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/**
* A driRenderbuffer is dervied from gl_renderbuffer.
* It describes a color buffer (front or back), a depth buffer, or stencil
* buffer etc.
* Specific to DRI drivers are the offset and pitch fields.
*/
#ifndef DRIRENDERBUFFER_H
#define DRIRENDERBUFFER_H
#include "mtypes.h"
typedef struct {
struct gl_renderbuffer Base;
/* Chars or bytes per pixel. If Z and Stencil are stored together this
* will typically be 32 whether this a depth or stencil renderbuffer.
*/
GLint cpp;
/* Buffer position and pitch (row stride). Recall that for today's DRI
* drivers, we have statically allocated color/depth/stencil buffers.
* So this information describes the whole screen, not just a window.
* To address pixels in a window, we need to know the window's position
* and size with respect to the screen.
*/
GLint offset; /* in bytes */
GLint pitch; /* in pixels */
/* If the driver can do page flipping (full-screen double buffering)
* the current front/back buffers may get swapped.
* If page flipping is disabled, these fields will be identical to
* the offset/pitch above.
* If page flipping is enabled, and this is the front(back) renderbuffer,
* flippedOffset/Pitch will have the back(front) renderbuffer's values.
*/
GLint flippedOffset;
GLint flippedPitch;
/* XXX this is for radeon/r200 only. We should really create a new
* r200Renderbuffer class, derived from this class... not a huge deal.
*/
GLboolean depthHasSurface;
} driRenderbuffer;
extern driRenderbuffer *
driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch);
extern void
driFlipRenderbuffers(struct gl_framebuffer *fb, GLenum flipped);
#endif /* DRIRENDERBUFFER_H */
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