatch.
* This brings in those uniform definitions
*/
void
fs_visitor::import_uniforms(fs_visitor *v)
{
hash_table_call_foreach(v->variable_ht,
import_uniforms_callback,
variable_ht);
this->params_remap = v->params_remap;
}
/* Our support for uniforms is piggy-backed on the struct
* gl_fragment_program, because that's where the values actually
* get stored, rather than in some global gl_shader_program uniform
* store.
*/
int
fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
{
unsigned int offset = 0;
if (type->is_matrix()) {
const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
type->vector_elements,
1);
for (unsigned int i = 0; i < type->matrix_columns; i++) {
offset += setup_uniform_values(loc + offset, column);
}
return offset;
}
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
for (unsigned int i = 0; i < type->vector_elements; i++) {
unsigned int param = c->prog_data.nr_params++;
assert(param < ARRAY_SIZE(c->prog_data.param));
if (ctx->Const.NativeIntegers) {
c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
} else {
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
break;
case GLSL_TYPE_UINT:
c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
break;
case GLSL_TYPE_INT:
c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
break;
case GLSL_TYPE_BOOL:
c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
break;
default:
assert(!"not reached");
c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
break;
}
}
this->param_index[param] = loc;
this->param_offset[param] = i;
}
return 1;
case GLSL_TYPE_STRUCT:
for (unsigned int i = 0; i < type->length; i++) {
offset += setup_uniform_values(loc + offset,
type->fields.structure[i].type);
}
return offset;
case GLSL_TYPE_ARRAY:
for (unsigned int i = 0; i < type->length; i++) {
offset += setup_uniform_values(loc + offset, type->fields.array);
}
return offset;
case GLSL_TYPE_SAMPLER:
/* The sampler takes up a slot, but we don't use any values from it. */
return 1;
default:
assert(!"not reached");
return 0;
}
}
/* Our support for builtin uniforms is even scarier than non-builtin.
* It sits on top of the PROG_STATE_VAR parameters that are
* automatically updated from GL context state.
*/
void
fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
{
const ir_state_slot *const slots = ir->state_slots;
assert(ir->state_slots != NULL);
for (unsigned int i = 0; i < ir->num_state_slots; i++) {
/* This state reference has already been setup by ir_to_mesa, but we'll
* get the same index back here.
*/
int index = _mesa_add_state_reference(this->fp->Base.Parameters,
(gl_state_index *)slots[i].tokens);
/* Add each of the unique swizzles of the element as a parameter.
* This'll end up matching the expected layout of the
* array/matrix/structure we're trying to fill in.
*/
int last_swiz = -1;
for (unsigned int j = 0; j < 4; j++) {
int swiz = GET_SWZ(slots[i].swizzle, j);
if (swiz == last_swiz)
break;
last_swiz = swiz;
c->prog_data.param_convert[c->prog_data.nr_params] =
PARAM_NO_CONVERT;
this->param_index[c->prog_data.nr_params] = index;
this->param_offset[c->prog_data.nr_params] = swiz;
c->prog_data.nr_params++;
}
}
}
fs_reg *
fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
fs_reg wpos = *reg;
bool flip = !ir->origin_upper_left ^ c->key.render_to_fbo;
/* gl_FragCoord.x */
if (ir->pixel_center_integer) {
emit(BRW_OPCODE_MOV, wpos, this->pixel_x);
} else {
emit(BRW_OPCODE_ADD, wpos, this->pixel_x, fs_reg(0.5f));
}
wpos.reg_offset++;
/* gl_FragCoord.y */
if (!flip && ir->pixel_center_integer) {
emit(BRW_OPCODE_MOV, wpos, this->pixel_y);
} else {
fs_reg pixel_y = this->pixel_y;
float offset = (ir->pixel_center_integer ? 0.0 : 0.5);
if (flip) {
pixel_y.negate = true;
offset += c->key.drawable_height - 1.0;
}
emit(BRW_OPCODE_ADD, wpos, pixel_y, fs_reg(offset));
}
wpos.reg_offset++;
/* gl_FragCoord.z */
if (intel->gen >= 6) {
emit(BRW_OPCODE_MOV, wpos,
fs_reg(brw_vec8_grf(c->source_depth_reg, 0)));
} else {
emit(FS_OPCODE_LINTERP, wpos,
this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
interp_reg(FRAG_ATTRIB_WPOS, 2));
}
wpos.reg_offset++;
/* gl_FragCoord.w: Already set up in emit_interpolation */
emit(BRW_OPCODE_MOV, wpos, this->wpos_w);
return reg;
}
fs_reg *
fs_visitor::emit_general_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
reg->type = brw_type_for_base_type(ir->type->get_scalar_type());
fs_reg attr = *reg;
unsigned int array_elements;
const glsl_type *type;
if (ir->type->is_array()) {
array_elements = ir->type->length;
if (array_elements == 0) {
fail("dereferenced array '%s' has length 0\n", ir->name);
}
type = ir->type->fields.array;
} else {
array_elements = 1;
type = ir->type;
}
glsl_interp_qualifier interpolation_mode =
ir->determine_interpolation_mode(c->key.flat_shade);
int location = ir->location;
for (unsigned int i = 0; i < array_elements; i++) {
for (unsigned int j = 0; j < type->matrix_columns; j++) {
if (urb_setup[location] == -1) {
/* If there's no incoming setup data for this slot, don't
* emit interpolation for it.
