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/**************************************************************************
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* **************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_screen.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */
/**
* \file i830_screen.c
*
* Adapted for use on the I830M by Jeff Hartmann.
*
* \author Keith Whitwell <keith@tungstengraphics.com>
* \author Jeff Hartmann <jhartmann@2d3d.com>
*/
#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "i830_screen.h"
#include "i830_dri.h"
#include "i830_state.h"
#include "i830_tex.h"
#include "i830_span.h"
#include "i830_tris.h"
#include "i830_ioctl.h"
#include "i830_dri.h"
#include "utils.h"
#include "xmlpool.h"
const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_MAX_TEXTURE_UNITS(4,2,4)
DRI_CONF_SECTION_END
DRI_CONF_END;
const GLuint __driNConfigOptions = 1;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /*USE_NEW_INTERFACE*/
static int i830_malloc_proxy_buf(drmBufMapPtr buffers)
{
char *buffer;
drmBufPtr buf;
int i;
buffer = ALIGN_MALLOC(I830_DMA_BUF_SZ, 32);
if(buffer == NULL) return -1;
for(i = 0; i < I830_DMA_BUF_NR; i++) {
buf = &(buffers->list[i]);
buf->address = (drmAddress)buffer;
}
return 0;
}
static drmBufMapPtr i830_create_empty_buffers(void)
{
drmBufMapPtr retval;
retval = (drmBufMapPtr)ALIGN_MALLOC(sizeof(drmBufMap), 32);
if(retval == NULL) return NULL;
memset(retval, 0, sizeof(drmBufMap));
retval->list = (drmBufPtr)ALIGN_MALLOC(sizeof(drmBuf) * I830_DMA_BUF_NR, 32);
if(retval->list == NULL) {
FREE(retval);
return NULL;
}
memset(retval->list, 0, sizeof(drmBuf) * I830_DMA_BUF_NR);
return retval;
}
static void i830PrintDRIInfo(i830ScreenPrivate *i830Screen,
__DRIscreenPrivate *sPriv,
I830DRIPtr gDRIPriv)
{
GLuint size = (gDRIPriv->ringSize +
i830Screen->textureSize +
i830Screen->depth.size +
i830Screen->back.size +
sPriv->fbSize +
I830_DMA_BUF_NR * I830_DMA_BUF_SZ +
32768 /* Context Memory */ +
16*4096 /* Ring buffer */ +
64*1024 /* Scratch buffer */ +
4096 /* Cursor */);
GLuint size_low = (gDRIPriv->ringSize +
i830Screen->textureSize +
sPriv->fbSize +
I830_DMA_BUF_NR * I830_DMA_BUF_SZ +
32768 /* Context Memory */ +
16*4096 /* Ring buffer */ +
64*1024 /* Scratch buffer */);
fprintf(stderr, "\nFront size : 0x%x\n", sPriv->fbSize);
fprintf(stderr, "Front offset : 0x%x\n", i830Screen->fbOffset);
fprintf(stderr, "Back size : 0x%x\n", i830Screen->back.size);
fprintf(stderr, "Back offset : 0x%x\n", i830Screen->backOffset);
fprintf(stderr, "Depth size : 0x%x\n", i830Screen->depth.size);
fprintf(stderr, "Depth offset : 0x%x\n", i830Screen->depthOffset);
fprintf(stderr, "Texture size : 0x%x\n", i830Screen->textureSize);
fprintf(stderr, "Texture offset : 0x%x\n", i830Screen->textureOffset);
fprintf(stderr, "Ring offset : 0x%x\n", gDRIPriv->ringOffset);
fprintf(stderr, "Ring size : 0x%x\n", gDRIPriv->ringSize);
fprintf(stderr, "Memory : 0x%x\n", gDRIPriv->mem);
fprintf(stderr, "Used Memory : low(0x%x) high(0x%x)\n", size_low, size);
}
static GLboolean i830InitDriver(__DRIscreenPrivate *sPriv)
{
i830ScreenPrivate *i830Screen;
I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv;
/* Allocate the private area */
i830Screen = (i830ScreenPrivate *)CALLOC(sizeof(i830ScreenPrivate));
if (!i830Screen) {
fprintf(stderr,"\nERROR! Allocating private area failed\n");
return GL_FALSE;
}
/* parse information in __driConfigOptions */
driParseOptionInfo (&i830Screen->optionCache,
__driConfigOptions, __driNConfigOptions);
i830Screen->driScrnPriv = sPriv;
sPriv->private = (void *)i830Screen;
i830Screen->deviceID = gDRIPriv->deviceID;
i830Screen->width = gDRIPriv->width;
i830Screen->height = gDRIPriv->height;
i830Screen->mem = gDRIPriv->mem;
i830Screen->cpp = gDRIPriv->cpp;
