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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "main/context.h"
#include "main/teximage.h"
#include "main/blend.h"
#include "main/bufferobj.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/image.h"
#include "main/renderbuffer.h"
#include "main/glformats.h"
#include "brw_blorp.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_meta_util.h"
#include "brw_state.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "common/gen_debug.h"
#define FILE_DEBUG_FLAG DEBUG_BLORP
static bool
brw_blorp_lookup_shader(struct blorp_context *blorp,
const void *key, uint32_t key_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct brw_context *brw = blorp->driver_ctx;
return brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
kernel_out, prog_data_out, true);
}
static bool
brw_blorp_upload_shader(struct blorp_context *blorp,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct brw_context *brw = blorp->driver_ctx;
brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
kernel, kernel_size, prog_data, prog_data_size,
kernel_out, prog_data_out);
return true;
}
void
brw_blorp_init(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
blorp_init(&brw->blorp, brw, &brw->isl_dev);
brw->blorp.compiler = brw->screen->compiler;
switch (devinfo->gen) {
case 4:
if (devinfo->is_g4x) {
brw->blorp.exec = gen45_blorp_exec;
} else {
brw->blorp.exec = gen4_blorp_exec;
}
break;
case 5:
brw->blorp.exec = gen5_blorp_exec;
break;
case 6:
brw->blorp.exec = gen6_blorp_exec;
break;
case 7:
if (devinfo->is_haswell) {
brw->blorp.exec = gen75_blorp_exec;
} else {
brw->blorp.exec = gen7_blorp_exec;
}
break;
case 8:
brw->blorp.exec = gen8_blorp_exec;
break;
case 9:
brw->blorp.exec = gen9_blorp_exec;
break;
case 10:
brw->blorp.exec = gen10_blorp_exec;
break;
case 11:
brw->blorp.exec = gen11_blorp_exec;
break;
default:
unreachable("Invalid gen");
}
brw->blorp.lookup_shader = brw_blorp_lookup_shader;
brw->blorp.upload_shader = brw_blorp_upload_shader;
}
static void
blorp_surf_for_miptree(struct brw_context *brw,
struct blorp_surf *surf,
const struct intel_mipmap_tree *mt,
enum isl_aux_usage aux_usage,
bool is_render_target,
unsigned *level,
unsigned start_layer, unsigned num_layers,
struct isl_surf tmp_surfs[1])
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
const unsigned num_samples = mt->surf.samples;
for (unsigned i = 0; i < num_layers; i++) {
for (unsigned s = 0; s < num_samples; s++) {
const unsigned phys_layer = (start_layer + i) * num_samples + s;
intel_miptree_check_level_layer(mt, *level, phys_layer);
}
}
} else {
for (unsigned i = 0; i < num_layers; i++)
intel_miptree_check_level_layer(mt, *level, start_layer + i);
}
*surf = (struct blorp_surf) {
.surf = &mt->surf,
.addr = (struct blorp_address) {
.buffer = mt->bo,
.offset = mt->offset,
.reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
.mocs = brw_get_bo_mocs(devinfo, mt->bo),
},
.aux_usage = aux_usage,
.tile_x_sa = mt->level[*level].level_x,
.tile_y_sa = mt->level[*level].level_y,
};
if (surf->aux_usage == ISL_AUX_USAGE_HIZ &&
!intel_miptree_level_has_hiz(mt, *level))
surf->aux_usage = ISL_AUX_USAGE_NONE;
if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
/* We only really need a clear color if we also have an auxiliary
* surface. Without one, it does nothing.
*/
surf->clear_color =
intel_miptree_get_clear_color(devinfo, mt, mt->surf.format,
!is_render_target, (struct brw_bo **)
&surf->clear_color_addr.buffer,
&surf->clear_color_addr.offset);
surf->aux_surf = &mt->aux_buf->surf;
surf->aux_addr = (struct blorp_address) {
.reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
.mocs = surf->addr.mocs,
};
surf->aux_addr.buffer = mt->aux_buf->bo;
surf->aux_addr.offset = mt->aux_buf->offset;
} else {
surf->aux_addr = (struct blorp_address) {
.buffer = NULL,
};
memset(&surf->clear_color, 0, sizeof(surf->clear_color));
}
assert((surf->aux_usage == ISL_AUX_USAGE_NONE) ==
(surf->aux_addr.buffer == NULL));
if (!is_render_target && brw->screen->devinfo.gen == 9)
gen9_apply_single_tex_astc5x5_wa(brw, mt->format, surf->aux_usage);
/* ISL wants real levels, not offset ones. */
*level -= mt->first_level;
}
static bool
brw_blorp_supports_dst_format(struct brw_context *brw, mesa_format format)
{
/* If it's renderable, it's definitely supported. */
if (brw->mesa_format_supports_render[format])
return true;
/* BLORP can't compress anything */
if (_mesa_is_format_compressed(format))
return false;
/* No exotic formats such as GL_LUMINANCE_ALPHA */
if (_mesa_get_format_bits(format, GL_RED_BITS) == 0 &&
_mesa_get_format_bits(format, GL_DEPTH_BITS) == 0 &&
_mesa_get_format_bits(format, GL_STENCIL_BITS) == 0)
return false;
return true;
}
static enum isl_format
brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
bool is_render_target)
{
switch (format) {
case MESA_FORMAT_NONE:
return ISL_FORMAT_UNSUPPORTED;
case MESA_FORMAT_S_UINT8:
return ISL_FORMAT_R8_UINT;
case MESA_FORMAT_Z24_UNORM_X8_UINT:
case MESA_FORMAT_Z24_UNORM_S8_UINT:
return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
case MESA_FORMAT_Z_FLOAT32:
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return ISL_FORMAT_R32_FLOAT;
case MESA_FORMAT_Z_UNORM16:
return ISL_FORMAT_R16_UNORM;
default:
if (is_render_target) {
assert(brw_blorp_supports_dst_format(brw, format));
if (brw->mesa_format_supports_render[format]) {
return brw->mesa_to_isl_render_format[format];
} else {
return brw_isl_format_for_mesa_format(format);
}
} else {
/* Some destinations (is_render_target == true) are supported by
* blorp even though we technically can't render to them.