*/
attr.reg_offset += type->vector_elements;
location++;
continue;
}
if (interpolation_mode == INTERP_QUALIFIER_FLAT) {
/* Constant interpolation (flat shading) case. The SF has
* handed us defined values in only the constant offset
* field of the setup reg.
*/
for (unsigned int k = 0; k < type->vector_elements; k++) {
struct brw_reg interp = interp_reg(location, k);
interp = suboffset(interp, 3);
interp.type = reg->type;
emit(FS_OPCODE_CINTERP, attr, fs_reg(interp));
attr.reg_offset++;
}
} else {
/* Smooth/noperspective interpolation case. */
for (unsigned int k = 0; k < type->vector_elements; k++) {
/* FINISHME: At some point we probably want to push
* this farther by giving similar treatment to the
* other potentially constant components of the
* attribute, as well as making brw_vs_constval.c
* handle varyings other than gl_TexCoord.
*/
if (location >= FRAG_ATTRIB_TEX0 &&
location <= FRAG_ATTRIB_TEX7 &&
k == 3 && !(c->key.proj_attrib_mask & (1 << location))) {
emit(BRW_OPCODE_MOV, attr, fs_reg(1.0f));
} else {
struct brw_reg interp = interp_reg(location, k);
brw_wm_barycentric_interp_mode barycoord_mode;
if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
else
barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
emit(FS_OPCODE_LINTERP, attr,
this->delta_x[barycoord_mode],
this->delta_y[barycoord_mode], fs_reg(interp));
if (intel->gen < 6) {
emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
}
}
attr.reg_offset++;
}
}
location++;
}
}
return reg;
}
fs_reg *
fs_visitor::emit_frontfacing_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
/* The frontfacing comes in as a bit in the thread payload. */
if (intel->gen >= 6) {
emit(BRW_OPCODE_ASR, *reg,
fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)),
fs_reg(15));
emit(BRW_OPCODE_NOT, *reg, *reg);
emit(BRW_OPCODE_AND, *reg, *reg, fs_reg(1));
} else {
struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
/* bit 31 is "primitive is back face", so checking < (1 << 31) gives
* us front face
*/
fs_inst *inst = emit(BRW_OPCODE_CMP, *reg,
fs_reg(r1_6ud),
fs_reg(1u << 31));
inst->conditional_mod = BRW_CONDITIONAL_L;
emit(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u));
}
return reg;
}
fs_inst *
fs_visitor::emit_math(enum opcode opcode, fs_reg dst, fs_reg src)
{
switch (opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
break;
default:
assert(!"not reached: bad math opcode");
return NULL;
}
/* Can't do hstride == 0 args to gen6 math, so expand it out. We
* might be able to do better by doing execsize = 1 math and then
* expanding that result out, but we would need to be careful with
* masking.
*
* Gen 6 hardware ignores source modifiers (negate and abs) on math
* instructions, so we also move to a temp to set those up.
*/
if (intel->gen == 6 && (src.file == UNIFORM ||
src.abs ||
src.negate)) {
fs_reg expanded = fs_reg(this, glsl_type::float_type);
emit(BRW_OPCODE_MOV, expanded, src);
src = expanded;
}
fs_inst *inst = emit(opcode, dst, src);
if (intel->gen < 6) {
inst->base_mrf = 2;
inst->mlen = c->dispatch_width / 8;
}
return inst;
}
fs_inst *
fs_visitor::emit_math(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1)
{
int base_mrf = 2;
fs_inst *inst;
switch (opcode) {
case SHADER_OPCODE_POW:
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
break;
default:
assert(!"not reached: unsupported binary math opcode.");
return NULL;
}
if (intel->gen >= 7) {
inst = emit(opcode, dst, src0, src1);
} else if (intel->gen == 6) {
/* Can't do hstride == 0 args to gen6 math, so expand it out.
*
* The hardware ignores source modifiers (negate and abs) on math
* instructions, so we also move to a temp to set those up.
*/
if (src0.file == UNIFORM || src0.abs || src0.negate) {
fs_reg expanded = fs_reg(this, glsl_type::float_type);
expanded.type = src0.type;
emit(BRW_OPCODE_MOV, expanded, src0);
src0 = expanded;
}
if (src1.file == UNIFORM || src1.abs || src1.negate) {
fs_reg expanded = fs_reg(this, glsl_type::float_type);
expanded.type = src1.type;
emit(BRW_OPCODE_MOV, expanded, src1);
src1 = expanded;
}
inst = emit(opcode, dst, src0, src1);
} else {
/* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
* "Message Payload":
*
* "Operand0[7]. For the INT DIV functions, this operand is the
* denominator."
* ...
* "Operand1[7]. For the INT DIV functions, this operand is the
* numerator."
*/
bool is_int_div = opcode != SHADER_OPCODE_POW;
fs_reg &op0 = is_int_div ? src1 : src0;
fs_reg &op1 = is_int_div ? src0 : src1;
emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + 1, op1.type), op1);
inst = emit(opcode, dst, op0, reg_null_f);
inst->base_mrf = base_mrf;
inst->mlen = 2 * c->dispatch_width / 8;
}
return inst;
}
/**
* To be called after the last _mesa_add_state_reference() call, to
* set up prog_data.param[] for assign_curb_setup() and
* setup_pull_constants().