i830Screen->fbStride = gDRIPriv->fbStride;
i830Screen->fbOffset = gDRIPriv->fbOffset;
switch (gDRIPriv->bitsPerPixel) {
case 15: i830Screen->fbFormat = DV_PF_555; break;
case 16: i830Screen->fbFormat = DV_PF_565; break;
case 32: i830Screen->fbFormat = DV_PF_8888; break;
}
i830Screen->backOffset = gDRIPriv->backOffset;
i830Screen->depthOffset = gDRIPriv->depthOffset;
i830Screen->backPitch = gDRIPriv->auxPitch;
i830Screen->backPitchBits = gDRIPriv->auxPitchBits;
i830Screen->textureOffset = gDRIPriv->textureOffset;
i830Screen->textureSize = gDRIPriv->textureSize;
i830Screen->logTextureGranularity = gDRIPriv->logTextureGranularity;
i830Screen->bufs = i830_create_empty_buffers();
if(i830Screen->bufs == NULL) {
fprintf(stderr,"\nERROR: Failed to create empty buffers in %s \n",
__FUNCTION__);
FREE(i830Screen);
return GL_FALSE;
}
/* Check if you need to create a fake buffer */
if(i830_check_copy(sPriv->fd) == 1) {
i830_malloc_proxy_buf(i830Screen->bufs);
i830Screen->use_copy_buf = 1;
} else {
i830Screen->use_copy_buf = 0;
}
i830Screen->back.handle = gDRIPriv->backbuffer;
i830Screen->back.size = gDRIPriv->backbufferSize;
if (drmMap(sPriv->fd,
i830Screen->back.handle,
i830Screen->back.size,
(drmAddress *)&i830Screen->back.map) != 0) {
fprintf(stderr, "\nERROR: line %d, Function %s, File %s\n",
__LINE__, __FUNCTION__, __FILE__);
FREE(i830Screen);
sPriv->private = NULL;
return GL_FALSE;
}
i830Screen->depth.handle = gDRIPriv->depthbuffer;
i830Screen->depth.size = gDRIPriv->depthbufferSize;
if (drmMap(sPriv->fd,
i830Screen->depth.handle,
i830Screen->depth.size,
(drmAddress *)&i830Screen->depth.map) != 0) {
fprintf(stderr, "\nERROR: line %d, Function %s, File %s\n",
__LINE__, __FUNCTION__, __FILE__);
FREE(i830Screen);
drmUnmap(i830Screen->back.map, i830Screen->back.size);
sPriv->private = NULL;
return GL_FALSE;
}
i830Screen->tex.handle = gDRIPriv->textures;
i830Screen->tex.size = gDRIPriv->textureSize;
if (drmMap(sPriv->fd,
i830Screen->tex.handle,
i830Screen->tex.size,
(drmAddress *)&i830Screen->tex.map) != 0) {
fprintf(stderr, "\nERROR: line %d, Function %s, File %s\n",
__LINE__, __FUNCTION__, __FILE__);
FREE(i830Screen);
drmUnmap(i830Screen->back.map, i830Screen->back.size);
drmUnmap(i830Screen->depth.map, i830Screen->depth.size);
sPriv->private = NULL;
return GL_FALSE;
}
i830Screen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
if (0) i830PrintDRIInfo(i830Screen, sPriv, gDRIPriv);
i830Screen->drmMinor = sPriv->drmMinor;
if (sPriv->drmMinor >= 3) {
int ret;
drmI830GetParam gp;
gp.param = I830_PARAM_IRQ_ACTIVE;
gp.value = &i830Screen->irq_active;
ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM,
&gp, sizeof(gp));
if (ret) {
fprintf(stderr, "drmI830GetParam: %d\n", ret);
return GL_FALSE;
}
}
#if 0
if (sPriv->drmMinor >= 3) {
int ret;
drmI830SetParam sp;
sp.param = I830_SETPARAM_PERF_BOXES;
sp.value = (getenv("I830_DO_BOXES") != 0);
ret = drmCommandWrite( sPriv->fd, DRM_I830_SETPARAM,
&sp, sizeof(sp));
if (ret)
fprintf(stderr, "Couldn't set perfboxes: %d\n", ret);
}
#endif
if ( driCompareGLXAPIVersion( 20030813 ) >= 0 ) {
PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
(PFNGLXSCRENABLEEXTENSIONPROC) glXGetProcAddress( (const GLubyte *) "__glXScrEnableExtension" );
void * const psc = sPriv->psc->screenConfigs;
if ( glx_enable_extension != NULL ) {
(*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
if ( driCompareGLXAPIVersion( 20030915 ) >= 0 ) {
(*glx_enable_extension)( psc, "GLX_SGIX_fbconfig" );
(*glx_enable_extension)( psc, "GLX_OML_swap_method" );
}
}
}
return GL_TRUE;
}
static void i830DestroyScreen(__DRIscreenPrivate *sPriv)
{
i830ScreenPrivate *i830Screen = (i830ScreenPrivate *)sPriv->private;
/* Need to unmap all the bufs and maps here:
*/
drmUnmap(i830Screen->back.map, i830Screen->back.size);
drmUnmap(i830Screen->depth.map, i830Screen->depth.size);