*/
return brw_isl_format_for_mesa_format(format);
}
}
}
/**
* Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
* "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
*
* SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
* 0 1 2 3 4 5
* 4 5 6 7 0 1
* SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
*
* which is simply adding 4 then modding by 8 (or anding with 7).
*
* We then may need to apply workarounds for textureGather hardware bugs.
*/
static enum isl_channel_select
swizzle_to_scs(GLenum swizzle)
{
return (enum isl_channel_select)((swizzle + 4) & 7);
}
/**
* Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
* the physical layer holding sample 0. So, for example, if
* src_mt->surf.samples == 4, then logical layer n corresponds to src_layer ==
* 4*n.
*/
void
brw_blorp_blit_miptrees(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
unsigned src_level, unsigned src_layer,
mesa_format src_format, int src_swizzle,
struct intel_mipmap_tree *dst_mt,
unsigned dst_level, unsigned dst_layer,
mesa_format dst_format,
float src_x0, float src_y0,
float src_x1, float src_y1,
float dst_x0, float dst_y0,
float dst_x1, float dst_y1,
GLenum gl_filter, bool mirror_x, bool mirror_y,
bool decode_srgb, bool encode_srgb)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f) "
"to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
__func__,
src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
mirror_x, mirror_y);
if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
src_format = _mesa_get_srgb_format_linear(src_format);
if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
dst_format = _mesa_get_srgb_format_linear(dst_format);
/* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
* texture, the above code configures the source format for L32_FLOAT or
* I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
* the SAMPLE message appears to handle multisampled L32_FLOAT and
* I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
* around the problem by using a source format of R32_FLOAT. This
* shouldn't affect rendering correctness, since the destination format is
* R32_FLOAT, so only the contents of the red channel matters.
*/
if (devinfo->gen == 6 &&
src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1 &&
src_mt->format == dst_mt->format &&
(dst_format == MESA_FORMAT_L_FLOAT32 ||
dst_format == MESA_FORMAT_I_FLOAT32)) {
src_format = dst_format = MESA_FORMAT_R_FLOAT32;
}
enum blorp_filter blorp_filter;
if (fabsf(dst_x1 - dst_x0) == fabsf(src_x1 - src_x0) &&
fabsf(dst_y1 - dst_y0) == fabsf(src_y1 - src_y0)) {
if (src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1) {
/* From the OpenGL ES 3.2 specification, section 16.2.1:
*
* "If the read framebuffer is multisampled (its effective value
* of SAMPLE_BUFFERS is one) and the draw framebuffer is not (its
* value of SAMPLE_BUFFERS is zero), the samples corresponding to
* each pixel location in the source are converted to a single
* sample before being written to the destination. The filter
* parameter is ignored. If the source formats are integer types
* or stencil values, a single sample’s value is selected for each
* pixel. If the source formats are floating-point or normalized
* types, the sample values for each pixel are resolved in an
* implementation-dependent manner. If the source formats are
* depth values, sample values are resolved in an implementation-
* dependent manner where the result will be between the minimum
* and maximum depth values in the pixel."
*
* For depth and stencil resolves, we choose to always use the value
* at sample 0.
*/
GLenum base_format = _mesa_get_format_base_format(src_mt->format);
if (base_format == GL_DEPTH_COMPONENT ||
base_format == GL_STENCIL_INDEX ||
base_format == GL_DEPTH_STENCIL ||
_mesa_is_format_integer(src_mt->format)) {
/* The OpenGL ES 3.2 spec says:
*
* "If the source formats are integer types or stencil values,
* a single sample's value is selected for each pixel."
*
* Just take sample 0 in this case.
*/
blorp_filter = BLORP_FILTER_SAMPLE_0;
} else {
blorp_filter = BLORP_FILTER_AVERAGE;
}
} else {
/* From the OpenGL 4.6 specification, section 18.3.1:
*
* "If the source and destination dimensions are identical, no
* filtering is applied."
*
* Using BLORP_FILTER_NONE will also handle the upsample case by
* replicating the one value in the source to all values in the
* destination.
*/
blorp_filter = BLORP_FILTER_NONE;
}
} else if (gl_filter == GL_LINEAR ||
gl_filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
gl_filter == GL_SCALED_RESOLVE_NICEST_EXT) {
blorp_filter = BLORP_FILTER_BILINEAR;
} else {
blorp_filter = BLORP_FILTER_NEAREST;
}
enum isl_format src_isl_format =
brw_blorp_to_isl_format(brw, src_format, false);
enum isl_aux_usage src_aux_usage =
intel_miptree_texture_aux_usage(brw, src_mt, src_isl_format,
0 /* The astc5x5 WA isn't needed */);
/* We do format workarounds for some depth formats so we can't reliably
* sample with HiZ. One of these days, we should fix that.