*/
void
fs_visitor::setup_paramvalues_refs()
{
if (c->dispatch_width != 8)
return;
/* Set up the pointers to ParamValues now that that array is finalized. */
for (unsigned int i = 0; i < c->prog_data.nr_params; i++) {
c->prog_data.param[i] =
(const float *)fp->Base.Parameters->ParameterValues[this->param_index[i]] +
this->param_offset[i];
}
}
void
fs_visitor::assign_curb_setup()
{
c->prog_data.curb_read_length = ALIGN(c->prog_data.nr_params, 8) / 8;
if (c->dispatch_width == 8) {
c->prog_data.first_curbe_grf = c->nr_payload_regs;
} else {
c->prog_data.first_curbe_grf_16 = c->nr_payload_regs;
}
/* Map the offsets in the UNIFORM file to fixed HW regs. */
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
for (unsigned int i = 0; i < 3; i++) {
if (inst->src[i].file == UNIFORM) {
int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
struct brw_reg brw_reg = brw_vec1_grf(c->nr_payload_regs +
constant_nr / 8,
constant_nr % 8);
inst->src[i].file = FIXED_HW_REG;
inst->src[i].fixed_hw_reg = retype(brw_reg, inst->src[i].type);
}
}
}
}
void
fs_visitor::calculate_urb_setup()
{
for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
urb_setup[i] = -1;
}
int urb_next = 0;
/* Figure out where each of the incoming setup attributes lands. */
if (intel->gen >= 6) {
for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
if (fp->Base.InputsRead & BITFIELD64_BIT(i)) {
urb_setup[i] = urb_next++;
}
}
} else {
/* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
for (unsigned int i = 0; i < VERT_RESULT_MAX; i++) {
if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
int fp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
if (fp_index >= 0)
urb_setup[fp_index] = urb_next++;
}
}
/*
* It's a FS only attribute, and we did interpolation for this attribute
* in SF thread. So, count it here, too.
*
* See compile_sf_prog() for more info.
*/
if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(FRAG_ATTRIB_PNTC))
urb_setup[FRAG_ATTRIB_PNTC] = urb_next++;
}
/* Each attribute is 4 setup channels, each of which is half a reg. */
c->prog_data.urb_read_length = urb_next * 2;
}
void
fs_visitor::assign_urb_setup()
{
int urb_start = c->nr_payload_regs + c->prog_data.curb_read_length;
/* Offset all the urb_setup[] index by the actual position of the
* setup regs, now that the location of the constants has been chosen.
*/
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
if (inst->opcode == FS_OPCODE_LINTERP) {
assert(inst->src[2].file == FIXED_HW_REG);
inst->src[2].fixed_hw_reg.nr += urb_start;
}
if (inst->opcode == FS_OPCODE_CINTERP) {
assert(inst->src[0].file == FIXED_HW_REG);
inst->src[0].fixed_hw_reg.nr += urb_start;
}
}
this->first_non_payload_grf = urb_start + c->prog_data.urb_read_length;
}
/**
* Split large virtual GRFs into separate components if we can.
*
* This is mostly duplicated with what brw_fs_vector_splitting does,
* but that's really conservative because it's afraid of doing
* splitting that doesn't result in real progress after the rest of
* the optimization phases, which would cause infinite looping in
* optimization. We can do it once here, safely. This also has the
* opportunity to split interpolated values, or maybe even uniforms,
* which we don't have at the IR level.
*
* We want to split, because virtual GRFs are what we register
* allocate and spill (due to contiguousness requirements for some
* instructions), and they're what we naturally generate in the
* codegen process, but most virtual GRFs don't actually need to be
* contiguous sets of GRFs. If we split, we'll end up with reduced
* live intervals and better dead code elimination and coalescing.
*/
void
fs_visitor::split_virtual_grfs()
{
int num_vars = this->virtual_grf_next;
bool split_grf[num_vars];
int new_virtual_grf[num_vars];
/* Try to split anything > 0 sized. */
for (int i = 0; i < num_vars; i++) {
if (this->virtual_grf_sizes[i] != 1)
split_grf[i] = true;
else
split_grf[i] = false;
}
if (brw->has_pln &&
this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == GRF) {
/* PLN opcodes rely on the delta_xy being contiguous. We only have to
* check this for BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC, because prior to
* Gen6, that was the only supported interpolation mode, and since Gen6,
* delta_x and delta_y are in fixed hardware registers.
*/
split_grf[this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg] =
false;
}
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
/* Texturing produces 4 contiguous registers, so no splitting. */
if (inst->is_tex()) {
split_grf[inst->dst.reg] = false;
}
}
/* Allocate new space for split regs. Note that the virtual
* numbers will be contiguous.