drmUnmap(i830Screen->tex.map, i830Screen->tex.size);
FREE(i830Screen);
sPriv->private = NULL;
}
static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
if (isPixmap) {
return GL_FALSE; /* not implemented */
} else {
#if 0
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
#else
GLboolean swStencil = mesaVis->stencilBits > 0;
#endif
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
swStencil,
mesaVis->accumRedBits > 0,
GL_FALSE /* s/w alpha planes */);
return (driDrawPriv->driverPrivate != NULL);
}
}
static void i830DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
static const struct __DriverAPIRec i830API = {
.InitDriver = i830InitDriver,
.DestroyScreen = i830DestroyScreen,
.CreateContext = i830CreateContext,
.DestroyContext = i830DestroyContext,
.CreateBuffer = i830CreateBuffer,
.DestroyBuffer = i830DestroyBuffer,
.SwapBuffers = i830SwapBuffers,
.MakeCurrent = i830MakeCurrent,
.UnbindContext = i830UnbindContext,
.GetSwapInfo = NULL,
.GetMSC = NULL,
.WaitForMSC = NULL,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL
};
/*
* This is the bootstrap function for the driver.
* The __driCreateScreen name is the symbol that libGL.so fetches.
* Return: pointer to a __DRIscreenPrivate.
*/
#if !defined(DRI_NEW_INTERFACE_ONLY)
void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &i830API);
return (void *) psp;
}
#endif /* !defined(DRI_NEW_INTERFACE_ONLY) */
#ifdef USE_NEW_INTERFACE
static __GLcontextModes *
i830FillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
{
__GLcontextModes * modes;
__GLcontextModes * m;
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
GLenum fb_type;
/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
* support pageflipping at all.
*/
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
num_modes = depth_buffer_factor * back_buffer_factor * 4;
if ( pixel_bits == 16 ) {
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
fb_format = GL_BGRA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
if ( ! driFillInModes( & m, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR ) ) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
return NULL;
}
/* There's no direct color modes on i830? */
/* Mark the visual as slow if there are "fake" stencil bits.
*/
for ( m = modes ; m != NULL ; m = m->next ) {
if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
m->visualRating = GLX_SLOW_CONFIG;
}
}
return modes;
}
#endif /* USE_NEW_INTERFACE */
/**
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
* with the \c __GLcontextModes that the driver can support for windows or
* pbuffers.
*
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
#ifdef USE_NEW_INTERFACE
void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes,
const __DRIversion * ddx_version,
const __DRIversion * dri_version,
const __DRIversion * drm_version,
const __DRIframebuffer * frame_buffer,
drmAddress pSAREA, int fd,
int internal_api_version,
__GLcontextModes ** driver_modes )
{
__DRIscreenPrivate *psp;
static const __DRIversion ddx_expected = { 1, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 3, 0 };
if ( ! driCheckDriDdxDrmVersions2( "i830",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected ) ) {
return NULL;
}
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
internal_api_version, &i830API);
if ( psp != NULL ) {
create_context_modes = (PFNGLXCREATECONTEXTMODES)
glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
if ( create_context_modes != NULL ) {
I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
*driver_modes = i830FillInModes( dri_priv->cpp * 8,
(dri_priv->cpp == 2) ? 16 : 24,
(dri_priv->cpp == 2) ? 0 : 8,
(dri_priv->backOffset != dri_priv->depthOffset) );
}
}
return (void *) psp;
}
#endif /* USE_NEW_INTERFACE */
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