*/
if (src_aux_usage == ISL_AUX_USAGE_HIZ)
src_aux_usage = ISL_AUX_USAGE_NONE;
const bool src_clear_supported =
src_aux_usage != ISL_AUX_USAGE_NONE && src_mt->format == src_format;
intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
src_aux_usage, src_clear_supported);
enum isl_format dst_isl_format =
brw_blorp_to_isl_format(brw, dst_format, true);
enum isl_aux_usage dst_aux_usage =
intel_miptree_render_aux_usage(brw, dst_mt, dst_isl_format,
false, false);
const bool dst_clear_supported = dst_aux_usage != ISL_AUX_USAGE_NONE;
intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
dst_aux_usage, dst_clear_supported);
struct isl_surf tmp_surfs[2];
struct blorp_surf src_surf, dst_surf;
blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
&src_level, src_layer, 1, &tmp_surfs[0]);
blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
&dst_level, dst_layer, 1, &tmp_surfs[1]);
struct isl_swizzle src_isl_swizzle = {
.r = swizzle_to_scs(GET_SWZ(src_swizzle, 0)),
.g = swizzle_to_scs(GET_SWZ(src_swizzle, 1)),
.b = swizzle_to_scs(GET_SWZ(src_swizzle, 2)),
.a = swizzle_to_scs(GET_SWZ(src_swizzle, 3)),
};
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_blit(&batch, &src_surf, src_level, src_layer,
src_isl_format, src_isl_swizzle,
&dst_surf, dst_level, dst_layer,
dst_isl_format, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
blorp_filter, mirror_x, mirror_y);
blorp_batch_finish(&batch);
intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
dst_aux_usage);
}
void
brw_blorp_copy_miptrees(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
unsigned src_level, unsigned src_layer,
struct intel_mipmap_tree *dst_mt,
unsigned dst_level, unsigned dst_layer,
unsigned src_x, unsigned src_y,
unsigned dst_x, unsigned dst_y,
unsigned src_width, unsigned src_height)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
DBG("%s from %dx %s mt %p %d %d (%d,%d) %dx%d"
"to %dx %s mt %p %d %d (%d,%d)\n",
__func__,
src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
src_level, src_layer, src_x, src_y, src_width, src_height,
dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
dst_level, dst_layer, dst_x, dst_y);
enum isl_aux_usage src_aux_usage, dst_aux_usage;
bool src_clear_supported, dst_clear_supported;
switch (src_mt->aux_usage) {
case ISL_AUX_USAGE_MCS:
case ISL_AUX_USAGE_CCS_E:
src_aux_usage = src_mt->aux_usage;
/* Prior to gen9, fast-clear only supported 0/1 clear colors. Since
* we're going to re-interpret the format as an integer format possibly
* with a different number of components, we can't handle clear colors
* until gen9.
*/
src_clear_supported = devinfo->gen >= 9;
break;
default:
src_aux_usage = ISL_AUX_USAGE_NONE;
src_clear_supported = false;
break;
}
switch (dst_mt->aux_usage) {
case ISL_AUX_USAGE_MCS:
case ISL_AUX_USAGE_CCS_E:
dst_aux_usage = dst_mt->aux_usage;
/* Prior to gen9, fast-clear only supported 0/1 clear colors. Since
* we're going to re-interpret the format as an integer format possibly
* with a different number of components, we can't handle clear colors
* until gen9.
*/
dst_clear_supported = devinfo->gen >= 9;
break;
default:
dst_aux_usage = ISL_AUX_USAGE_NONE;
dst_clear_supported = false;
break;
}
intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
src_aux_usage, src_clear_supported);
intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
dst_aux_usage, dst_clear_supported);
struct isl_surf tmp_surfs[2];
struct blorp_surf src_surf, dst_surf;
blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
&src_level, src_layer, 1, &tmp_surfs[0]);
blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
&dst_level, dst_layer, 1, &tmp_surfs[1]);
/* The hardware seems to have issues with having a two different format
* views of the same texture in the sampler cache at the same time. It's
* unclear exactly what the issue is but it hurts glCopyImageSubData
* particularly badly because it does a lot of format reinterprets. We
* badly need better understanding of the issue and a better fix but this
* works for now and fixes CTS tests.
*
* TODO: Remove this hack!
*/
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL |
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_copy(&batch, &src_surf, src_level, src_layer,
&dst_surf, dst_level, dst_layer,
src_x, src_y, dst_x, dst_y, src_width, src_height);
blorp_batch_finish(&batch);
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL |
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
dst_aux_usage);
}
void
brw_blorp_copy_buffers(struct brw_context *brw,
struct brw_bo *src_bo,
unsigned src_offset,
struct brw_bo *dst_bo,
unsigned dst_offset,
unsigned size)
{
DBG("%s %d bytes from %p[%d] to %p[%d]",
__func__, size, src_bo, src_offset, dst_bo, dst_offset);
struct blorp_batch batch;
struct blorp_address src = { .buffer = src_bo, .offset = src_offset };
struct blorp_address dst = { .buffer = dst_bo, .offset = dst_offset };
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_buffer_copy(&batch, src, dst, size);
blorp_batch_finish(&batch);
}
static struct intel_mipmap_tree *
find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
{
struct intel_mipmap_tree *mt = irb->mt;
if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
mt = mt->stencil_mt;
return mt;
}
static int
blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
{
return irb->Base.Base._BaseFormat == GL_RGB ?
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
SWIZZLE_XYZW;
}
static void
do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
struct intel_renderbuffer *src_irb, mesa_format src_format,
struct intel_renderbuffer *dst_irb, mesa_format dst_format,
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
GLenum filter, bool mirror_x, bool mirror_y)
{
const struct gl_context *ctx = &brw->ctx;
/* Find source/dst miptrees */
struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
const bool do_srgb = ctx->Color.sRGBEnabled;
/* Do the blit */
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
src_format, blorp_get_texture_swizzle(src_irb),
dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
dst_format,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y,
do_srgb, do_srgb);
dst_irb->need_downsample = true;
}
static bool
try_blorp_blit(struct brw_context *brw,
const struct gl_framebuffer *read_fb,
const struct gl_framebuffer *draw_fb,
GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
GLenum filter, GLbitfield buffer_bit)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
/* Sync up the state of window system buffers. We need to do this before
* we go looking for the buffers.
*/
intel_prepare_render(brw);
bool mirror_x, mirror_y;
if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
&srcX0, &srcY0, &srcX1, &srcY1,
&dstX0, &dstY0, &dstX1, &dstY1,
&mirror_x, &mirror_y))
return true;
/* Find buffers */
struct intel_renderbuffer *src_irb;
struct intel_renderbuffer *dst_irb;
struct intel_mipmap_tree *src_mt;
struct intel_mipmap_tree *dst_mt;
switch (buffer_bit) {
case GL_COLOR_BUFFER_BIT:
src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
if (dst_irb)
do_blorp_blit(brw, buffer_bit,
src_irb, src_irb->Base.Base.Format,
dst_irb, dst_irb->Base.Base.Format,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
}
break;
case GL_DEPTH_BUFFER_BIT:
src_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
dst_irb =
intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
src_mt = find_miptree(buffer_bit, src_irb);
dst_mt = find_miptree(buffer_bit, dst_irb);
/* We also can't handle any combined depth-stencil formats because we
* have to reinterpret as a color format.