*/
for (int i = 0; i < num_vars; i++) {
if (split_grf[i]) {
new_virtual_grf[i] = virtual_grf_alloc(1);
for (int j = 2; j < this->virtual_grf_sizes[i]; j++) {
int reg = virtual_grf_alloc(1);
assert(reg == new_virtual_grf[i] + j - 1);
(void) reg;
}
this->virtual_grf_sizes[i] = 1;
}
}
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
if (inst->dst.file == GRF &&
split_grf[inst->dst.reg] &&
inst->dst.reg_offset != 0) {
inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
inst->dst.reg_offset - 1);
inst->dst.reg_offset = 0;
}
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF &&
split_grf[inst->src[i].reg] &&
inst->src[i].reg_offset != 0) {
inst->src[i].reg = (new_virtual_grf[inst->src[i].reg] +
inst->src[i].reg_offset - 1);
inst->src[i].reg_offset = 0;
}
}
}
this->live_intervals_valid = false;
}
bool
fs_visitor::remove_dead_constants()
{
if (c->dispatch_width == 8) {
this->params_remap = ralloc_array(mem_ctx, int, c->prog_data.nr_params);
for (unsigned int i = 0; i < c->prog_data.nr_params; i++)
this->params_remap[i] = -1;
/* Find which params are still in use. */
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
for (int i = 0; i < 3; i++) {
int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
if (inst->src[i].file != UNIFORM)
continue;
assert(constant_nr < (int)c->prog_data.nr_params);
/* For now, set this to non-negative. We'll give it the
* actual new number in a moment, in order to keep the
* register numbers nicely ordered.
*/
this->params_remap[constant_nr] = 0;
}
}
/* Figure out what the new numbers for the params will be. At some
* point when we're doing uniform array access, we're going to want
* to keep the distinction between .reg and .reg_offset, but for
* now we don't care.
*/
unsigned int new_nr_params = 0;
for (unsigned int i = 0; i < c->prog_data.nr_params; i++) {
if (this->params_remap[i] != -1) {
this->params_remap[i] = new_nr_params++;
}
}
/* Update the list of params to be uploaded to match our new numbering. */
for (unsigned int i = 0; i < c->prog_data.nr_params; i++) {
int remapped = this->params_remap[i];
if (remapped == -1)
continue;
/* We've already done setup_paramvalues_refs() so no need to worry
* about param_index and param_offset.
*/
c->prog_data.param[remapped] = c->prog_data.param[i];
c->prog_data.param_convert[remapped] = c->prog_data.param_convert[i];
}
c->prog_data.nr_params = new_nr_params;
} else {
/* This should have been generated in the 8-wide pass already. */
assert(this->params_remap);
}
/* Now do the renumbering of the shader to remove unused params. */
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
for (int i = 0; i < 3; i++) {
int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
if (inst->src[i].file != UNIFORM)
continue;
assert(this->params_remap[constant_nr] != -1);
inst->src[i].reg = this->params_remap[constant_nr];
inst->src[i].reg_offset = 0;
}
}
return true;
}
/**
* Choose accesses from the UNIFORM file to demote to using the pull
* constant buffer.
*
* We allow a fragment shader to have more than the specified minimum
* maximum number of fragment shader uniform components (64). If
* there are too many of these, they'd fill up all of register space.
* So, this will push some of them out to the pull constant buffer and
* update the program to load them.
*/
void
fs_visitor::setup_pull_constants()
{
/* Only allow 16 registers (128 uniform components) as push constants. */
unsigned int max_uniform_components = 16 * 8;
if (c->prog_data.nr_params <= max_uniform_components)
return;
if (c->dispatch_width == 16) {
fail("Pull constants not supported in 16-wide\n");
return;
}
/* Just demote the end of the list. We could probably do better
* here, demoting things that are rarely used in the program first.
*/
int pull_uniform_base = max_uniform_components;
int pull_uniform_count = c->prog_data.nr_params - pull_uniform_base;
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
for (int i = 0; i < 3; i++) {
if (inst->src[i].file != UNIFORM)
continue;
int uniform_nr = inst->src[i].reg + inst->src[i].reg_offset;
if (uniform_nr < pull_uniform_base)
continue;
fs_reg dst = fs_reg(this, glsl_type::float_type);
fs_inst *pull = new(mem_ctx) fs_inst(FS_OPCODE_PULL_CONSTANT_LOAD,
dst);
pull->offset = ((uniform_nr - pull_uniform_base) * 4) & ~15;
pull->ir = inst->ir;
pull->annotation = inst->annotation;
pull->base_mrf = 14;
pull->mlen = 1;
inst->insert_before(pull);
inst->src[i].file = GRF;
inst->src[i].reg = dst.reg;
inst->src[i].reg_offset = 0;
inst->src[i].smear = (uniform_nr - pull_uniform_base) & 3;
}
}
for (int i = 0; i < pull_uniform_count; i++) {
c->prog_data.pull_param[i] = c->prog_data.param[pull_uniform_base + i];
c->prog_data.pull_param_convert[i] =
c->prog_data.param_convert[pull_uniform_base + i];
}
c->prog_data.nr_params -= pull_uniform_count;
c->prog_data.nr_pull_params = pull_uniform_count;
}
/**
* Attempts to move immediate constants into the immediate
* constant slot of following instructions.
*
* Immediate constants are a bit tricky -- they have to be in the last
* operand slot, you can't do abs/negate on them,
*/
bool
fs_visitor::propagate_constants()
{
bool progress = false;
calculate_live_intervals();
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
if (inst->opcode != BRW_OPCODE_MOV ||
inst->predicated ||
inst->dst.file != GRF || inst->src[0].file != IMM ||
inst->dst.type != inst->src[0].type ||
(c->dispatch_width == 16 &&
(inst->force_uncompressed || inst->force_sechalf)))
continue;
/* Don't bother with cases where we should have had the
* operation on the constant folded in GLSL already.
*/
if (inst->saturate)
continue;
/* Found a move of a constant to a GRF. Find anything else using the GRF
* before it's written, and replace it with the constant if we can.
