aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i915/i915_vtbl.c
blob: 755d32291eae4ea30a15b2d3b3ea8210a5d232cd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/



#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/colormac.h"
#include "main/renderbuffer.h"
#include "main/framebuffer.h"

#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
#include "swrast_setup/swrast_setup.h"

#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_fbo.h"
#include "intel_buffers.h"

#include "i915_reg.h"
#include "i915_context.h"

static void
i915_render_prevalidate(struct intel_context *intel)
{
   struct i915_context *i915 = i915_context(&intel->ctx);

   i915ValidateFragmentProgram(i915);
}

static void
i915_render_start(struct intel_context *intel)
{
   intel_prepare_render(intel);
}


static void
i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
{
   struct i915_context *i915 = i915_context(&intel->ctx);
   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];

   st1 &= ~ST1_ENABLE;

   switch (rprim) {
   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
   case GL_TRIANGLES:
      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
         st1 |= ST1_ENABLE;
      break;
   case GL_LINES:
   case GL_POINTS:
   default:
      break;
   }

   i915->intel.reduced_primitive = rprim;

   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
      INTEL_FIREVERTICES(intel);

      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
      i915->state.Stipple[I915_STPREG_ST1] = st1;
   }
}


/* Pull apart the vertex format registers and figure out how large a
 * vertex is supposed to be. 
 */
static bool
i915_check_vertex_size(struct intel_context *intel, GLuint expected)
{
   struct i915_context *i915 = i915_context(&intel->ctx);
   int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
   int i, sz = 0;

   switch (lis4 & S4_VFMT_XYZW_MASK) {
   case S4_VFMT_XY:
      sz = 2;
      break;
   case S4_VFMT_XYZ:
      sz = 3;
      break;
   case S4_VFMT_XYW:
      sz = 3;
      break;
   case S4_VFMT_XYZW:
      sz = 4;
      break;
   default:
      fprintf(stderr, "no xyzw specified\n");
      return 0;
   }

   if (lis4 & S4_VFMT_SPEC_FOG)
      sz++;
   if (lis4 & S4_VFMT_COLOR)
      sz++;
   if (lis4 & S4_VFMT_DEPTH_OFFSET)
      sz++;
   if (lis4 & S4_VFMT_POINT_WIDTH)
      sz++;
   if (lis4 & S4_VFMT_FOG_PARAM)
      sz++;

   for (i = 0; i < 8; i++) {
      switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
      case TEXCOORDFMT_2D:
         sz += 2;
         break;
      case TEXCOORDFMT_3D:
         sz += 3;
         break;
      case TEXCOORDFMT_4D:
         sz += 4;
         break;
      case TEXCOORDFMT_1D:
         sz += 1;
         break;
      case TEXCOORDFMT_2D_16:
         sz += 1;
         break;
      case TEXCOORDFMT_4D_16:
         sz += 2;
         break;
      case TEXCOORDFMT_NOT_PRESENT:
         break;
      default:
         fprintf(stderr, "bad texcoord fmt %d\n", i);
         return false;
      }
      lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
   }

   if (sz != expected)
      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);

   return sz == expected;
}


static void
i915_emit_invarient_state(struct intel_context *intel)
{
   BATCH_LOCALS;

   BEGIN_BATCH(17);

   OUT_BATCH(_3DSTATE_AA_CMD |
             AA_LINE_ECAAR_WIDTH_ENABLE |
             AA_LINE_ECAAR_WIDTH_1_0 |
             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);

   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
   OUT_BATCH(0);

   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
   OUT_BATCH(0);

   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
   OUT_BATCH(0);

   /* Don't support texture crossbar yet */
   OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
             CSB_TCB(0, 0) |
             CSB_TCB(1, 1) |
             CSB_TCB(2, 2) |
             CSB_TCB(3, 3) |
             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));

   /* Need to initialize this to zero.
    */
   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
   OUT_BATCH(0);

   /* XXX: Use this */
   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);

   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
   OUT_BATCH(0);
   OUT_BATCH(0);

   OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);

   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
   OUT_BATCH(0);

   ADVANCE_BATCH();
}


#define emit(intel, state, size )		     \
   intel_batchbuffer_data(intel, state, size)

static GLuint
get_dirty(struct i915_hw_state *state)
{
   GLuint dirty;

