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/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2015 Intel Corporation.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Jason Ekstrand <jason.ekstrand@intel.com>
 */

#include "blend.h"
#include "bufferobj.h"
#include "buffers.h"
#include "clear.h"
#include "fbobject.h"
#include "glformats.h"
#include "glheader.h"
#include "image.h"
#include "macros.h"
#include "meta.h"
#include "pbo.h"
#include "readpix.h"
#include "shaderapi.h"
#include "state.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "uniforms.h"
#include "varray.h"

static bool
need_signed_unsigned_int_conversion(mesa_format mesaFormat,
                                    GLenum format, GLenum type)
{
   const GLenum mesaFormatType = _mesa_get_format_datatype(mesaFormat);
   const bool is_format_integer = _mesa_is_enum_format_integer(format);
   return (mesaFormatType == GL_INT &&
           is_format_integer &&
           (type == GL_UNSIGNED_INT ||
            type == GL_UNSIGNED_SHORT ||
            type == GL_UNSIGNED_BYTE)) ||
          (mesaFormatType == GL_UNSIGNED_INT &&
           is_format_integer &&
           (type == GL_INT ||
            type == GL_SHORT ||
            type == GL_BYTE));
}

static struct gl_texture_image *
create_texture_for_pbo(struct gl_context *ctx,
                       bool create_pbo, GLenum pbo_target,
                       int dims, int width, int height, int depth,
                       GLenum format, GLenum type, const void *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_buffer_object **tmp_pbo, GLuint *tmp_tex)
{
   uint32_t pbo_format;
   GLenum internal_format;
   unsigned row_stride;
   struct gl_buffer_object *buffer_obj;
   struct gl_texture_object *tex_obj;
   struct gl_texture_image *tex_image;
   bool read_only;

   if (packing->SwapBytes ||
       packing->LsbFirst ||
       packing->Invert)
      return NULL;

   pbo_format = _mesa_format_from_format_and_type(format, type);
   if (_mesa_format_is_mesa_array_format(pbo_format))
      pbo_format = _mesa_format_from_array_format(pbo_format);

   if (!pbo_format || !ctx->TextureFormatSupported[pbo_format])
      return NULL;

   /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
   uint32_t first_pixel = _mesa_image_offset(dims, packing, width, height,
                                             format, type,
                                             0, 0, 0);
   uint32_t last_pixel =  _mesa_image_offset(dims, packing, width, height,
                                             format, type,
                                             depth-1, height-1, width);
   row_stride = _mesa_image_row_stride(packing, width, format, type);

   if (_mesa_is_bufferobj(packing->BufferObj)) {
      *tmp_pbo = NULL;
      buffer_obj = packing->BufferObj;
      first_pixel += (intptr_t)pixels;
   } else {
      bool is_pixel_pack = pbo_target == GL_PIXEL_PACK_BUFFER;

      assert(create_pbo);

      *tmp_pbo = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
      if (*tmp_pbo == NULL)
         return NULL;

      /* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel
       * data to avoid unnecessary data copying in _mesa_buffer_data.
       */
      if (is_pixel_pack)
         _mesa_buffer_data(ctx, *tmp_pbo, GL_NONE,
                           last_pixel - first_pixel,
                           NULL,
                           GL_STREAM_READ,
                           __func__);
      else
         _mesa_buffer_data(ctx, *tmp_pbo, GL_NONE,
                           last_pixel - first_pixel,
                           (char *)pixels + first_pixel,
                           GL_STREAM_DRAW,
                           __func__);

      buffer_obj = *tmp_pbo;
      first_pixel = 0;
   }

   _mesa_GenTextures(1, tmp_tex);
   tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
   _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
   /* This must be set after _mesa_initialize_texture_object, not before. */
   tex_obj->Immutable = GL_TRUE;
   /* This is required for interactions with ARB_texture_view. */
   tex_obj->NumLayers = 1;

   internal_format = _mesa_get_format_base_format(pbo_format);