*/
for (fs_inst *scan_inst = (fs_inst *)inst->next;
!scan_inst->is_tail_sentinel();
scan_inst = (fs_inst *)scan_inst->next) {
if (scan_inst->opcode == BRW_OPCODE_DO ||
scan_inst->opcode == BRW_OPCODE_WHILE ||
scan_inst->opcode == BRW_OPCODE_ELSE ||
scan_inst->opcode == BRW_OPCODE_ENDIF) {
break;
}
for (int i = 2; i >= 0; i--) {
if (scan_inst->src[i].file != GRF ||
scan_inst->src[i].reg != inst->dst.reg ||
scan_inst->src[i].reg_offset != inst->dst.reg_offset)
continue;
/* Don't bother with cases where we should have had the
* operation on the constant folded in GLSL already.
*/
if (scan_inst->src[i].negate || scan_inst->src[i].abs)
continue;
switch (scan_inst->opcode) {
case BRW_OPCODE_MOV:
scan_inst->src[i] = inst->src[0];
progress = true;
break;
case BRW_OPCODE_MUL:
case BRW_OPCODE_ADD:
if (i == 1) {
scan_inst->src[i] = inst->src[0];
progress = true;
} else if (i == 0 && scan_inst->src[1].file != IMM) {
/* Fit this constant in by commuting the operands.
* Exception: we can't do this for 32-bit integer MUL
* because it's asymmetric.
*/
if (scan_inst->opcode == BRW_OPCODE_MUL &&
(scan_inst->src[1].type == BRW_REGISTER_TYPE_D ||
scan_inst->src[1].type == BRW_REGISTER_TYPE_UD))
break;
scan_inst->src[0] = scan_inst->src[1];
scan_inst->src[1] = inst->src[0];
progress = true;
}
break;
case BRW_OPCODE_CMP:
case BRW_OPCODE_IF:
if (i == 1) {
scan_inst->src[i] = inst->src[0];
progress = true;
} else if (i == 0 && scan_inst->src[1].file != IMM) {
uint32_t new_cmod;
new_cmod = brw_swap_cmod(scan_inst->conditional_mod);
if (new_cmod != ~0u) {
/* Fit this constant in by swapping the operands and
* flipping the test
*/
scan_inst->src[0] = scan_inst->src[1];
scan_inst->src[1] = inst->src[0];
scan_inst->conditional_mod = new_cmod;
progress = true;
}
}
break;
case BRW_OPCODE_SEL:
if (i == 1) {
scan_inst->src[i] = inst->src[0];
progress = true;
} else if (i == 0 && scan_inst->src[1].file != IMM) {
scan_inst->src[0] = scan_inst->src[1];
scan_inst->src[1] = inst->src[0];
/* If this was predicated, flipping operands means
* we also need to flip the predicate.
*/
if (scan_inst->conditional_mod == BRW_CONDITIONAL_NONE) {
scan_inst->predicate_inverse =
!scan_inst->predicate_inverse;
}
progress = true;
}
break;
case SHADER_OPCODE_RCP:
/* The hardware doesn't do math on immediate values
* (because why are you doing that, seriously?), but
* the correct answer is to just constant fold it
* anyway.
*/
assert(i == 0);
if (inst->src[0].imm.f != 0.0f) {
scan_inst->opcode = BRW_OPCODE_MOV;
scan_inst->src[0] = inst->src[0];
scan_inst->src[0].imm.f = 1.0f / scan_inst->src[0].imm.f;
progress = true;
}
break;
default:
break;
}
}
if (scan_inst->dst.file == GRF &&
scan_inst->dst.reg == inst->dst.reg &&
(scan_inst->dst.reg_offset == inst->dst.reg_offset ||
scan_inst->is_tex())) {
break;
}
}
}
if (progress)
this->live_intervals_valid = false;
return progress;
}
/**
* Attempts to move immediate constants into the immediate
* constant slot of following instructions.
*
* Immediate constants are a bit tricky -- they have to be in the last
* operand slot, you can't do abs/negate on them,
*/
bool
fs_visitor::opt_algebraic()
{
bool progress = false;
calculate_live_intervals();
foreach_list(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
switch (inst->opcode) {
case BRW_OPCODE_MUL:
if (inst->src[1].file != IMM)
continue;
/* a * 1.0 = a */
if (inst->src[1].type == BRW_REGISTER_TYPE_F &&
inst->src[1].imm.f == 1.0) {
inst->opcode = BRW_OPCODE_MOV;
inst->src[1] = reg_undef;
progress = true;
break;
}
break;
default:
break;
}
}
return progress;
}
/**
* Must be called after calculate_live_intervales() to remove unused
* writes to registers -- register allocation will fail otherwise
* because something deffed but not used won't be considered to
* interfere with other regs.
*/
bool
fs_visitor::dead_code_eliminate()
{
bool progress = false;
int pc = 0;
calculate_live_intervals();
foreach_list_safe(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
if (inst->dst.file == GRF && this->virtual_grf_use[inst->dst.reg] <= pc) {
inst->remove();
progress = true;
}
pc++;
}
if (progress)
live_intervals_valid = false;
return progress;
}
bool
fs_visitor::register_coalesce()
{
bool progress = false;
int if_depth = 0;
int loop_depth = 0;
foreach_list_safe(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
/* Make sure that we dominate the instructions we're going to
* scan for interfering with our coalescing, or we won't have
* scanned enough to see if anything interferes with our
* coalescing. We don't dominate the following instructions if
* we're in a loop or an if block.