*/
if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
_mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
return false;
do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
break;
case GL_STENCIL_BUFFER_BIT:
/* Blorp doesn't support combined depth stencil which is all we have
* prior to gen6.
*/
if (devinfo->gen < 6)
return false;
src_irb =
intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
dst_irb =
intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
filter, mirror_x, mirror_y);
break;
default:
unreachable("not reached");
}
return true;
}
static void
apply_y_flip(int *y0, int *y1, int height)
{
int tmp = height - *y0;
*y0 = height - *y1;
*y1 = tmp;
}
bool
brw_blorp_copytexsubimage(struct brw_context *brw,
struct gl_renderbuffer *src_rb,
struct gl_texture_image *dst_image,
int slice,
int srcX0, int srcY0,
int dstX0, int dstY0,
int width, int height)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
struct intel_texture_image *intel_image = intel_texture_image(dst_image);
/* No pixel transfer operations (zoom, bias, mapping), just a blit */
if (brw->ctx._ImageTransferState)
return false;
/* Sync up the state of window system buffers. We need to do this before
* we go looking at the src renderbuffer's miptree.
*/
intel_prepare_render(brw);
struct intel_mipmap_tree *src_mt = src_irb->mt;
struct intel_mipmap_tree *dst_mt = intel_image->mt;
/* We can't handle any combined depth-stencil formats because we have to
* reinterpret as a color format.
*/
if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
_mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
return false;
if (!brw_blorp_supports_dst_format(brw, dst_image->TexFormat))
return false;
/* Source clipping shouldn't be necessary, since copytexsubimage (in
* src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
* takes care of it.
*
* Destination clipping shouldn't be necessary since the restrictions on
* glCopyTexSubImage prevent the user from specifying a destination rectangle
* that falls outside the bounds of the destination texture.
* See error_check_subtexture_dimensions().
*/
int srcY1 = srcY0 + height;
int srcX1 = srcX0 + width;
int dstX1 = dstX0 + width;
int dstY1 = dstY0 + height;
/* Account for the fact that in the system framebuffer, the origin is at
* the lower left.
*/
bool mirror_y = ctx->ReadBuffer->FlipY;
if (mirror_y)
apply_y_flip(&srcY0, &srcY1, src_rb->Height);
/* Account for face selection and texture view MinLayer */
int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
src_rb->Format, blorp_get_texture_swizzle(src_irb),
dst_mt, dst_level, dst_slice,
dst_image->TexFormat,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
GL_NEAREST, false, mirror_y,
false, false);
/* If we're copying to a packed depth stencil texture and the source
* framebuffer has separate stencil, we need to also copy the stencil data
* over.
*/
src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
src_rb != NULL) {
src_irb = intel_renderbuffer(src_rb);
src_mt = src_irb->mt;
if (src_mt->stencil_mt)
src_mt = src_mt->stencil_mt;
if (dst_mt->stencil_mt)
dst_mt = dst_mt->stencil_mt;
if (src_mt != dst_mt) {
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
src_mt->format,
blorp_get_texture_swizzle(src_irb),
dst_mt, dst_level, dst_slice,
dst_mt->format,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
GL_NEAREST, false, mirror_y,
false, false);
}
}
return true;
}
GLbitfield
brw_blorp_framebuffer(struct brw_context *brw,
struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
static GLbitfield buffer_bits[] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT,
};
for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
if ((mask & buffer_bits[i]) &&
try_blorp_blit(brw, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
filter, buffer_bits[i])) {
mask &= ~buffer_bits[i];
}
}
return mask;
}
static struct brw_bo *
blorp_get_client_bo(struct brw_context *brw,
unsigned w, unsigned h, unsigned d,
GLenum target, GLenum format, GLenum type,
const void *pixels,
const struct gl_pixelstore_attrib *packing,
uint32_t *offset_out, uint32_t *row_stride_out,
uint32_t *image_stride_out, bool read_only)
{
/* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
const GLuint dims = _mesa_get_texture_dimensions(target);
const uint32_t first_pixel = _mesa_image_offset(dims, packing, w, h,
format, type, 0, 0, 0);
const uint32_t last_pixel = _mesa_image_offset(dims, packing, w, h,
format, type,
d - 1, h - 1, w);
const uint32_t stride = _mesa_image_row_stride(packing, w, format, type);
const uint32_t cpp = _mesa_bytes_per_pixel(format, type);
const uint32_t size = last_pixel - first_pixel;
*row_stride_out = stride;
*image_stride_out = _mesa_image_image_stride(packing, w, h, format, type);
if (_mesa_is_bufferobj(packing->BufferObj)) {
const uint32_t offset = first_pixel + (intptr_t)pixels;
if (!read_only && ((offset % cpp) || (stride % cpp))) {
perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
return NULL;
}
/* This is a user-provided PBO. We just need to get the BO out */
struct intel_buffer_object *intel_pbo =
intel_buffer_object(packing->BufferObj);
struct brw_bo *bo =
intel_bufferobj_buffer(brw, intel_pbo, offset, size, !read_only);
/* We take a reference to the BO so that the caller can just always
* unref without having to worry about whether it's a user PBO or one
* we created.
*/
brw_bo_reference(bo);
*offset_out = offset;
return bo;
} else {
/* Someone should have already checked that there is data to upload. */
assert(pixels);
/* Creating a temp buffer currently only works for upload */
assert(read_only);
/* This is not a user-provided PBO. Instead, pixels is a pointer to CPU
* data which we need to copy into a BO.