   /* Workaround the multitex hang - if one texture unit state is
    * modified, emit all texture units.
    */
   dirty = state->active & ~state->emitted;
   if (dirty & I915_UPLOAD_TEX_ALL)
      state->emitted &= ~I915_UPLOAD_TEX_ALL;
   dirty = state->active & ~state->emitted;
   return dirty;
}


static GLuint
get_state_size(struct i915_hw_state *state)
{
   GLuint dirty = get_dirty(state);
   GLuint i;
   GLuint sz = 0;

   if (dirty & I915_UPLOAD_INVARIENT)
      sz += 30 * 4;

   if (dirty & I915_UPLOAD_RASTER_RULES)
      sz += sizeof(state->RasterRules);

   if (dirty & I915_UPLOAD_CTX)
      sz += sizeof(state->Ctx);

   if (dirty & I915_UPLOAD_BLEND)
      sz += sizeof(state->Blend);

   if (dirty & I915_UPLOAD_BUFFERS)
      sz += sizeof(state->Buffer);

   if (dirty & I915_UPLOAD_STIPPLE)
      sz += sizeof(state->Stipple);

   if (dirty & I915_UPLOAD_TEX_ALL) {
      int nr = 0;
      for (i = 0; i < I915_TEX_UNITS; i++)
         if (dirty & I915_UPLOAD_TEX(i))
            nr++;

      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
   }

   if (dirty & I915_UPLOAD_CONSTANTS)
      sz += state->ConstantSize * sizeof(GLuint);

   if (dirty & I915_UPLOAD_PROGRAM)
      sz += state->ProgramSize * sizeof(GLuint);

   return sz;
}

/* Push the state into the sarea and/or texture memory.
 */
static void
i915_emit_state(struct intel_context *intel)
{
   struct i915_context *i915 = i915_context(&intel->ctx);
   struct i915_hw_state *state = &i915->state;
   int i, count, aper_count;
   GLuint dirty;
   drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
   GET_CURRENT_CONTEXT(ctx);
   BATCH_LOCALS;

   /* We don't hold the lock at this point, so want to make sure that
    * there won't be a buffer wrap between the state emits and the primitive
    * emit header.
    *
    * It might be better to talk about explicit places where
    * scheduling is allowed, rather than assume that it is whenever a
    * batchbuffer fills up.
    */
   intel_batchbuffer_require_space(intel,
				   get_state_size(state) +
                                   INTEL_PRIM_EMIT_SIZE);
   count = 0;
 again:
   if (intel->batch.bo == NULL) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
      assert(0);
   }
   aper_count = 0;
   dirty = get_dirty(state);

   aper_array[aper_count++] = intel->batch.bo;
   if (dirty & I915_UPLOAD_BUFFERS) {
      if (state->draw_region)
	 aper_array[aper_count++] = state->draw_region->bo;
      if (state->depth_region)
	 aper_array[aper_count++] = state->depth_region->bo;
   }

   if (dirty & I915_UPLOAD_TEX_ALL) {
      for (i = 0; i < I915_TEX_UNITS; i++) {
	 if (dirty & I915_UPLOAD_TEX(i)) {
	    if (state->tex_buffer[i]) {
	       aper_array[aper_count++] = state->tex_buffer[i];
	    }
	 }
      }
   }

   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
       if (count == 0) {
	   count++;
	   intel_batchbuffer_flush(intel);
	   goto again;
       } else {
	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
	   assert(0);
       }
   }

   /* work out list of buffers to emit */
   
   /* Do this here as we may have flushed the batchbuffer above,
    * causing more state to be dirty!
    */
   dirty = get_dirty(state);
   state->emitted |= dirty;
   assert(get_dirty(state) == 0);

   if (INTEL_DEBUG & DEBUG_STATE)
      fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);

   if (dirty & I915_UPLOAD_INVARIENT) {
      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
      i915_emit_invarient_state(intel);
   }

   if (dirty & I915_UPLOAD_RASTER_RULES) {
      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
      emit(intel, state->RasterRules, sizeof(state->RasterRules));
   }

   if (dirty & I915_UPLOAD_CTX) {
      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_CTX:\n");

      emit(intel, state->Ctx, sizeof(state->Ctx));
   }

   if (dirty & I915_UPLOAD_BLEND) {
      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_BLEND:\n");

      emit(intel, state->Blend, sizeof(state->Blend));
   }

   if (dirty & I915_UPLOAD_BUFFERS) {
      GLuint count;