*/
switch (inst->opcode) {
case BRW_OPCODE_DO:
loop_depth++;
break;
case BRW_OPCODE_WHILE:
loop_depth--;
break;
case BRW_OPCODE_IF:
if_depth++;
break;
case BRW_OPCODE_ENDIF:
if_depth--;
break;
default:
break;
}
if (loop_depth || if_depth)
continue;
if (inst->opcode != BRW_OPCODE_MOV ||
inst->predicated ||
inst->saturate ||
inst->dst.file != GRF || (inst->src[0].file != GRF &&
inst->src[0].file != UNIFORM)||
inst->dst.type != inst->src[0].type)
continue;
bool has_source_modifiers = inst->src[0].abs || inst->src[0].negate;
/* Found a move of a GRF to a GRF. Let's see if we can coalesce
* them: check for no writes to either one until the exit of the
* program.
*/
bool interfered = false;
for (fs_inst *scan_inst = (fs_inst *)inst->next;
!scan_inst->is_tail_sentinel();
scan_inst = (fs_inst *)scan_inst->next) {
if (scan_inst->dst.file == GRF) {
if (scan_inst->dst.reg == inst->dst.reg &&
(scan_inst->dst.reg_offset == inst->dst.reg_offset ||
scan_inst->is_tex())) {
interfered = true;
break;
}
if (inst->src[0].file == GRF &&
scan_inst->dst.reg == inst->src[0].reg &&
(scan_inst->dst.reg_offset == inst->src[0].reg_offset ||
scan_inst->is_tex())) {
interfered = true;
break;
}
}
/* The gen6 MATH instruction can't handle source modifiers or
* unusual register regions, so avoid coalescing those for
* now. We should do something more specific.
*/
if (intel->gen >= 6 &&
scan_inst->is_math() &&
(has_source_modifiers || inst->src[0].file == UNIFORM)) {
interfered = true;
break;
}
/* The accumulator result appears to get used for the
* conditional modifier generation. When negating a UD
* value, there is a 33rd bit generated for the sign in the
* accumulator value, so now you can't check, for example,
* equality with a 32-bit value. See piglit fs-op-neg-uint.
*/
if (scan_inst->conditional_mod &&
inst->src[0].negate &&
inst->src[0].type == BRW_REGISTER_TYPE_UD) {
interfered = true;
break;
}
}
if (interfered) {
continue;
}
/* Rewrite the later usage to point at the source of the move to
* be removed.
*/
for (fs_inst *scan_inst = inst;
!scan_inst->is_tail_sentinel();
scan_inst = (fs_inst *)scan_inst->next) {
for (int i = 0; i < 3; i++) {
if (scan_inst->src[i].file == GRF &&
scan_inst->src[i].reg == inst->dst.reg &&
scan_inst->src[i].reg_offset == inst->dst.reg_offset) {
fs_reg new_src = inst->src[0];
if (scan_inst->src[i].abs) {
new_src.negate = 0;
new_src.abs = 1;
}
new_src.negate ^= scan_inst->src[i].negate;
scan_inst->src[i] = new_src;
}
}
}
inst->remove();
progress = true;
}
if (progress)
live_intervals_valid = false;
return progress;
}
bool
fs_visitor::compute_to_mrf()
{
bool progress = false;
int next_ip = 0;
calculate_live_intervals();
foreach_list_safe(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
int ip = next_ip;
next_ip++;
if (inst->opcode != BRW_OPCODE_MOV ||
inst->predicated ||
inst->dst.file != MRF || inst->src[0].file != GRF ||
inst->dst.type != inst->src[0].type ||
inst->src[0].abs || inst->src[0].negate || inst->src[0].smear != -1)
continue;
/* Work out which hardware MRF registers are written by this
* instruction.
*/
int mrf_low = inst->dst.reg & ~BRW_MRF_COMPR4;
int mrf_high;
if (inst->dst.reg & BRW_MRF_COMPR4) {
mrf_high = mrf_low + 4;
} else if (c->dispatch_width == 16 &&
(!inst->force_uncompressed && !inst->force_sechalf)) {
mrf_high = mrf_low + 1;
} else {
mrf_high = mrf_low;
}
/* Can't compute-to-MRF this GRF if someone else was going to
* read it later.
*/
if (this->virtual_grf_use[inst->src[0].reg] > ip)
continue;
/* Found a move of a GRF to a MRF. Let's see if we can go
* rewrite the thing that made this GRF to write into the MRF.
*/
fs_inst *scan_inst;
for (scan_inst = (fs_inst *)inst->prev;
scan_inst->prev != NULL;
scan_inst = (fs_inst *)scan_inst->prev) {
if (scan_inst->dst.file == GRF &&
scan_inst->dst.reg == inst->src[0].reg) {
/* Found the last thing to write our reg we want to turn
* into a compute-to-MRF.
*/
if (scan_inst->is_tex()) {
/* texturing writes several continuous regs, so we can't
* compute-to-mrf that.
*/
break;
}
/* If it's predicated, it (probably) didn't populate all
* the channels. We might be able to rewrite everything
* that writes that reg, but it would require smarter
* tracking to delay the rewriting until complete success.
