1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
|
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <errno.h>
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
#include "blorp_priv.h"
#include "brw_compiler.h"
#include "brw_nir.h"
#include "brw_state.h"
void
blorp_init(struct blorp_context *blorp, void *driver_ctx,
struct isl_device *isl_dev)
{
blorp->driver_ctx = driver_ctx;
blorp->isl_dev = isl_dev;
}
void
blorp_finish(struct blorp_context *blorp)
{
blorp->driver_ctx = NULL;
}
void
blorp_batch_init(struct blorp_context *blorp,
struct blorp_batch *batch, void *driver_batch)
{
batch->blorp = blorp;
batch->driver_batch = driver_batch;
}
void
blorp_batch_finish(struct blorp_batch *batch)
{
batch->blorp = NULL;
}
void
brw_blorp_surface_info_init(struct brw_context *brw,
struct brw_blorp_surface_info *info,
const struct brw_blorp_surf *surf,
unsigned int level, unsigned int layer,
enum isl_format format, bool is_render_target)
{
/* Layer is a physical layer, so if this is a 2D multisample array texture
* using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
* be a multiple of num_samples.
*/
unsigned layer_multiplier = 1;
if (surf->surf->msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
assert(layer % surf->surf->samples == 0);
layer_multiplier = surf->surf->samples;
}
if (format == ISL_FORMAT_UNSUPPORTED)
format = surf->surf->format;
if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
/* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
* a render target, which would prevent us from blitting to 24-bit
* depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
* depth values interleaved with 8 "don't care" bits. Since depth
* values don't require any blending, it doesn't matter how we interpret
* the bit pattern as long as we copy the right amount of data, so just
* map it as 8-bit BGRA.
*/
format = ISL_FORMAT_B8G8R8A8_UNORM;
} else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
assert(surf->surf->format == ISL_FORMAT_R8_UINT);
/* Prior to Broadwell, we can't render to R8_UINT */
if (brw->gen < 8)
format = ISL_FORMAT_R8_UNORM;
}
info->surf = *surf->surf;
info->addr = surf->addr;
info->aux_usage = surf->aux_usage;
if (info->aux_usage != ISL_AUX_USAGE_NONE) {
info->aux_surf = *surf->aux_surf;
info->aux_addr = surf->aux_addr;
}
info->clear_color = surf->clear_color;
info->view = (struct isl_view) {
.usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
ISL_SURF_USAGE_TEXTURE_BIT,
.format = format,
.base_level = level,
.levels = 1,
.channel_select = {
ISL_CHANNEL_SELECT_RED,
ISL_CHANNEL_SELECT_GREEN,
ISL_CHANNEL_SELECT_BLUE,
ISL_CHANNEL_SELECT_ALPHA,
},
};
if (!is_render_target &&
(info->surf.dim == ISL_SURF_DIM_3D ||
info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
/* 3-D textures don't support base_array layer and neither do 2-D
* multisampled textures on IVB so we need to pass it through the
* sampler in those cases. These are also two cases where we are
* guaranteed that we won't be doing any funny surface hacks.
*/
info->view.base_array_layer = 0;
info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
info->surf.logical_level0_px.array_len);
info->z_offset = layer / layer_multiplier;
} else {
info->view.base_array_layer = layer / layer_multiplier;
info->view.array_len = 1;
info->z_offset = 0;
}
}
void
brw_blorp_params_init(struct brw_blorp_params *params)
{
memset(params, 0, sizeof(*params));
params->hiz_op = GEN6_HIZ_OP_NONE;
params->fast_clear_op = 0;
params->num_draw_buffers = 1;
params->num_layers = 1;
}
void
brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
{
memset(wm_key, 0, sizeof(*wm_key));
wm_key->nr_color_regions = 1;
for (int i = 0; i < MAX_SAMPLERS; i++)
wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
}
static int
nir_uniform_type_size(const struct glsl_type *type)
{
/* Only very basic types are allowed */
assert(glsl_type_is_vector_or_scalar(type));
assert(glsl_get_bit_size(type) == 32);
return glsl_get_vector_elements(type) * 4;
}
const unsigned *
brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
unsigned *program_size)
{
const struct brw_compiler *compiler = blorp->compiler;
void *mem_ctx = ralloc_context(NULL);
/* Calling brw_preprocess_nir and friends is destructive and, if cloning is
* enabled, may end up completely replacing the nir_shader. Therefore, we
* own it and might as well put it in our context for easy cleanup.