      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");

      count = 17;
      if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
         count++;

      BEGIN_BATCH(count);
      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
      if (state->draw_region) {
	 OUT_RELOC(state->draw_region->bo,
		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
      } else {
	 OUT_BATCH(0);
      }

      OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
      if (state->depth_region) {
         OUT_RELOC(state->depth_region->bo,
		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
      } else {
	 OUT_BATCH(0);
      }

      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);

      if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
         OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);

      ADVANCE_BATCH();
   }

   if (dirty & I915_UPLOAD_STIPPLE) {
      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
      emit(intel, state->Stipple, sizeof(state->Stipple));
   }

   /* Combine all the dirty texture state into a single command to
    * avoid lockups on I915 hardware. 
    */
   if (dirty & I915_UPLOAD_TEX_ALL) {
      int nr = 0;
      GLuint unwind;

      for (i = 0; i < I915_TEX_UNITS; i++)
         if (dirty & I915_UPLOAD_TEX(i))
            nr++;

      BEGIN_BATCH(2 + nr * 3);
      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
      for (i = 0; i < I915_TEX_UNITS; i++)
         if (dirty & I915_UPLOAD_TEX(i)) {
	    OUT_RELOC(state->tex_buffer[i],
		      I915_GEM_DOMAIN_SAMPLER, 0,
		      state->tex_offset[i]);

            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
         }
      ADVANCE_BATCH();

      unwind = intel->batch.used;
      BEGIN_BATCH(2 + nr * 3);
      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
      for (i = 0; i < I915_TEX_UNITS; i++)
         if (dirty & I915_UPLOAD_TEX(i)) {
            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
         }
      ADVANCE_BATCH();
      if (i915->last_sampler &&
	  memcmp(intel->batch.map + i915->last_sampler,
		 intel->batch.map + unwind,
		 (2 + nr*3)*sizeof(int)) == 0)
	  intel->batch.used = unwind;
      else
	  i915->last_sampler = unwind;
   }

   if (dirty & I915_UPLOAD_CONSTANTS) {
      if (INTEL_DEBUG & DEBUG_STATE)
         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
   }

   if (dirty & I915_UPLOAD_PROGRAM) {
      if (state->ProgramSize) {
         if (INTEL_DEBUG & DEBUG_STATE)
            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");

         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);

         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
         if (INTEL_DEBUG & DEBUG_STATE)
            i915_disassemble_program(state->Program, state->ProgramSize);
      }
   }

   assert(get_dirty(state) == 0);
}

static void
i915_destroy_context(struct intel_context *intel)
{
   GLuint i;
   struct i915_context *i915 = i915_context(&intel->ctx);

   intel_region_release(&i915->state.draw_region);
   intel_region_release(&i915->state.depth_region);

   for (i = 0; i < I915_TEX_UNITS; i++) {
      if (i915->state.tex_buffer[i] != NULL) {
	 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
	 i915->state.tex_buffer[i] = NULL;
      }
   }

   _tnl_free_vertices(&intel->ctx);
}

void
i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
			     uint32_t buffer_id)
{
   state[0] = _3DSTATE_BUF_INFO_CMD;
   state[1] = buffer_id;

   if (region != NULL) {
      state[1] |= BUF_3D_PITCH(region->pitch);

      if (region->tiling != I915_TILING_NONE) {
	 state[1] |= BUF_3D_TILED_SURFACE;
	 if (region->tiling == I915_TILING_Y)
	    state[1] |= BUF_3D_TILE_WALK_Y;
      }
   } else {
      /* Fill in a default pitch, since 0 is invalid.  We'll be
       * setting the buffer offset to 0 and not referencing the
       * buffer, so the pitch could really be any valid value.
       */
      state[1] |= BUF_3D_PITCH(4096);
   }
}

static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
{
   [MESA_FORMAT_ARGB8888] = DV_PF_8888,
   [MESA_FORMAT_XRGB8888] = DV_PF_8888,
   [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
   [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
   [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
};