*/
if (scan_inst->predicated)
break;
/* If it's half of register setup and not the same half as
* our MOV we're trying to remove, bail for now.
*/
if (scan_inst->force_uncompressed != inst->force_uncompressed ||
scan_inst->force_sechalf != inst->force_sechalf) {
break;
}
/* SEND instructions can't have MRF as a destination. */
if (scan_inst->mlen)
break;
if (intel->gen >= 6) {
/* gen6 math instructions must have the destination be
* GRF, so no compute-to-MRF for them.
*/
if (scan_inst->is_math()) {
break;
}
}
if (scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
/* Found the creator of our MRF's source value. */
scan_inst->dst.file = MRF;
scan_inst->dst.reg = inst->dst.reg;
scan_inst->saturate |= inst->saturate;
inst->remove();
progress = true;
}
break;
}
/* We don't handle flow control here. Most computation of
* values that end up in MRFs are shortly before the MRF
* write anyway.
*/
if (scan_inst->opcode == BRW_OPCODE_DO ||
scan_inst->opcode == BRW_OPCODE_WHILE ||
scan_inst->opcode == BRW_OPCODE_ELSE ||
scan_inst->opcode == BRW_OPCODE_ENDIF) {
break;
}
/* You can't read from an MRF, so if someone else reads our
* MRF's source GRF that we wanted to rewrite, that stops us.
*/
bool interfered = false;
for (int i = 0; i < 3; i++) {
if (scan_inst->src[i].file == GRF &&
scan_inst->src[i].reg == inst->src[0].reg &&
scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
interfered = true;
}
}
if (interfered)
break;
if (scan_inst->dst.file == MRF) {
/* If somebody else writes our MRF here, we can't
* compute-to-MRF before that.
*/
int scan_mrf_low = scan_inst->dst.reg & ~BRW_MRF_COMPR4;
int scan_mrf_high;
if (scan_inst->dst.reg & BRW_MRF_COMPR4) {
scan_mrf_high = scan_mrf_low + 4;
} else if (c->dispatch_width == 16 &&
(!scan_inst->force_uncompressed &&
!scan_inst->force_sechalf)) {
scan_mrf_high = scan_mrf_low + 1;
} else {
scan_mrf_high = scan_mrf_low;
}
if (mrf_low == scan_mrf_low ||
mrf_low == scan_mrf_high ||
mrf_high == scan_mrf_low ||
mrf_high == scan_mrf_high) {
break;
}
}
if (scan_inst->mlen > 0) {
/* Found a SEND instruction, which means that there are
* live values in MRFs from base_mrf to base_mrf +
* scan_inst->mlen - 1. Don't go pushing our MRF write up
* above it.
*/
if (mrf_low >= scan_inst->base_mrf &&
mrf_low < scan_inst->base_mrf + scan_inst->mlen) {
break;
}
if (mrf_high >= scan_inst->base_mrf &&
mrf_high < scan_inst->base_mrf + scan_inst->mlen) {
break;
}
}
}
}
return progress;
}
/**
* Walks through basic blocks, looking for repeated MRF writes and
* removing the later ones.
*/
bool
fs_visitor::remove_duplicate_mrf_writes()
{
fs_inst *last_mrf_move[16];
bool progress = false;
/* Need to update the MRF tracking for compressed instructions. */
if (c->dispatch_width == 16)
return false;
memset(last_mrf_move, 0, sizeof(last_mrf_move));
foreach_list_safe(node, &this->instructions) {
fs_inst *inst = (fs_inst *)node;
switch (inst->opcode) {
case BRW_OPCODE_DO:
case BRW_OPCODE_WHILE:
case BRW_OPCODE_IF:
case BRW_OPCODE_ELSE:
case BRW_OPCODE_ENDIF:
memset(last_mrf_move, 0, sizeof(last_mrf_move));
continue;
default:
break;
}
if (inst->opcode == BRW_OPCODE_MOV &&
inst->dst.file == MRF) {
fs_inst *prev_inst = last_mrf_move[inst->dst.reg];
if (prev_inst && inst->equals(prev_inst)) {
inst->remove();
progress = true;
continue;
}
}
/* Clear out the last-write records for MRFs that were overwritten. */
if (inst->dst.file == MRF) {
last_mrf_move[inst->dst.reg] = NULL;
}
if (inst->mlen > 0) {
/* Found a SEND instruction, which will include two or fewer
* implied MRF writes. We could do better here.
*/
for (int i = 0; i < implied_mrf_writes(inst); i++) {
last_mrf_move[inst->base_mrf + i] = NULL;
}
}
/* Clear out any MRF move records whose sources got overwritten. */
if (inst->dst.file == GRF) {
for (unsigned int i = 0; i < Elements(last_mrf_move); i++) {
if (last_mrf_move[i] &&
last_mrf_move[i]->src[0].reg == inst->dst.reg) {
last_mrf_move[i] = NULL;
}
}
}
if (inst->opcode == BRW_OPCODE_MOV &&
inst->dst.file == MRF &&
inst->src[0].file == GRF &&
!inst->predicated) {
last_mrf_move[inst->dst.reg] = inst;
}
}
return progress;
}
/**
* Possibly returns an instruction that set up @param reg.
*
* Sometimes we want to take the result of some expression/variable
* dereference tree and rewrite the instruction generating the result
* of the tree. When processing the tree, we know that the
* instructions generated are all writing temporaries that are dead
* outside of this tree. So, if we have some instructions that write
* a temporary, we're free to point that temp write somewhere else.
