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/*
*
* GLX Hardware Device Driver for Sun Creator/Creator3D
* Copyright (C) 2000, 2001 David S. Miller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* David S. Miller <davem@redhat.com>
*/
#include "main/mtypes.h"
#include "ffb_dd.h"
#include "ffb_context.h"
#include "ffb_vb.h"
#include "ffb_points.h"
#undef FFB_POINT_TRACE
#define FFB_POINT_AA_BIT 0x01
static ffb_point_func ffb_point_tab[0x08];
#define IND (0)
#define TAG(x) x
#include "ffb_pointtmp.h"
#define IND (FFB_POINT_AA_BIT)
#define TAG(x) x##_aa
#include "ffb_pointtmp.h"
void ffbDDPointfuncInit(void)
{
init();
init_aa();
}
static void ffb_dd_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
ffbContextPtr fmesa = FFB_CONTEXT(ctx);
ffb_vertex *fverts = fmesa->verts;
int i;
if (VB->Elts == 0) {
for ( i = first ; i < last ; i++ ) {
if ( VB->ClipMask[i] == 0 ) {
fmesa->draw_point( ctx, &fverts[i] );
}
}
} else {
for ( i = first ; i < last ; i++ ) {
GLuint e = VB->Elts[i];
if ( VB->ClipMask[e] == 0 ) {
fmesa->draw_point( ctx, &fverts[e] );
}
}
}
}
void ffbChoosePointState(GLcontext *ctx)
{
ffbContextPtr fmesa = FFB_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint ind = 0;
tnl->Driver.Render.Points = ffb_dd_points;
if (flags & DD_POINT_SMOOTH)
ind |= FFB_POINT_AA_BIT;
fmesa->draw_point = ffb_point_tab[ind];
}
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