static bool
i915_render_target_supported(struct intel_context *intel,
			     struct gl_renderbuffer *rb)
{
   gl_format format = rb->Format;

   if (format == MESA_FORMAT_S8_Z24 ||
       format == MESA_FORMAT_X8_Z24 ||
       format == MESA_FORMAT_Z16) {
      return true;
   }

   return i915_render_target_format_for_mesa_format[format] != 0;
}

static void
i915_set_draw_region(struct intel_context *intel,
                     struct intel_region *color_regions[],
                     struct intel_region *depth_region,
		     GLuint num_regions)
{
   struct i915_context *i915 = i915_context(&intel->ctx);
   struct gl_context *ctx = &intel->ctx;
   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   struct gl_renderbuffer *drb;
   struct intel_renderbuffer *idrb = NULL;
   GLuint value;
   struct i915_hw_state *state = &i915->state;
   uint32_t draw_x, draw_y, draw_offset;

   if (state->draw_region != color_regions[0]) {
      intel_region_reference(&state->draw_region, color_regions[0]);
   }
   if (state->depth_region != depth_region) {
      intel_region_reference(&state->depth_region, depth_region);
   }

   /*
    * Set stride/cpp values
    */
   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
				color_regions[0], BUF_3D_ID_COLOR_BACK);

   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
				depth_region, BUF_3D_ID_DEPTH);

   /*
    * Compute/set I915_DESTREG_DV1 value
    */
   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
            DSTORG_VERT_BIAS(0x8) |     /* .5 */
            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
   if (irb != NULL) {
      value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
   } else {
      value |= DV_PF_8888;
   }

   /* This isn't quite safe, thus being hidden behind an option.  When changing
    * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
    * can only be set when a depth buffer is already defined.
    */
   if (intel->is_945 && intel->use_early_z &&
       depth_region->tiling != I915_TILING_NONE)
      value |= CLASSIC_EARLY_DEPTH;

   if (depth_region && depth_region->cpp == 4) {
      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
   }
   else {
      value |= DEPTH_FRMT_16_FIXED;
   }
   state->Buffer[I915_DESTREG_DV1] = value;

   drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
   if (!drb)
      drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;

   if (drb)
      idrb = intel_renderbuffer(drb);

   /* We set up the drawing rectangle to be offset into the color
    * region's location in the miptree.  If it doesn't match with
    * depth's offsets, we can't render to it.
    *
    * (Well, not actually true -- the hw grew a bit to let depth's
    * offset get forced to 0,0.  We may want to use that if people are
    * hitting that case.  Also, some configurations may be supportable
    * by tweaking the start offset of the buffers around, which we
    * can't do in general due to tiling)
    */
   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
	    idrb && irb && (idrb->draw_x != irb->draw_x ||
			    idrb->draw_y != irb->draw_y));

   if (irb) {
      draw_x = irb->draw_x;
      draw_y = irb->draw_y;
   } else if (idrb) {
      draw_x = idrb->draw_x;
      draw_y = idrb->draw_y;
   } else {
      draw_x = 0;
      draw_y = 0;
   }

   draw_offset = (draw_y << 16) | draw_x;

   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
            (ctx->DrawBuffer->Width + draw_x > 2048) ||
            (ctx->DrawBuffer->Height + draw_y > 2048));
   /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
   if (draw_offset != i915->last_draw_offset) {
      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
      i915->last_draw_offset = draw_offset;
   } else
      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;

   state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
   state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
   state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
   state->Buffer[I915_DESTREG_DRAWRECT4] =
      ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
      ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
   state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;

   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
}

static void
i915_update_color_write_enable(struct i915_context *i915, bool enable)
{
   uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6];
   if (enable)
      dw |= S6_COLOR_WRITE_ENABLE;
   else
      dw &= ~S6_COLOR_WRITE_ENABLE;
   if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
      i915->state.Ctx[I915_CTXREG_LIS6] = dw;
   }
}

/**
 * Update the hardware state for drawing into a window or framebuffer object.
 *
 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
 * places within the driver.
 *
 * Basically, this needs to be called any time the current framebuffer
 * changes, the renderbuffers change, or we need to draw into different
 * color buffers.
 */
static void
i915_update_draw_buffer(struct intel_context *intel)
{
   struct i915_context *i915 = (struct i915_context *)intel;
   struct gl_context *ctx = &intel->ctx;
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   struct intel_region *colorRegion = NULL, *depthRegion = NULL;
   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;

   if (!fb) {
      /* this can happen during the initial context initialization */
      return;
   }

   irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
   irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);