*
* Note that this doesn't guarantee that the instruction generated
* only reg -- it might be the size=4 destination of a texture instruction.
*/
fs_inst *
fs_visitor::get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
fs_reg reg)
{
if (end == start ||
end->predicated ||
end->force_uncompressed ||
end->force_sechalf ||
!reg.equals(end->dst)) {
return NULL;
} else {
return end;
}
}
bool
fs_visitor::run()
{
uint32_t prog_offset_16 = 0;
uint32_t orig_nr_params = c->prog_data.nr_params;
brw_wm_payload_setup(brw, c);
if (c->dispatch_width == 16) {
/* align to 64 byte boundary. */
while ((c->func.nr_insn * sizeof(struct brw_instruction)) % 64) {
brw_NOP(p);
}
/* Save off the start of this 16-wide program in case we succeed. */
prog_offset_16 = c->func.nr_insn * sizeof(struct brw_instruction);
brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
}
if (0) {
emit_dummy_fs();
} else {
calculate_urb_setup();
if (intel->gen < 6)
emit_interpolation_setup_gen4();
else
emit_interpolation_setup_gen6();
/* Generate FS IR for main(). (the visitor only descends into
* functions called "main").
*/
foreach_list(node, &*shader->ir) {
ir_instruction *ir = (ir_instruction *)node;
base_ir = ir;
this->result = reg_undef;
ir->accept(this);
}
if (failed)
return false;
emit_fb_writes();
split_virtual_grfs();
setup_paramvalues_refs();
setup_pull_constants();
bool progress;
do {
progress = false;
progress = remove_duplicate_mrf_writes() || progress;
progress = propagate_constants() || progress;
progress = opt_algebraic() || progress;
progress = opt_cse() || progress;
progress = register_coalesce() || progress;
progress = compute_to_mrf() || progress;
progress = dead_code_eliminate() || progress;
} while (progress);
remove_dead_constants();
schedule_instructions();
assign_curb_setup();
assign_urb_setup();
if (0) {
/* Debug of register spilling: Go spill everything. */
int virtual_grf_count = virtual_grf_next;
for (int i = 0; i < virtual_grf_count; i++) {
spill_reg(i);
}
}
if (0)
assign_regs_trivial();
else {
while (!assign_regs()) {
if (failed)
break;
}
}
}
assert(force_uncompressed_stack == 0);
assert(force_sechalf_stack == 0);
if (failed)
return false;
generate_code();
if (c->dispatch_width == 8) {
c->prog_data.reg_blocks = brw_register_blocks(grf_used);
} else {
c->prog_data.reg_blocks_16 = brw_register_blocks(grf_used);
c->prog_data.prog_offset_16 = prog_offset_16;
/* Make sure we didn't try to sneak in an extra uniform */
assert(orig_nr_params == c->prog_data.nr_params);
(void) orig_nr_params;
}
return !failed;
}
bool
brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
struct gl_shader_program *prog)
{
struct intel_context *intel = &brw->intel;
if (!prog)
return false;
struct brw_shader *shader =
(brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (!shader)
return false;
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
printf("GLSL IR for native fragment shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n\n");
}
/* Now the main event: Visit the shader IR and generate our FS IR for it.
*/
c->dispatch_width = 8;
fs_visitor v(c, prog, shader);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
_mesa_problem(NULL, "Failed to compile fragment shader: %s\n",
v.fail_msg);
return false;
}
if (intel->gen >= 5 && c->prog_data.nr_pull_params == 0) {
c->dispatch_width = 16;
fs_visitor v2(c, prog, shader);
v2.import_uniforms(&v);
v2.run();
}
c->prog_data.dispatch_width = 8;
return true;
}
bool
brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct brw_wm_prog_key key;
if (!prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
return true;
struct gl_fragment_program *fp = (struct gl_fragment_program *)
prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
struct brw_fragment_program *bfp = brw_fragment_program(fp);
memset(&key, 0, sizeof(key));
if (fp->UsesKill)
key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
/* Just assume depth testing. */
key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
key.vp_outputs_written |= BITFIELD64_BIT(FRAG_ATTRIB_WPOS);
for (int i = 0; i < FRAG_ATTRIB_MAX; i++) {
if (!(fp->Base.InputsRead & BITFIELD64_BIT(i)))
continue;
key.proj_attrib_mask |= 1 << i;
int vp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
if (vp_index >= 0)
key.vp_outputs_written |= BITFIELD64_BIT(vp_index);
}
key.clamp_fragment_color = true;
for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
if (fp->Base.ShadowSamplers & (1 << i))
key.tex.compare_funcs[i] = GL_LESS;
/* FINISHME: depth compares might use (0,0,0,W) for example */
key.tex.swizzles[i] = SWIZZLE_XYZW;
}
if (fp->Base.InputsRead & FRAG_BIT_WPOS) {
key.drawable_height = ctx->DrawBuffer->Height;
key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
}
key.nr_color_regions = 1;
key.program_string_id = bfp->id;
uint32_t old_prog_offset = brw->wm.prog_offset;
struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
bool success = do_wm_prog(brw, prog, bfp, &key);
brw->wm.prog_offset = old_prog_offset;
brw->wm.prog_data = old_prog_data;
return success;
}
|