*/
struct brw_bo *bo =
brw_bo_alloc(brw->bufmgr, "tmp_tex_subimage_src", size,
BRW_MEMZONE_OTHER);
if (bo == NULL) {
perf_debug("intel_texsubimage: temp bo creation failed: size = %u\n",
size);
return NULL;
}
if (brw_bo_subdata(bo, 0, size, pixels + first_pixel)) {
perf_debug("intel_texsubimage: temp bo upload failed\n");
brw_bo_unreference(bo);
return NULL;
}
*offset_out = 0;
return bo;
}
}
/* Consider all the restrictions and determine the format of the source. */
static mesa_format
blorp_get_client_format(struct brw_context *brw,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing)
{
if (brw->ctx._ImageTransferState)
return MESA_FORMAT_NONE;
if (packing->SwapBytes || packing->LsbFirst || packing->Invert) {
perf_debug("intel_texsubimage_blorp: unsupported gl_pixelstore_attrib\n");
return MESA_FORMAT_NONE;
}
if (format != GL_RED &&
format != GL_RG &&
format != GL_RGB &&
format != GL_BGR &&
format != GL_RGBA &&
format != GL_BGRA &&
format != GL_ALPHA &&
format != GL_RED_INTEGER &&
format != GL_RG_INTEGER &&
format != GL_RGB_INTEGER &&
format != GL_BGR_INTEGER &&
format != GL_RGBA_INTEGER &&
format != GL_BGRA_INTEGER) {
perf_debug("intel_texsubimage_blorp: %s not supported",
_mesa_enum_to_string(format));
return MESA_FORMAT_NONE;
}
return _mesa_tex_format_from_format_and_type(&brw->ctx, format, type);
}
static bool
need_signed_unsigned_int_conversion(mesa_format src_format,
mesa_format dst_format)
{
const GLenum src_type = _mesa_get_format_datatype(src_format);
const GLenum dst_type = _mesa_get_format_datatype(dst_format);
return (src_type == GL_INT && dst_type == GL_UNSIGNED_INT) ||
(src_type == GL_UNSIGNED_INT && dst_type == GL_INT);
}
bool
brw_blorp_upload_miptree(struct brw_context *brw,
struct intel_mipmap_tree *dst_mt,
mesa_format dst_format,
uint32_t level, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth,
GLenum target, GLenum format, GLenum type,
const void *pixels,
const struct gl_pixelstore_attrib *packing)
{
const mesa_format src_format =
blorp_get_client_format(brw, format, type, packing);
if (src_format == MESA_FORMAT_NONE)
return false;
if (!brw->mesa_format_supports_render[dst_format]) {
perf_debug("intel_texsubimage: can't use %s as render target\n",
_mesa_get_format_name(dst_format));
return false;
}
/* This function relies on blorp_blit to upload the pixel data to the
* miptree. But, blorp_blit doesn't support signed to unsigned or
* unsigned to signed integer conversions.
*/
if (need_signed_unsigned_int_conversion(src_format, dst_format))
return false;
uint32_t src_offset, src_row_stride, src_image_stride;
struct brw_bo *src_bo =
blorp_get_client_bo(brw, width, height, depth,
target, format, type, pixels, packing,
&src_offset, &src_row_stride,
&src_image_stride, true);
if (src_bo == NULL)
return false;
/* Now that source is offset to correct starting point, adjust the
* given dimensions to treat 1D arrays as 2D.
*/
if (target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
assert(z == 0);
depth = height;
height = 1;
z = y;
y = 0;
src_image_stride = src_row_stride;
}
intel_miptree_check_level_layer(dst_mt, level, z + depth - 1);
bool result = false;
/* Blit slice-by-slice creating a single-slice miptree for each layer. Even
* in case of linear buffers hardware wants image arrays to be aligned by
* four rows. This way hardware only gets one image at a time and any
* source alignment will do.
*/
for (unsigned i = 0; i < depth; ++i) {
struct intel_mipmap_tree *src_mt = intel_miptree_create_for_bo(
brw, src_bo, src_format,
src_offset + i * src_image_stride,
width, height, 1,
src_row_stride,
ISL_TILING_LINEAR, 0);
if (!src_mt) {
perf_debug("intel_texsubimage: miptree creation for src failed\n");
goto err;
}
/* In case exact match is needed, copy using equivalent UINT formats
* preventing hardware from changing presentation for SNORM -1.
*/
if (src_mt->format == dst_format) {
brw_blorp_copy_miptrees(brw, src_mt, 0, 0,
dst_mt, level, z + i,
0, 0, x, y, width, height);
} else {
brw_blorp_blit_miptrees(brw, src_mt, 0, 0,
src_format, SWIZZLE_XYZW,
dst_mt, level, z + i,
dst_format,
0, 0, width, height,
x, y, x + width, y + height,
GL_NEAREST, false, false, false, false);
}
intel_miptree_release(&src_mt);
}
result = true;
err:
brw_bo_unreference(src_bo);
return result;
}
bool
brw_blorp_download_miptree(struct brw_context *brw,
struct intel_mipmap_tree *src_mt,
mesa_format src_format, uint32_t src_swizzle,
uint32_t level, uint32_t x, uint32_t y, uint32_t z,
uint32_t width, uint32_t height, uint32_t depth,
GLenum target, GLenum format, GLenum type,
bool y_flip, const void *pixels,
const struct gl_pixelstore_attrib *packing)
{
const mesa_format dst_format =
blorp_get_client_format(brw, format, type, packing);
if (dst_format == MESA_FORMAT_NONE)
return false;
if (!brw->mesa_format_supports_render[dst_format]) {
perf_debug("intel_texsubimage: can't use %s as render target\n",
_mesa_get_format_name(dst_format));
return false;
}
/* This function relies on blorp_blit to download the pixel data from the
* miptree. But, blorp_blit doesn't support signed to unsigned or unsigned
* to signed integer conversions.
*/
if (need_signed_unsigned_int_conversion(src_format, dst_format))
return false;
/* We can't fetch from LUMINANCE or intensity as that would require a
* non-trivial swizzle.
*/
switch (_mesa_get_format_base_format(src_format)) {
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
return false;
default:
break;
}
/* This pass only works for PBOs */
assert(_mesa_is_bufferobj(packing->BufferObj));
uint32_t dst_offset, dst_row_stride, dst_image_stride;
struct brw_bo *dst_bo =
blorp_get_client_bo(brw, width, height, depth,
target, format, type, pixels, packing,
&dst_offset, &dst_row_stride,
&dst_image_stride, false);
if (dst_bo == NULL)
return false;
/* Now that source is offset to correct starting point, adjust the
* given dimensions to treat 1D arrays as 2D.
