aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_compute.c
blob: 5693ab507d474c788bec3da04850f9477ec503db (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/*
 * Copyright © 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <sys/errno.h>

#include "main/condrender.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/state.h"
#include "brw_context.h"
#include "brw_draw.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"


static void
brw_emit_gpgpu_walker(struct brw_context *brw, const GLuint *num_groups)
{
   const struct brw_cs_prog_data *prog_data = brw->cs.prog_data;

   const unsigned simd_size = prog_data->simd_size;
   unsigned group_size = prog_data->local_size[0] *
      prog_data->local_size[1] * prog_data->local_size[2];
   unsigned thread_width_max =
      (group_size + simd_size - 1) / simd_size;

   uint32_t right_mask = 0xffffffffu >> (32 - simd_size);
   const unsigned right_non_aligned = group_size & (simd_size - 1);
   if (right_non_aligned != 0)
      right_mask >>= (simd_size - right_non_aligned);

   uint32_t dwords = brw->gen < 8 ? 11 : 15;
   BEGIN_BATCH(dwords);
   OUT_BATCH(GPGPU_WALKER << 16 | (dwords - 2));
   OUT_BATCH(0);
   if (brw->gen >= 8) {
      OUT_BATCH(0);                     /* Indirect Data Length */
      OUT_BATCH(0);                     /* Indirect Data Start Address */
   }
   assert(thread_width_max <= brw->max_cs_threads);
   OUT_BATCH(SET_FIELD(simd_size / 16, GPGPU_WALKER_SIMD_SIZE) |
             SET_FIELD(thread_width_max - 1, GPGPU_WALKER_THREAD_WIDTH_MAX));
   OUT_BATCH(0);                        /* Thread Group ID Starting X */
   if (brw->gen >= 8)
      OUT_BATCH(0);                     /* MBZ */
   OUT_BATCH(num_groups[0]);            /* Thread Group ID X Dimension */
   OUT_BATCH(0);                        /* Thread Group ID Starting Y */
   if (brw->gen >= 8)
      OUT_BATCH(0);                     /* MBZ */
   OUT_BATCH(num_groups[1]);            /* Thread Group ID Y Dimension */
   OUT_BATCH(0);                        /* Thread Group ID Starting/Resume Z */
   OUT_BATCH(num_groups[2]);            /* Thread Group ID Z Dimension */
   OUT_BATCH(right_mask);               /* Right Execution Mask */
   OUT_BATCH(0xffffffff);               /* Bottom Execution Mask */
   ADVANCE_BATCH();

   BEGIN_BATCH(2);
   OUT_BATCH(MEDIA_STATE_FLUSH << 16 | (2 - 2));
   OUT_BATCH(0);
   ADVANCE_BATCH();
}


static void
brw_dispatch_compute(struct gl_context *ctx, const GLuint *num_groups)
{
   struct brw_context *brw = brw_context(ctx);
   int estimated_buffer_space_needed;
   bool fail_next = false;

   if (!_mesa_check_conditional_render(ctx))
      return;

   if (ctx->NewState)
      _mesa_update_state(ctx);

   brw_validate_textures(brw);

   const int sampler_state_size = 16; /* 16 bytes */
   estimated_buffer_space_needed = 512; /* batchbuffer commands */
   estimated_buffer_space_needed += (BRW_MAX_TEX_UNIT *
                                     (sampler_state_size +
                                      sizeof(struct gen5_sampler_default_color)));
   estimated_buffer_space_needed += 1024; /* push constants */
   estimated_buffer_space_needed += 512; /* misc. pad */

   /* Flush the batch if it's approaching full, so that we don't wrap while
    * we've got validated state that needs to be in the same batch as the
    * primitives.
    */
   intel_batchbuffer_require_space(brw, estimated_buffer_space_needed,
                                   RENDER_RING);
   intel_batchbuffer_save_state(brw);

 retry:
   brw->no_batch_wrap = true;
   brw_upload_compute_state(brw);

   brw_emit_gpgpu_walker(brw, num_groups);

   brw->no_batch_wrap = false;

   if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
      if (!fail_next) {
         intel_batchbuffer_reset_to_saved(brw);
         intel_batchbuffer_flush(brw);
         fail_next = true;
         goto retry;
      } else {
         if (intel_batchbuffer_flush(brw) == -ENOSPC) {
            static bool warned = false;

            if (!warned) {
               fprintf(stderr, "i965: Single compute shader dispatch "
                       "exceeded available aperture space\n");
               warned = true;
            }
         }
      }
   }

   /* Now that we know we haven't run out of aperture space, we can safely
    * reset the dirty bits.
    */
   brw_compute_state_finished(brw);

   if (brw->always_flush_batch)
      intel_batchbuffer_flush(brw);

   brw_state_cache_check_size(brw);

   /* Note: since compute shaders can't write to framebuffers, there's no need
    * to call brw_postdraw_set_buffers_need_resolve().
    */
}


void
brw_init_compute_functions(struct dd_function_table *functions)
{
   functions->DispatchCompute = brw_dispatch_compute;
}