1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_fbo.h"
#include "brw_blorp.h"
#include "brw_defines.h"
#include "gen6_blorp.h"
#include "gen7_blorp.h"
brw_blorp_mip_info::brw_blorp_mip_info()
: mt(NULL),
level(0),
layer(0),
width(0),
height(0),
x_offset(0),
y_offset(0)
{
}
brw_blorp_surface_info::brw_blorp_surface_info()
: map_stencil_as_y_tiled(false),
num_samples(0)
{
}
void
brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer)
{
intel_miptree_check_level_layer(mt, level, layer);
this->mt = mt;
this->level = level;
this->layer = layer;
this->width = mt->level[level].width;
this->height = mt->level[level].height;
intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
}
void
brw_blorp_surface_info::set(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer)
{
brw_blorp_mip_info::set(mt, level, layer);
this->num_samples = mt->num_samples;
this->array_spacing_lod0 = mt->array_spacing_lod0;
this->map_stencil_as_y_tiled = false;
this->msaa_layout = mt->msaa_layout;
switch (mt->format) {
case MESA_FORMAT_S8:
/* The miptree is a W-tiled stencil buffer. Surface states can't be set
* up for W tiling, so we'll need to use Y tiling and have the WM
* program swizzle the coordinates.
*/
this->map_stencil_as_y_tiled = true;
this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
break;
case MESA_FORMAT_X8_Z24:
case MESA_FORMAT_Z32_FLOAT:
/* The miptree consists of 32 bits per pixel, arranged either as 24-bit
* depth values interleaved with 8 "don't care" bits, or as 32-bit
* floating point depth values. Since depth values don't require any
* blending, it doesn't matter how we interpret the bit pattern as long
* as we copy the right amount of data, so just map it as 8-bit BGRA.
*/
this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
case MESA_FORMAT_Z16:
/* The miptree consists of 16 bits per pixel of depth data. Since depth
* values don't require any blending, it doesn't matter how we interpret
* the bit pattern as long as we copy the right amount of data, so just
* map is as 8-bit RG.
*/
this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
break;
default:
/* Blorp blits don't support any sort of format conversion (except
* between sRGB and linear), so we can safely assume that the format is
* supported as a render target, even if this is the source image. So
* we can convert to a surface format using brw->render_target_format.
*/
assert(brw->format_supported_as_render_target[mt->format]);
this->brw_surfaceformat = brw->render_target_format[mt->format];
break;
}
}
/**
* Split x_offset and y_offset into a base offset (in bytes) and a remaining
* x/y offset (in pixels). Note: we can't do this by calling
* intel_renderbuffer_tile_offsets(), because the offsets may have been
* adjusted to account for Y vs. W tiling differences. So we compute it
* directly from the adjusted offsets.
*/
uint32_t
brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
uint32_t *tile_y) const
{
struct intel_region *region = mt->region;
uint32_t mask_x, mask_y;
intel_region_get_tile_masks(region, &mask_x, &mask_y,
map_stencil_as_y_tiled);
*tile_x = x_offset & mask_x;
*tile_y = y_offset & mask_y;
return intel_region_get_aligned_offset(region, x_offset & ~mask_x,
y_offset & ~mask_y,
map_stencil_as_y_tiled);
}
brw_blorp_params::brw_blorp_params()
: x0(0),
y0(0),
x1(0),
y1(0),
depth_format(0),
hiz_op(GEN6_HIZ_OP_NONE),
num_samples(0),
use_wm_prog(false)
{
}
extern "C" {
void
intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer, gen6_hiz_op op)
{
brw_hiz_op_params params(mt, level, layer, op);
brw_blorp_exec(intel, ¶ms);
}
} /* extern "C" */
void
brw_blorp_exec(struct intel_context *intel, const brw_blorp_params *params)
{
switch (intel->gen) {
case 6:
gen6_blorp_exec(intel, params);
break;
case 7:
gen7_blorp_exec(intel, params);
break;
default:
/* BLORP is not supported before Gen6. */
assert(false);
break;
}
}
brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int layer,
gen6_hiz_op op)
{
this->hiz_op = op;
depth.set(mt, level, layer);
/* Align the rectangle primitive to 8x4 pixels.
*
* During fast depth clears, the emitted rectangle primitive must be
* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
* 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
* PRM):
* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
* aligned to an 8x4 pixel block relative to the upper left corner
* of the depth buffer [...]
*
* For hiz resolves, the rectangle must also be 8x4 aligned. Item
* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
* Ivybridge simulator require the alignment.
*
* To be safe, let's just align the rect for all hiz operations and all
* hardware generations.
*
* However, for some miptree slices of a Z24 texture, emitting an 8x4
* aligned rectangle that covers the slice may clobber adjacent slices if
* we strictly adhered to the texture alignments specified in the PRM. The
* Ivybridge PRM, Section "Alignment Unit Size", states that
* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
* prevents the clobbering.
*/
depth.width = ALIGN(depth.width, 8);
depth.height = ALIGN(depth.height, 4);
x1 = depth.width;
y1 = depth.height;
assert(mt->hiz_mt != NULL);
switch (mt->format) {
case MESA_FORMAT_Z16: depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
case MESA_FORMAT_Z32_FLOAT: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
case MESA_FORMAT_X8_Z24: depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
default: assert(0); break;
}
}
uint32_t
brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
brw_blorp_prog_data **prog_data) const
{
return 0;
}
|