*/
ralloc_steal(mem_ctx, nir);
nir->options =
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
struct brw_wm_prog_data wm_prog_data;
memset(&wm_prog_data, 0, sizeof(wm_prog_data));
wm_prog_data.base.nr_params = 0;
wm_prog_data.base.param = NULL;
/* BLORP always just uses the first two binding table entries */
wm_prog_data.binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
wm_prog_data.base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location
* they want so we just need to lower them and figure out how many we have
* in total.
*/
nir->num_uniforms = 0;
nir_foreach_variable(var, &nir->uniforms) {
var->data.driver_location = var->data.location;
unsigned end = var->data.location + nir_uniform_type_size(var->type);
nir->num_uniforms = MAX2(nir->num_uniforms, end);
}
nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
const unsigned *program =
brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx,
wm_key, &wm_prog_data, nir,
NULL, -1, -1, false, use_repclear, program_size, NULL);
/* Copy the relavent bits of wm_prog_data over into the blorp prog data */
prog_data->dispatch_8 = wm_prog_data.dispatch_8;
prog_data->dispatch_16 = wm_prog_data.dispatch_16;
prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
prog_data->flat_inputs = wm_prog_data.flat_inputs;
prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
prog_data->inputs_read = nir->info.inputs_read;
assert(wm_prog_data.base.nr_params == 0);
return program;
}
void
blorp_gen6_hiz_op(struct brw_context *brw, struct brw_blorp_surf *surf,
unsigned level, unsigned layer, enum gen6_hiz_op op)
{
struct brw_blorp_params params;
brw_blorp_params_init(¶ms);
params.hiz_op = op;
brw_blorp_surface_info_init(brw, ¶ms.depth, surf, level, layer,
surf->surf->format, true);
/* Align the rectangle primitive to 8x4 pixels.
*
* During fast depth clears, the emitted rectangle primitive must be
* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
* 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
* PRM):
* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
* aligned to an 8x4 pixel block relative to the upper left corner
* of the depth buffer [...]
*
* For hiz resolves, the rectangle must also be 8x4 aligned. Item
* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
* Ivybridge simulator require the alignment.
*
* To be safe, let's just align the rect for all hiz operations and all
* hardware generations.
*
* However, for some miptree slices of a Z24 texture, emitting an 8x4
* aligned rectangle that covers the slice may clobber adjacent slices if
* we strictly adhered to the texture alignments specified in the PRM. The
* Ivybridge PRM, Section "Alignment Unit Size", states that
* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
* prevents the clobbering.
*/
params.x1 = minify(params.depth.surf.logical_level0_px.width,
params.depth.view.base_level);
params.y1 = minify(params.depth.surf.logical_level0_px.height,
params.depth.view.base_level);
params.x1 = ALIGN(params.x1, 8);
params.y1 = ALIGN(params.y1, 4);
if (params.depth.view.base_level == 0) {
/* TODO: What about MSAA? */
params.depth.surf.logical_level0_px.width = params.x1;
params.depth.surf.logical_level0_px.height = params.y1;
}
params.dst.surf.samples = params.depth.surf.samples;
params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
switch (surf->surf->format) {
case ISL_FORMAT_R16_UNORM:
params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
break;
case ISL_FORMAT_R32_FLOAT:
params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
break;
case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
break;
default:
unreachable("not reached");
}
struct blorp_batch batch;
blorp_batch_init(&brw->blorp, &batch, brw);
brw->blorp.exec(&batch, ¶ms);
blorp_batch_finish(&batch);
}
|