*/
if (target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
assert(z == 0);
depth = height;
height = 1;
z = y;
y = 0;
dst_image_stride = dst_row_stride;
}
intel_miptree_check_level_layer(src_mt, level, z + depth - 1);
int y0 = y;
int y1 = y + height;
if (y_flip) {
apply_y_flip(&y0, &y1, minify(src_mt->surf.phys_level0_sa.height,
level - src_mt->first_level));
}
bool result = false;
/* Blit slice-by-slice creating a single-slice miptree for each layer. Even
* in case of linear buffers hardware wants image arrays to be aligned by
* four rows. This way hardware only gets one image at a time and any
* source alignment will do.
*/
for (unsigned i = 0; i < depth; ++i) {
struct intel_mipmap_tree *dst_mt = intel_miptree_create_for_bo(
brw, dst_bo, dst_format,
dst_offset + i * dst_image_stride,
width, height, 1,
dst_row_stride,
ISL_TILING_LINEAR, 0);
if (!dst_mt) {
perf_debug("intel_texsubimage: miptree creation for src failed\n");
goto err;
}
/* In case exact match is needed, copy using equivalent UINT formats
* preventing hardware from changing presentation for SNORM -1.
*/
if (dst_mt->format == src_format && !y_flip &&
src_swizzle == SWIZZLE_XYZW) {
brw_blorp_copy_miptrees(brw, src_mt, level, z + i,
dst_mt, 0, 0,
x, y, 0, 0, width, height);
} else {
brw_blorp_blit_miptrees(brw, src_mt, level, z + i,
src_format, src_swizzle,
dst_mt, 0, 0, dst_format,
x, y0, x + width, y1,
0, 0, width, height,
GL_NEAREST, false, y_flip, false, false);
}
intel_miptree_release(&dst_mt);
}
result = true;
/* As we implement PBO transfers by binding the user-provided BO as a
* fake framebuffer and rendering to it. This breaks the invariant of the
* GL that nothing is able to render to a BO, causing nondeterministic
* corruption issues because the render cache is not coherent with a
* number of other caches that the BO could potentially be bound to
* afterwards.
*
* This could be solved in the same way that we guarantee texture
* coherency after a texture is attached to a framebuffer and
* rendered to, but that would involve checking *all* BOs bound to
* the pipeline for the case we need to emit a cache flush due to
* previous rendering to any of them -- Including vertex, index,
* uniform, atomic counter, shader image, transform feedback,
* indirect draw buffers, etc.
*
* That would increase the per-draw call overhead even though it's
* very unlikely that any of the BOs bound to the pipeline has been
* rendered to via a PBO at any point, so it seems better to just
* flush here unconditionally.
*/
brw_emit_mi_flush(brw);
err:
brw_bo_unreference(dst_bo);
return result;
}
static bool
set_write_disables(const struct intel_renderbuffer *irb,
const unsigned color_mask, bool *color_write_disable)
{
/* Format information in the renderbuffer represents the requirements
* given by the client. There are cases where the backing miptree uses,
* for example, RGBA to represent RGBX. Since the client is only expecting
* RGB we can treat alpha as not used and write whatever we like into it.
*/
const GLenum base_format = irb->Base.Base._BaseFormat;
const int components = _mesa_components_in_format(base_format);
bool disables = false;
assert(components > 0);
for (int i = 0; i < components; i++) {
color_write_disable[i] = !(color_mask & (1 << i));
disables = disables || color_write_disable[i];
}
return disables;
}
static void
do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
struct gl_renderbuffer *rb, unsigned buf,
bool partial_clear, bool encode_srgb)
{
struct gl_context *ctx = &brw->ctx;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
uint32_t x0, x1, y0, y1;
mesa_format format = irb->Base.Base.Format;
if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
format = _mesa_get_srgb_format_linear(format);
enum isl_format isl_format = brw->mesa_to_isl_render_format[format];
x0 = fb->_Xmin;
x1 = fb->_Xmax;
if (fb->FlipY) {
y0 = rb->Height - fb->_Ymax;
y1 = rb->Height - fb->_Ymin;
} else {
y0 = fb->_Ymin;
y1 = fb->_Ymax;
}
/* If the clear region is empty, just return. */
if (x0 == x1 || y0 == y1)
return;
bool can_fast_clear = !partial_clear;
bool color_write_disable[4] = { false, false, false, false };
if (set_write_disables(irb, GET_COLORMASK(ctx->Color.ColorMask, buf),
color_write_disable))
can_fast_clear = false;
/* We store clear colors as floats or uints as needed. If there are
* texture views in play, the formats will not properly be respected
* during resolves because the resolve operations only know about the
* miptree and not the renderbuffer.
*/
if (irb->Base.Base.Format != irb->mt->format)
can_fast_clear = false;
if (!irb->mt->supports_fast_clear ||
!brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
can_fast_clear = false;
/* Surface state can only record one fast clear color value. Therefore
* unless different levels/layers agree on the color it can be used to
* represent only single level/layer. Here it will be reserved for the
* first slice (level 0, layer 0).
*/
if (irb->layer_count > 1 || irb->mt_level || irb->mt_layer)
can_fast_clear = false;
unsigned level = irb->mt_level;
const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
/* If the MCS buffer hasn't been allocated yet, we need to allocate it now.
*/
if (can_fast_clear && !irb->mt->aux_buf) {
assert(irb->mt->aux_usage == ISL_AUX_USAGE_CCS_D);
if (!intel_miptree_alloc_aux(brw, irb->mt)) {
/* We're out of memory. Fall back to a non-fast clear. */
can_fast_clear = false;
}
}
/* FINISHME: Debug and enable fast clears */
const struct gen_device_info *devinfo = &brw->screen->devinfo;
if (devinfo->gen >= 11)
can_fast_clear = false;
if (can_fast_clear) {
const enum isl_aux_state aux_state =
intel_miptree_get_aux_state(irb->mt, irb->mt_level, irb->mt_layer);
union isl_color_value clear_color =
brw_meta_convert_fast_clear_color(brw, irb->mt,
&ctx->Color.ClearColor);
intel_miptree_set_clear_color(brw, irb->mt, clear_color);
/* If the buffer is already in ISL_AUX_STATE_CLEAR, the clear
* is redundant and can be skipped.