   /* The texture is addressed as a single very-tall image, so we
    * need to pack the multiple image depths together taking the
    * inter-image padding into account.
    */
   int image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
   int full_height = image_height * (depth - 1) + height;

   tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
   _mesa_init_teximage_fields(ctx, tex_image, width, full_height, 1,
                              0, internal_format, pbo_format);

   read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
   if (!ctx->Driver.SetTextureStorageForBufferObject(ctx, tex_obj,
                                                     buffer_obj,
                                                     first_pixel,
                                                     row_stride,
                                                     read_only)) {
      _mesa_DeleteTextures(1, tmp_tex);
      _mesa_reference_buffer_object(ctx, tmp_pbo, NULL);
      return NULL;
   }

   return tex_image;
}

bool
_mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
                           struct gl_texture_image *tex_image,
                           int xoffset, int yoffset, int zoffset,
                           int width, int height, int depth,
                           GLenum format, GLenum type, const void *pixels,
                           bool allocate_storage, bool create_pbo,
                           const struct gl_pixelstore_attrib *packing)
{
   struct gl_buffer_object *pbo = NULL;
   GLuint pbo_tex = 0, fbos[2] = { 0, 0 };
   int image_height;
   struct gl_texture_image *pbo_tex_image;
   GLenum status;
   bool success = false;
   int z;

   if (!_mesa_is_bufferobj(packing->BufferObj) &&
       (!create_pbo || pixels == NULL))
      return false;

   if (format == GL_DEPTH_COMPONENT ||
       format == GL_DEPTH_STENCIL ||
       format == GL_STENCIL_INDEX ||
       format == GL_COLOR_INDEX)
      return false;

   if (ctx->_ImageTransferState)
      return false;

   /* This function rely on BlitFramebuffer to fill in the pixel data for
    * glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to
    * unsigned or unsigned to signed integer conversions.
    */
   if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type))
      return false;

   /* For arrays, use a tall (height * depth) 2D texture but taking into
    * account the inter-image padding specified with the image height packing
    * property.
    */
   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;

   pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
                                          GL_PIXEL_UNPACK_BUFFER,
                                          dims, width, height, depth,
                                          format, type, pixels, packing,
                                          &pbo, &pbo_tex);
   if (!pbo_tex_image)
      return false;

   if (allocate_storage)
      ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);

   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
                           MESA_META_PIXEL_STORE));

   _mesa_GenFramebuffers(2, fbos);
   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);

   if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      assert(depth == 1);
      assert(zoffset == 0);
      depth = height;
      height = 1;
      image_height = 1;
      zoffset = yoffset;
      yoffset = 0;
   }

   _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
                                        GL_COLOR_ATTACHMENT0,
                                        pbo_tex_image, 0);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
                                        GL_COLOR_ATTACHMENT0,
                                        tex_image, zoffset);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_update_state(ctx);

   if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                  0, 0, width, height,
                                  xoffset, yoffset,
                                  xoffset + width, yoffset + height,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST))
      goto fail;

   for (z = 1; z < depth; z++) {
      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
                                           GL_COLOR_ATTACHMENT0,
                                           tex_image, zoffset + z);

      _mesa_update_state(ctx);

      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                 0, z * image_height,
                                 width, z * image_height + height,
                                 xoffset, yoffset,
                                 xoffset + width, yoffset + height,
                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
   }

   success = true;

fail:
   _mesa_DeleteFramebuffers(2, fbos);
   _mesa_DeleteTextures(1, &pbo_tex);
   _mesa_reference_buffer_object(ctx, &pbo, NULL);

   _mesa_meta_end(ctx);

   return success;
}

bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                              struct gl_texture_image *tex_image,
                              int xoffset, int yoffset, int zoffset,
                              int width, int height, int depth,
                              GLenum format, GLenum type, const void *pixels,
                              const struct gl_pixelstore_attrib *packing)
{
   struct gl_buffer_object *pbo = NULL;
   GLuint pbo_tex = 0, fbos[2] = { 0, 0 };
   int image_height;
   struct gl_texture_image *pbo_tex_image;
   struct gl_renderbuffer *rb = NULL;
   GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
   GLenum status, src_base_format;
   bool success = false, clear_channels_to_zero = false;
   float save_clear_color[4];
   int z;

   if (!_mesa_is_bufferobj(packing->BufferObj))
      return false;

   if (format == GL_DEPTH_COMPONENT ||
       format == GL_DEPTH_STENCIL ||
       format == GL_STENCIL_INDEX ||
       format == GL_COLOR_INDEX)
      return false;