   /* Do this here, not core Mesa, since this function is called from
    * many places within the driver.
    */
   if (ctx->NewState & _NEW_BUFFERS) {
      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
      _mesa_update_framebuffer(ctx);
      /* this updates the DrawBuffer's Width/Height if it's a FBO */
      _mesa_update_draw_buffer_bounds(ctx);
   }

   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
      /* this may occur when we're called by glBindFrameBuffer() during
       * the process of someone setting up renderbuffers, etc.
       */
      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
      return;
   }

   /* How many color buffers are we drawing into?
    *
    * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
    * drawbuffers are too big, we have to fallback to software.
    */
   if ((fb->Width > ctx->Const.MaxRenderbufferSize)
       || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
   } else if (fb->_NumColorDrawBuffers > 1) {
      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
   } else {
      struct intel_renderbuffer *irb;
      irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
      colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
   }

   /* Check for depth fallback. */
   if (irbDepth && irbDepth->mt) {
      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
      depthRegion = irbDepth->mt->region;
   } else if (irbDepth && !irbDepth->mt) {
      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
      depthRegion = NULL;
   } else { /* !irbDepth */
      /* No fallback is needed because there is no depth buffer. */
      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
      depthRegion = NULL;
   }

   /* Check for stencil fallback. */
   if (irbStencil && irbStencil->mt) {
      assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
   } else if (irbStencil && !irbStencil->mt) {
      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
   } else { /* !irbStencil */
      /* No fallback is needed because there is no stencil buffer. */
      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
   }

   /* If we have a (packed) stencil buffer attached but no depth buffer,
    * we still need to set up the shared depth/stencil state so we can use it.
    */
   if (depthRegion == NULL && irbStencil && irbStencil->mt
       && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
      depthRegion = irbStencil->mt->region;
   }

   /*
    * Update depth and stencil test state
    */
   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);

   i915_update_color_write_enable(i915, colorRegion != NULL);

   intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion,
                               fb->_NumColorDrawBuffers);
   intel->NewGLState |= _NEW_BUFFERS;

   /* Set state we know depends on drawable parameters:
    */
   intelCalcViewport(ctx);
   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
		       ctx->Scissor.Width, ctx->Scissor.Height);

   /* Update culling direction which changes depending on the
    * orientation of the buffer:
    */
   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
}

static void
i915_new_batch(struct intel_context *intel)
{
   struct i915_context *i915 = i915_context(&intel->ctx);

   /* Mark all state as needing to be emitted when starting a new batchbuffer.
    * Using hardware contexts would be an alternative, but they have some
    * difficulties associated with them (physical address requirements).
    */
   i915->state.emitted = 0;
   i915->last_draw_offset = 0;
   i915->last_sampler = 0;

   i915->current_vb_bo = NULL;
   i915->current_vertex_size = 0;
}

static void 
i915_assert_not_dirty( struct intel_context *intel )
{
   struct i915_context *i915 = i915_context(&intel->ctx);
   GLuint dirty = get_dirty(&i915->state);
   assert(!dirty);
   (void) dirty;
}

static void
i915_invalidate_state(struct intel_context *intel, GLuint new_state)
{
   struct gl_context *ctx = &intel->ctx;

   _swsetup_InvalidateState(ctx, new_state);
   _tnl_InvalidateState(ctx, new_state);
   _tnl_invalidate_vertex_state(ctx, new_state);
}

void
i915InitVtbl(struct i915_context *i915)
{
   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
   i915->intel.vtbl.destroy = i915_destroy_context;
   i915->intel.vtbl.emit_state = i915_emit_state;
   i915->intel.vtbl.new_batch = i915_new_batch;
   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
   i915->intel.vtbl.render_start = i915_render_start;
   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
   i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
   i915->intel.vtbl.finish_batch = intel_finish_vb;
   i915->intel.vtbl.invalidate_state = i915_invalidate_state;
   i915->intel.vtbl.render_target_supported = i915_render_target_supported;
}