*/
if (aux_state == ISL_AUX_STATE_CLEAR)
return;
DBG("%s (fast) to mt %p level %d layers %d+%d\n", __FUNCTION__,
irb->mt, irb->mt_level, irb->mt_layer, num_layers);
/* We can't setup the blorp_surf until we've allocated the MCS above */
struct isl_surf isl_tmp[2];
struct blorp_surf surf;
blorp_surf_for_miptree(brw, &surf, irb->mt, irb->mt->aux_usage, true,
&level, irb->mt_layer, num_layers, isl_tmp);
/* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
*
* "Any transition from any value in {Clear, Render, Resolve} to a
* different value in {Clear, Render, Resolve} requires end of pipe
* synchronization."
*
* In other words, fast clear ops are not properly synchronized with
* other drawing. We need to use a PIPE_CONTROL to ensure that the
* contents of the previous draw hit the render target before we resolve
* and again afterwards to ensure that the resolve is complete before we
* do any more regular drawing.
*/
brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw,
BLORP_BATCH_NO_UPDATE_CLEAR_COLOR);
blorp_fast_clear(&batch, &surf, isl_format,
level, irb->mt_layer, num_layers,
x0, y0, x1, y1);
blorp_batch_finish(&batch);
brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
/* Now that the fast clear has occurred, put the buffer in
* INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
* redundant clears.
*/
intel_miptree_set_aux_state(brw, irb->mt, irb->mt_level,
irb->mt_layer, num_layers,
ISL_AUX_STATE_CLEAR);
} else {
DBG("%s (slow) to mt %p level %d layer %d+%d\n", __FUNCTION__,
irb->mt, irb->mt_level, irb->mt_layer, num_layers);
enum isl_aux_usage aux_usage =
intel_miptree_render_aux_usage(brw, irb->mt, isl_format,
false, false);
intel_miptree_prepare_render(brw, irb->mt, level, irb->mt_layer,
num_layers, aux_usage);
struct isl_surf isl_tmp[2];
struct blorp_surf surf;
blorp_surf_for_miptree(brw, &surf, irb->mt, aux_usage, true,
&level, irb->mt_layer, num_layers, isl_tmp);
union isl_color_value clear_color;
memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
level, irb->mt_layer, num_layers,
x0, y0, x1, y1,
clear_color, color_write_disable);
blorp_batch_finish(&batch);
intel_miptree_finish_render(brw, irb->mt, level, irb->mt_layer,
num_layers, aux_usage);
}
return;
}
void
brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
GLbitfield mask, bool partial_clear, bool encode_srgb)
{
for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
/* Only clear the buffers present in the provided mask */
if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
continue;
/* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
* the framebuffer can be complete with some attachments missing. In
* this case the _ColorDrawBuffers pointer will be NULL.
*/
if (rb == NULL)
continue;
do_single_blorp_clear(brw, fb, rb, buf, partial_clear, encode_srgb);
irb->need_downsample = true;
}
return;
}
void
brw_blorp_clear_depth_stencil(struct brw_context *brw,
struct gl_framebuffer *fb,
GLbitfield mask, bool partial_clear)
{
const struct gl_context *ctx = &brw->ctx;
struct gl_renderbuffer *depth_rb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencil_rb =
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
if (!depth_rb || ctx->Depth.Mask == GL_FALSE)
mask &= ~BUFFER_BIT_DEPTH;
if (!stencil_rb || (ctx->Stencil.WriteMask[0] & 0xff) == 0)
mask &= ~BUFFER_BIT_STENCIL;
if (!(mask & (BUFFER_BITS_DEPTH_STENCIL)))
return;
uint32_t x0, x1, y0, y1, rb_height;
if (depth_rb) {
rb_height = depth_rb->Height;
if (stencil_rb) {
assert(depth_rb->Width == stencil_rb->Width);
assert(depth_rb->Height == stencil_rb->Height);
}
} else {
assert(stencil_rb);
rb_height = stencil_rb->Height;
}
x0 = fb->_Xmin;
x1 = fb->_Xmax;
if (fb->FlipY) {
y0 = rb_height - fb->_Ymax;
y1 = rb_height - fb->_Ymin;
} else {
y0 = fb->_Ymin;
y1 = fb->_Ymax;
}
/* If the clear region is empty, just return. */
if (x0 == x1 || y0 == y1)
return;
uint32_t level, start_layer, num_layers;
struct isl_surf isl_tmp[4];
struct blorp_surf depth_surf, stencil_surf;
struct intel_mipmap_tree *depth_mt = NULL;
if (mask & BUFFER_BIT_DEPTH) {
struct intel_renderbuffer *irb = intel_renderbuffer(depth_rb);
depth_mt = find_miptree(GL_DEPTH_BUFFER_BIT, irb);
level = irb->mt_level;
start_layer = irb->mt_layer;
num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
intel_miptree_prepare_depth(brw, depth_mt, level,
start_layer, num_layers);
unsigned depth_level = level;
blorp_surf_for_miptree(brw, &depth_surf, depth_mt, depth_mt->aux_usage,
true, &depth_level, start_layer, num_layers,
&isl_tmp[0]);
assert(depth_level == level);
}
uint8_t stencil_mask = 0;
struct intel_mipmap_tree *stencil_mt = NULL;
if (mask & BUFFER_BIT_STENCIL) {
struct intel_renderbuffer *irb = intel_renderbuffer(stencil_rb);
stencil_mt = find_miptree(GL_STENCIL_BUFFER_BIT, irb);
if (mask & BUFFER_BIT_DEPTH) {
assert(level == irb->mt_level);
assert(start_layer == irb->mt_layer);
assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1);
}
level = irb->mt_level;
start_layer = irb->mt_layer;
num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
stencil_mask = ctx->Stencil.WriteMask[0] & 0xff;
intel_miptree_prepare_access(brw, stencil_mt, level, 1,
start_layer, num_layers,
ISL_AUX_USAGE_NONE, false);
unsigned stencil_level = level;
blorp_surf_for_miptree(brw, &stencil_surf, stencil_mt,
ISL_AUX_USAGE_NONE, true,
&stencil_level, start_layer, num_layers,
&isl_tmp[2]);
}
assert((mask & BUFFER_BIT_DEPTH) || stencil_mask);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_clear_depth_stencil(&batch, &depth_surf, &stencil_surf,
level, start_layer, num_layers,
x0, y0, x1, y1,
(mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear,
stencil_mask, ctx->Stencil.Clear);
blorp_batch_finish(&batch);
if (mask & BUFFER_BIT_DEPTH) {
intel_miptree_finish_depth(brw, depth_mt, level,
start_layer, num_layers, true);
}
if (stencil_mask) {
intel_miptree_finish_write(brw, stencil_mt, level,
start_layer, num_layers,
ISL_AUX_USAGE_NONE);
}
}
void
brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt,
unsigned level, unsigned layer,
enum isl_aux_op resolve_op)
{
DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
struct isl_surf isl_tmp[1];
struct blorp_surf surf;
blorp_surf_for_miptree(brw, &surf, mt, mt->aux_usage, true,
&level, layer, 1 /* num_layers */,
isl_tmp);
/* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
*
* "Any transition from any value in {Clear, Render, Resolve} to a
* different value in {Clear, Render, Resolve} requires end of pipe
* synchronization."