   /* Don't use meta path for readpixels in below conditions. */
   if (!tex_image) {
      rb = ctx->ReadBuffer->_ColorReadBuffer;

      /* _mesa_get_readpixels_transfer_ops() includes the cases of read
       * color clamping along with the ctx->_ImageTransferState.
       */
      if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format,
                                            type, GL_FALSE))
         return false;

      if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
                                                 dstBaseFormat))
         return false;

      /* This function rely on BlitFramebuffer to fill in the pixel data for
       * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned
       * or unsigned to signed integer conversions. OpenGL spec expects an
       * invalid operation in that case.
       */
      if (need_signed_unsigned_int_conversion(rb->Format, format, type))
         return false;
   }

   /* For arrays, use a tall (height * depth) 2D texture but taking into
    * account the inter-image padding specified with the image height packing
    * property.
    */
   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;

   pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
                                          dims, width, height, depth,
                                          format, type, pixels, packing,
                                          &pbo, &pbo_tex);
   if (!pbo_tex_image)
      return false;

   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
                           MESA_META_PIXEL_STORE));

   /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
   if (ctx->Extensions.ARB_color_buffer_float)
      _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);

   _mesa_GenFramebuffers(2, fbos);

   if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      assert(depth == 1);
      assert(zoffset == 0);
      depth = height;
      height = 1;
      image_height = 1;
      zoffset = yoffset;
      yoffset = 0;
   }

   /* If we were given a texture, bind it to the read framebuffer.  If not,
    * we're doing a ReadPixels and we should just use whatever framebuffer
    * the client has bound.
    */
   if (tex_image) {
      _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
      _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
                                           GL_COLOR_ATTACHMENT0,
                                           tex_image, zoffset);
      /* If this passes on the first layer it should pass on the others */
      status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
      if (status != GL_FRAMEBUFFER_COMPLETE)
         goto fail;
   } else {
      assert(depth == 1);
   }

   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
                                        GL_COLOR_ATTACHMENT0,
                                        pbo_tex_image, 0);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_update_state(ctx);

   if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                  xoffset, yoffset,
                                  xoffset + width, yoffset + height,
                                  0, 0, width, height,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST))
      goto fail;

   src_base_format = tex_image ?
                     tex_image->_BaseFormat :
                     ctx->ReadBuffer->_ColorReadBuffer->_BaseFormat;

   /* Depending on the base formats involved we might need to rebase some
    * values. For example if we download from a Luminance format to RGBA
    * format, we want G=0 and B=0.
    */
   clear_channels_to_zero =
      _mesa_need_luminance_to_rgb_conversion(src_base_format,
                                             pbo_tex_image->_BaseFormat);

   if (clear_channels_to_zero) {
      memcpy(save_clear_color, ctx->Color.ClearColor.f, 4 * sizeof(float));
      /* Clear the Green, Blue channels. */
      _mesa_ColorMask(GL_FALSE, GL_TRUE, GL_TRUE,
                      src_base_format != GL_LUMINANCE_ALPHA);
      _mesa_ClearColor(0.0, 0.0, 0.0, 1.0);
      _mesa_Clear(GL_COLOR_BUFFER_BIT);
   }

   for (z = 1; z < depth; z++) {
      _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
                                           GL_COLOR_ATTACHMENT0,
                                           tex_image, zoffset + z);

      _mesa_update_state(ctx);

      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                 xoffset, yoffset,
                                 xoffset + width, yoffset + height,
                                 0, z * image_height,
                                 width, z * image_height + height,
                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
      if (clear_channels_to_zero)
         _mesa_Clear(GL_COLOR_BUFFER_BIT);
   }

   /* Unmask the color channels and restore the saved clear color values. */
   if (clear_channels_to_zero) {
      _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
      _mesa_ClearColor(save_clear_color[0], save_clear_color[1],
                       save_clear_color[2], save_clear_color[3]);
   }

   success = true;

fail:
   _mesa_DeleteFramebuffers(2, fbos);
   _mesa_DeleteTextures(1, &pbo_tex);
   _mesa_reference_buffer_object(ctx, &pbo, NULL);

   _mesa_meta_end(ctx);

   return success;
}