*
* In other words, fast clear ops are not properly synchronized with
* other drawing. We need to use a PIPE_CONTROL to ensure that the
* contents of the previous draw hit the render target before we resolve
* and again afterwards to ensure that the resolve is complete before we
* do any more regular drawing.
*/
brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_ccs_resolve(&batch, &surf, level, layer, 1,
brw_blorp_to_isl_format(brw, format, true),
resolve_op);
blorp_batch_finish(&batch);
/* See comment above */
brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
}
void
brw_blorp_mcs_partial_resolve(struct brw_context *brw,
struct intel_mipmap_tree *mt,
uint32_t start_layer, uint32_t num_layers)
{
DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
start_layer, start_layer + num_layers - 1);
assert(mt->aux_usage == ISL_AUX_USAGE_MCS);
const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
enum isl_format isl_format = brw_blorp_to_isl_format(brw, format, true);
struct isl_surf isl_tmp[1];
struct blorp_surf surf;
uint32_t level = 0;
blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_MCS, true,
&level, start_layer, num_layers, isl_tmp);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw, 0);
blorp_mcs_partial_resolve(&batch, &surf, isl_format,
start_layer, num_layers);
blorp_batch_finish(&batch);
}
/**
* Perform a HiZ or depth resolve operation.
*
* For an overview of HiZ ops, see the following sections of the Sandy Bridge
* PRM, Volume 1, Part 2:
* - 7.5.3.1 Depth Buffer Clear
* - 7.5.3.2 Depth Buffer Resolve
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
*/
void
intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
unsigned int level, unsigned int start_layer,
unsigned int num_layers, enum isl_aux_op op)
{
assert(intel_miptree_level_has_hiz(mt, level));
assert(op != ISL_AUX_OP_NONE);
const struct gen_device_info *devinfo = &brw->screen->devinfo;
const char *opname = NULL;
switch (op) {
case ISL_AUX_OP_FULL_RESOLVE:
opname = "depth resolve";
break;
case ISL_AUX_OP_AMBIGUATE:
opname = "hiz ambiguate";
break;
case ISL_AUX_OP_FAST_CLEAR:
opname = "depth clear";
break;
case ISL_AUX_OP_PARTIAL_RESOLVE:
case ISL_AUX_OP_NONE:
unreachable("Invalid HiZ op");
}
DBG("%s %s to mt %p level %d layers %d-%d\n",
__func__, opname, mt, level, start_layer, start_layer + num_layers - 1);
/* The following stalls and flushes are only documented to be required for
* HiZ clear operations. However, they also seem to be required for
* resolve operations.
*/
if (devinfo->gen == 6) {
/* From the Sandy Bridge PRM, volume 2 part 1, page 313:
*
* "If other rendering operations have preceded this clear, a
* PIPE_CONTROL with write cache flush enabled and Z-inhibit
* disabled must be issued before the rectangle primitive used for
* the depth buffer clear operation.
*/
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_CS_STALL);
} else if (devinfo->gen >= 7) {
/*
* From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
*
* If other rendering operations have preceded this clear, a
* PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
* enabled must be issued before the rectangle primitive used for
* the depth buffer clear operation.
*
* Same applies for Gen8 and Gen9.
*
* In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
* PIPE_CONTROL, Depth Cache Flush Enable:
*
* This bit must not be set when Depth Stall Enable bit is set in
* this packet.
*
* This is confirmed to hold for real, HSW gets immediate gpu hangs.
*
* Therefore issue two pipe control flushes, one for cache flush and
* another for depth stall.
*/
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_CS_STALL);
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
}
assert(mt->aux_usage == ISL_AUX_USAGE_HIZ && mt->aux_buf);
struct isl_surf isl_tmp[2];
struct blorp_surf surf;
blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_HIZ, true,
&level, start_layer, num_layers, isl_tmp);
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw,
BLORP_BATCH_NO_UPDATE_CLEAR_COLOR);
blorp_hiz_op(&batch, &surf, level, start_layer, num_layers, op);
blorp_batch_finish(&batch);
/* The following stalls and flushes are only documented to be required for
* HiZ clear operations. However, they also seem to be required for
* resolve operations.
*/
if (devinfo->gen == 6) {
/* From the Sandy Bridge PRM, volume 2 part 1, page 314:
*
* "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be
* followed by a PIPE_CONTROL command with DEPTH_STALL bit set
* and Then followed by Depth FLUSH'
*/
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_STALL);
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_CS_STALL);
} else if (devinfo->gen >= 8) {
/*
* From the Broadwell PRM, volume 7, "Depth Buffer Clear":
*
* "Depth buffer clear pass using any of the methods (WM_STATE,
* 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
* PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
* "set" before starting to render. DepthStall and DepthFlush are
* not needed between consecutive depth clear passes nor is it
* required if the depth clear pass was done with
* 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
*
* TODO: Such as the spec says, this could be conditional.
*/
brw_emit_pipe_control_flush(brw,
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_DEPTH_STALL);
}
}
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